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Returning 35 results for 'contingency willing roots'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
evil act if the victim-to-be is a willing sacrifice.
In the ritual, a living person’s chest is pierced and the heart removed. A seed is pushed into the heart, which is then placed in a tree
roots. After three days, a sprout emerges from the ground at the base of the tree and swiftly grows into a bipedal form.
This new body, armored in tough bark and bearing a gnarled club and shield, is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Peylon Tree Locations The following locations are keyed to map 6.1. Dyson Logos Map 6.1: Peylon Tree View Player Version P1: Rotted Roots Thick, gnarled roots spread in all directions. A gaping
successful check, the character spots vague humanoid footprints in the soft dirt. The tracks lead into area P2. Alternative Entrance. A character who scales the roots that form a mound along the east
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Peylon Tree Locations The following locations are keyed to map 6.1. Dyson Logos Map 6.1: Peylon Tree View Player Version P1: Rotted Roots Thick, gnarled roots spread in all directions. A gaping
successful check, the character spots vague humanoid footprints in the soft dirt. The tracks lead into area P2. Alternative Entrance. A character who scales the roots that form a mound along the east
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Deep Roots of War Take this message to your doddering fool of a god. His turn is coming, Laduguer willing.
— Duergar assassin Vozala Spikefist, before slaying
the dwarf king Umbrag
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Deep Roots of War Take this message to your doddering fool of a god. His turn is coming, Laduguer willing.
— Duergar assassin Vozala Spikefist, before slaying
the dwarf king Umbrag
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from the shadows. When creating a character from the Carrion Tribes, consider the following:
Sworn to an Overlord. Your tribe is devoted to an archfiend. This can serve as the roots of a warlock’s pact
inhabitants have vanished in a single night, leaving all their possessions behind. Today it’s known as Desolate, and it awaits the next band of settlers willing to stake their claim.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from the shadows. When creating a character from the Carrion Tribes, consider the following:
Sworn to an Overlord. Your tribe is devoted to an archfiend. This can serve as the roots of a warlock’s pact
inhabitants have vanished in a single night, leaving all their possessions behind. Today it’s known as Desolate, and it awaits the next band of settlers willing to stake their claim.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
displaced Cyrans to join him in New Cyre, but most of them have started putting down new roots in the jungle land. If Cyre could be reclaimed from the Mournland, many of them would probably return; in
the meantime, they are a friendly force in the east, willing to offer shelter and aid to agents of Prince Oargev who find themselves among the settlements of Q’barra. Refugees. Cyrans live across
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
multiple Outer Planes together: the River Styx and the Infinite Staircase. Other planar crossings might exist in your campaign, such as a World Tree whose roots touch the Lower Planes and whose branches
unpredictable currents and eddies of the river. For a price, these pilots are willing to carry passengers from plane to plane. Some of them are fiends, while others are the souls of dead creatures from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
displaced Cyrans to join him in New Cyre, but most of them have started putting down new roots in the jungle land. If Cyre could be reclaimed from the Mournland, many of them would probably return; in
the meantime, they are a friendly force in the east, willing to offer shelter and aid to agents of Prince Oargev who find themselves among the settlements of Q’barra. Refugees. Cyrans live across
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
multiple Outer Planes together: the River Styx and the Infinite Staircase. Other planar crossings might exist in your campaign, such as a World Tree whose roots touch the Lower Planes and whose branches
unpredictable currents and eddies of the river. For a price, these pilots are willing to carry passengers from plane to plane. Some of them are fiends, while others are the souls of dead creatures from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
attack against them all.
A Life in Exile If the worst comes to pass and the loss of a clan’s stronghold to invaders is inevitable, most of the dwarves would be willing to die while making a last stand
for their home. But the clan must survive, even if only as a shell of its former self, and so every clan has a contingency plan to secure a safe escape for the stronghold’s children and enough adults
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, because no one can divine the whims of Lady Luck. Sometimes you’re up, sometimes you’re down. But the thing about gambling is that someone is always willing to take a bet. Skill Proficiency
for every contingency. Leave nothing to chance!
