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Returning 35 results for 'continent water restoring'.
Other Suggestions:
contingent water resting
content watch restoring
contingent water restoring
confident water resting
content walker restoring
Magic Items
The Wild Beyond the Witchlight
:
If water is poured into the cauldron and stirred for 1 minute, it transforms into a hearty, hot stew that provides one nourishing meal for up to four people per gallon of water used. The stew remains
isn’t consumed within 1 hour vanishes. Once used, this property of the cauldron can’t be used again until the next dawn.
When the cauldron is filled with 90 gallons of water mixed with 10
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Wine Delivery After restoring the Martikovs to their rightful positions, the characters might ask them to deliver wine to the Blue Water Inn (chapter 5, area N2), the Vistani in the camp outside
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Wine Delivery After restoring the Martikovs to their rightful positions, the characters might ask them to deliver wine to the Blue Water Inn (chapter 5, area N2), the Vistani in the camp outside
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
ecosystem, except to say that it reaches at least the breadth of the continent, and that most creatures are fully capable of surviving their entire lives within it, provided they can find enough food
and safety to do so. Breathable air is plentiful, and clean water can be found. Beyond that, most surface folk only have the tales of adventurers, the survivors of attacks, and the occasional escaped
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
ecosystem, except to say that it reaches at least the breadth of the continent, and that most creatures are fully capable of surviving their entire lives within it, provided they can find enough food
and safety to do so. Breathable air is plentiful, and clean water can be found. Beyond that, most surface folk only have the tales of adventurers, the survivors of attacks, and the occasional escaped
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the districts above you.
You live up high, you can touch the sky. In the middle you can still see the sun. Down on the inside low, all we have is gloom and the constant drip, water and worse
descending from the city above us.
—A street urchin describing Sharn
Sharn is the most cosmopolitan city on the continent. Describing all the activities and offerings in the city could fill an entire book. Here’s a summary of what you need to know to appreciate the city to the fullest.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the districts above you.
You live up high, you can touch the sky. In the middle you can still see the sun. Down on the inside low, all we have is gloom and the constant drip, water and worse
descending from the city above us.
—A street urchin describing Sharn
Sharn is the most cosmopolitan city on the continent. Describing all the activities and offerings in the city could fill an entire book. Here’s a summary of what you need to know to appreciate the city to the fullest.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setting Khorvaire is a sprawling continent with plenty of thinly settled frontiers, so it’s relatively easy to find a good place to set Princes of the Apocalypse. Here are a few examples: In western
to replace them with the following (with the understanding that they aren’t perfect matches): Syrania, the Azure Sky (air) Kythri, the Churning Chaos (earth) Fernia, the Sea of Fire (fire) Lamannia, the Twilight Forest (water)
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setting Khorvaire is a sprawling continent with plenty of thinly settled frontiers, so it’s relatively easy to find a good place to set Princes of the Apocalypse. Here are a few examples: In western
to replace them with the following (with the understanding that they aren’t perfect matches): Syrania, the Azure Sky (air) Kythri, the Churning Chaos (earth) Fernia, the Sea of Fire (fire) Lamannia, the Twilight Forest (water)
Magic Items
Infernal Machine Rebuild
preventing it from restoring itself if it is attacked. Alternatively, other combinations of controls might cause the Infernal Machine to teleport its most critical components to some hiding place deep in space
melee attack, the target must succeed on a DC 15 Constitution saving throw. On a failed save, you transfer the disease or the condition to the target, and the disease or condition ends for you.
Water
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the following: Ahead, the water deepens into a broad pond broken by the rooflines of submerged buildings. An embankment rising just above the water is covered in a cluster of violet-leafed trees. The
half-drowned ruins of a temple are visible beyond; a platinum triangle gleams on its leaning belfry.
The causeway rises over water that’s 20 feet deep. From it, characters can see the temple grounds
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hold clues to restoring the River Athis. If the characters were peaceful toward the guards outside the pyramid, Iaseda is friendly toward them. If the characters pose a threat to the Tears of Athis
.
The Tears of Athis camp in this room. They sleep here when they’re not restoring the walls in area P2. Secret Door. The statue of Amun Sa conceals a door that leads to the hall between areas P5 and area
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the following: Ahead, the water deepens into a broad pond broken by the rooflines of submerged buildings. An embankment rising just above the water is covered in a cluster of violet-leafed trees. The
half-drowned ruins of a temple are visible beyond; a platinum triangle gleams on its leaning belfry.
The causeway rises over water that’s 20 feet deep. From it, characters can see the temple grounds
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hold clues to restoring the River Athis. If the characters were peaceful toward the guards outside the pyramid, Iaseda is friendly toward them. If the characters pose a threat to the Tears of Athis
.
The Tears of Athis camp in this room. They sleep here when they’re not restoring the walls in area P2. Secret Door. The statue of Amun Sa conceals a door that leads to the hall between areas P5 and area
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ever seeming.
Iggwilv’s Cauldron (Gold Version) Gold Cauldron. The gold cauldron has the following properties: If water is poured into the cauldron and stirred for 1 minute, it transforms into a
hearty, hot stew that provides one nourishing meal for up to four people per gallon of water used. The stew remains hot while in the cauldron, then cools naturally after it is removed. The outside of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ever seeming.
