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Returning 35 results for 'continually 6 contests invincible being'.
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continual 6 contents invisible being
continually 6 content invincible being
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continually 6 contents invisible being
Monsters
Planescape: Adventures in the Multiverse
attacks.
Fist. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Fist"} to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6", "rollType":"damage
.
Rock. Ranged Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Rock"} to hit, range 60/180 ft., one target. Hit: 22 (3d10 + 6);{"diceNotation":"3d10+6", "rollType":"damage
Monsters
Bigby Presents: Glory of the Giants
Multiattack. The goliath makes two Spear attacks.
Spear. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Spear"} to hit, reach 5 ft. or range 20/60 ft
hold their own in contests of strength with ogres. Goliath giant-kin can also channel the magic of their giant relatives into mighty melee attacks.
Though they are not part of the ordning, goliath
Monsters
Strixhaven: A Curriculum of Chaos
","rollDamageType":"piercing"} piercing damage plus 6 (1d12);{"diceNotation":"1d12","rollType":"damage","rollAction":"Bite","rollDamageType":"thunder"} thunder damage.
Claw. Melee Weapon Attack: +18;{"diceNotation
"} slashing damage. If the target is a Huge or smaller creature, it is knocked prone.
Battle Tide Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Battle Tide Breath
Backgrounds
Mythic Odysseys of Theros
exploits precede you and might open doors or loosen tongues.
Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those who pursue them command
excel.
Favored Event
d8
Favored Event
1
Marathon
2
Long-distance running
3
Wrestling
4
Boxing
5
Chariot or horse race
6
Pankration (mixed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, thaumaturgy
1/day each: bane, hold person
Web (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Web"}. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit
supervisors. The choldriths continually jockey for position, although they rarely confront one another in a way that puts the colony at risk. The colony is ruled by a sovereign, who determines which colony
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
","rollDamageType":"psychic"} psychic damage at the start of each of its turns until the grapple ends. The elder brain can have up to four targets grappled at a time.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6
into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check. If the elder brain succeeds, the mind believes the deception for 1 hour
Monsters
Fizban's Treasury of Dragons
young topaz dragon continually attempts to steal eggs from a roc nest, despite having nearly been killed by the roc parents multiple times.
6
A clan of winged kobold;winged kobolds consider a young
Amphibious. The dragon can breathe both air and water.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
Monsters
Quests from the Infinite Staircase
., one target. Hit: 15 (2d8 + 6);{"diceNotation":"2d8+6", "rollType":"damage", "rollAction":"Barbed Tentacle", "rollDamageType":"piercing"} piercing damage. If the target is a Large or smaller creature
(2d12 + 6);{"diceNotation":"2d12+6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Bite
Orc
Legacy
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Species
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
battle skills.
3
I always appear like I am about to kill everyone around me.
4
I love a good brawl.
5
I drink the blood of monsters to consume their power.
6
I chant orcish war
Monsters
Icewind Dale: Rime of the Frostmaiden
immediately after Auril in the initiative order and obeys her commands.
Ice Stasis (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Ice Stasis"}. Auril magically creates a gem-sized
extremely powerful and arrogant, but also fallible and blind to their own flaws. It’s appropriate for Auril to act as though she’s invincible while underestimating her mortal enemies, even in
Monsters
Fizban's Treasury of Dragons
+8", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Debilitating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Debilitating
creature can outsmart my defenses—if they do, they obviously cheated.
6
Any creature that can hold their own against me must teach me how—whether they want to or not.
7
I
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Satyr Satyrs enjoy demonstrating their physicality through contests, evicting party poopers, and defending Fey realms. Lorenzo Mastroianni
Satyr Medium Fey, Chaotic Neutral
AC 13
+0
Cha 14 +2 +2
Skills Perception +2, Performance +6, Stealth +5
Senses Passive Perception 12
Languages Common, Elvish, Sylvan
CR 1/2 (XP 100; PB +2)
Traits
Magic Resistance
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
for.
4 Others excessively revere or fear the Darklord, leaving the Darklord isolated.
5 Imagined or remembered rivals endlessly critique the Darklord, causing them doubt.
6 Society
preemptively celebrates an achievement the Darklord will never be able to provide.
7 The Darklord seeks the pleasure of lost glories, engaging in hollow contests against unworthy foes.
8 The Darklord manufactures catastrophes to distract from their inability to fulfill their role.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wererat priest of the Mockery starts a cult in Lower Dura, teaching its followers the arts of assassination. 6 A gargoyle sharpshooter continually finds new vantage points in the upper wards from where it can assassinate targets in the middle and lower wards.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
good-natured, boisterous Celestials boast their might in contests of strength and rarely back down from a challenge. Tough and courageous, they use their iron-hard fists to pound evil to a pulp
)
Speed 50 ft.
STR
23 (+6)
DEX
16 (+3)
CON
17 (+3)
INT
15 (+2)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +9, Con +6
Skills Athletics +9, Perception +5, Religion +5
Damage
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
critical factor, of course; the best ones make the best music, and some bards are continually on the lookout for an improvement. Perhaps just as important, though, is the instrument’s own entertainment
something truly distinctive? Instruments d6 Instrument 1 A masterfully crafted halfling fiddle 2 A mithral horn made by elves 3 A zither made with drow spider silk 4 An orcish drum 5 A wooden bullywug croak box 6 A tinker’s harp of gnomish design
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
racing team.
