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Returning 35 results for 'continually reflective giant to have refuge'.
Other Suggestions:
continually reflection gain to have refine
continually reflective gain to have rebuke
continually reflection gain to have refugee
continually reflection gain to have refuges
continually reflective giant to have refuse
Monsters
Fizban's Treasury of Dragons
unless the authorities find and turn over a thief who stole from the dragon.
6
A village is beset by swarms of giant spider;giant spiders drawn to the area when a sapphire dragon took up residence
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
Backgrounds
Guildmasters’ Guide to Ravnica
’s march of progress.
Skill Proficiencies: Animal Handling, Athletics
Tool Proficiencies: Herbalism kit
Languages: Choose one of Draconic, Giant, Goblin, or Sylvan
)
Feature: Rubblebelt Refuge
You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the
Monsters
Fizban's Treasury of Dragons
stole from the dragon.
6
A village is beset by swarms of giant spider;giant spiders drawn to the area when a sapphire dragon took up residence nearby. Ridding the village of the spiders means
.
7
A group of stone giant;stone giants believes a young sapphire dragon to be an emissary of their god, Skoraeus Stonebones. The dragon considers the notion ridiculous but loves having an audience
Monsters
Fizban's Treasury of Dragons
. Unfortunately, their favorite food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often
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Connected Creatures
1
An adult topaz dragon vies with a storm giant over territory. The giant keeps live seafood in a tide pool, and the dragon keeps drying out the pool in an effort to
Monsters
Fizban's Treasury of Dragons
for new growth and construction.
Despite being competent swimmers and making their lairs on seacoasts and in brackish marshes, topaz dragons hate the water. Unfortunately, their favorite food is giant
young topaz dragon continually attempts to steal eggs from a roc nest, despite having nearly been killed by the roc parents multiple times.
6
A clan of winged kobold;winged kobolds consider a young
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
mechanical arm ending in oversized pincer 2 Giant goldfish-bowl head containing a floating brain 3 Four arms, two of which are used solely to perform threatening or insulting gestures 4 Iridescent scales
and glowing pink eyes 5 Enormous nose and ears 6 Helicopter blades mounted on head (flying speed of 10 feet, with a maximum hovering altitude of 3 feet) 7 Infantile second head that continually spits
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures
1 Moved by pity, a giant eagle continues bringing food to an abandoned topaz dragon wyrmling, despite the wyrmling’s attempts to eat the eagle.
2 A pseudodragon who is fanatical
about the kinship of all dragonkind is trying to win a topaz dragon wyrmling’s friendship.
3 A topaz dragon wyrmling has developed a taste for crab meat and persistently hunts a giant crab that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dangers—a land shaped by hundreds of riverines who were indifferent to the newcomers and their fates. Then the elven leader Kubjhatika killed a giant mollusk that attacked her people. After the battle
them for refuge amid the unforgiving land. The four greatest riverines—Adirohit, Iravati, Mehul, and Joltara—each wished to claim the Riverine’s Shankha as their own. Kubjhatika proposed the Shankha
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Eye of the All-Father The Eye of the All-Father is an underground complex built by giants (see map 4.1), which has survived for tens of thousands of years. The giant lords of Ostoria came here for
divine wisdom and also for refuge. Harshnag is one of only a handful of giants who know about the temple. A few ancient dragons — including Iymrith, Claugiyliamatar, and Klauth — also know of its
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Third Level: General Features Map 6.7 shows the layout of the lowest level of the fire giant stronghold. This place is entirely natural, the tunnels and caverns showing no marks of being hollowed out
, except for the entranceway to the level from above and around the exit beyond the River of Lava. Map 6.7: Hall of the Fire Giant King - Third Level View Player Version As is usual with natural
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
moss that grows on weird rock formations along the walls. A dozen giant fire beetles that primarily feast on carrion dwell here, adding to the illumination.