Iggwilv’s Cauldron (Gold Version) Gold Cauldron. The gold cauldron has the following properties: If water is poured into the cauldron and stirred for 1 minute, it transforms into a
hearty, hot stew that provides one nourishing meal for up to four people per gallon of water used. The stew remains hot while in the cauldron, then cools naturally after it is removed. The outside of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the world in a concrete way through acts such as these: Turning a wild field into fertile cropland Feeding those who are starving Defending a farm from monsters Building or restoring a temple to
settlement’s food source Releasing and scattering domestic animals Diverting a water source needed for irrigation Starting a fire that threatens a settlement Karametra’s Devotee Piety 3+ Karametra trait As a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the world in a concrete way through acts such as these: Turning a wild field into fertile cropland Feeding those who are starving Defending a farm from monsters Building or restoring a temple to
settlement’s food source Releasing and scattering domestic animals Diverting a water source needed for irrigation Starting a fire that threatens a settlement Karametra’s Devotee Piety 3+ Karametra trait As a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tradition fell when the colleges went into decline, but some bards dream of restoring it. College of Fochlucan The original College of Fochlucan once stood on the northeastern edge of Silverymoon. Many years
through tunnels in the Underdark. Yarting: A southern instrument from Amn and Calimshan that is a Faerûnian analog to the guitar. Numerous variations have spread across the continent. Zulkoon: A complex
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tradition fell when the colleges went into decline, but some bards dream of restoring it. College of Fochlucan The original College of Fochlucan once stood on the northeastern edge of Silverymoon. Many years
through tunnels in the Underdark. Yarting: A southern instrument from Amn and Calimshan that is a Faerûnian analog to the guitar. Numerous variations have spread across the continent. Zulkoon: A complex
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
): detect thoughts, hold person
3rd level (2 slots): sending
Treasure. The storage building contains 1d10 × 10 pounds of food, 1d10 × 5 gallons of water, thirty zurkhwood casks of Darklake Stout ale worth
whereabouts but can use a sending spell to contact him, whereupon she learns that he’s “trapped” in the drow enclave (area 4). She then asks the characters to rescue him. Restoring Yantha’s sanity
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
): detect thoughts, hold person
3rd level (2 slots): sending
Treasure. The storage building contains 1d10 × 10 pounds of food, 1d10 × 5 gallons of water, thirty zurkhwood casks of Darklake Stout ale worth
whereabouts but can use a sending spell to contact him, whereupon she learns that he’s “trapped” in the drow enclave (area 4). She then asks the characters to rescue him. Restoring Yantha’s sanity
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Eberron, the continent of Xen’drik is the ancestral home of giants and the location of their ancient empire. The continent is littered with the cyclopean ruins of this forgotten civilization, and now
adventure hooks that you can use instead, or combine with the ones here, as inspiration strikes you. Delve into the Past d6 Adventure Hook 1 During a long drought, the water level of a lake lowers
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Eberron, the continent of Xen’drik is the ancestral home of giants and the location of their ancient empire. The continent is littered with the cyclopean ruins of this forgotten civilization, and now
adventure hooks that you can use instead, or combine with the ones here, as inspiration strikes you. Delve into the Past d6 Adventure Hook 1 During a long drought, the water level of a lake lowers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
scapegoats. Lands to the East To the east lie many of the older nations of the Realms, including the Western Heartlands of Faerûn — those civilizations centrally located on the continent, and thereby
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
scapegoats. Lands to the East To the east lie many of the older nations of the Realms, including the Western Heartlands of Faerûn — those civilizations centrally located on the continent, and thereby
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
pool is also home to a water weird that has been Sylvarie’s only companion for the ten years of her incarceration. The water weird fights alongside her if it perceives that she is threatened
painting’s destruction has the added benefit of restoring Sylvarie’s neutral good alignment, whereupon she offers to do everything she can to help the party rid the temple of the evil creatures infesting it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
pool is also home to a water weird that has been Sylvarie’s only companion for the ten years of her incarceration. The water weird fights alongside her if it perceives that she is threatened
painting’s destruction has the added benefit of restoring Sylvarie’s neutral good alignment, whereupon she offers to do everything she can to help the party rid the temple of the evil creatures infesting it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
drinking water, and six contain ale. V21. Wine Cellar More than two hundred corked bottles of wine are displayed in seven-foot-tall wooden racks that span the west and south walls. Empty wooden crates
The dungeon’s denizens make frequent use of these lit tunnels. The thick smell of incense hangs in the air (see “Dungeon Features” above). Smooth stone trenches cut into the floors channel water and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dodge action.
Restoring or Replacing the Beast. If the beast has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The beast returns to life after 1 minute
12
Languages Understands the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Amphibious. The beast can breathe air and water.
Primal Bond. Add your Proficiency
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
drinking water, and six contain ale. V21. Wine Cellar More than two hundred corked bottles of wine are displayed in seven-foot-tall wooden racks that span the west and south walls. Empty wooden crates
The dungeon’s denizens make frequent use of these lit tunnels. The thick smell of incense hangs in the air (see “Dungeon Features” above). Smooth stone trenches cut into the floors channel water and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dodge action.
Restoring or Replacing the Beast. If the beast has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The beast returns to life after 1 minute
12
Languages Understands the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Amphibious. The beast can breathe air and water.
Primal Bond. Add your Proficiency
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Weapons and armor with unusual abilities can be forged here, though their enchantments are not always stable. 3 The area is dotted with pools of molten earth and fissures of scalding water, from which
spring hold curative powers — curing disease, healing wounds, even restoring lost senses. 2 Clusters of radiant crystals sprout from the earth. A spell of 1st level or higher cast within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Weapons and armor with unusual abilities can be forged here, though their enchantments are not always stable. 3 The area is dotted with pools of molten earth and fissures of scalding water, from which
spring hold curative powers — curing disease, healing wounds, even restoring lost senses. 2 Clusters of radiant crystals sprout from the earth. A spell of 1st level or higher cast within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
well. Anyone flung into the well falls 90 feet into an underground pool of water. After the torturer uses the iron maiden, he begins tossing as many characters as possible down the well until the room
, he tells the characters, he can get several other fire giants to aid them in overthrowing the king and restoring the peace. In fact, Boldo will betray the party at his earliest opportunity. He is