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                        Returning 32 results for 'continual when roll'.
                    
                
                        
                            
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                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Specialties table, or roll for one. The specialty determines additional spells the magewright knows, including ones that can be cast only as rituals. The specialty also gives the magewright more
                                                
                                            
                                                
                                                     proficiencies.
Magewright Specialties
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Magewright Specialties"}
Specialty
Spells
Proficiencies
1
Artisan
Guidance, mending
One
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     their banks; snow, dust, or sand forms deep drifts or dunes.
Lightning. Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair.
Winds. High wind blows within
                                                
                                            
                                                
                                                     effects end immediately. Rain, snow, and blowing dust abate gradually within 1d8;{"diceNotation":"1d8", "rollType":"roll", "rollAction":"Days"} days.Lightning, ThunderCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                    Storm Giant Quintessent
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , dust, or sand form deep drifts or dunes.
Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair.
If the giant dies, the lightning, thunder, and high wind
                                                
                                            
                                                
                                                     regional effects end immediately. Rain, snow, and blowing dust abate gradually within 1d8;{"diceNotation":"1d8","rollType":"roll"} days.Lightning, ThunderCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     appearance momentarily. Whenever one or more characters enter a new area of the manor, roll a d6. If you roll an odd number, the characters notice iridescent cracks crawling up the walls, followed by a
                                                
                                            
                                                
                                                     rooms of the manor are brightly lit with continual flame spells spaced evenly along the walls. Music. Illusion magic creates jaunty music in the ballroom that can be heard throughout most of the palaceâeverywhere except the basement.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Intelligence score increases by 2, and one other ability score of your choice increases by 1. Artisanâs Intuition. When you make an Arcana check or an ability check involving artisanâs tools, you can roll
                                                
                                            
                                                
                                                     added to the spell list of your spellcasting class. Mark of Making Spells    Spell Level Spells 
     1st  identify, Tenserâs floating disk 
   2nd  continual flame, magic weapon 
   3rd  conjure barrage, elemental weapon 
   4th  fabricate, stone shape 
   5th  creation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     can roll a d4 and add the number rolled to the ability check. Makerâs Gift. You gain proficiency with one type of artisanâs tools of your choice. Spellsmith. You know the mending cantrip. You can also
                                                
                                            
                                                
                                                     table are added to the spell list of your spellcasting class.  Mark of Making Spells   Spell Level Spells   1st identify, Tenserâs floating disk 2nd continual flame, magic weapon 3rd conjure barrage, elemental weapon 4th fabricate, stone shape 5th creation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    .
 Light. All areas of the shrine are brightly lit by the continual flame spell cast on torches in sconces.
 Open First Level. The lack of doors on the first level of the shrine means that sound
                                                
                                            
                                                
                                                     a creature kills Lhammaruntosz or a Scaly Eye member while inside the temple, a spectral dragon appears and attacks the creature. The dragon makes an attack roll with a +10 bonus to hit and deals 22
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Into the Underdark Little Lockford is situated in the Underdark, but the tunnels leading to the settlement are well traveled and relatively easy to navigate. Stone signs illuminated by continual
                                                
                                            
                                                
                                                     characters make their way through dark tunnels. To determine what the characters encounter, roll on the Underdark Encounters table.  Underdark Encounters   d12 Encounter   1 Two grells drop on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     text states otherwise. Lighting. The mansion is illuminated by continual flame spells cast on candles that are mounted to the walls. Windows. Each window is under the effect of an arcane lock spell. The
                                                
                                            
                                                
                                                     influence is strongest in certain rooms. When a roomâs description calls for it, or whenever a creature casts a spell in Delphi Mansion, roll on the Eldritch Surges table to see how Krokulmarâs influence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , or roll for one. The specialty determines additional spells the magewright knows, including ones that can be cast only as rituals. The specialty also gives the magewright more proficiencies
                                                
                                            
                                                