5 Assassinate a person watching a competition before the final match ends.
6 Save a wrestler from a planned murder in the arena.
7 Capture a beast that has escaped from
gamblers, cruel trainers, savage animals, and worse. The Arena Villains table presents just a few ne’er-do-wells who might frequent physical contests. Arena Villains d8 Villain
1 A
Monsters
Fizban's Treasury of Dragons
Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6);{"diceNotation
":"2d10+6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Bite","rollDamageType":"thunder
Compendium
- Sources->Dungeons & Dragons->Monster Manual
titanic game or creating sanctuaries from the cold (frequently featuring hot springs or snowy contests). Frost giants sometimes forge partnerships with icy Fey or fire giants dwelling underground
, frost giant
Frost Giant Huge Giant, Neutral Evil
AC 15 Initiative +2 (12)
HP 149 (13d12 + 65)
Speed 40 ft.
Ability Score Mod Save
Str 23 +6 +6
Dex 9 −1 −1
Con 21
Monsters
Fizban's Treasury of Dragons
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
damage.
Desiccating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Desiccating Breath"}. The dragon exhales yellowish necrotic energy in a 60-foot cone. Each
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
clans and other Humanoids. Though they rarely stand more than 8 feet tall, goliaths can hold their own in contests of strength with ogres. Goliath giant-kin can also channel the magic of their giant
)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Athletics +6, Perception +3, Survival +3
Damage Resistances cold
Senses passive Perception 13
Languages Common, Giant
Challenge 3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
except inspire and encourage members 2 A retired adventurer who works hard to connect member groups with employment opportunities that match their skills 3 A petty rival who continually tries to claim
you and tries to emulate you in every way 6 A hardened adventurer who thinks a moral compass is akin to a pair of manacles 7 An injured retired adventurer who can’t quite let go of the adventuring
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of Earth. These mazeworks are continually expanding as the dao delve into and reshape the rock around them. Dao care nothing for the poverty or misfortune of others. A dao might grind powdered gems
armor)
Hit Points 187 (15d10 + 105)
Speed 30 ft., burrow 30 ft., fly 30 ft.
STR
23 (+6)
DEX
12 (+1)
CON
24 (+7)
INT
12 (+1)
WIS
13 (+1)
CHA
14
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
enjoy hunting together.
5 A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6 A sahuagin baron attempts to gain the support of other sahuagin for
temple is now the lair of an especially tricky topaz dragon.
5 A topaz dragon is injured and stranded far from the sea, but the dragon is too proud to ask for help getting home.
6 A topaz
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
has grown tired of watching the same mistakes repeated continually. She hopes her college’s teachings will foster the skills to either predict future pitfalls by taking lessons from those that came
.
Actions
Multiattack. Velomachus makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 15 (1d10 + 10) piercing damage plus 6 (1d12
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
and glowing pink eyes 5 Enormous nose and ears 6 Helicopter blades mounted on head (flying speed of 10 feet, with a maximum hovering altitude of 3 feet) 7 Infantile second head that continually spits
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
.
Verminaard thinks himself invincible, and I pray to her majesty that I’m present when she divests him of that delusion.
I hope you find these reports illuminating.
Ember
Dragon Highlord Verminaard leads
Humanoid (Human, Cleric), Lawful Evil
Armor Class 20 (+2 plate armor)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
22 (+6)
DEX
13 (+1)
CON
15 (+2)
INT
16 (+3
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
peoples. Many tournaments and contests of skill are held on Shieldmeet, and most faiths mark the holiday by emphasizing one of their key tenets. The next Shieldmeet will be observed in 1492 DR
Claw of Sunsets 4 Tarsahk The Claw of Storms Annual Holiday: Greengrass 5 Mirtul The Melting 6 Kythorn The Time of Flowers 7 Flamerule Summertide Annual Holiday: Midsummer Quadrennial Holiday
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the priests of Gruumsh keep it continually burning, for it represents the rage within Gruumsh’s unblinking eye. The orcs converge on the hearth to celebrate victory and to feast after a kill. If a tribe
their differences or engage in contests of strength. War Chief’s Quarters Adjacent to the main chamber is the room where the war chief resides, holds council, and hands out blessings or punishments
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
is reduced by 1d6 + 6 years, to a minimum of 13 years. Elysian Cherry Trees. Elysian cherry trees line all four sides of the terrace and are the primary source of this region’s miraculous health. A
, which is painted with images of clouds and air spirits. Four whispering streams flow continually from four pools, spilling into the canals that irrigate the gardens. A column of shimmering air
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Orcs Orcs believe their gods to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and
be broken and defeated by superior strength. Competing in Cruelty. Most young orcs that an explorer or an adventurer might encounters are followers of Bahgtru. Orcs of Bahgtru continually try to prove
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, priests, and supervisors. The choldriths continually jockey for position, although they rarely confront one another in a way that puts the colony at risk. The colony is ruled by a sovereign, who
):
At will: guidance, thaumaturgy
1/day each: bane, hold person
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one Large or smaller creature. Hit: The target is restrained
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Lyn Armaal, Levels 5-6 32. Study Sansuri researches new spells and hones her wizardly craft here. Furnishings include a table and a 25-foot-tall wooden cabinet with an arcane lock spell cast on its
magically turns so that the winged horses “glide” overhead continually in a counterclockwise direction. Hidden in the bed’s headboard is a secret compartment that can be found with a DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
spaced 4 inches apart, with horizontal crossbars spaced 6 inches apart, closes off each cell. Each door is fitted with an iron lock. A character using thieves’ tools can try to pick a lock, which
properties: The sword continually sheds bright light in a 15-foot radius and dim light for an additional 15 feet. Only by destroying the sword can this light be extinguished. A lawful good creature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faerie bell flowers) Pixie tarts (powdered candy in little cups) Sugar-glazed button mushrooms Tree sap lollipop The remaining stalls offer games and contests that cost 1 ticket punch apiece. A handful
). 4 Bottle of Witchlight wine. While the bottle is uncorked, it plays calliope music until the bottle is emptied of wine. 5 Replica unicorn horn filled with candy. 6 Single application of magic face






