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Returning 35 results for 'continually watch repairing'.
Other Suggestions:
continually with remaining
continually with regaining
continual with repairing
continually with requiring
continually which remaining
Monsters
Fizban's Treasury of Dragons
.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
Monsters
Fizban's Treasury of Dragons
sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them.
Sapphire dragons watch for signs of
older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying honeycombs of hidden passages, deceptively thin walls
Monsters
Fizban's Treasury of Dragons
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
in the sunlight and watch the waves below.
Entry Tunnel. A long tunnel leads from the outcropping to the heart of the lair.
Decorated Caverns. The walls of the lair are mostly still in their natural
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
bullywugs (neutral) watch the characters warily but pose no threat. The three giant frogs are here to prevent anyone from stealing the balloon. (Another one of Bavlorna’s balloons was stolen recently
of 15), and the bullywugs are in the midst of repairing it. The basket and the ropes that attach it to the balloon are intact and undamaged. For more information on Downfall’s balloons, see the “Swamp Gas Balloons” sidebar.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
reclaim the fortress. The fortress would allow the Lord’s Alliance to keep a closer watch over dangers in the region. The characters are initially hired to help guard Ironspine Keep, which is expected to
. To instill fear in the rabble repairing the fortification, Szass Tam sent an imposing illusion of himself over the fortress, declaring its impending doom. The Lord’s Alliance won’t be deterred
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
bullywugs (neutral) watch the characters warily but pose no threat. The three giant frogs are here to prevent anyone from stealing the balloon. (Another one of Bavlorna’s balloons was stolen recently
of 15), and the bullywugs are in the midst of repairing it. The basket and the ropes that attach it to the balloon are intact and undamaged. For more information on Downfall’s balloons, see the “Swamp Gas Balloons” sidebar.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
reclaim the fortress. The fortress would allow the Lord’s Alliance to keep a closer watch over dangers in the region. The characters are initially hired to help guard Ironspine Keep, which is expected to
. To instill fear in the rabble repairing the fortification, Szass Tam sent an imposing illusion of himself over the fortress, declaring its impending doom. The Lord’s Alliance won’t be deterred
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Keep Features The water cultists are busy repairing Rivergard, but parts of the complex remain inaccessible. For example, the upper floors of the north tower and the water tower are filled with
ground level and 10 feet above inside ground level. A crenellated parapet faces the outside. One bandit stands watch on each of the four wall sections, pacing back and forth.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Keep Features The water cultists are busy repairing Rivergard, but parts of the complex remain inaccessible. For example, the upper floors of the north tower and the water tower are filled with
ground level and 10 feet above inside ground level. A crenellated parapet faces the outside. One bandit stands watch on each of the four wall sections, pacing back and forth.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, see “Tortle Guides;" for statistics, see “Tortles”). Four of the adult tortles stand watch on the ramparts (two in area 3 and two in area 9). The remainder sleep on woven mats or busy themselves with
crafts and projects (making crossbow bolts, gutting fish, repairing weather damage to the fort, and so forth). The tortles prefer to sleep without roofs over their heads. They lay their eggs in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, see “Tortle Guides;" for statistics, see “Tortles”). Four of the adult tortles stand watch on the ramparts (two in area 3 and two in area 9). The remainder sleep on woven mats or busy themselves with
crafts and projects (making crossbow bolts, gutting fish, repairing weather damage to the fort, and so forth). The tortles prefer to sleep without roofs over their heads. They lay their eggs in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the negotiation, the dragon turtle slowly circles the ship. At first, characters must continually circle the deck of the ship to maintain face-to-face contact with the creature, but eventually it
until the sea calms down. Characters can watch the enormous disk of its shell swimming down into the clear water of the bay until it disappears in the lightless depths.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Hatred. Cult warriors watch the surrounding area but leave travelers close to the spire alone. They want to avoid drawing attention to their activities for now. Sacred Stone Monastery This “keep” is
repairing the old castle, and reroofing is their current major task. They claim their intention is to make Rivergard Keep their base for protecting river-borne trade from monsters and bandits. In truth
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the negotiation, the dragon turtle slowly circles the ship. At first, characters must continually circle the deck of the ship to maintain face-to-face contact with the creature, but eventually it
until the sea calms down. Characters can watch the enormous disk of its shell swimming down into the clear water of the bay until it disappears in the lightless depths.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that too. Do not do so too loudly, though. The City Watch has a heavy presence in this ward, in the form of both open patrols and officers working out of uniform. As befits a place of so much business
of wicks is kept lit day and night, while being continually built up with adhered candles. Inside, the best works of the guild are put on display and sold, including not just candles of various
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
supplier in all the planes. As the lord of Dis, he oversees a mining and smelting operation that continually churns out weapons and armor. Using some of the great number of secret techniques Dispater has
to dwelling in the libraries inside his iron palace. He employs a network of spies and informants to watch over anyone that might threaten him, a measure of his deep paranoia. Dispater has created an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that too. Do not do so too loudly, though. The City Watch has a heavy presence in this ward, in the form of both open patrols and officers working out of uniform. As befits a place of so much business
of wicks is kept lit day and night, while being continually built up with adhered candles. Inside, the best works of the guild are put on display and sold, including not just candles of various
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
supplier in all the planes. As the lord of Dis, he oversees a mining and smelting operation that continually churns out weapons and armor. Using some of the great number of secret techniques Dispater has
