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Returning 5 results for 'contingent when reason'.
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Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters become involved in the overland caravan, because the Zhentarim think they’re perfect for the job. Any fast caravan guarded by a sizable contingent of armed Zhentarim mercenaries indicates
a rich target to anyone in this part of the North. For the same reason, the Zhents dare not hire the retired bodyguards, adventurers, and mercenaries who live in and around Beliard, for fear rumors might spread all over the Dessarin Valley about a pay caravan.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Some beg the characters not to interfere, while others take the adventurers’ arrival as reason to stand up to the cult. If fighting breaks out here, most of the commoners scatter, but six aid the
adventurers. These braver folk warn the characters that the “high priest,” Dreyon, is at the Harvest Inn and has a hill giant in his service. The Harvest Inn Dreyon, the leader of the cult contingent
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Dalamar is curious about the adventurers’ motives and whether they align with his. Speaking with him reveals the following information: Dalamar is part of a contingent of Silvanesti elves. The ship is
his patience. Dalamar participated in the ill-fated defense of Silvanesti against the Dragon Armies. His desperate actions were part of the reason he and the other mages were sent to the Northern
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pragmatic, willing to do whatever necessary to achieve their ends. But they have no need to terrorize the folk of Darkhold Vale, for one simple reason: they already control them. In years past, these folk
of the fortress. These aren’t the only forces Darkhold can bring to bear, however. The years when a contingent of giants lived in Darkhold are long gone, but in their place is an aerie of wyverns
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
large contingent of its City Guard here, using a nearby barracks as the base for outriders who infrequently patrol the road north as far as Amphail and south to Waterdeep. Yondral Horn (N male shield
Long Road. They are so named because the area has been the target of several meteor showers over the millennia. The hills are haunted by various tribes of Uthgardt, giving few others reason to visit