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Returning 35 results for 'continue runes grave to her required'.
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continue runes grave to her requires
Monsters
Monster Manual
, the vampire uses Shape-Shift to become mist (no action required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return to its vampire form
checks.Multiattack (Vampire Form Only). The vampire makes two Grave Strike attacks and uses Bite.
Grave Strike (Vampire Form Only). Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit
Spells
Player’s Handbook
(no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the
turn.
Grave Bolt (Skeletal Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 150 ft. Hit: 2d4 + 3 + the spell’s level Necrotic damage.
Rotting Claw (Putrid Only). Melee
Monsters
Mythic Odysseys of Theros
bonus action on her subsequent turns to continue singing. She can stop singing at any time. The song ends if Aphemia is incapacitated or dies.
Grave Calling Song. Aphemia intones a low, growling
continue singing, and she can mentally command the undead under her control as part of the same bonus action. She can stop singing at any time. The song ends if Aphemia is incapacitated or dies.The
Monsters
Phandelver and Below: The Shattered Obelisk
breakers look like giant brains with stout legs, and they wear steel armor made from interlocked links of Ilvaash’s runes (knots of tentacles, brains, and jagged lines reminiscent of jaws).Psychic
can terminate the link at any time (no action required). The target can use an action on its turn to attempt to break the link, doing so with a successful DC 17 Charisma check. If the target breaks
Monsters
Waterdeep: Dungeon of the Mad Mage
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
was in its space. The eye can’t be harmed or dispelled, but it winks out within an antimagic field. A scrying eye lasts until Halaster ends the effect (no action required).
A minor illusory
Summon Undead
Legacy
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Spells
Tasha’s Cauldron of Everything
your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell
of the undead until the end of the target’s next turn.
Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell
Monsters
Van Richten’s Guide to Ravenloft
priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over
stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it
Monsters
Van Richten’s Guide to Ravenloft
; malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded centuries ago
mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.
Monsters
Van Richten’s Guide to Ravenloft
. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded centuries ago by Osybus, a
action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.
Monsters
Van Richten’s Guide to Ravenloft
, potentially cheating the grave over and over.
This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil. Osybus sought to use others&rsquo
body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is
Monsters
Van Richten’s Guide to Ravenloft
grave over and over.
This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil. Osybus sought to use others’ souls as springboards to
silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If
Monsters
Van Richten’s Guide to Ravenloft
’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded
’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.
monsters
since devoured by the maggoty horde. The ingested “will” of the mage effectively drives the mass to continue the mage’s foul deeds.
Ambition Beyond the Grave. A crawling one arises from
monsters
effectively drives the mass to continue the mage’s foul deeds.
Ambition Beyond the Grave. A crawling one arises from the baleful will of a dead cultist. When a powerful spellcaster, usually one pledged
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Revenants Vengeance from beyond the Grave Habitat: Forest, Swamp, Urban; Treasure: Any Wrathful spirits bent on revenge, revenants possess corpses and other materials, using them to seek justice or
vent their rage on those who wronged them. Revenants refuse to rest until those they seek to punish are no more. If their bodies are destroyed, revenants claim new forms and continue their ruthless quests. Cristi Balanescu Revenant Followed by a Graveyard Revenant
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Revenants Vengeance from beyond the Grave Habitat: Forest, Swamp, Urban; Treasure: Any Wrathful spirits bent on revenge, revenants possess corpses and other materials, using them to seek justice or
vent their rage on those who wronged them. Revenants refuse to rest until those they seek to punish are no more. If their bodies are destroyed, revenants claim new forms and continue their ruthless quests. Cristi Balanescu Revenant Followed by a Graveyard Revenant
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Shadow Crossing Sylphene, the baron’s firstborn daughter, was a tortured soul. After she was interred, her grave became a shadow crossing—a gateway to the Shadowfell. To use this gate, the characters
must first open Sylphene’s grave and remove the coffin (see area C9). In the darkest hours of the night, fog leaches into the open grave and fills it. Any creature that lies down in the fog-filled
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The Mournland is a vast open grave. In the Mournland, the wounds of war never heal, vile magical effects linger, and monsters mutate into even more foul and horrible creatures. Arcane effects
continue to rain upon the land, magical storms that never dissipate. Stories speak of living spells — war magic that has taken physical form, sentient fireballs and vile cloudkills that endlessly search for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Shadow Crossing Sylphene, the baron’s firstborn daughter, was a tortured soul. After she was interred, her grave became a shadow crossing—a gateway to the Shadowfell. To use this gate, the characters
must first open Sylphene’s grave and remove the coffin (see area C9). In the darkest hours of the night, fog leaches into the open grave and fills it. Any creature that lies down in the fog-filled
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The Mournland is a vast open grave. In the Mournland, the wounds of war never heal, vile magical effects linger, and monsters mutate into even more foul and horrible creatures. Arcane effects
continue to rain upon the land, magical storms that never dissipate. Stories speak of living spells — war magic that has taken physical form, sentient fireballs and vile cloudkills that endlessly search for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. Ghohlbrorn’s Grave The Dwarvish word for bulette is “ghohlbrorn,” and one of King Melair’s greatest battles was fought against such a creature. After defeating the bulette, the king had its body
the north hold four identical statues, each one bearing the likeness of a 10-foot-tall dwarven king of stern visage.