                                                     Healer Resistance, spare the dying. Ritual only: detect poison and disease, lesser restoration (1 hour). Medicine (+4), herbalism kit 4 Lamplighter Light. Ritual only: continual flame (1 hour). Tinkerâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    17. Spellcasting Hall This room has a vaulted ceiling 30 feet high. It is lit by continual flame spells cast on stone wall sconces shaped like fiendish claws. The walls, floor, and ceiling are
                                                
                                            
                                                
                                                     all other creatures in the room. Roll initiative for each statue separately. While animated, the statues are archmages, with these changes: The statues are unaligned constructs that speak only when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     dead giffâs grenades was primed but not released when the giff died at the bend in the corridor. At the end of each turn in combat, roll a d6. On a 6, the grenade rolls from the giffâs hand and goes off
                                                
                                            
                                                
                                                     on a successful one. Light. This area is brightly lit by continual flame spells cast on wall sconces. Smoke. The smoke is from a smoke bomb dropped by the giff when the extraction force moved to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     lamps housing magical flames shed dim light. The walls are covered in moss and lichen. The tunnel is dimly lit by small continual flame beacons positioned every 30 feet or so on alternating sides of the
                                                
                                            
                                                
                                                     the undercity. For each hour the party spends in the sewers, roll a d20. On a 15 or higher, the party has an encounter determined by rolling on the Sewer Encounters table. Sewer Encounters  d20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     stone door. Carvings of demons decorate the stonework, with flickering flames in all their eyes.
 The flickering flames were created by continual flame spells, which fill the room with bright light
                                                
                                            
                                                
                                                     revolving. When that happens, all creatures present should roll initiative. Any creature that is not firmly attached to a wall, flying, or under the effect of a gaseous form spell or similar magic is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     twenty-four cells can hold one or two prisoners. Roll 4d12 to determine the number of prisoners currently incarcerated at Revelâs End, give each one an identification number, and distribute them in the
                                                
                                            
                                                
                                                     newest one is Prisoner 299. Characters who want to speak with Vaelish Gant must arrange a meeting with Prisoner 237 (see âPrisoner 237: Vaelish Gantâ). To add detail to some of the inmates, roll on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
                                                
                                            
                                                
                                                     cooks sleep in the largest of the three rooms west of the kitchen. This side room is lit by continual flame spells that can be suppressed or activated by uttering the command word, âlights.â The middle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     place for random encounters. When it suits you, roll a d20 and consult the Dark Dominion Encounters table to determine what the party encounters, or choose an encounter that you like. Dark Dominion
                                                
                                            
                                                
                                                     opens into a forgotten tunnel. Roll a d10 and consult the Goblin Tunnel table to determine where the tunnel leads. Goblin Tunnel  d10 Tunnel Destination   1â2 Kyorbblivvin (see âKyorbblivvinâ) 3â4 A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
                                                
                                            
                                                
                                                     cooks sleep in the largest of the three rooms west of the kitchen. This side room is lit by continual flame spells that can be suppressed or activated by uttering the command word, âlights.â The middle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an
                                                
                                            
                                                
                                                    
 Arcane lock
 Blur
 Continual flame
 Darkvision
 Enhance ability
 Enlarge/reduce
 Heat metal
 Invisibility
 Lesser restoration
 Levitate
 Magic mouth (ritual)
 Magic weapon
 Protection from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     rehearsal is underway; roll on the Motherhorn Tragedies table to determine which play is being rehearsed.  Motherhorn Tragedies   d8 Summary   1 A Tragedy at Twilight. A bright light appears in the
                                                
                                            
                                                
                                                     stage is an intricate wooden device operated by four unarmed goblins (neutral noncombatants) in theater masks. Mounted to the rig are a dozen shuttered cylinders, each one with a continual flame spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with one. Spell save DC
                                                
                                            
                                                
                                                    
 snare *
 2nd Level aid
 alter self
 arcane lock
 blur
 continual flame
 darkvision
 enhance ability
 enlarge/reduce
 heat metal
 invisibility
 lesser restoration
 levitate
 magic mouth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     artificer spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with
                                                
                                            
                                                