Fungi Forest. Half the cavern is a
wildlife, including bats, fish, and non-biting insects. For characters who reach it safely, the cavern provides a secure, idyllic refuge from the perils of Undermountain.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
mountainside, creating a refuge for the heroes and their people. The giant harnessed earth magic to create a protective ward around the settlement, but the devastation proved unstoppable. As the
Adventure Background Long ago, a giant named Xeluan was attacked by his ruthless kin and left to die. After a group of heroes found him and nursed him back to health, the grateful giant pledged his
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and others who have reason to leave. For those individuals, a monastery might serve as a refuge between excursions to the world or as a source of support in times of need. What sort of place was your
it looms over a treacherous pass. 2 Your monastery is high in the branches of an immense tree in the Feywild. 3 Your monastery was founded long ago by a cloud giant and is inside a cloud castle that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
her or deal any damage to her, she tries to kill them, ignoring those who slip away and any who take refuge in the narrow ice spider tunnels (area 9). To reach the Eye of Annam, she assumes the form of
a storm giant and uses Stronmaus’s trident to activate the temple’s portal (see area 6). If Harshnag is with the party, he attacks the dragon. He hopes to distract her long enough for the characters to escape. Ideally, this scene unfolds in area 6.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
looking for the sword. 4 When the characters’ enemies take refuge in a giant-built ruin, an ambitious fire giant offers to help the characters get inside in return for a share of the treasure. 5 A fire
creatures of the Giant type—such as ettins, fomorians, and trolls—are not counted as part of the ordning, placing them functionally below the hill giants. At a smaller scale, every giant has a precise
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
temperate forests. Carrion crawlers, ettercaps, giant spiders, and owlbears make occasional forays into the woods as well. If your game session needs a jolt, try using one of the following encounters or an
archdruid, the other werebats drove Vool out of their village. He found a secluded cave nearby (see area 17) and took refuge there. He ventures out once a day to feed but avoids contact with his kin. If Vool
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. There is a limit, though, to how far they can push their luck. Each time they venture forth from their refuge to raid the fire giant hall, there is a 10 percent cumulative chance that the hidey-hole
passage or through a set of doors, gradually falling back to the corridor to the lower level. While the characters offered no quarter and slew every giant or other creature encountered with absolute
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
monstrous crime lord). Make sure the boss survives! 5 The boss wants a treasure that’s being held in an underground refuge the giant can’t enter. Plan and execute the perfect heist. 6 Another group of
Giant Patrons Many of the adventure hooks throughout this book involve giants asking characters for help or hiring them to carry out a task. This section outlines long-term patron roles giants might
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
for hill giants). Pick a Giant, Any Giant
If you’d like to randomly determine the kind of giants that are dominant in a location, roll on the Giantkind Encounters table. You could also roll twice and
use the resulting two tables to create either a cooperative or rival relationship between the indicated giants.
Giantkind Encounters d8 Encounter Table
1 Cloud Giant Encounters
2
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
drow in their refuge. The constant fear of punishment, from one’s mistress or another, more powerful drow, keeps most slaves obedient, even when they aren’t directly supervised. The great cavern of
with surprising ease. THE CAVERN OF MENZOBERRANZAN
Menzoberranzan fills a large vault that was formerly a lair of giant spiders and beholders. The vault is known by its dwarven name, Araurilcaurak
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
big and awful.
A female hill giant named Moog has barricaded herself in this lonely tower so that she can wallow in self-pity undisturbed. Chief Guh has taken Moog’s husband, Hruk, as her own
hungry and stops her mournful singing after 2d20 minutes. The hungry giant leaps down to the ground floor, pushes the boulder aside, and exits the tower in search of food. If the characters hide and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
priest of Erebos terrorizes a village, convinced that a particular Returned has taken refuge there.
