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Returning 35 results for 'continued realized ground to have respectively'.
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contained realize grown to have respectively
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
available at a cost of 4 gp per person. Meals cost 5 sp, and the lounge offers a wide range of beverages.
Characters can enjoy a haircut, a shave, or a waxing for 2 gp, 1 gp, or 10 gp, respectively
tower are filled with bright light during the day and evening, either from sunlight or lanterns. After midnight, these areas are dark unless characters are using a light source. The ground floor of the shrine (area T11) is unlit, while its basement is lit by a magic pool (see area T12 for details).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
off with her (see “Development” below).
Haruman
If a character damages Haruman with an attack, a fresh tree bearing the character’s name sprouts from the ground nearby, listing the character’s
hollyphant is grateful and apologizes for leading them to the wrong place, admitting that her memory of the Bleeding Citadel is hazier than she initially realized. Having pondered her dreams further
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
forested region at the northwestern edge of Setessan territory, and it provides a safe haven and training ground for the diverse range of animals that occupy an honored place as natural protectors in
. Nikaia immediately realized that neither refusal, failure, nor success would forestall Nylea’s wrath. Nonetheless, she held her head high, she and Nylea both let fly, and both arrows hit. Impressed by
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the observatory leads into the building’s ground floor. Suspended from the ceiling is a clockface ten feet across, surrounded by slowly turning gears. Slender metal chains descend from the gears
12, and chapter 17, respectively.
Library The library on the second floor of this observatory holds books of extraterrestrial esoterica, plus astronomical references like star charts, almanacs, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see “Skabatha’s Ring of Keys” earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
the ground; the others are 20 feet high. A woodland basin filled with plants and fungi stretches out along one side of the fallen tree. A pumpkin patch is at one end of the garden, next to a steaming
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
inverted triangle with three branching lines above it. Some believe it stands for the funnel cloud of a tornado, while others see it as the superiority of winged creatures over the ground. Some maintain
her to the hidden city of Evereska. Her parents then realized their grave mistake. In pampering and sheltering their daughter, they had raised not a young lady but a spoiled child. Accustomed to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
back of the house, a covered work area holds more blank headstones and slabs of granite and marble. Rusted carving tools hang from the wall. A hammer and chisel lie on the ground beside a half
family. When the villagers continued to disappear, and the others fled, Mayor Duvezin sent her wife, Tifra, and their two small children to Maerin to wait until it was safe. Tifra fell ill not long
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to descend slowly to the ground. To prevent this from happening, the characters must destroy the needle (AC 10, 75 hit points, immunity to poison and psychic damage, and vulnerability to bludgeoning
in which the characters come after him, Splugoth points his airship at the ground, where it crashes in 2 rounds. During that time, he drinks a potion of invisibility and jumps overboard wearing a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the dragon’s territory, which holds a deadly artifact at its center.
5 A gold dragon has decided to burn a plague- infected city to the ground, sacrificing the residents to limit the contagion’s
flying cloud giant citadel, winning the continued right to dwell there in repeated gambling games.
