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Returning 35 results for 'continue realize gray to have replaced'.
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Monsters
Ghosts of Saltmarsh
. The matriarch must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the matriarch is incapacitated.
While charmed by the matriarch, a
until the end of its next turn.Happy to watch its flock squabble over carrion in Tammeraut's Fate, this gray-feathered matron of the harpies is surrounded by a cloud of magical spirits resembling skeletal seabirds.
Monsters
Planescape: Adventures in the Multiverse
":"Claw", "rollDamageType":"necrotic"} necrotic damage.
Miasma of Discord (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Miasma of Discord"}. The baernaloth exhales gray
has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
Monsters
Curse of Strahd
himself.
Loathsome Limbs. A Strahd zombie’s gray-green flesh looks soft, and its bones seem brittle. Any good hit from a bludgeoning or slashing weapon severs part of the zombie’s body
. Strahd zombies are suffused with horrible necromantic magic that allows their severed body parts to continue to attack. All parts of a Strahd zombie are considered one and the same creature, so damage to
Monsters
Mythic Odysseys of Theros
creatures whose gray, leathery skin is in stark contrast to the gleaming jewelry made of Underworld gold that they adorn themselves with. Their appetite for pain and death is eclipsed only by their greed
continue to flock around the demon, offering fealty and squabbling for scraps.
Some foul souls can't let go of the miserable lives they had. Having been despicable in life, these spirits fester in death
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dead land of Cyre continue to fight as if the war had not ended, launching raids out of the “dead-gray mist” to the neighboring lands — including, of course, Thrane. Proclaiming allegiance to something
Lord of Blades Campaign Themes The Voice of
THRANE
Do They Know the War Is Over?
Against all logic and reason, people in Breland continue to argue that the warforged — creations of House
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
cast nondetection on him every 8 hours. Sergeant Luggik. Luggik looks like an armored human woman and behaves like a veteran solider. In fact, the real Luggik was replaced by a gray slaad (see the
by the god Maglubiyet. Recently, an ettin servant of Thalir with heads named Zot and Sotu came into possession of a gray slaad’s control gem (see the Monster Manual). The gray slaad uses its
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
figures are shambling up from the water’s edge, about thirty feet away. They’re dressed as sailors, but their skin is gray and they look drowned. Sea water drools from their slack mouths as they lurch
continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, realize that they’ve all just witnessed the same thing, learn that they all received similar messages, and raise questions they have no answers for. The Mists of Ravenloft have subtly claimed them
, and why they’ve been brought together is a mystery they might never fully understand. One thing they are likely to realize, though, is that all of them just came from home, which is supposedly back the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
outcome of the war, but no one dares to continue fighting, since all believe that renewed full-scale conflict could result in utter destruction. That said, the general belief is that the mystery of the
realize that it has a secret magical compartment until enemy spies come looking for whatever is inside it. Or a dying spy presses an amulet into the hand of one of the adventurers, saying, “The fate of
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
figures are shambling up from the water’s edge, about thirty feet away. They’re dressed as sailors, but their skin is gray and they look drowned. Sea water drools from their slack mouths as they lurch
continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to return to normal. When the grippli prisoners realize that the characters have persevered, they waste no time getting the news to the village and the trading post. The refugees return home, and
within a tenday the frogfolk have repaired any damage to the crab pens and are back in business. The benevolent yuan-ti, once they recover from their wounds, might decide to continue digging out the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
you’re familiar with these, continue with the characters’ introduction to Syranna and their mission in Into The Doomvault. ABOUT THE ORIGINAL
Dead in Thay, by Scott Fitzgerald Gray, was
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
C. Svalich Woods Towering trees, whose tops are lost in heavy gray mist, block out all but a death-gray light. The tree trunks are unnaturally close to one another, and the woods have the silence of
a forgotten grave, yet exude the feeling of an unvoiced scream. If the characters are traveling in Vistani wagons, they can continue on to the village of Barovia (area E) without incident. If the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
What the Dead See In the wake of the battle with the Returned, the characters have an opportunity to continue along their way. Before they can, though, all of them witness an incredible sight: an
omen from the god Phenax. Mask of Varyas (Front and Back)
(CLAUDIO POZAS) For a moment, all sounds turn to whispers, and color drains from the world, turning everything shades of gray—everything except
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). DEATH HOUSE’S FEATURES
Death House is aware of its surroundings and all creatures within it. Its goal is to continue the work of the cult by luring visitors to their doom. Various important features
house to complete its resurrection. Items taken from the house aren’t replaced, nor are undead that are destroyed. The dungeon level isn’t considered part of the house and can’t repair itself in this fashion.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The conch you seek is close to her.”
“The great river” refers to the Dessarin River. The hill giant den lies along one of its eastern tributaries. When the characters are ready to head there, continue
with chapter 5, “Den of the Hill Giants.” Thane Kayalithica
“Travel southeast, o’er lands high and low. Cross the great forest to the gray peaks, and search for Deadstone Cleft, canyon of the stone
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
affected as the spores seep into mind and body. The characters collapse harmlessly to the soft surface of Araumycos, its fungus quickly spreading across them as the rapport begins. When this happens, continue with “Into the Gray Dream.”
