Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'continue renown gives to her run'.
Other Suggestions:
continue renown given to her run
continue reborn gives to her run
continue renown groves to her run
Monsters
Bigby Presents: Glory of the Giants
as his hunting grounds. Stone giants can become mesmerized by the demon lord’s mazes and enter his service. These giants can continue pursuing art by crafting mazes, while satiating their
bloodlust by hunting in them.
Baphomet rewards his most faithful cultists with transformation into demonic stalkers. Such a giant grows an elaborate crown of six horns, and Baphomet gives the stone giant a magic glaive and the ability to call up horns of stone from the earth.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Its head has a human-like face and glowing red eyes. The creature gives off a smoky odor.
Yeth hounds make a ghastly baying sound that causes most creatures to flee in terror. They chase those who
run and torment them before closing in for the kill. Those that fight back discover that mundane weapons partially pass through yeth hounds as if they were made of fog, but magic weapons and silvered
Monsters
Guildmasters’ Guide to Ravnica
let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the guild and accumulate even larger fortunes.
Mostly Unanimous. The ghosts of the
his will.
Grandfather Karlov. The head of the council, who gives final approval to its decisions and breaks ties within the group, is Karlov, known as Grandfather. In life, Karlov was the greediest of
Magic Items
Guildmasters’ Guide to Ravnica
Associated with a particular guild, a guild keyrune is a ceremonial, stylized key, about 1 foot long, made from carved stone. Not a literal key, the item is a badge of authority that gives its bearer
access to privileged places in its guild’s headquarters and outposts. At the DM’s discretion, a character might be given a keyrune upon attaining a renown score of 25 in their guild
Monsters
Fizban's Treasury of Dragons
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s
Monsters
Fizban's Treasury of Dragons
power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
monsters
Action, a creature can insult the sinner’s skill and renown as a pirate captain. The sinner must succeed on a DC 15 Wisdom saving throw or take 10 Psychic damage and have Disadvantage on attack
reputation as a fearsome and successful pirate captain above all; causing him to doubt his renown can turn his hexed magic against him.The Grinning Sinner's Lair
The Grinning Sinner’s lair is the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Participating in the Games Characters who wish to participate in the Market Games need only show up at an event tent and ask to compete. The Market Games run several times throughout the evening. The
rules for the three Market Games appear in the sections that follow. Characters who win a Market Game gain 1 renown with the Dyn Singh Night Market’s vendors (see the “Gaining Renown” section). As
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Participating in the Games Characters who wish to participate in the Market Games need only show up at an event tent and ask to compete. The Market Games run several times throughout the evening. The
rules for the three Market Games appear in the sections that follow. Characters who win a Market Game gain 1 renown with the Dyn Singh Night Market’s vendors (see the “Gaining Renown” section). As
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
without this background can join factions once they reach the end of chapter 1 of this adventure. TRACKING RENOWN
This adventure includes side quests available only to characters who join the
factions described in this adventure. You can use the optional renown rules in chapter 1 of the Dungeon Master’s Guide to track a character’s rank and ascent within a given faction. The Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
without this background can join factions once they reach the end of chapter 1 of this adventure. TRACKING RENOWN
This adventure includes side quests available only to characters who join the
factions described in this adventure. You can use the optional renown rules in chapter 1 of the Dungeon Master’s Guide to track a character’s rank and ascent within a given faction. The Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Contacts table for your guild, unless you’re in House Dimir (as explained in that guild’s section). Your first roll gives you an ally. Your second roll gives you a rival, who might be friendly
they don’t, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so it’s rare for them not to be part of it.
Renown As you
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Contacts table for your guild, unless you’re in House Dimir (as explained in that guild’s section). Your first roll gives you an ally. Your second roll gives you a rival, who might be friendly
they don’t, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so it’s rare for them not to be part of it.
Renown As you
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: Warriors of Krynn game, continue with the following section. WARRIORS OF KRYNN: SCENARIO 12
As the characters near the gates of Kalaman, a contingent of the city’s defenders emerges to clear the
remaining Dragon Army forces from the field. Run scenario 12 from Dragonlance: Warriors of Krynn to represent this final conflict.
If the characters attain a win or hold during this scenario, Darrett
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: Warriors of Krynn game, continue with the following section. WARRIORS OF KRYNN: SCENARIO 12
As the characters near the gates of Kalaman, a contingent of the city’s defenders emerges to clear the
remaining Dragon Army forces from the field. Run scenario 12 from Dragonlance: Warriors of Krynn to represent this final conflict.
If the characters attain a win or hold during this scenario, Darrett
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
can share the gossip on the What Sid Squid Knows table. What Sid Squid Knows Renown Gossip 0 Sid changes the subject to relate a story from their adventuring days. 1 Sid explains that a few vendors
business to run, which is against market tradition. 3 Sid saw Kasem stash something orange under the Xungoon family’s stall right before a sabotage occurred.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. What Vi Aroon Knows Renown Gossip 0 Vi shares that he and Kasem had a fight earlier but doesn’t reveal why. 1 Vi explains he is getting married and moving to a distant land where his betrothed lives
days longer to perform the regular supply run. He returned with extra crates that he keeps in the Spicy Brothers’ private tent.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. What Vi Aroon Knows Renown Gossip 0 Vi shares that he and Kasem had a fight earlier but doesn’t reveal why. 1 Vi explains he is getting married and moving to a distant land where his betrothed lives
days longer to perform the regular supply run. He returned with extra crates that he keeps in the Spicy Brothers’ private tent.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
can share the gossip on the What Sid Squid Knows table. What Sid Squid Knows Renown Gossip 0 Sid changes the subject to relate a story from their adventuring days. 1 Sid explains that a few vendors
business to run, which is against market tradition. 3 Sid saw Kasem stash something orange under the Xungoon family’s stall right before a sabotage occurred.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
get into places their normal forms couldn’t enter.
