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                        Returning 16 results for 'continue while recover'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     temperatures improve, flora and fauna begin to recover. Depending on how they fared against the chardalyn dragon in chapter 4, the people of Ten-Towns can look forward to warmer times once more
                                                
                                            
                                                
                                                     retreat from the world and not allow herself to be imperiled by mortals once more. The characters won’t have to deal with her again in their lifetimes unless they continue meddling in her followers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     within a tenday the frogfolk have repaired any damage to the crab pens and are back in business. The benevolent yuan-ti, once they recover from their wounds, might decide to continue digging out the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     emerges from the secret door in the back of the statue in area T13 and comes to join the fray, trusting that the adventurers are the heroes he’s been waiting for. Meanwhile, the zombies continue
                                                
                                            
                                                
                                                     spills its pot of paint. Stolen Goods to Recover. The Ladders, pots of paint, and paintbrushes are all stolen goods (see “Stolen Goods”).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . The characters face a difficult choice: continue storming Xardorok’s stronghold or return to Ten-Towns to fight the dragon. The battle with Xardorok’s dragon forms the crux of chapter 4. Since the
                                                
                                            
                                                
                                                     of a lost Netherese enclave entombed in the Reghed Glacier. In chapter 5, Vellynne asks the characters to accompany her to Auril’s island in the Sea of Moving Ice to recover two items: an orb stolen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     is imprisoned in a far-off object. This poses challenges for the DM, the party, and the imprisoned character’s player. Where has the soul been taken? How does the party recover it? And what is the
                                                
                                            
                                                
                                                     for the player to continue playing their original character on a desperate quest to rescue their own soul.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    . The chapel appears dedicated to Vecna, decorated with artwork and symbols in honor of the god of evil secrets. The worshipers, all humanoid, appear exhausted as they continue their chant. As you
                                                
                                            
                                                
                                                     make only three claw attacks as part of their multiattack action. Ceremony As long as the worshipers chant, the ceremony fueling the balor’s prison (area 6) remains active. They continue to chant while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     long before being sent here, and he believes something of magical value might be hidden in the region. He wants to find it swiftly, return to his people, and continue working toward joining the Mages
                                                
                                            
                                                
                                                     of High Sorcery. Personality Trait. “Everybody wants something. I’m certain we can help one another.” Ideal. “Magic is meant to be used.” Bond. “I’ll do anything to recover my home.” Flaw. “I’m
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     gift is expected to provide the item with the same careful stewardship exhibited by its creator — never letting it fall into an enemy’s hands and sparing no effort to recover it if is stolen
                                                
                                            
                                                
                                                     centuries, but the same inflexibility can bring problems when applied to the unpredictable dangers of the world. A clan might continue to depend on the same plan for defending its stronghold that has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     to life. You, as Dungeon Master, must continue to improvise and create, for your players will certainly desire more specifics, seek to do things not provided for herein, and generally defy
                                                
                                            
                                                
                                                     to find a place of safety to rest and recover their strength between forays into the hall. If the group journeyed hence by some other method, they will have noted such a place of refuge about two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Clapperclaw nods, turns, or shakes its head. Clapperclaw knows the way to Thither from Hither and will guide the characters there if they help it recover its head. If the characters accept its offer, the
                                                
                                            
                                                
                                                     scarecrow does its best to stay out of harm’s way while the characters continue to explore Hither. It fears Bavlorna Blightstraw too much to enter her cottage, but it will patiently wait for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Ras Nsi’s forces nearly wiped them out in a night raid. Those who survived the attack continue to search the ruins for the Soulmonger. The survivors include four Red Wizards (LE male and female Thayan
                                                
                                            
                                                
                                                     with the Eyes of the Rune Keeper invocation can translate Old Omuan script without a check. If the characters recover the “queen’s decree” from the chwinga cart at area 11, they can use it to decode
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Avernus to maintain the utmost readiness and coordination. Wounded devils retreat, knowing that fresh reinforcements can continue the fight. Hordes of lemures, devils that are permanently destroyed only
                                                
                                            
                                                
                                                     unit integrity. Although the devils killed in such places would recover, their weapons, armor, and other materials would remain lost.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the room, though they continue to respond to characters engaging them in conversation even during the fight. (If a character attempts to seize the component, see “The Missing Component,” below
                                                
                                            
                                                
                                                     the clockwork creatures sharing Lottie’s location.) “What would disappoint you the most right now?” (If a character mentions the need to recover the final orrery component, a clockwork creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    . The orcs in area 4 continue to fire at characters in areas 1 and 2. One orc from area 4 moves through the secret door leading to area 3, intending to close and bar the double doors leading to area 2
                                                
                                            
                                                
                                                     other archers continue to fire at exposed characters. The orcs in the eastern half of area 3 cut the rope bridge and prepare to defend the doors that lead to area 5.
 Round 8. The orcs in area 14 arrive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
                                                
                                            
                                                
                                                     artists have stolen enough money to threaten the Three Old Kegs with bankruptcy, and the brothers have been forced to find outside help to recover their lost funds and keep the tavern solvent. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
                                                
                                            
                                                
                                                    . Several times, these con artists have stolen enough money to threaten the Three Old Kegs with bankruptcy, and the brothers have been forced to find outside help to recover their lost funds and keep
                                                
                                            
                                        