5 A young gold dragon and an archmage are uneasy companions, bound to defend each other by the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Ground Floor (C4-C9) C4. Cloakroom The door leading outside has a wooden crossbar that can be lowered into iron brackets on either side of the doorframe, sealing the door from the inside. A creature
rotting wooden coffin containing the moldy bones of its occupant, or something more terrifying. The baron’s two daughters, Sylphene and Heluthe, perished at the ages of six and nine, respectively, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(Acrobatics) check. K3. Courtyard Two rickety wooden bridges loom over this area at heights of thirty feet and fifty feet, respectively. The higher bridge is missing a large section of its middle, and
of them has two goblins in cold weather clothing and two wolves stationed atop it. If an alarm sounds, the goblins begin looking for targets on the ground to pick off with their shortbows. If the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
within 12 miles of the dragon’s lair is not considered difficult, as undergrowth moves out of a traveler’s way, slopes are not as steep as they first appeared, and rough ground levels out under a
Weather. The weather within 6 miles of the dragon’s lair is always sunny and pleasantly warm during the day. Rain falls only at night, and dew waters the ground in the early morning. Unending Rain
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
number represents a nightmare. Roll a d6 twice to determine which nightmares win first and second place, respectively. If both rolls are the same number, reroll one die to determine which nightmare
depicted on map 8.2. If the characters enter the stable area, read or paraphrase the following: Six nightmares snort and paw at the ground in their respective stalls, their flaming manes dancing as
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
every constellation she could find. When other children greeted their parents with high heads and laughter, Asteria smiled firmly at the ground. Over time, Asteria’s father grew discontented with his
as an icon of protection, strength, and her dearest friend, Asteria has continued her journey alone. But Istus’s act echoed through the multiverse, and the original Deck of Many Things reflected
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bound for Evermeet, and my feet touched its blessed ground! Any who’re knowledgeable about the place might scoff at my claim, and those ignorant of it like as not think the deed not the feat of legend
realized their folly. For thousands of years, no elf dared set foot on Evermeet. But eventually Corellon must have forgiven his wayward children, for the oldest elves began to feel the call to the west
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the demon is banished, the world suffers no long-term effects, aside from the destruction wrought by the demon. But if demons can dwell undisturbed on a plane for a period of time, their continued
creatures and hurling them against the ground. The environment becomes inimical to all living things. At this point, the incursion is still in a state of flux. The demons aren’t yet directed by a single will
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
thin, the long-subjugated Bedine people rebelled. Having defeated or besieged the dwarfholds of the North, orcs march on Silverymoon. In Cormyr and Sembia, the Netherese and the Cormyreans traded ground
, while the Dalelands became a war zone. As if to offset the drought in the south, in the autumn of 1485 the Great Rain began to fall around the Sea of Fallen Stars and continued unceasingly. While
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
1.8. L1. Exterior The characters approach the lodge from the east and have three entrances to choose from. These entrances lead to areas L2, L3, and L4, respectively. If the winter wolves are present
, they gently nudge the characters toward the tunnel leading to area L4. L2. Flensing Chamber A sour stench of decay fills your nostrils. Lying on the ice-packed ground is the frozen corpse of a whale
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ground beneath them. This Elemental can’t speak and is a manifestation of the Feywild’s anger toward the characters. It attacks the party and fights until destroyed. There are plenty of boulders in the
the kite without aging her is to untie the bows, which can be accomplished only while the kite is on the ground (see “The Kite Falls” below). Once the kite falls to the ground, it takes an action to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The chalice, knife, and censer are human-made art objects worth 150 gp, 60 gp, and 120 gp, respectively. Awarding Experience Points Divide 150 XP equally among the characters if the party defeats the
iron door stands here, sheltered from direct outside attack. Arrow slits ten feet above the ground overlook the path.
The iron door is locked. It can be opened with thieves’ tools and a successful DC
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Mortuary, which used to reside in the ward, have been bitten off by the neighboring Lady’s and Hive Wards, respectively. Still, the Lower Ward remains a necessary industrial powerhouse in the City of
(detailed below), a fire-gutted building conceals a gaping hole into the ground with a single ladder leading down into darkness. Here lies the Bones of the Night, a cavern complex home to the Master of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
worth 180 gp and 150 gp, respectively. Lhupo decided the items were of suitable quality for her unnamed rituals. C10: Postern Gate On the south side of the old castle, an overgrown path leads to a
passage that climbs into the wall. A large iron door stands here, sheltered from direct outside attack. Arrow slits ten feet above the ground overlook the path.
