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                        Returning 23 results for 'continue with refuses'.
                    
                
                        
                            
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                                        continue with refuse
                                    
                                
                                    
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     carried by another creature. They continue pointing their nose at that item for 1 minute or until you shut the cage door. After pointing at a magic item, the rat refuses to do so again until they consume a piece of cheese worth at least 10 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     can escape. If they join the battle instead, Iymrith uses her frightful rage. If one or more characters continue to harass her, she focuses her attention on Harshnag while using her legendary actions
                                                
                                            
                                                
                                                     in area 6 must make a DC 20 Dexterity saving throw, taking 21 (6d6) bludgeoning damage from falling debris on a failed save, or half as much damage on a successful one. Harshnag refuses to leave and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
                                                
                                            
                                                
                                                     refuses to stop moving!ā On the flip side, any time a zombie takes radiant damage (such as from the clericās sacred flame cantrip), you might describe the creature howling in agony. This can help the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
                                                
                                            
                                                
                                                     players a hint about what happened. You might say, āThat should have finished the creature off, but it refuses to stop moving!ā On the flip side, any time a zombie takes radiant damage (such as from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     and his entrails hanging out like frayed ropes. Despite its intimidating presence, the apparition has a cringing light in its eyes. āWhy do you invade my home? Begone, I beseech you!ā Strahd refuses
                                                
                                            
                                                
                                                     pen. If the characters try to set the goats free by dismantling or damaging part of the fence, the skulls atop the fence posts begin howling and continue to howl for 1 minute. The racket attracts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     some unresolved task from its life. It might seek to avenge its own death, fulfill an oath, or relay a message to a loved one. A ghost might not realize that it has died and continue the everyday
                                                
                                            
                                                
                                                     routine of its life. Others are driven by wickedness or spite, as with a ghost that refuses to rest until every member of a certain family or organization is dead. The surest way to rid an area of a ghost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Paths of Escape Despite the inexorable pull of Erebosās lash, even death itself can endāor at least be forestalled. Simply walking out the way one entered isnāt an optionāAthreos refuses to ferry
                                                
                                            
                                                
                                                    ā lost identities continue to exist, though, becoming eidolons, which scatter throughout the mortal realm, having no connection to their Returned bodies. (See chapter 6 for more information about eidolons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     faction that delights in death and disarray. They are Hostile toward those not garbed in their cultās attire but donāt immediately notice the characters.  The cultists continue intoning until their ritual
                                                
                                            
                                                
                                                     refuses.
 Completing the Ritual. If the characters join the ritualāor observe it without drawing attentionāthe statueās runes begin to glow with an eerie red light. After 10 minutes, the sky darkens
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , but he refuses to take action against the perpetrators. Some scholars believe Vadallia and the Valenar are trying to provoke a full-scale conflict ā by the strictures of their religion they donāt
                                                
                                            
                                                
                                                     want to be conquerors, but they want a powerful enemy to attack their nation. If this hypothesis is true, they might continue to escalate their activity until Karrnath or another powerful nation is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     in dozens of languages. Kheaās a busy woman, and regardless of when the characters arrive, she initially refuses to see them until the next morning. If a character succeeds on a DC 16 Charisma
                                                
                                            
                                                
                                                     omens, and that Phenax is a particularly dangerous enemy to make. If the threat of divine vengeance isnāt enough to encourage them to continue, Khea offers the party 200 gp per character to collect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     give chase, saying, āAboard my ship is a weapon you can use against the Xaryxian Empire! Help me retake the Last Breath, and the weapon is yours!ā He refuses to elaborate until his mutinous crew is
                                                
                                            
                                                
                                                     disposed of. Giving Chase If the Second Wind was destroyed earlier in the adventure, continue with āShipless Pursuitā below. Otherwise, skip ahead to āAboard the Second Wind.ā Shipless Pursuit Without the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     escape from the drow so he can continue his holy work. Buppido is happy to consider his fellow prisoners allies until such time as he no longer needs them, or becomes convinced that the omens point
                                                
                                            
                                                