2 Every copper wants to be a silver. Each bet is an opportunity.
3 I’m one of Lady Luck’s favored. Anything I try is destined to succeed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
attack against them all.
A Life in Exile If the worst comes to pass and the loss of a clan’s stronghold to invaders is inevitable, most of the dwarves would be willing to die while making a last stand
for their home. But the clan must survive, even if only as a shell of its former self, and so every clan has a contingency plan to secure a safe escape for the stronghold’s children and enough adults
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, because no one can divine the whims of Lady Luck. Sometimes you’re up, sometimes you’re down. But the thing about gambling is that someone is always willing to take a bet. Skill Proficiency
for every contingency. Leave nothing to chance!
2 Every copper wants to be a silver. Each bet is an opportunity.
3 I’m one of Lady Luck’s favored. Anything I try is destined to succeed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
himself and is willing to talk to the characters. Otherwise, he screams and attacks. Figaro surrenders after he is reduced to half of his hit point maximum, but he still refuses to talk with the
, Cirit vouches for them when talking with Figaro in area Z5. Ekaterina Burmak Cirit Z10: Starboard Top Deck The deck’s flooring here is uneven, with roots woven around the planks. Jutting from the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
himself and is willing to talk to the characters. Otherwise, he screams and attacks. Figaro surrenders after he is reduced to half of his hit point maximum, but he still refuses to talk with the
, Cirit vouches for them when talking with Figaro in area Z5. Ekaterina Burmak Cirit Z10: Starboard Top Deck The deck’s flooring here is uneven, with roots woven around the planks. Jutting from the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
metal platters, carry-bowls, and tureens. Its ceiling is a magnificent series of vaulted arches that crisscross to hold up a stone block ceiling, pierced in many places by the hanging roots of trees
adventurers any lore you wish. She knows only the basics of what the elemental cults are planning, but she’d like to know more. She’s willing to trade information to get it. The exchange of information can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
requires it to be a willing sacrifice. In the ritual a living person’s chest is pierced and the heart removed. A seed is then pushed into the heart, and it is placed in a tree. Any hollow or crook will
do, but often a special cavity is carved out of the trunk. The tree is then bathed and watered with the blood of the sacrificed victim, and the body is buried among the tree’s roots. After three days
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
metal platters, carry-bowls, and tureens. Its ceiling is a magnificent series of vaulted arches that crisscross to hold up a stone block ceiling, pierced in many places by the hanging roots of trees
adventurers any lore you wish. She knows only the basics of what the elemental cults are planning, but she’d like to know more. She’s willing to trade information to get it. The exchange of information can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
requires it to be a willing sacrifice. In the ritual a living person’s chest is pierced and the heart removed. A seed is then pushed into the heart, and it is placed in a tree. Any hollow or crook will
do, but often a special cavity is carved out of the trunk. The tree is then bathed and watered with the blood of the sacrificed victim, and the body is buried among the tree’s roots. After three days
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
down through generations of forest-dwelling societies and druid circles. Performing the ritual isn’t necessarily an evil act if the victim-to-be is a willing sacrifice. In the ritual, a living person’s
bathed and watered with the blood of the sacrificed victim, and the body is buried among the tree’s roots. After three days, a sprout emerges from the ground at the base of the tree and swiftly grows
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
down through generations of forest-dwelling societies and druid circles. Performing the ritual isn’t necessarily an evil act if the victim-to-be is a willing sacrifice. In the ritual, a living person’s
bathed and watered with the blood of the sacrificed victim, and the body is buried among the tree’s roots. After three days, a sprout emerges from the ground at the base of the tree and swiftly grows
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tree MARCELA MEDEIROS Path of the World Tree Subclass Trace the Roots and Branches of the Multiverse Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through
or in the nearest unoccupied space you can see. After the target teleports, you can reduce its Speed to 0 until the end of the current turn. Level 10: Battering Roots During your turn, your reach is 10