The iron door is locked. It can be opened
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
falls to the ground below, taking 14 (4d6) bludgeoning damage in either event. When the characters reach the bottom, they see an open archway at the base of the stairs. Beyond this archway lies area H2
directed at the door to area H8. When the characters are ready, the ghost wishes them luck. As soon as a damage-dealing spell targets the door, the ground trembles and a cold wind gusts through the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
tunnels offer paths to the ruins of Haskasori’s homes and businesses (west; areas H7–H9), to the Pillars of Haskasori (north; area H6), and to the city’s catacombs (east; areas H11–13), respectively
the tower leads from the ground to the rooftop.1
Each floor of the tower is a single area. A magical floating platform just like the one in area H4 connects the three levels. Rummox. Anthradusk’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
above the ground and are connected by a 5-foot-wide wooden plank. Pirate Ship. The ship here is the one the Corsairs sailed to Respite for their morning raid. The ship is empty of loot and crew. Its
admits that joining the Corsairs was a mistake; he yearned for adventure, excitement, and romance, but he quickly realized the Corsairs were merely petty thieves. Unlike the other Corsairs, Pierre refers
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mists. Creatures feeling their way along the walls find their sense of touch numbed, so they’re never quite sure if they rounded a corner or continued straight. Because of these effects, don’t show
creatures and traps within the pyramid All the maze’s exits, including those in this room Where Amun Sa’s staff and star-gem are kept (areas P67 and area P68, respectively) The mummy lord Nafik (see
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
place Aglarond will be in a generation’s time, except that its potential for great change will be realized. REGIONS OF THE REALMS
Just as “the North” describes an area that includes a number of
), Khelliara (the Forest Maiden), and the Hidden One. Over the centuries, scholars in other lands have speculated that these deities might be faces of Chauntea, Mielikki, and Mystra, respectively. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the
burning oil. Dousing a Space. You can take the Utilize action to pour an Oil flask on level ground to cover a 5-foot-square area within 5 feet of yourself. If lit, the oil burns until the end of the turn 2
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
complete this activity, a character must perform three sets of continuous squats and succeed on three incrementally harder Constitution checks—DC 10, DC 13, and DC 16, respectively. A character who
either fails by 5 or more or succeeds. In the former case, the character falls prone and takes 3 (1d6) bludgeoning damage from being pulled to the ground by the tree. In the latter case, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
end at five bells in the morning, one bell in the afternoon, and nine bells at night, respectively. Each shift consists of a priest of Chauntea (NG male or female Illuskan human), four acolytes (NG
top of the parapet down to the compound. A set of locked, ironbound wooden doors at ground level provide access to storerooms and cellars located underneath each watch post. Picking a door lock requires
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 Piercing damage and have its Speed reduced to 0 until the start of its
flask on level ground to cover a 5-foot-square area within 5 feet of yourself. If lit, the oil burns until the end of the turn 2 rounds from when the oil was lit (or 12 seconds) and deals 5 Fire damage to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ornamentation. Two arrow slits, one on each side of the door and each about 10 feet above the ground, guard the entrance.
The entry door is unlocked but closed and is too heavy to push open except with 1
commanders (see appendix A) are positioned at the entrance’s arrow slits. The arrow slits are 10 feet above the ground and can be reached from inside Zorzula’s Rest via the spiral staircases in area Z2
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are divided into pleasant suites of guest rooms, each with its own garderobe. There’s also a dining room on the ground floor. The Sword has one recurring problem: kitchen fires. The one-story kitchen
place to hear Red Larchers unwind, the Swinging Sword is the polite social hub and neutral meeting ground of Red Larch. Key NPCs. The proprietor of the Swinging Sword is Kaylessa Irkell (female Illuskan
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
center of a forest clearing. Bright green grass and colorful wildflowers blanket the ground. The toadstools range from the size of a finger to as large as a chair.
Five figures sit on the largest
given time, 1d4 friendly leprechauns (see appendix B) are here, enjoying the comforts of their home. Hidden Home. An illusion hides the front door to the tree house at ground level. A character who
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, respectively.
Four invisible imps lurk among the vases on the high shelf, one in each corner. The imps swoop down to attack anyone they perceive as intruders, including characters who have
the front yard. It’s a 15-foot drop from the balcony to the ground. V13. Thurstwell’s Bedroom Drab curtains cover the windows of this plain room, which contains a bed, a padlocked iron chest, a claw