                                                    , and all of āDerendilāsā recollections and personality are an illusion created by the Demon Prince of Deception. The quaggoth refuses to believe the truth, and any incontrovertible evidence as to his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     continue to killāthese āinvasive speciesā that disturb Onyariās plants. Duskwalker will let the characters pass so long as they promise not to disturb the trees. The treant refuses to aid the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     demanded he continue cooking under pain of death. Now Pierre wants only to return home to Respite. Pierreās Map. If the characters ask Pierre to help retrieve Respiteās gems, he draws the characters a
                                                
                                            
                                                
                                                     his Corsair minions, viewing them as tools in his pursuit of destruction and amassing a greater hoard. Sablewing loves to gloat about how easy it was to seize control of the crew. Sablewing refuses to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     necessities to continue operations for six months. R14: Privy This room contains a dozen wooden waste buckets. Once per day, usually in the morning, manacled prisoners carry the buckets outside the prison
                                                
                                            
                                                
                                                     room filled with wooden bunk beds. There are arrow slits in the north, west, and south walls. Footlockers and armor racks accompany each bed. The spiral stairs continue up past the door.
 Characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     necessities to continue operations for six months. R14: Privy This room contains a dozen wooden waste buckets. Once per day, usually in the morning, manacled prisoners carry the buckets outside the prison
                                                
                                            
                                                
                                                     room filled with wooden bunk beds. There are arrow slits in the north, west, and south walls. Footlockers and armor racks accompany each bed. The spiral stairs continue up past the door.
 Characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     them to continue onward, asking only that they donāt interrupt the meld. Attacking the sovereign shatters the illusion and angers the Cynidiceans, who join the sovereign in driving the characters out
                                                
                                            
                                                
                                                     the winner refuses, the cultists forcefully escort them through the secret door to Dariusās private office (area B63). Treasure. The roomās occupants collectively hold 255 gp, 610 sp, three banded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     if the effects of Charmayneās ritual are undone. If the characters stay out of the kitchen and leave the hounds alone, Cinnabar and Sol ignore them and continue feeding on the cook and dishwasher they
                                                
                                            
                                                
                                                    . Figurine 4 is sorrowful and filled with regret from a life that ended too soon. Figurine 5 is full of undying loyalty to the king. Figurine 6 exudes denial and refuses to accept what is happening
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     afterward, rather than continue the search on his own. When heās not straining at some feat of athleticism, heās reading books of poetry.
 Alignment. Neutral good.
 Personality Trait. āI treat my
                                                
                                            
                                                
                                                     and moral clarity guide her every action. Despite being held prisoner for treason, she claims that her honor remains intact. Even if it means losing her title, she refuses to bow to King Gullop XIX or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     afterward, rather than continue the search on his own. When heās not straining at some feat of athleticism, heās reading books of poetry.
 Alignment. Neutral good.
 Personality Trait. āI treat my
                                                
                                            
                                                
                                                     moral clarity guide her every action. Despite being held prisoner for treason, she claims that her honor remains intact. Even if it means losing her title, she refuses to bow to King Gullop XIX or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     absent. The disappearances continue until the Tiger nomads come back or until there is only one character left in the camp. After six days and nights, Bjornhild and the surviving members of her camp
                                                
                                            
                                                
                                                     from one of the big tents and find Aerix inside. The boy is in a terrible state of shock and refuses to speak, although a calm emotions spell or similar magic enables him to describe the massacre to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     party, it refuses to enter the crypt. The slab in this crypt is 4 feet long (instead of the usual 6 feet long). The bones atop the slab belong to the fool servant of Duchess Dorfniya Dilisnya (see crypt
                                                
                                            
                                                
                                                     on the north, east, and south walls are three unlit torches in iron brackets. When a creature enters this tomb for the first time, the torches burst into flame and continue to burn until they are spent or extinguished. Examination of the skull and bones reveals that they are plaster facsimiles.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     attempts to help him dig or play his music with, āI got Jitterjaws, so I donāt need you!ā If the characters continue to engage with him after he has rebuffed them several times, Shalfi becomes convinced the
                                                
                                            
                                                
                                                     creatures must make a chain to touch them both. Ashripask refuses to be part of a chain to do so. Treasure. Ashripaskās folding desk contains a mindblasting cap (see appendix B). B22: Briny Pool Brian
                                                
                                            
                                        