to dwelling in the libraries inside his iron palace. He employs a network of spies and informants to watch over anyone that might threaten him, a measure of his deep paranoia. Dispater has created an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Hatred. Cult warriors watch the surrounding area but leave travelers close to the spire alone. They want to avoid drawing attention to their activities for now. Sacred Stone Monastery This “keep” is
repairing the old castle, and reroofing is their current major task. They claim their intention is to make Rivergard Keep their base for protecting river-borne trade from monsters and bandits. In truth
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
follows: Avani, a middle-aged jackalwere who considers it her duty to keep the rest of her pack from doing anything to attract attention from the Watch Inbar, a quiet, reserved jackalwere who wears
loudly orating from a tome to entice potential customers Theryn, a young jackalwere with deft hands, good for repairing damaged books or liberating a few coins from wealthy pockets Zan, the oldest pack
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
follows: Avani, a middle-aged jackalwere who considers it her duty to keep the rest of her pack from doing anything to attract attention from the Watch Inbar, a quiet, reserved jackalwere who wears
loudly orating from a tome to entice potential customers Theryn, a young jackalwere with deft hands, good for repairing damaged books or liberating a few coins from wealthy pockets Zan, the oldest pack
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
extracted from the mine 10–15 Lode where metal ore is mined (75 percent chance of being depleted) 16 Office used by the mine supervisor 17 Smithy for repairing damaged tools 18–19 Storage for tools and
–67 Guardroom to protect or watch over the portal 68–72 Kitchen 73–77 Laboratory for conducting experiments relating to the portal and creatures that emerge from it 78–80 Library holding books about
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
extracted from the mine 10–15 Lode where metal ore is mined (75 percent chance of being depleted) 16 Office used by the mine supervisor 17 Smithy for repairing damaged tools 18–19 Storage for tools and
–67 Guardroom to protect or watch over the portal 68–72 Kitchen 73–77 Laboratory for conducting experiments relating to the portal and creatures that emerge from it 78–80 Library holding books about
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the room. Perched on the frozen rafters 30 feet overhead are eight ice mephits. They watch intruders closely but don’t attack unless one or more of them are harmed. 1B. Hunting Racks Wooden racks and
, and poisoned conditions; and exhaustion. Repairing 1 hit point of damage to the clockwork mule takes 1 hour and requires replacement parts, which can be bought in a large city for 20 gp. If the mule drops to 0 hit points, it is destroyed and unrepairable.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the room. Perched on the frozen rafters 30 feet overhead are eight ice mephits. They watch intruders closely but don’t attack unless one or more of them are harmed. 1B. Hunting Racks Wooden racks and
, and poisoned conditions; and exhaustion. Repairing 1 hit point of damage to the clockwork mule takes 1 hour and requires replacement parts, which can be bought in a large city for 20 gp. If the mule drops to 0 hit points, it is destroyed and unrepairable.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wooden racks along the walls are dozens of spears and javelins, each one exquisitely crafted and well balanced, as well as tools for repairing armor and weaponry. Two full suits of cloud giant-sized plate
this stone-tiled courtyard, which contains a few puddles of rainwater here and there. The cloud giants standing watch atop the rampart can see and hear anyone entering the courtyard who isn’t trying
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wooden racks along the walls are dozens of spears and javelins, each one exquisitely crafted and well balanced, as well as tools for repairing armor and weaponry. Two full suits of cloud giant-sized plate
this stone-tiled courtyard, which contains a few puddles of rainwater here and there. The cloud giants standing watch atop the rampart can see and hear anyone entering the courtyard who isn’t trying
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
the enigmatic prisoner 13 R18: Surveillance Hub This hexagonal room is the base of the prison’s central tower. A spiral staircase rises to the tower’s upper levels. Several guards watch through the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
the enigmatic prisoner 13 R18: Surveillance Hub This hexagonal room is the base of the prison’s central tower. A spiral staircase rises to the tower’s upper levels. Several guards watch through the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
the enigmatic prisoner 13 R18: Surveillance Hub This hexagonal room is the base of the prison’s central tower. A spiral staircase rises to the tower’s upper levels. Several guards watch through the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
the enigmatic prisoner 13 R18: Surveillance Hub This hexagonal room is the base of the prison’s central tower. A spiral staircase rises to the tower’s upper levels. Several guards watch through the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
), they alert Chumwell at once. If the characters act belligerently, the workers and the guards flee from such obviously capable foes, and try (without success) to summon the militia. Nighttime Watch
fire from spreading to it. Then they spend the next several days repairing the crane, clearing rubble, and installing rickety ladders to replace the stairs, while Dory devotes himself to plotting revenge
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
), they alert Chumwell at once. If the characters act belligerently, the workers and the guards flee from such obviously capable foes, and try (without success) to summon the militia. Nighttime Watch
fire from spreading to it. Then they spend the next several days repairing the crane, clearing rubble, and installing rickety ladders to replace the stairs, while Dory devotes himself to plotting revenge
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
signs of frescoes that once covered the walls here. A half-dozen ruined chandeliers hang from the cracked ceiling. In the northeast corner is a black gate.
Creatures. A vampire spawn keeps watch here
15 Intelligence (Arcana) check discerns the connection. If a character who can cast spells then succeeds on three consecutive DC 15 Intelligence (Arcana) checks while continually touching the wall, the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
haunting here (see “Crypt Hauntings” in the “Crypt Features” section). Fixing the door and removing the mind flayer skull puts the haunt to rest. Repairing the door requires several minutes of work with a
to watch over the dead were. When a character enters this area, the slumped skeletons rise as six revenants with the following changes: They speak Dwarvish only. They have sworn vengeance against all