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Returning 35 results for 'continent returning game to have roles'.
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Spells
Player’s Handbook
returning to your living body (and ending the spell) or attempting to possess a Humanoid’s body.
You can attempt to possess any Humanoid within 100 feet of you that you can see (creatures warded
game statistics.
Meanwhile, the possessed creature’s soul can perceive from the container using its own senses, but it can’t move and it is Incapacitated.
While possessing a body, you can
Magic Items
The Book of Many Things
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and can’t be used. Any magic items you’re carrying drop in an
Magic Jar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your
container. On a success, the target resists your efforts to possess it, and you can't attempt to possess it again for 24 hours.
Once you possess a creature's body, you control it. Your game statistics
Species
One Grung Above
THIS IS NONCORE D&D MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.
Grungs are aggressive froglike
, and blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders.
Red grungs are the tribe&rsquo
monsters
-Niggurath’s space is filled with magical fire it is banished from the world and prevented from returning for 4d10;{"diceNotation":"4d10", "rollType":"roll", "rollAction":"Boundless Horror"} years
them in horrid sacrifices. The blood offered by these rituals feeds the land, offering an endless bounty of berries, roots, and game animals that seem eager to offer themselves for the feast. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Appendix D: Demon Lords Here are game statistics for the demon lords who have roles to play in this story. Beware! They are formidable opponents.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 1: The Basics Luca Bancone You don’t need a magical game table to play D&D, but wouldn’t it be fun? Dungeons & Dragons is a game in which you and your friends take on roles and tell a shared
story. While the Player’s Handbook teaches you how to play the game and how to create characters who are the heroes of the story, the Dungeon Master’s Guide is written for the player who presides
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Appendix D: Demon Lords Here are game statistics for the demon lords who have roles to play in this story. Beware! They are formidable opponents.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 1: The Basics Luca Bancone You don’t need a magical game table to play D&D, but wouldn’t it be fun? Dungeons & Dragons is a game in which you and your friends take on roles and tell a shared
story. While the Player’s Handbook teaches you how to play the game and how to create characters who are the heroes of the story, the Dungeon Master’s Guide is written for the player who presides
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
The Basics Dungeons & Dragons is a game in which you and your friends take on roles and tell a shared story. While the previous section teaches you how to play the game and how to create characters
who are the heroes of the story, this section is written for the player who presides over the game and makes sure everyone is having fun. This player is the Dungeon Master, or DM. Being a Dungeon Master is a fun, empowering, and rewarding experience, and this chapter walks you through the basics.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
The Basics Dungeons & Dragons is a game in which you and your friends take on roles and tell a shared story. While the previous section teaches you how to play the game and how to create characters
who are the heroes of the story, this section is written for the player who presides over the game and makes sure everyone is having fun. This player is the Dungeon Master, or DM. Being a Dungeon Master is a fun, empowering, and rewarding experience, and this chapter walks you through the basics.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
disappointed but open to the possibility of giving them more opportunities to prove themselves, if they’re game for it. Returning with Quentin’s Letter. If the characters return without the loot but give
Conclusion The adventure ends when the characters return to Verity Kye with the fruits of their heist, Quentin’s letter, or nothing: Returning with the Loot. If the characters obtained the statuette
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
disappointed but open to the possibility of giving them more opportunities to prove themselves, if they’re game for it. Returning with Quentin’s Letter. If the characters return without the loot but give
Conclusion The adventure ends when the characters return to Verity Kye with the fruits of their heist, Quentin’s letter, or nothing: Returning with the Loot. If the characters obtained the statuette
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Players Players who aren’t the Dungeon Master take on the roles of the heroes, also known as the characters or the adventurers. D&D plays best with four to six players in addition to the DM, but it’s
possible to run a game with fewer or more adventurers. Finding Players Where do you find players? Here are a handful of suggestions: Game or hobby stores (the Store Locator on the Wizards of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Players Players who aren’t the Dungeon Master take on the roles of the heroes, also known as the characters or the adventurers. D&D plays best with four to six players in addition to the DM, but it’s
possible to run a game with fewer or more adventurers. Finding Players Where do you find players? Here are a handful of suggestions: Game or hobby stores (the Store Locator on the Wizards of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
place you expect. Eberron has a unique spot in the D&D multiverse, and many familiar elements of the game play different roles in the world. In particular, mortal creatures are products of culture and
Seven Things to Know What is Eberron? Here are the key things to know: The Last War Has Ended—Sort Of. The Last War plunged the continent of Khorvaire into civil war more than a century ago
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Races Humanoids of all kinds have made their mark on the continent of Khorvaire. Presented in alphabetical order, the playable races in this section have especially shaped the land’s recent history
. This section also presents other playable races that have performed important roles in the world’s evolution: Changelings are clever shapechangers who can disguise themselves as other people
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
place you expect. Eberron has a unique spot in the D&D multiverse, and many familiar elements of the game play different roles in the world. In particular, mortal creatures are products of culture and
Seven Things to Know What is Eberron? Here are the key things to know: The Last War Has Ended—Sort Of. The Last War plunged the continent of Khorvaire into civil war more than a century ago
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Dungeon Master The Dungeon Master (DM) is the creative force behind a D&D game. The DM creates a world for the other players to explore, and also creates and runs adventures that drive the story
