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Returning 35 results for 'contingency resolve gained to have reach'.
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contingent remove gain to have reach
contingency remove gain to have reach
contingent remove gains to have reach
contingency remove gains to have reach
contingency resolve gain to have reach
Monsters
Monster Manual
;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"bite"}, reach 5 ft. Hit: 11 (1d12 + 5);{"diceNotation":"1d12+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage
save DC 15):
At Will: Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary
Monsters
Monster Manual
", "rollType":"to hit", "rollAction":"Holy Mace"}, reach 5 ft. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4", "rollType":"damage", "rollAction":"Holy Mace", "rollDamageType":"Bludgeoning"} Bludgeoning damage plus 18
components and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell
Monsters
Monster Manual
use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray.
Rend. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"rend"}, reach 10 ft. Hit: 17 (2d10 + 6
Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals 1/Day Each: Detect Thoughts, Control
Monsters
Monster Manual
use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
Rend. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft
ability (spell save DC 17):
At Will: Detect Magic, Mind Spike (level 4 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no
Monsters
Monster Manual
use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray (level 3 version).
Rend. Melee Attack Roll: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Rend"}, reach 15 ft
3 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals 1
Monsters
Monster Manual
use of (A) Paralyzing Breath or (B) Spellcasting to cast Ice Knife.
Rend. Melee Attack Roll: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 17 (2d8 + 8
with spell attacks):
At Will: Detect Magic, Hold Monster, Ice Knife, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit
Monsters
Monster Manual
", "rollType":"to hit", "rollAction":"rend"}, reach 15 ft. Hit: 18 (2d8 + 9);{"diceNotation":"2d8+9", "rollType":"damage", "rollAction":"rend", "rollDamageType":"Slashing"} Slashing damage plus 9 (2d8
(Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals, Thaumaturgy1/Day Each
Monsters
Monster Manual
use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 5 version).
Rend. Melee Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Rend"}, reach 15 ft
ability (spell save DC 21):
At Will: Detect Magic, Mind Spike (level 5 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no
Monsters
Monster Manual
use of (A) Paralyzing Breath or (B) Spellcasting to cast Ice Knife (level 2 version).
Rend. Melee Attack Roll: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Rend"}, reach 15 ft
":"Spellcasting"} to hit with spell attacks):
At Will: Detect Magic, Hold Monster, Ice Knife (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and
Monsters
Monster Manual
", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 16 (2d8 + 7);{"diceNotation":"2d8+7", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing"} Slashing damage plus 5 (1d10
(Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals, Thaumaturgy1/Day Each
Monsters
Monster Manual
", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 17 (2d8 + 8);{"diceNotation":"2d8+8", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing"} Slashing damage plus 4 (1d8
Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Flame Strike, Zone of Truth
Weakening Breath. Strength Saving Throw: DC 21
Monsters
Monster Manual
", "rollType":"to hit", "rollAction":"Rend"} to hit, reach 15 ft. Hit: 19 (2d8 + 10);{"diceNotation":"2d8+10", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing"} Slashing damage plus 9
Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Flame Strike (level 6 version), Word of Recall, Zone of Truth
Monsters
Strixhaven: A Curriculum of Chaos
use of Spellcasting.
Ink Lance. Melee or Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Ink Lance"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 17 (3d8
wit and debilitating inky shadow. Whether weaving their magic through spoken incantations and scathing insults or through shadows, these teachers break down the resolve of their foes.
The professors
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3);{"diceNotation":"2d8+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"force
brutes, employers must use caution when instructing them. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, however, they either forget what
Monsters
Mythic Odysseys of Theros
hit","rollAction":"Spear"} to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing
Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shield Bash"} to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction
Monsters
Strixhaven: A Curriculum of Chaos
":"to hit", "rollAction":"Heuristic Lance"} to hit, reach 5 ft. or range 60 ft., one creature. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Heuristic Lance
probability to impede attacks and strike at the minds of their foes with lancing equations that disrupt the opponent’s resolve.
Professors of theory hold that altering the way a person
Monsters
Eberron: Rising from the Last War
"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage plus 7 (2d6);{"diceNotation":"2d6
granted by an aberrant dragonmark is unpredictable. When running a Tarkanan assassin, you can roll on the Aberrant Dragonmark Innate Spells table to determine the spells gained from that NPC's aberrant
Monsters
Candlekeep Mysteries
be changed.Energy Drain (True Form Only). Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Energy Drain"} to hit, reach 5 ft., one creature. Hit: 16 (4d6 + 2
exhaustion. When the target finishes a short or long rest, the target loses every level of exhaustion gained from this attack.
Change Shape. The gingwatzim changes from its true form—a 3-foot
Monsters
Eberron: Rising from the Last War
other magical effects.Multiattack. The hag makes two Nightmare Touch attacks.
Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
","rollType":"to hit","rollAction":"Nightmare Touch"} to hit, reach 5 ft., one creature. Hit: 18 (4d6 + 4);{"diceNotation":"4d6+4","rollType":"damage","rollAction":"Nightmare Touch","rollDamageType
Monsters
Spelljammer: Adventures in Space
require air, food, or drink.Multiattack. The esthetic makes two Tentacle attacks.
Tentacle. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Tentacle"} to hit, reach 30
esthetic contains enough interior space to comfortably accommodate its reigar host and up to six Medium passengers. Access is gained through a hatch that the reigar (and no one else) can open or close
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
within the High Forest, in the Storm Horns in Cormyr, in the Cloven Mountains on the Vilhon Reach, and in the Mistcliffs in Chult.
Those colonies established in the Star Mounts, closest to the
Monsters
The Wild Beyond the Witchlight
.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6","rollType":"damage
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Morningstar. Melee Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Hellish Morningstar"} to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7);{"diceNotation":"2d8+7
interests at Mammon’s court, which leaves him free to pursue his battle lust.
Despite his lack of interest in affairs outside battle, or perhaps because of it, Bael has gained a small
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Fool"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Fool
knows there’s another potential host nearby. A goblin stripped of their nilbog spirit reverts to their normal statistics and loses the traits they gained while possessed.Nimble Escape. The nilbog takes the Disengage or Hide action.
Monsters
Planescape: Adventures in the Multiverse
1d100;{"diceNotation":"1d100", "rollType":"roll", "rollAction":"Cycle of Rebirth"} years. The dragon retains all memories and knowledge it gained in its previous life.
Legendary Resistance (5/Day
", "rollAction":"Rend"} to hit, reach 15 ft., one target. Hit: 22 (3d8 + 9);{"diceNotation":"3d8+9", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"slashing"} slashing damage plus 10 (3d6
Magic Items
The Wild Beyond the Witchlight
, attack rolls, and saving throws. The creature will reach the end of its natural life span in 3d8 days. Only a wish spell or divine intervention can reverse this aging effect on the creature.
Three hags
in the multiverse to lose the Shared Spellcasting trait gained by being in a coven (see the “Hag Covens” sidebar in the Monster Manual).
Reconstructing the Cauldron. If all eight pieces
monsters
attacks. In place of one attack, they can use Fervent Command.
Tamchal Chakram. Melee or Ranged Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Tamchal Chakram"}, reach
", "rollType":"to hit", "rollAction":"Shield Bash"}, reach 5 ft. Hit: 7 (1d4 + 5);{"diceNotation":"1d4+5", "rollType":"damage", "rollAction":"Shield Bash", "rollDamageType":"Bludgeoning"} Bludgeoning
monsters
Regret"}, reach 5 ft. Hit: 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Draining Regret", "rollDamageType":"Psychic"} Psychic damage, and the target gains 1 Exhaustion level. This can
’t raise the target’s Exhaustion level above 5, and all Exhaustion levels gained from this action end when the target finishes a short rest;Short or Long Rest, or if it receives a Lesser
monsters
save.Multiattack. Dagon makes four Slashing Claw attacks.
Slashing Claw. Melee Attack Roll: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Slashing Claw"}, reach 20 ft. Hit: 21 (2d10 + 10
to town.
Hidden Horrors. While Dagon is considered the most powerful of the deep ones, other, similarly ancient creatures have gained similar levels of power. Deep one writings refer to Mother Hydra
Nilbog
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
":"1d20+4","rollType":"to hit","rollAction":"Fool"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Fool","rollDamageType":"bludgeoning
possess. The spirit can leave its host at any time, but it won’t do so willingly unless it knows there’s another potential host nearby. A goblin stripped of its nilbog spirit reverts to its normal statistics and loses the traits it gained while possessed.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gives them remarkable resolve in the face of threats. Cultists perform much of a cult’s mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small
. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
Cultist Fanatic Cultist fanatics lead small cults or cells within larger cults. They’re privy to more of a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gives them remarkable resolve in the face of threats. Cultists perform much of a cult’s mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small
. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
Cultist Fanatic Cultist fanatics lead small cults or cells within larger cults. They’re privy to more of a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Once the characters reach the edge of the Labyrinth, go to the “Spiral of the Horned Lord” encounter. Within the Labyrinth, the characters take on the encounters “Filthriddens,” “March to Nowhere
,” “Yeenoghu’s Hunt,” and “Gallery of Angels” (their intended destination). They might also take on “The Maze Engine” encounter, inspired by knowledge gained in chapter 13 and an encounter with some modrons in the Labyrinth.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Once the characters reach the edge of the Labyrinth, go to the “Spiral of the Horned Lord” encounter. Within the Labyrinth, the characters take on the encounters “Filthriddens,” “March to Nowhere
,” “Yeenoghu’s Hunt,” and “Gallery of Angels” (their intended destination). They might also take on “The Maze Engine” encounter, inspired by knowledge gained in chapter 13 and an encounter with some modrons in the Labyrinth.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Cultist Doomsayer and Fanatic Cultists devote themselves to their faith’s leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.