Their immunity to poison gives all yuan-ti a tactical advantage in dealing with other creatures. A pureblood serving as a food taster for a
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
: a gold dragon’s egg. Rather than continue his banditry, Fill used the spoils from this heist to establish a bakery. In time, the egg hatched near the warmth of his oven. Fill named the wyrmling that
, Fill’s pastries have achieved local renown. This is especially true of his cinnamon rolls, which are toasted to perfection with dragon fire. Fill keeps Briochebane’s existence secret. He worries that others would fear the dragon or, worse, try to trap or slay her.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
: a gold dragon’s egg. Rather than continue his banditry, Fill used the spoils from this heist to establish a bakery. In time, the egg hatched near the warmth of his oven. Fill named the wyrmling that
, Fill’s pastries have achieved local renown. This is especially true of his cinnamon rolls, which are toasted to perfection with dragon fire. Fill keeps Briochebane’s existence secret. He worries that others would fear the dragon or, worse, try to trap or slay her.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
out missions designed to tax the characters’ resources and test their loyalty to Waterdeep. Characters who complete these missions won’t gain enough renown to join Force Grey yet, but they will gain
oblique reference to Manshoon.) The characters can descend the mountain safely. Reward: Each Gray Hand character gains 1 renown. 3rd “A young bronze dragon has taken up residence in Deepwater Harbor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
out missions designed to tax the characters’ resources and test their loyalty to Waterdeep. Characters who complete these missions won’t gain enough renown to join Force Grey yet, but they will gain
oblique reference to Manshoon.) The characters can descend the mountain safely. Reward: Each Gray Hand character gains 1 renown. 3rd “A young bronze dragon has taken up residence in Deepwater Harbor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of encountering one of the scarecrows. The attacks continue until all three scarecrows are destroyed. Reward: Each Emerald Enclave character gains 1 renown for ending the threat. 3rd “Sir Ambrose
her estate and its beautiful gardens. A member of the Emerald Enclave can petition Jeryth to cast a spell, which she is happy to do if that character’s renown in the enclave equals or exceeds the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of encountering one of the scarecrows. The attacks continue until all three scarecrows are destroyed. Reward: Each Emerald Enclave character gains 1 renown for ending the threat. 3rd “Sir Ambrose
her estate and its beautiful gardens. A member of the Emerald Enclave can petition Jeryth to cast a spell, which she is happy to do if that character’s renown in the enclave equals or exceeds the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
What the Dead See In the wake of the battle with the Returned, the characters have an opportunity to continue along their way. Before they can, though, all of them witness an incredible sight: an
(History) check (characters native to the nearby polis have advantage on this check), they determine that Khea is the name of a local sage of some renown. Once this fact is ascertained, the way to Khea’s ivy-covered home is easy to learn or recall.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Missing Players How should you deal with the characters of missing players? Consider these options: Have another player run the missing player’s character. The player running the extra character
should strive to keep the character alive and use resources wisely. Run the character yourself. It’s an extra burden for you, but it can work. Decide the character isn’t there. Invent a good reason for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
What the Dead See In the wake of the battle with the Returned, the characters have an opportunity to continue along their way. Before they can, though, all of them witness an incredible sight: an
(History) check (characters native to the nearby polis have advantage on this check), they determine that Khea is the name of a local sage of some renown. Once this fact is ascertained, the way to Khea’s ivy-covered home is easy to learn or recall.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, where they go next is up to them. Shemeshka will avoid them for the rest of the adventure. To continue with this chapter, the group should meet with R04M, either by returning to the walking castle or by
having the monodrone seek them out. There’s no rush to move on with these events, though. Feel free to run other events inspired by Sigil and the Outlands. Andrea Piparo Modrons marching endlessly through Tyrant’s Spiral pass the skull of the former archdevil Beherit… again
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
gazer, which is hunting Fillipa. The cat has so far eluded the nasty little predator. Reward: Each Harper character gains 1 renown if the gazer is defeated. Uza also gives the party a used spellbook
the appearances of Davil Starsong and Yagra Stonefist. Reward: Each Harper character gains 1 renown. 3rd “Uza Solizeph is an old woman who sells books out of a narrow three-story building on Sorn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Missing Players How should you deal with the characters of missing players? Consider these options: Have another player run the missing player’s character. The player running the extra character
should strive to keep the character alive and use resources wisely. Run the character yourself. It’s an extra burden for you, but it can work. Decide the character isn’t there. Invent a good reason for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, where they go next is up to them. Shemeshka will avoid them for the rest of the adventure. To continue with this chapter, the group should meet with R04M, either by returning to the walking castle or by
having the monodrone seek them out. There’s no rush to move on with these events, though. Feel free to run other events inspired by Sigil and the Outlands. Andrea Piparo Modrons marching endlessly through Tyrant’s Spiral pass the skull of the former archdevil Beherit… again
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
spoken while every candidate wears a silver gauntlet (a symbol of the order). After the ceremony, Savra gives new recruits their first mission. The Belabrantas are a Waterdavian noble family that raises
disperse the would-be brawlers. Reward: Each Order of the Gauntlet character gains 1 renown. 3rd “A notorious thief called the Black Viper, long thought dead, has apparently returned to Waterdeep. She
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
spoken while every candidate wears a silver gauntlet (a symbol of the order). After the ceremony, Savra gives new recruits their first mission. The Belabrantas are a Waterdavian noble family that raises
disperse the would-be brawlers. Reward: Each Order of the Gauntlet character gains 1 renown. 3rd “A notorious thief called the Black Viper, long thought dead, has apparently returned to Waterdeep. She