Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 9 results for 'continual with rituals'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        continue with ritual
                                    
                                
                                    
                                        continue with rituals
                                    
                                
                                    
                                        continues with ritual
                                    
                                
                                    
                                        continue with rivals
                                    
                                
                                    
                                        continual with ritual
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Spellcasting. The magewrightâs spellcasting ability is Intelligence (spell save DC 12). To cast one of its rituals, the magewright must provide additional material components whose value in
                                                
                                            
                                                
                                                     gold pieces is 20 times the spellâs level. These components are consumed when the ritual is finished. The magewright knows the following spells:
At will: mage hand, prestidigitation
Rituals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     spells, and magewrights cast their non-cantrip spells as ritualsâeven spells that canât normally be cast in this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can
                                                
                                            
                                                
                                                     Perception 12
 Languages Common plus any two languages
 Challenge 0 (0 XP)
 Spellcasting. The magewrightâs spellcasting ability is Intelligence (spell save DC 12). To cast one of its rituals, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . Magic as a Tool. In Eberron, arcane magic is a form of science. The spells and rituals of wizards and artificers have been developed and honed over centuries, and those principles have been incorporated
                                                
                                            
                                                
                                                     class of magewrights, professional spellcasters who master a small handful of rituals or cantrips. The magical services available in Khorvaire are discussed in more detail in chapter 2, along with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     combined together. A lamplighter can work with mundane lanterns, but also learns continual flame to create and maintain the everbright lanterns that light the streets. A chef can heat and flavor food
                                                
                                            
                                                
                                                     with a cantrip. A magewright knows one to four cantrips or spells. Magewrights donât use spell slots. Cantrips can be used casually, but their spells are usually cast as ritualsâeven if the spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Underground Cave The underground cave was Murgaxorâs (and is now Yâdemiâs) private chambers. It contains space for rituals, research, and quiet contemplation. It is depicted on map 6.3 and has the
                                                
                                            
                                                
                                                     into them. Ceilings. The ceilings are 10 feet high and gently curved and smoothed like the walls. Light. All areas are lit by continual flame spells cast on wall sconces. Scry-Proof. Any attempt to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     to these chambers can escape. 39a. Gold and Black Boudoir Light. The walls and ceiling are painted gold. Mounted to them are black iron sconces with continual flame spells cast on them. These fires
                                                
                                            
                                                
                                                     fuel her terrible transmutation rituals. Alussiarr has no beef with the adventurers and doesnât want to distress them by revealing its true form. It does, however, ask them to set it free by breaking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     forced open with a successful DC 20 Strength (Athletics) check.
 Illumination. Areas within the cathedral are brightly lit by continual flame spells cast on wall sconces.
 Walls. Climbing the
                                                
                                            
                                                
                                                    .
 The lever can be pulled to open the hand, so that offerings to Torm or bodies undergoing rituals can be placed upon it. Activating the Altar. Even with all that has happened in the city, this altar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Glass is a continual presence in their minds, moving telepathically from character to character to frantically warn them that the ghost is lying, and that it and its guardian creatures must be
                                                
                                            
                                                
                                                     magical stasis until a threat is detected. The masters of the haven once knew the rituals that would summon the keys held by the golems, allowing easy passage through the door to the great library. With
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Preeta Kreepa Dug out of a mostly collapsed section of Stromkuhldur is a stone hovel in a cave lit by continual flame spells cast in several old cauldrons lying among the rubble. The door to the hovel is
                                                
                                            
                                                
                                                    : FREE ALUSSIARR
 Preeta Kreepa knows that Arcturia uses the blood of a âmagical manâ named Alussiarr as a material component in her horrid transformation rituals. She suggests that the characters free
                                                
                                            
                                        






