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                        Returning 15 results for 'continual choice'.
                    
                
                        
                            
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                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Aura of Menace. As long as the archon doesn’t have the incapacitated condition, each creature of the archon’s choice that starts its turn within 20 feet of the archon must make a DC 12
                                                
                                            
                                                
                                                    , continual flame
Teleport. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.Hound archons are the foot soldiers of
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Aura of Menace. As long as the archon doesn’t have the incapacitated condition, each creature of the archon’s choice that starts its turn within 20 feet of the archon must make a DC 15
                                                
                                            
                                                
                                                     material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: detect evil and good
1/day each: aid, continual flame, protection from evil and good, scrying (as an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Intelligence score increases by 2, and one other ability score of your choice increases by 1. Artisan’s Intuition. When you make an Arcana check or an ability check involving artisan’s tools, you can roll
                                                
                                            
                                                
                                                     a d4 and add the number rolled to the ability check. Maker’s Gift. You gain proficiency with one type of artisan’s tools of your choice. Spellsmith. You know the mending cantrip. You can also cast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    14. More Scrap Iron Light. Mounted to the diagonal walls at this intersection are four iron torch brackets with continual flame spells cast on them.
 Scrap Iron. Heaped in the middle of the
                                                
                                            
                                                
                                                    . Whenever the characters leave this area and return, there is a 20 percent chance that Hrossk, the fire giant metalsmith in area 11, is here to collect a choice piece of scrap iron and bring it to area 12 to be melted down and recast.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Your Intelligence score increases by 2, and one other ability score of your choice increases by 1. Artisan’s Intuition. When you make an Arcana check or an ability check involving artisan’s tools, you
                                                
                                            
                                                
                                                     can roll a d4 and add the number rolled to the ability check. Maker’s Gift. You gain proficiency with one type of artisan’s tools of your choice. Spellsmith. You know the mending cantrip. You can also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    
 Aura of Menace. As long as the archon doesn’t have the incapacitated condition, each creature of the archon’s choice that starts its turn within 20 feet of the archon must make a DC 12 Wisdom saving
                                                
                                            
                                                
                                                     ability:
 At will: detect evil and good
 1/day each: aid, continual flame
 Teleport. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     XP) Proficiency Bonus +3
 Aura of Menace. As long as the archon doesn’t have the incapacitated condition, each creature of the archon’s choice that starts its turn within 20 feet of the archon must
                                                
                                            
                                                
                                                     archon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
 At will: detect evil and good
 1/day each: aid, continual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     your choice from the artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in
                                                
                                            
                                                
                                                    
 Arcane lock
 Blur
 Continual flame
 Darkvision
 Enhance ability
 Enlarge/reduce
 Heat metal
 Invisibility
 Lesser restoration
 Levitate
 Magic mouth (ritual)
 Magic weapon
 Protection from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     describing your spellcasting creatively is a fun way to distinguish yourself from other spellcasters.
 Cantrips (0-Level Spells) At 1st level, you know two cantrips of your choice from the artificer spell
                                                
                                            
                                                
                                                     list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you can replace one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     spell. But describing your spellcasting creatively is a fun way to distinguish yourself from other spellcasters.
 Cantrips (0-Level Spells) At 1st level, you know two cantrips of your choice from the
                                                
                                            
                                                
                                                     artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     notes activities that increase or decrease a character’s renown score. Intrigue and Horror. When dealing with Kalakeri’s factions, every option or choice has ramifications. Give the characters
                                                
                                            
                                                
                                                    , and grudges rarely last long. As a result, the characters might walk the razor’s edge of loyalty and betrayal in hopes of furthering their own goals. Continual Conflict. Kalakeri’s factions are locked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     any creature on the base that Vocath can see or that is tattooed with Vocath’s personal sigil. Lighting. Vocath’s base is brightly lit with continual flame spells in braziers, lamps, and sconces. Walls
                                                
                                            
                                                
                                                     of creatures of his choice that he can see in the room to the arena floor (area 1) or to his tower sanctum (area 5). Treasure. On display are thirty painted statuettes of famous figures from across the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     to travel. In the long term, Minghee has the drive and instinct to pick up spellcasting (and use a new stat block of your choice) if any spellcasting character takes the time to mentor her. If the
                                                
                                            
                                                
                                                     overseer (and third member of the town council) Halia Thornton left Phandalin “to seek other opportunities.” All the locals know that continual problems at nearby mines made Halia’s job difficult, with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     ambassador from Skullport. Ulquess has been implanting intellect devourers in the skulls of goblinoids, turning them into spies loyal to Xanathar. If its plot is discovered, the mind flayer has no choice but
                                                
                                            
                                                
                                                    . Preeta Kreepa Dug out of a mostly collapsed section of Stromkuhldur is a stone hovel in a cave lit by continual flame spells cast in several old cauldrons lying among the rubble. The door to the hovel is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     use its action to make a melee attack against a creature other than itself of the scion’s choice. If no creature is within its reach, the affected creature makes a ranged attack against a creature of
                                                
                                            
                                                
                                                     the scion’s choice, throwing its weapon if necessary. On a successful save, a creature is immune to the scion’s Fog of Deception for the next 24 hours.
Regional Effects The region surrounding a
                                                
                                            
                                        






