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                        Returning 6 results for 'continual while rendered'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     taxes rendered to the city â although an egregious amount of trash left for pickup does result in a separate bill from the guild. Another amenity soon appreciated by visitors is Waterdeepâs water system
                                                
                                            
                                                
                                                     Illefarni elves. Waterdeep is also a city of light. Continual flame spells illuminate many signs and streetlamps in the wealthier parts of the city. Elsewhere, the Guild of Chandlers and Lamplighters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the south wall is stone magically rendered transparent from this side only. A successful dispel magic (DC 17) cast on the stone causes it to lose its transparency. If the tomb guardian is prevented from
                                                
                                            
                                                
                                                     stone door. Carvings of demons decorate the stonework, with flickering flames in all their eyes.
 The flickering flames were created by continual flame spells, which fill the room with bright light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    -stained lanterns with continual flame spells cast inside them. Half-drunk flagons of flat mushroom beer rest on the bar and on the tables, abandoned by patrons in their haste to evacuate Little Lockford
                                                
                                            
                                                
                                                     embedded in the floor and turned counterclockwise, Little Lockfordâs clockwork defenders and clockwork observers are rendered unconscious indefinitely. Turning the key clockwise deactivates the magic of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     in cobwebs. Continual flame spells flicker behind the eye holes of their helms, and their iron greataxes are raised high.
 23b. Hall of Final Judgment The floor of this 40-foot-high chamber is
                                                
                                            
                                                
                                                     found guilty of the crime of cowardice and sentenced to death. Once judgment is rendered, Fazrian orders Raxxus to step forth, slay the guilty party or parties, and cast their bodies into the pit (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     one or more items of equal or greater value. Kinrobâs true nature is a well-known âsecretâ in the Legion of Azrok, and fear of the oni has rendered the surrounding neighborhood a ghost town. Azrok
                                                
                                            
                                                
                                                    . Preeta Kreepa Dug out of a mostly collapsed section of Stromkuhldur is a stone hovel in a cave lit by continual flame spells cast in several old cauldrons lying among the rubble. The door to the hovel is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Glass is a continual presence in their minds, moving telepathically from character to character to frantically warn them that the ghost is lying, and that it and its guardian creatures must be
                                                
                                            
                                                
                                                     expect an adult black dragon to be, and it clutches a small chest in one of its foreclaws. This chest, like the dragon, is a flat image rendered as part of the fresco, but it has a deep, half-inch
                                                
                                            
                                        






