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                        Returning 10 results for 'continue with reside'.
                    
                
                        
                            
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                                        continues with reside
                                    
                                
                                    
                                        continue with resides
                                    
                                
                                    
                                        continues with refine
                                    
                                
                                    
                                        continue with recipe
                                    
                                
                                    
                                        continue with resist
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     a beam without slipping and falling into the awfulness of area 1E. The stone steps that wind around the outer wall come to a small (approximately 3 feet by 3 feet) stone landing, then continue upward
                                                
                                            
                                                
                                                     (Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     a beam without slipping and falling into the awfulness of area 1E. The stone steps that wind around the outer wall come to a small (approximately 3 feet by 3 feet) stone landing, then continue upward
                                                
                                            
                                                
                                                     (Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                    Terminology The Astral Plane is, quite literally, the plane of stars. More precisely, it is where the stars and portals to the heavens resideâan infinitely vast celestial void that surrounds all the
                                                
                                            
                                                
                                                    . Creatures and objects in Wildspace age normally and are effectively on both of those planes at once. If you were to leave your home world and continue outward until you neared the edge of your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Candlekeep for study. Matreous explains that he would dearly like to continue to explore the mansionâs mysteries himself, but he could be much more useful back in Candlekeep. Thanks to the research he
                                                
                                            
                                                
                                                     studies. In exchange for Fistandiaâs pious service and achievements in expanding the arts of magic, Mystra granted Fistandia a permanent extradimensional mansion for her to reside in when studying in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     touched, the dragon skull screams âAlarm! Robbers!â in Giant until the skull is smashed to pieces, which continue to quietly whimper for some time thereafter. 21. Jarl Grugnurâs Private Cavern The chief
                                                
                                            
                                                
                                                     of the frost giants and his lady reside in a secluded chamber on the southeast edge of the strongholdâs lower level. Living Area. The western part of this chamber contains a huge table, four chairs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     clouds anymore, but most do reside atop high mountains, inside or even above a near-perpetual cloud layer. A select few â those at the apex of the clanâs ordning â claim the last of the ancient cloud
                                                
                                            
                                                
                                                     accounting, brewing, and medicine, are allowed to continue plying their trades. Skilled slaves receive better treatment, at least in the sense that an owner uses less force with a delicate tool, but as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
                                                
                                            
                                                
                                                     morning. Longtime regulars and merchants who reside in the Upper City get most of the prime placements, while those who are less established â or stingy with Hillerâs expected bribes â get undesirable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
                                                
                                            
                                                
                                                    . Longtime regulars and merchants who reside in the Upper City get most of the prime placements, while those who are less established â or stingy with Hillerâs expected bribes â get undesirable places
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     from the remains of a wooden table.
 Six bugbears reside in this chamber. They are loyal minions of Nezznar. This room marks the front line in the Spiderâs assault on Wave Echo Cave, and the bugbears
                                                
                                            
                                                
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 The stream flowing from area W10 to area W18 used to continue through this low passage, eventually emptying into area W16. The dwarves diverted the stream into the channel leading to area W12 to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     pocket inside each room. The rooms otherwise contain nothing of value. S16b: Eldersâ Quarters. A vegepygmy moldmaker and five vegepygmy scavengers reside in this spacious former lounge. These
                                                
                                            
                                                
                                                    . On a failed check, the robots continue their assault. S26a: Detention Cells. This room contains six containment cells, each protected by a permanent Wall of Force spell. The spell can be disabled or
                                                
                                            
                                        






