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Returning 20 results for 'continue wizened reflective'.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
two sailors row you ashore. You have plenty of time to admire the towering statue at the center of the temple, depicting a wizened man surrounded by seven songbirds. A long path winds up the side of
cloister. Who’s in front, and who’s bringing up the rear? Make a note of this marching order. When you’re ready, continue with the “Drowned Sailors” section.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
two sailors row you ashore. You have plenty of time to admire the towering statue at the center of the temple, depicting a wizened man surrounded by seven songbirds. A long path winds up the side of
cloister. Who’s in front, and who’s bringing up the rear? Make a note of this marching order. When you’re ready, continue with the “Drowned Sailors” section.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
wizened man surrounded by seven songbirds. A long path winds up the side of the cliff to the temple, dotted along the way with doorways cut into the rock.
The sailors set you ashore on a rickety dock
keep their reasons secret for now. Ask the players to give you the party’s marching order as they start toward the cloister. Who’s in front, and who’s bringing up the rear? Make a note of this marching order. When you’re ready, continue with the “Drowned Sailors” section.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
wizened man surrounded by seven songbirds. A long path winds up the side of the cliff to the temple, dotted along the way with doorways cut into the rock.
The sailors set you ashore on a rickety dock
keep their reasons secret for now. Ask the players to give you the party’s marching order as they start toward the cloister. Who’s in front, and who’s bringing up the rear? Make a note of this marching order. When you’re ready, continue with the “Drowned Sailors” section.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ras Nsi’s forces nearly wiped them out in a night raid. Those who survived the attack continue to search the ruins for the Soulmonger. The survivors include four Red Wizards (LE male and female Thayan
and female human thugs of various ethnicities) escort the wizards. The highest ranking mage, Zagmira, appears just eighteen years old, yet one half of her face is wizened and old. This effect is a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
spell out “Old Xoblob Shop.” If the characters check out the shop, continue with “Old Xoblob Shop.” If they don’t, they find the tavern without further incident; see “The Skewered Dragon” below. Old
world!”
The shop is named after the stuffed beholder in the window — a fixture that is actually a magical sensor, through which Xanathar can peer whenever it wishes. The shopkeeper is a wizened deep
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ras Nsi’s forces nearly wiped them out in a night raid. Those who survived the attack continue to search the ruins for the Soulmonger. The survivors include four Red Wizards (LE male and female Thayan
and female human thugs of various ethnicities) escort the wizards. The highest ranking mage, Zagmira, appears just eighteen years old, yet one half of her face is wizened and old. This effect is a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
spell out “Old Xoblob Shop.” If the characters check out the shop, continue with “Old Xoblob Shop.” If they don’t, they find the tavern without further incident; see “The Skewered Dragon” below. Old
world!”
The shop is named after the stuffed beholder in the window — a fixture that is actually a magical sensor, through which Xanathar can peer whenever it wishes. The shopkeeper is a wizened deep
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mountains and succeed on a DC 15 Charisma (Persuasion) check, the soldiers invite the characters to camp with them for the night. On a failed check, the soldiers dismiss the characters and continue their
where the caverns are located and can point the characters in the correct direction, but she and the other gnomes avoid the area. Hermit A nameless, wizened hermit (neutral good, human archmage) lives in
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
has no idea. (He is wrong, but Runara finds the situation amusing and lets Mumpo continue to believe in her ignorance.) Myla (lawful good kobold tinkerer ) is a winged kobold whose brothers, Mek and
mercenary company called the Azure Wolves. Age and battle have taken a toll on her, and she is spending her twilight years in reflective contemplation at Dragon’s Rest. Her demeanor is gruff, but she is
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
has no idea. (He is wrong, but Runara finds the situation amusing and lets Mumpo continue to believe in her ignorance.) Myla (lawful good kobold tinkerer ) is a winged kobold whose brothers, Mek and
mercenary company called the Azure Wolves. Age and battle have taken a toll on her, and she is spending her twilight years in reflective contemplation at Dragon’s Rest. Her demeanor is gruff, but she is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mountains and succeed on a DC 15 Charisma (Persuasion) check, the soldiers invite the characters to camp with them for the night. On a failed check, the soldiers dismiss the characters and continue their
where the caverns are located and can point the characters in the correct direction, but she and the other gnomes avoid the area. Hermit A nameless, wizened hermit (neutral good, human archmage) lives in
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the Material Plane after death, they either dwell in the Astral Plane as spirits or are pulled toward one of the Outer Planes to continue their journey. But some entities find ways to travel beyond
bleeding also stops if the target receives magical healing. 47–52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the Material Plane after death, they either dwell in the Astral Plane as spirits or are pulled toward one of the Outer Planes to continue their journey. But some entities find ways to travel beyond
bleeding also stops if the target receives magical healing. 47–52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a moment before prompting them to continue. If asked about what they’re doing, the stilt walkers explain (in Goblin or, if necessary, in Common) that they are gathering eggs for trading in Downfall
is low, the characters chance upon a 10-foot-wide stream. Unknown to them, the stream flows from Downfall, and any character who looks into the water’s reflective surface catches a glimpse of an event
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a moment before prompting them to continue. If asked about what they’re doing, the stilt walkers explain (in Goblin or, if necessary, in Common) that they are gathering eggs for trading in Downfall
is low, the characters chance upon a 10-foot-wide stream. Unknown to them, the stream flows from Downfall, and any character who looks into the water’s reflective surface catches a glimpse of an event
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City, though
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
will as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City, though
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
will as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City