. An adventure typically hinges on the successful completion of a quest, and can be as short as a single game session. Longer adventures might embroil players in great conflicts that require multiple
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Dungeon Master The Dungeon Master (DM) is the creative force behind a D&D game. The DM creates a world for the other players to explore, and also creates and runs adventures that drive the story
. An adventure typically hinges on the successful completion of a quest, and can be as short as a single game session. Longer adventures might embroil players in great conflicts that require multiple
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Races Humanoids of all kinds have made their mark on the continent of Khorvaire. Presented in alphabetical order, the playable races in this section have especially shaped the land’s recent history
. This section also presents other playable races that have performed important roles in the world’s evolution: Changelings are clever shapechangers who can disguise themselves as other people
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Players Players who aren’t the Dungeon Master take on the roles of the heroes, also known as the characters or the adventurers. D&D plays best with four to six players in addition to the DM, but it’s
possible to run a game with fewer or more adventurers. See the “Group Size” section in chapter 2 for advice on doing so. Finding Players Where do you find players? Here are a handful of suggestions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Players Players who aren’t the Dungeon Master take on the roles of the heroes, also known as the characters or the adventurers. D&D plays best with four to six players in addition to the DM, but it’s
possible to run a game with fewer or more adventurers. See the “Group Size” section in chapter 2 for advice on doing so. Finding Players Where do you find players? Here are a handful of suggestions
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bent could appear anywhere in Khorvaire. House Tharashk brokers the services of Droaamish monsters across the continent. Some of these monsters can appear in traditionally aggressive roles, as mercenary
Droaam Once, Droaam was a wild frontier that marked the edge of civilized Khorvaire. Today, it is home to one of the strangest nations on the continent. In the streets of the Great Crag, ogres and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bent could appear anywhere in Khorvaire. House Tharashk brokers the services of Droaamish monsters across the continent. Some of these monsters can appear in traditionally aggressive roles, as mercenary
Droaam Once, Droaam was a wild frontier that marked the edge of civilized Khorvaire. Today, it is home to one of the strangest nations on the continent. In the streets of the Great Crag, ogres and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
What Does a DM Do? The DM gets to play many fun roles: Actor. The DM plays the monsters, choosing their actions and rolling dice for their attacks. The DM also plays all the people the characters
way that will make the game fun for everyone. Referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules. Storyteller. The DM crafts adventures, setting situations in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
What Does a DM Do? The DM gets to play many fun roles: Actor. The DM plays the monsters, choosing their actions and rolling dice for their attacks. The DM also plays all the people the characters
way that will make the game fun for everyone. Referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules. Storyteller. The DM crafts adventures, setting situations in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
What Does a DM Do? The DM gets to play many fun roles: Actor. The DM plays the monsters, choosing their actions and rolling dice for their attacks. The DM also plays all the people the characters
way that will make the game fun for everyone. Referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules. Storyteller. The DM crafts adventures, setting situations in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
What Does a DM Do? The DM gets to play many fun roles: Actor. The DM plays the monsters, choosing their actions and rolling dice for their attacks. The DM also plays all the people the characters
way that will make the game fun for everyone. Referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules. Storyteller. The DM crafts adventures, setting situations in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The Battle Begins When it’s time for the game to begin, the magically enhanced voice of Professor Sharpbeak overwhelms all conversation, even flooding into the locker rooms. “Students and teachers
game begin!”
Once the announcement ends, the teams are required to move from the locker rooms onto the main field. When both teams meet Professor Sharpbeak at the center of the field, Professor
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Who Dwells Here? This version of the Tomb of Horrors takes place in the distant past, when various legendary figures of in-game history (Acererak included) still operate as mere mortals. Several of
. Alternatively, if you prefer not to populate the adventure with such prominent names, you can substitute those characters with unnamed general NPCs who can fill the same roles. Some of the NPCs in this
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The Battle Begins When it’s time for the game to begin, the magically enhanced voice of Professor Sharpbeak overwhelms all conversation, even flooding into the locker rooms. “Students and teachers
game begin!”
Once the announcement ends, the teams are required to move from the locker rooms onto the main field. When both teams meet Professor Sharpbeak at the center of the field, Professor
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Who Dwells Here? This version of the Tomb of Horrors takes place in the distant past, when various legendary figures of in-game history (Acererak included) still operate as mere mortals. Several of
. Alternatively, if you prefer not to populate the adventure with such prominent names, you can substitute those characters with unnamed general NPCs who can fill the same roles. Some of the NPCs in this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in-game explanation. Monsters don’t attack the character, who returns the favor. On returning, the player resumes playing as if the absence never happened. Narrative Contrivance. Decide the character
background. This requires everyone to step out of the game world a bit and suspend disbelief, but it might be the easiest solution. Act as if the character were absent, but don’t try to come up with any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in-game explanation. Monsters don’t attack the character, who returns the favor. On returning, the player resumes playing as if the absence never happened. Narrative Contrivance. Decide the character
background. This requires everyone to step out of the game world a bit and suspend disbelief, but it might be the easiest solution. Act as if the character were absent, but don’t try to come up with any