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Returning 21 results for 'continue finish'.
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one-third the damage you would have taken, whichever number is higher. On a failed save, you immediately take the negated damage. You must continue to make a Constitution saving throw at the end of each
of your turns for 1 minute or until you fail the save, at which point you take the negated damage. Once you take this reaction, you canât do so again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
to tell theyâre in trouble. Miken is among them and waves for help. The characters can choose to leave the other team to their fate with the goal of beating them to the finish line, or they can
approach the other ship and evacuate its crew before that ship is destroyed. After the characters abandon or evacuate their fellow cadets, the simulation ends. Continue with part 3.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, they shouldnât be able to do so again until they finish a long rest. For example, imagine that a character has the Seed of Fear âI hate being stuck in tight spacesâ and must squeeze through a narrow
crack in a cave wall to continue an adventure. If the player portrays the characterâs response in a way that reinforces that fear, such as refusing and finding another way around, taking time and making
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
horrors, dead or alive, in areas F6 and area F7. If any treasure is missing, the deep gnomes shrug and continue on their way. After setting the machines in the workshop (area F8) to overload, the kagu
Grisdelfawr, the dragon waits outside for 1 hourâenough time for the characters to finish a short restâthen heads into the forge to devour anything with a pulse.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
their ships be fired upon. The elves undoubtedly left spies behind to make sure their warnings were heeded. Best we continue this chat aboard my ship.â
On the way to Kruxâs ship, the characters are
in danger of being defeated by the astral elves, a dozen commoners begin throwing stones and food at the astral elves. A few brazen locals even start attacking the elves with sticks and clubs. Realizing theyâre outnumbered, the elves withdraw while threatening to finish off the characters later.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
damage can help finish off a zombie. Runaraâs Aid. In the unlikely event that the zombies defeat the adventurers, Runara comes to their rescue. The characters wake up in the temple (area A5 in Dragonâs
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
yourself to him as a champion, he will not desert youâas long as you remain faithful and your actions continue to reflect well on him. Heliodâs Favor d6 Circumstance
1 You were born at noon on
number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell. Heliodâs Votary Piety 10
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
. Those who succeed might recall that a particularly powerful blow (a critical hit) or radiant damage can help finish off a zombie. Runaraâs Aid. In the unlikely event that the zombies defeat the
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
repeats the save, ending the effect on itself on a success. Once you use this feature, you canât use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to
of your choice. Whenever you finish a Long Rest, you can change your choice. Owl. You have Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet. Panther
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
actions than for vows of loyalty and expressions of devotion. Whether you are silently devoted to her or vociferous in your praise, it is your actions in her name that will prompt her to continue her
finish a long rest. Wisdom is your spellcasting ability for this spell. Nyleaâs Votary Piety 10+ Nylea trait You can cast speak with animals with this trait a number of times equal to your Wisdom
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
equipment chapter of the Playerâs Handbook. Once you create an item with this feature, you canât do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
faction that delights in death and disarray. They are Hostile toward those not garbed in their cultâs attire but donât immediately notice the characters. The cultists continue intoning until their ritual
. Healing Water. A character who takes an action to drink from the spring regains 5 Hit Points. Once a character regains Hit Points from the spring, they canât do so again until they finish a Long Rest
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
to life. You, as Dungeon Master, must continue to improvise and create, for your players will certainly desire more specifics, seek to do things not provided for herein, and generally defy
of adventures is a fight to the finish. Only the leaders and those they take with them will normally seek to move to a place of safety; the rest will stand fast and battle to the end. Adventure Start
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
continue digging the place out, while their masters stay inside the part that has already been opened up. Itâs here that preparations are being made for the sacrifice of the yuan-tiâs prisoners. When the
harm to the victims. The abomination must use two of its turns to finish performing the ritual, which climaxes with one more sounding of the chime as the lid is thrown open. If the abomination takes
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
? Does replacing the feature affect how long the party can continue adventuring in a day? Does the feature consume resources provided elsewhere in the class? Does the feature work all the time, or is it
points when you finish a long rest. Spells of 6th level and higher are particularly taxing to cast. You can use spell points to create one slot of each level of 6th or higher. You canât create another
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to hunt for wild game on the tundra or on the shores of the Sea of Moving Ice. If the characters hide in the snow and keep their distance, the giant and its mount continue unimpeded, and the encounter
the highest uproots their shrub first. If both succeed and their rolls are the same, the contest ends in a draw.
4 Boulder Roll. Two 10-foot-diameter boulders are dug up, and a finish line is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
assassinate Anders, frame the Sea Princes, and install Skerrin as his replacement as the townâs foremost leader. Finally, Skerrin will agitate for war and continue to help Brotherhood agents infiltrate
agents to assume high positions in both realms, but if necessary, the Brotherhood will engage armies of mercenaries, humanoid tribes, and fanatics it has gathered to finish the job. They hope that the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
end that spell, so you might not want to take them and keep the spell going instead, so as to continue benefiting from the cold damage it delivers. How does barkskin work with shields, cover, and
one? âThe next timeâ in the spell description indicates that the extra damage applies only once, the first time you hit a creature after you finish casting the spell. Is the chill touch spell intended
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
absent. The disappearances continue until the Tiger nomads come back or until there is only one character left in the camp. After six days and nights, Bjornhild and the surviving members of her camp
for blessings as described in the Dungeon Masterâs Guide: Blessing of the Frostmaiden. Your eyes become as cold as ice. You gain immunity to cold damage. In addition, you can cast the cone of cold spell (save DC 15) once. You regain the ability to cast this spell when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
attempts to help him dig or play his music with, âI got Jitterjaws, so I donât need you!â If the characters continue to engage with him after he has rebuffed them several times, Shalfi becomes convinced the
focus your inner mind when you finish a long rest.
Treasure. Jomlus keeps Klaudelâs belongings in a tidy pile. They include a pair of well-made spectacles worth 100 gp, two spell scrolls of comprehend
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Once they finish, the giants move on to the next ruined homestead they find. The giants are too distracted to notice anyone watching them from a distance. If the characters confront the giants or
antagonize them, the giants hurl rocks at them. If the characters flee, the giants donât pursue, opting instead to continue their work. The giants carry no treasure. Great Worm Cavern The spirit mound of