Erebos’s Monsters Erebos has legions of fallen monsters, heroes, and villains that he can send back
Shadow MM
2 Two-headed cerberus MOoT
3 Lampad MOoT
3 Nightmare MM
5 Night hag* MM
9 Abhorrent Overlord MOoT
11 Doomwake giant MOoT
11 Nightmare shepherd
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Silversong Lake Mist gathers at the banks of a shimmering lake. Near its center, a mermaid lounges in a giant bowl, singing a glorious, haunting song that captivates spectators on the lakeshore. In
“Catching Kettlesteam” later in the chapter if the characters try to corner her. Helping Palasha If she is driven from Silversong Lake by heckling, Palasha takes refuge in the river near the Hall of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Deeper Mines Driven out of the Underdark by rampaging demons, two fomorians have taken refuge in this depleted mithral mine. The duergar are spying on the fomorians to determine whether they
should be eradicated or enslaved. 4a. Invisible Spies Silt. The floor of this 20-foot-high cave is covered in a 2-inch-thick layer of fine silt in which can be seen giant-sized bare footprints and smaller
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
doors. A staircase descends to area 31 and ascends to area 33. Two invisible stalkers lurk here silently and attack any creature other than a cloud giant that crosses the room. Treasure The magically
ultimate price. A search of the cabinet’s interior yields the following items. Six giant-sized potions (clairvoyance, diminution, fire resistance, lightning resistance, storm giant strength, and supreme
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
years, it is widely believed that they were wiped out. In truth, many aldani survived and retreated to the lakes of the Aldani Basin in the heart of Chult. An aldani looks like a giant lobster that walks
transforming them into lobsterfolk. The fishers accepted their punishment and embraced their new existence. However, they were scorned by other members of their tribe and forced to take refuge in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
direction of travel. Limbo has no layers—or if it does, the layers continually merge and part, each is as chaotic as the next, and distinguishing one from another is impossible. Power of the Mind Limbo
tumultuous heart brought into a refuge can unravel the entire sanctuary. Adventurers might also come to Limbo to explore the secrets of the Spawning Stone. Said to have been created by Primus, the overlord
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
wracked by the howling gales of Pandemonium 46–48 Stone double doors sized for a giant Forge of a fire giant blacksmith on the rugged plane of Ysgard 49–58 Sparkling door within a gemstone arch The
Radiant Citadel, a refuge on the Ethereal Plane 59–63 Silvery threshold etched with stars Eye socket of a dead god drifting through the Astral Plane 64–68 Ornate, upright coffin that expels a hostile
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and sometimes they regather and combine into a new troll amalgam. Troll Amalgam Gargantuan Giant, Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 217 (14d20 + 70)
Speed 60 ft
; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 19
Languages Giant, Undercommon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
d20 Encounter 1–5 Drow patrol 6–8 2d4 + 2 drow spore servants (see appendix C) 9–10 Escaped slaves 11–14 1d6 + 2 giant wolf spiders 15–20 Slave farmers Drow Patrol This patrol consists of two drow
mounted on giant riding lizards (see the end of chapter 8 for statistics). If one or more party members appear to be anything other than drow or slaves in the company of its drow master, the patrol
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
split into five search parties of three giants each, and are searching the jungle for Artus Cimber and the Ring of Winter. One of the frost giant hunters is the Hvalspyd’s captain, Drufi (NE female
frost giant). At the behest of her lord, Jarl Storvald, Drufi led this expedition to retrieve the ring. Storvald wants it for reasons explained in the adventure Storm King’s Thunder. He believes that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the remains of the Consortium of Three, the Netherese wizards who were loyal to Prince Hamukai. After establishing the refuge at Haruun, they honed their magic and vowed to return to Azumar to defeat
work on them. If the characters antagonize the flameskulls or fail to communicate with them, the flameskulls either attack or flee to alert Helmdar, the storm giant skeleton in area V1.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
monstrous predators and scavengers. Coliar This gas giant has a multitude of earth and water islands swirling around in its turbulent winds. These islands are occupied mostly by aarakocra, lizardfolk, and
. Garden is a refuge for spacefaring pirates, who hide their spelljamming ships in the maze of passageways that run between Yggdrasil’s Child and the planetoids, and might do the same in the craters and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dripping Caves The hills around Nightstone are riddled with caves. The villagers hid in the Dripping Caves, located a mile north of Nightstone, after the cloud giant attack. Characters who follow the
) check. No ability check is required if the characters use a rope or climbing gear. A goblin clan driven from the Ardeep Forest by wood elves took refuge in the Dripping Caves a little over a month ago
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, isolated homesteads, and wilderness. Four evil elemental cults have taken refuge there and are building secret temples in the ruins of a dungeon complex beneath the hills. By the time the characters reach
characters from Princes of the Apocalypse to this adventure by having them defend the town of Triboar from a giant attack. In this scenario, Triboar becomes the starting point for this adventure (see chapter