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                        Returning 15 results for 'continue with receives'.
                    
                
                        
                            
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                                        continues with receive
                                    
                                
                                    
                                        continue with receive
                                    
                                
                                    
                                        continue with received
                                    
                                
                                    
                                        continue with reserves
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Cataclysmic Fire Though the signs of the godsâ rage have receded from the world, violet flames from the Cataclysm continue to burn in Sarlamirâs tomb. This magical fire lingers as a mark of disgrace
                                                
                                            
                                                
                                                     knight from the previous vision is cast out from a group of other knights. The scene fades into a wedding between the knight and the elf woman from the previous vision. Quest. The knight receives a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the gift. Once it receives a dark gift, a creature can never receive that same dark gift again. 
 The instant a dark gift is bestowed, the creature receiving it undergoes a transformation, gaining a
                                                
                                            
                                                
                                                     becomes an NPC under the Dungeon Masterâs control, although the DM can allow the player to continue playing the evil character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     hit points. If the patronsâ team wins a match, each combatant on the team receives 100 talons. The matches have one-hour breaks between them, allowing participants to take a short rest in the
                                                
                                            
                                                
                                                     stat block but have iron wings that give them a flying speed of 30 feet. If a participant wins a match but doesnât wish to continue to the next tier, the participant can pay an exit fee of 15 talons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     of encountering one of the scarecrows. The attacks continue until all three scarecrows are destroyed. Reward: Each Emerald Enclave character gains 1 renown for ending the threat. 3rd âSir Ambrose
                                                
                                            
                                                
                                                     characters from service. Reward: Each Emerald Enclave character gains 1 renown. Each party member who patrolled the cemetery for all ten nights receives 100 gp. 4th âDoppelgangers threaten the balance of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     disposed of. Giving Chase If the Second Wind was destroyed earlier in the adventure, continue with âShipless Pursuitâ below. Otherwise, skip ahead to âAboard the Second Wind.â Shipless Pursuit Without the
                                                
                                            
                                                
                                                     ago.â The unconscious prisoner is an astral elf aristocrat (see Booâs Astral Menagerie) named Xedalli. She has 0 hit points and is stable. If the unconscious elf receives any amount of magical healing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     arrested by the City Watch and held in Castle Waterdeep while he waits to be questioned by the Lords of Waterdeep about the Black Networkâs operations in the city. The characters continue to receive
                                                
                                            
                                                
                                                     Wisdom (Perception) check. Soluun flees if reduced to half his hit points or fewer. Reward: Each Zhentarim character gains 1 renown. If Heldar survives Soluunâs attack, each character receives 50 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     feet as difficult terrain. After 10 feet, they begin getting scratched by thorns. If they continue, they take 1 slashing damage per foot climbed. After 20 feet, that increases to 2 slashing damage per
                                                
                                            
                                                
                                                     possibility of a recurrence. Each character who agrees receives a supernatural charm (see chapter 7 of the Dungeon Masterâs Guide) to aid their task. Assign charms to characters that are appropriate to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     can assist the party, or a wise figure who receives and answers questions in a manner similar to the Divination spell.
 Knight. An NPC offers the party assistance at a crucial moment. This could be a
                                                
                                            
                                                
                                                     asks for nothing in return and, if treated fairly, might even continue to help the party.
 Rogue. Someone from the characterâs past appears, bent on revenge. This could be someone from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     command post buzzes with activity during the day, with human and draconian patrols coming and going. At night, only the draconian patrols continue. Guards. Four kapak draconians (see appendix B) stand
                                                
                                            
                                                
                                                     the Heavens for days, preparing to reactivate the cityâs ancient flying magic. The clerk knows nothing of Lord Soth and prefers it that way. The death knight supposedly receives orders directly from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     the Material Plane after death, they either dwell in the Astral Plane as spirits or are pulled toward one of the Outer Planes to continue their journey. But some entities find ways to travel beyond
                                                
                                            
                                                
                                                    , writing on foggy glass, or insects swarming to create messages. 76â80 During the next night, one sleeping character in the region receives a vision as if the target of the dream spell. The dream is brief
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Bryn Shander Quests For each special NPC who survives the attack on Bryn Shander, the party receives a quest and gains a particular reward for completing that quest. The quests encourage characters
                                                
                                            
                                                
                                                     frost giants continue hunting for Sirac. If the characters allow Sirac to accompany them, assume that any frost giants that appear in a random encounter are searching for him. If they travel to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     receives a cut of the pirateâs profits, some of which goes toward paying bonuses to her garrison to keep the soldiers happy. Although sheâs a villain of sorts, Liara Portyr has no reason to be an enemy to
                                                
                                            
                                                
                                                    , the characters receive a reward. Characters who decline to serve the Flaming Fist are welcome to continue about their business, but anything they wish to buy in Fort Beluarian costs five times the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     smaller area holds one frost giant, one frost giant servant, and two young frost giants. 20. Jarlâs Antecavern and Trophy Hall Jarl Grugnur receives visitors in a chamber on the southern edge of the
                                                
                                            
                                                
                                                     touched, the dragon skull screams âAlarm! Robbers!â in Giant until the skull is smashed to pieces, which continue to quietly whimper for some time thereafter. 21. Jarl Grugnurâs Private Cavern The chief
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     rest in the cave receives at the end of the rest a vague vision of a danger it might face within the next 10 days. If the creature isnât an aberration, it must succeed on a DC 14 Wisdom saving throw or
                                                
                                            
                                                
                                                     working in the cove find the bones and refuse to continue fishing in these waters. Eda Oweland offers the characters a special favor (see âSpecial Favorsâ in chapter 7 of the Dungeon Masterâs Guide) to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     (Perception) check realizes that the goo didnât come from the intellect snare but seeped from the wall beyond it. The first person to touch the goo receives a psychic flash of the layout of the occipital
                                                
                                            
                                                
                                                     attempts to help him dig or play his music with, âI got Jitterjaws, so I donât need you!â If the characters continue to engage with him after he has rebuffed them several times, Shalfi becomes convinced the
                                                
                                            
                                        