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tree MARCELA MEDEIROS Path of the World Tree Subclass Trace the Roots and Branches of the Multiverse Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through
or in the nearest unoccupied space you can see. After the target teleports, you can reduce its Speed to 0 until the end of the current turn. Level 10: Battering Roots During your turn, your reach is 10
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
other things. They have no known physical forms, instead preferring to roister along in commandeered vessels, such as willing party guests, animated statues, or meticulously trimmed topiary hedges
nocturnal club nicknamed the Afterparty resides beneath the tree’s roots. It’s a who’s who of Undead—liches, vampire lords, and skeletal folk of all shapes and sizes. Jergal, the apathetic former Lord of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
outside Luiren, where the teachings available only to halflings have been opened to students of other races who are willing to follow the path laid out by Yondalla. Hin Fist monks generally follow the
monastic tradition that they believe has its roots in the ancient empire of Netheril. In their philosophy, living things harbor a fragment of the sun’s mystic essence within them. Just as the body has a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
outside Luiren, where the teachings available only to halflings have been opened to students of other races who are willing to follow the path laid out by Yondalla. Hin Fist monks generally follow the
monastic tradition that they believe has its roots in the ancient empire of Netheril. In their philosophy, living things harbor a fragment of the sun’s mystic essence within them. Just as the body has a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
other things. They have no known physical forms, instead preferring to roister along in commandeered vessels, such as willing party guests, animated statues, or meticulously trimmed topiary hedges
nocturnal club nicknamed the Afterparty resides beneath the tree’s roots. It’s a who’s who of Undead—liches, vampire lords, and skeletal folk of all shapes and sizes. Jergal, the apathetic former Lord of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
challenge a willing character to a quick round. To win the game, a character must succeed on a DC 17 Charisma (Deception) check to out-bluff the dryads or a DC 17 Wisdom (Insight) check to catch them in a lie
. Trapped Hollow. The satyrs’ treasure is tucked into a hollow formed by the elm’s gnarled roots and guarded by a hidden noose snare. A creature that steps close enough to search the root hollow must
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
challenge a willing character to a quick round. To win the game, a character must succeed on a DC 17 Charisma (Deception) check to out-bluff the dryads or a DC 17 Wisdom (Insight) check to catch them in a lie
. Trapped Hollow. The satyrs’ treasure is tucked into a hollow formed by the elm’s gnarled roots and guarded by a hidden noose snare. A creature that steps close enough to search the root hollow must
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
have the Stonecunning trait have advantage on this check. This door is obvious to any creature in the passage beyond. C5: Ghost Orchid Tree The roots of a great, bare-limbed tree wind through the flat
willing recipient of the spell.
More rarely, the orchids produce a smaller pod holding a single white seed. Among its various magical properties, if a white seed is ground and scattered over a dead
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shamans and any enchanted weapons and armor they find, but a wizard willing to walk the wilds alone could be a powerful one. Traveling as we were on a grassy plain, we could see one another for some
distance. Since I didn’t strike them down with lightning from afar, they were willing to approach peaceably. Still, they stopped when they were within bowshot and seemed to be arguing about whether to shoot
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
contribute too; they must be willing to embrace the mood. Whether you want to run a full-fledged horror campaign or a single creepy adventure, discuss your plans with the players ahead of time
forgotten. The people caught up in it strive to find meaning and purpose in a bleak and violent world. Crossing the Streams Deep in D&D’s roots are elements of science fiction and science fantasy as well
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
contribute too; they must be willing to embrace the mood. Whether you want to run a full-fledged horror campaign or a single creepy adventure, discuss your plans with the players ahead of time
forgotten. The people caught up in it strive to find meaning and purpose in a bleak and violent world. Crossing the Streams Deep in D&D’s roots are elements of science fiction and science fantasy as well