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Returning 17 results for 'continent willing respecting'.
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Backgrounds
Ghosts of Saltmarsh
ten other people each day.
FISHING TALE
You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM
might not.
D6
IDEAL
1
Camaraderie. Good people make even the longest voyage bearable. (Good)
2
Luck. Our luck depends on respecting its rules — now
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 1: Welcome to the Realms In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of
kingdoms and hidden elven enclaves, assimilated populations of gnomes and halflings, and more exotic folk. A great deal of adventure is to be had in the Realms, for those willing to seek it out. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 1: Welcome to the Realms In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of
kingdoms and hidden elven enclaves, assimilated populations of gnomes and halflings, and more exotic folk. A great deal of adventure is to be had in the Realms, for those willing to seek it out. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Dreaming Dark In the spaces between sleeping and waking, nightmares wait with grasping claws. The quori spirits that rule Dal Quor spent a thousand years seizing control of the continent of
manifest physically in Eberron, but they have other options. They can possess willing humanoids, creating agents known as the Inspired (see chapter 6). They can also manipulate the dreams of mortals. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Dreaming Dark In the spaces between sleeping and waking, nightmares wait with grasping claws. The quori spirits that rule Dal Quor spent a thousand years seizing control of the continent of
manifest physically in Eberron, but they have other options. They can possess willing humanoids, creating agents known as the Inspired (see chapter 6). They can also manipulate the dreams of mortals. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM’s discretion, a number of those listeners become
take risks others might not. Fisher Ideals d6 Ideal 1 Camaraderie. Good people make even the longest voyage bearable. (Good) 2 Luck. Our luck depends on respecting its rules — now throw this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM’s discretion, a number of those listeners become
take risks others might not. Fisher Ideals d6 Ideal 1 Camaraderie. Good people make even the longest voyage bearable. (Good) 2 Luck. Our luck depends on respecting its rules — now throw this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
within an organization comes with certain benefits, as defined by you. A character of low rank might gain access to a reliable contact and adventure leads, a safe house, or a trader willing to offer a
respecting their taboos. A character loses piety for working against those gods, dishonoring them, defiling their temples, and foiling their aims. The gods bestow favors on those who prove their devotion
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
within an organization comes with certain benefits, as defined by you. A character of low rank might gain access to a reliable contact and adventure leads, a safe house, or a trader willing to offer a
respecting their taboos. A character loses piety for working against those gods, dishonoring them, defiling their temples, and foiling their aims. The gods bestow favors on those who prove their devotion
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. This might be a military defeat, the overthrow of old ideas, a cultural rebirth, or something else. Who died, lost, or was defeated? What weren’t they willing to compromise? Was the new leader complicit
scale of your campaign, the area might be as small as a section of a city or as large as a continent, world, or plane of existence. Define the aggressor and whether it represents a known enemy or a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
cultivated. The elves have no interest in looting the cities of fallen Lapaliiya, but neither are they willing to allow “adventurers” free access to those lands through their territory. Halruaa. Once
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. This might be a military defeat, the overthrow of old ideas, a cultural rebirth, or something else. Who died, lost, or was defeated? What weren’t they willing to compromise? Was the new leader complicit
scale of your campaign, the area might be as small as a section of a city or as large as a continent, world, or plane of existence. Define the aggressor and whether it represents a known enemy or a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
cultivated. The elves have no interest in looting the cities of fallen Lapaliiya, but neither are they willing to allow “adventurers” free access to those lands through their territory. Halruaa. Once
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Ostensibly, Gond’s priests offer healing and other magical services to anyone willing to pay. However, priests often prove so caught up with their projects that they’re reticent to attend to any but those with
floor. Lorroakan’s ever-pressing need for money has led the mage to begin looking for hired hands who might be willing to venture into the long-shuttered heights of Ramazith’s tower and uncover the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
healing and other magical services to anyone willing to pay. However, priests often prove so caught up with their projects that they’re reticent to attend to any but those with the most novel wounds and
-pressing need for money has led the mage to begin looking for hired hands who might be willing to venture into the long-shuttered heights of Ramazith’s tower and uncover the secret of the late wizard’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Ostensibly, Gond’s priests offer healing and other magical services to anyone willing to pay. However, priests often prove so caught up with their projects that they’re reticent to attend to any but those with
floor. Lorroakan’s ever-pressing need for money has led the mage to begin looking for hired hands who might be willing to venture into the long-shuttered heights of Ramazith’s tower and uncover the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
healing and other magical services to anyone willing to pay. However, priests often prove so caught up with their projects that they’re reticent to attend to any but those with the most novel wounds and
-pressing need for money has led the mage to begin looking for hired hands who might be willing to venture into the long-shuttered heights of Ramazith’s tower and uncover the secret of the late wizard’s