                                                     drink
 sanctuary
 snare *
2nd Level  aid
 alter self
 arcane lock
 blur
 continual flame
 darkvision
 enhance ability
 enlarge/reduce
 heat metal
 invisibility
 lesser restoration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     shelves, roll on the Trinkets table in chapter 5 of the Playerâs Handbook to determine what catches their eye. Xoblob sells any trinket for 1d6 gp. Floonâs Fate. The gnome doesnât know Floon by name, but
                                                
                                            
                                                
                                                    . The flickering comes from the one streetlamp still intact on Candle Lane, kept alight by a continual flame spell. A warehouse is directly across the street from the lamp, which illuminates a black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     with a successful DC 16 Strength (Athletics) check. Using a crowbar, a sword, or a similar tool grants advantage on the check. When a giant clam is opened, roll on the Giant Clam table to determine its
                                                
                                            
                                                
                                                     contents.
 Illumination. All interior spaces are dimly lit. Air-filled chambers have wall sconces with continual flame spells cast on them or oval windows of transparent crystal that allow light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     brightly lit by continual flame spells cast in wall sconces. Y19a. Main Entrance If the characters reach this area by ascending the strut at area Y6, read: Near the apex of the strut, the ceiling of
                                                
                                            
                                                
                                                    . Even though they are conjoined, the brain in a jar and the helmed horror roll initiative separately and attack as separate creatures. The brain can detach from the helmed horror as a bonus action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     creatures are in the chasm, have them roll initiative. On initiative count 10, roll a d20 and consult the following table to determine what effect, if any, occurs in the chasm:  d20 Effect   1â10 None
                                                
                                            
                                                
                                                     the prisoners. If they spot the characters, the two women warn characters of the âinvisible demonsâ that guard them. Light. Two braziers light this area with continual flame spells. Prisoners. Two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage. The attack deals an extra 14 (4d6) damage if the giant has advantage on the attack roll.
 Rock. Ranged Weapon Attack
                                                
                                            
                                                
                                                    : +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. The attack deals an extra 14 (4d6) damage if the giant has advantage on the attack roll.
 Change Shape. The giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     forced open with a successful DC 20 Strength (Athletics) check.
 Illumination. Areas within the cathedral are brightly lit by continual flame spells cast on wall sconces.
 Walls. Climbing the
                                                
                                            
                                                
                                                     once, and the d8 can be added to one attack roll, ability check, or saving throw made by the character in the next 24 hours. If the Charisma (Performance) check fails by 5 or more, a screeching
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     statue of Moradin is made of solid granite except for its eyes and the panels of the lantern, which are fashioned from quartz. A continual flame spell cast within the lanternâs hollow interior
                                                
                                            
                                                
                                                     questions. Random Encounters. Check for a random encounter when the characters enter one of the apartments and every 10 minutes that they remain. Roll a d20 on the following table.  d20 Encounter   1â2 2d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Preeta Kreepa Dug out of a mostly collapsed section of Stromkuhldur is a stone hovel in a cave lit by continual flame spells cast in several old cauldrons lying among the rubble. The door to the hovel is
                                                
                                            
                                                
                                                     trinket (roll on the Trinkets table in chapter 5 of the Playerâs Handbook). 21p. Arch Gate to Level 6 Embedded in the west wall of this otherwise empty chamber is an arch gate to level 6 (see âGates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     mephits and elementals emerge with regularity. 4 Motes of continual flame are spontaneously generated in this region, typically attached to some vegetation or minerals from the area. These flames
                                                
                                            
                                                
                                                     source of many aberrations, including the terrifying daelkyr.  Xoriat Manifest Zone Features   d4 Feature   1 Reality is frayed here. Casting any spell of 1st level or higher triggers a roll on the Wild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     sarcophagus resembles a dragonâs head. Rusting iron clasps firmly lock down the lid.
 Torch. The greenish fire is a continual flame spell. Sarcophagus. Six rusted iron latches hold down the sarcophagus lid
                                                
                                            
                                                
                                                     every 12 hours the characters spend in the dungeon, roll a d20 and refer to the following table if the characters are in an accessible hallway or room at that time.
    d20 Encounter 
     1  1d6
                                                
                                            
                                        