Hidden Grave. The 20-foot-by-30-foot section of floor in the middle of the room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. Ghohlbrorn’s Grave The Dwarvish word for bulette is “ghohlbrorn,” and one of King Melair’s greatest battles was fought against such a creature. After defeating the bulette, the king had its body
the north hold four identical statues, each one bearing the likeness of a 10-foot-tall dwarven king of stern visage.
Hidden Grave. The 20-foot-by-30-foot section of floor in the middle of the room
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Motives 1d8 The Wight Returned from the Dead To...
1 Challenge anyone who passes near its grave on a certain cursed night.
2 Conquer the land it believes it should rule.
3 Continue
them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Motives 1d8 The Wight Returned from the Dead To...
1 Challenge anyone who passes near its grave on a certain cursed night.
2 Conquer the land it believes it should rule.
3 Continue
them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hear hammering from upstairs. The carvings continue along the walls of the stairs as they rise toward the temple. Each flight of stairs ends at a wide brown curtain. Treasure Leaning against the corner
Dethek runes on it, reading, “A beacon in the dark depths.” The axe’s wielder always knows the way to the nearest passage leading from underground toward the surface, as well as the approximate depth the axe is underground.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hear hammering from upstairs. The carvings continue along the walls of the stairs as they rise toward the temple. Each flight of stairs ends at a wide brown curtain. Treasure Leaning against the corner
Dethek runes on it, reading, “A beacon in the dark depths.” The axe’s wielder always knows the way to the nearest passage leading from underground toward the surface, as well as the approximate depth the axe is underground.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrnath. High King Shaeras Vadallia has promised to rein in his warriors, but many believe that the elves will continue their provocation. Their main interest is conflict with a worthy foe—and they
might want Darguun or Karrnath to declare war. Because of this, the nation remains on a war footing. Villages find it challenging to produce the supplies required to maintain the elf army. Still, the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
impossible, because a DC 70 Strength check is required. A staircase of ice leads from the tower’s ground floor to a higher chamber, the walls and ceiling of which gleam and glitter: Jewels are everywhere in
glowing white runes wink into existence, drifting about the room like snowflakes.
This is the castle’s steering chamber. When no one is present, the castle is under the control of the spirit of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrnath. High King Shaeras Vadallia has promised to rein in his warriors, but many believe that the elves will continue their provocation. Their main interest is conflict with a worthy foe—and they
might want Darguun or Karrnath to declare war. Because of this, the nation remains on a war footing. Villages find it challenging to produce the supplies required to maintain the elf army. Still, the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
impossible, because a DC 70 Strength check is required. A staircase of ice leads from the tower’s ground floor to a higher chamber, the walls and ceiling of which gleam and glitter: Jewels are everywhere in
glowing white runes wink into existence, drifting about the room like snowflakes.
This is the castle’s steering chamber. When no one is present, the castle is under the control of the spirit of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a forgotten grave, yet exude the feeling of an unvoiced scream. If the characters are traveling in Vistani wagons, they can continue on to the village of Barovia (area E) without incident. If the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a forgotten grave, yet exude the feeling of an unvoiced scream. If the characters are traveling in Vistani wagons, they can continue on to the village of Barovia (area E) without incident. If the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return to its vampire form, and it must reach its resting place within 2 hours or be destroyed
Grave Strike attacks and uses Bite.
Grave Strike (Vampire Form Only). Melee Attack Roll: +9, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage plus 7 (2d6) Necrotic damage. If the target is a Large or