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
change. A character never has more than three Seeds of Fear; if you gain a new seed and already have three, choose which of your old fears is replaced by the new one. Seeds of Fear d12 Seed
crack in a cave wall to continue an adventure. If the player portrays the character’s response in a way that reinforces that fear, such as refusing and finding another way around, taking time and making
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
through the gates, instructs them to continue straight ahead, then quickly disappears down a side passage. Walking across the threshold of Gravenhollow is like stepping into another realm. The
oppressive gloom of the Underdark is replaced by light and a sense of openness that brings back memories of the surface world. The corridor beyond the gates is wide enough for ten people to walk side by side
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Baernaloth Baernaloths are tall, gaunt yugoloths who keep to the Gray Wastes of Hades. Their gray, desiccated skin stretches over their bones, and their heads resemble horned equine skulls with ember
. They use their breath, thick with the gloom of Hades, to turn friends against each other and then savor the horror that rises when their victims realize how they’ve betrayed one another. Baernaloths
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
edge near a random character and stalls until the second wave of battle. If attacked or impeded, the gray slaad assumes its true form and tries to escape through the gate. Second Wave After the
spikes. From one of its helmets glints a gray gemstone.
Three ettins emerge through the portal. Two use the stat blocks of normal ettins, but the third is Zot and Sotu, who are an ettin with an
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
walkways by succeeding on a DC 10 Wisdom (Perception) check. After finding the prints, they can continue to track them through the sewer tunnels by succeeding on a DC 15 Wisdom (Survival) check. For
Encounter 1–4 1d4 cultists of Rakdos 5–9 2d4 giant rats 10–11 1 gray ooze 12–14 1 kraul warrior (see chapter 6 for the stat block) 15–18 1 swarm of insects (centipedes) 19–20 1d4 zombies covered in fungus
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
G. Tser Pool Encampment The road gradually disappears and is replaced by a twisted, muddy path through the trees. Deep ruts in the earth are evidence of the comings and goings of wagons.
The canopy
insults. Otherwise, the characters are offered flasks of wine and invited to join the reverie. If the characters linger at the camp, continue with “A Vistana’s Tale” below. If they seem in a hurry to leave
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
canvas, with a shoddy gray cloak draped over its shoulders. Dozens of cloth eyes have been sewn into the cloak.
Table. The puppet looms over a stone table covered with dusty alchemical equipment and
Halaster’s voice, “Terrible and painful magical death! Fireballs and lightning bolts! Begone!” It speaks and understands Common, but voices nothing but empty threats and a desire to continue its “work
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
say that dead-gray mists rose in the capital city of Metrol and spread from there. Within the space of one day, the nation of Cyre had been engulfed in a wall of mist, and anything caught within the
wall of dead-gray mist surrounds the remnants of Cyre. Beyond the mists lies a land twisted by magic, a wound that will not heal. The blasted land is strangely transformed. In some places, the ground
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
door. No amount of forcing or spells will open the door. The only way to continue northward is to use a disintegrate spell on the door or physically destroy it (it has 100 hit points). If the characters
passage ahead of you are of smooth white alabaster, and the floor is highly polished, smoke-gray marble.
The destruction of the door triggered a minor illusion spell that produced the noises of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
holding their lines against the combined forces of Breland and Thrane. And then it all came to an end. Some say that the dead-gray mist began in Metrol, initially flowing out of the royal palaces of
characters.) In the days immediately following the Mourning, many assumed that the mist would continue to spread. Intense panic slowly turned to curiosity as it became clear that the border had stabilized
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
14. Obelisk The Gray Ghosts believe that the mysterious obelisk in this cavern is an important source of magical power, and they are intent on rebuilding it. The obelisk was broken long ago. However
, shards of the obelisk that appear throughout the Underdark are magically absorbed into it as soon as they touch its metal surface. The leaders of the Gray Ghosts are obsessed with finding missing
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
shimmer from the sound. Any character within 20 feet of the doorway must succeed on a DC 12 Strength check to continue pushing against the pressure of the sound. A failure indicates the character can
din of the tunnel, this chamber seems preternaturally silent — until you realize you are completely deafened in the presence of the fearsome Draakhorn. Carved from the massive horn of an ancient red
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to slip away, continue: A portly, well-dressed male human on the stage points unexpectedly at your group and shouts. “You see? This is exactly what I mean! Just when things start to calm down in
replaced by a council of three prominent citizens, elected every two years. However, the recent abdication of one councilor and the town’s growing size have prompted the townsfolk to decide that it’s
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
shimmer from the sound. Any character within 20 feet of the doorway must succeed on a DC 12 Strength check to continue pushing against the pressure of the sound. A failure indicates the character can
din of the tunnel, this chamber seems preternaturally silent—until you realize you are completely deafened in the presence of the fearsome Draakhorn. Carved from the massive horn of an ancient red
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
grows too strong, replaced by a new red hatchling. However, the line of succession was interrupted when the Gray Ghosts stole a red dragon egg from the Keepers of the Flame. The Wyrmsmith is beginning
second-class citizens, living in squalor and scrounging food and resources, even as their leaders on the Council of Savants live in secret opulence.
Frugal and Monolithic. The gray dwarves value
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
worthless glass gems and a false key. Sphere 6. Phony glass jewelry, a false key, and a gray ooze. (The ooze fills the entire globe and isn’t visible to magical inspection.) Sphere 7. A spell scroll of
ring? Will they be suspicious enough to simply leave it alone? If they take time to think about it, they’ll likely realize that the ring must be a hoax. Someone who puts it on can cause it to exhibit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Deadstone Cleft In the desolate, fog-shrouded foothills of the Graypeak Mountains is a dead-end canyon with the petrified bodies of stone giants embedded in its hundred-foot-tall gray walls. The
Stonebones, and a magical stalactite, the Steinfang, into which the giants carve questions. The carvings fade on nights of the new moon and are replaced with answers. The giants believe that these replies
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
metallic to fetid and repugnant, the fires of industry replaced by squalor. The homes in this part of Gracklstugh are crudely carved from the rock or are just holes in the walls, arranged in no apparent
cloth, gray sheets of canvas, and moldy boxes. The fissure is tall and wide enough for a Medium creature to squeeze through the first 10 feet, and then continues for 50 feet at an average 5 feet in