Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'continued reason grasping to have reborn'.
Other Suggestions:
continues reason grabbing to have return
continue reason grabbing to have return
contained reasoned grasping to have record
contained reasoned grasping to have resort
convinced reason grabbing to have return
Monsters
Van Richten’s Guide to Ravenloft
Pseudopod. The horror’s limb attack deals an extra 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle
. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature grappled at a time
Monsters
Van Richten’s Guide to Ravenloft
","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with
vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable
Monsters
Van Richten’s Guide to Ravenloft
.
Corrosive Pseudopod. The horror’s limb attack deals an extra 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping
Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature grappled at
Monsters
Van Richten’s Guide to Ravenloft
":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled
eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty
Monsters
Van Richten’s Guide to Ravenloft
damage.
Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature
, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they
Monsters
Icewind Dale: Rime of the Frostmaiden
time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is incapable of showing mercy or compassion. Play her as a supremely cold and
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Monsters
Icewind Dale: Rime of the Frostmaiden
can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
Monsters
Icewind Dale: Rime of the Frostmaiden
might prove helpful:
So long as she has mortal worshipers, Auril can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
monsters
total Grasping Tendril and Stomping Hoff attacks.
Grasping Tendril. Melee Attack Roll: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Grasping Tendril"}, reach 30 ft. Hit: 21 (2d10
+ 10);{"diceNotation":"2d10+10", "rollType":"damage", "rollAction":"Grasping Tendril", "rollDamageType":"Bludgeoning"} Bludgeoning damage and the target is moved to the open space closest to Shub
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
would allow him to live on as a lich. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable
’s lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King’s rule to an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters die, Pharaoh Ankhtepot resurrects them (perhaps as reborn; see chapter 1). Their continued existence is contingent on searching for and finding his ka.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters die, Pharaoh Ankhtepot resurrects them (perhaps as reborn; see chapter 1). Their continued existence is contingent on searching for and finding his ka.
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
. Arthur continued his thriving business and lived a quiet, contented life alone at Holrow Homestead. SECRET OF HOLROW HOMESTEAD
The animals and plants that grow on and around the hill at Holrow
Homestead are extraordinary. That’s partly due to Arthur’s magical experiments and his skill with druidic magic. But there’s another, more ominous reason for the land’s fecundity.
The hill at Holrow
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
. Arthur continued his thriving business and lived a quiet, contented life alone at Holrow Homestead. SECRET OF HOLROW HOMESTEAD
The animals and plants that grow on and around the hill at Holrow
Homestead are extraordinary. That’s partly due to Arthur’s magical experiments and his skill with druidic magic. But there’s another, more ominous reason for the land’s fecundity.
The hill at Holrow
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outside their walls — or to make sure visitors who learn the truth either join the cult or never return from their visit. Reason to Visit. These four sites are central to the adventure (see chapter 3
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outside their walls — or to make sure visitors who learn the truth either join the cult or never return from their visit. Reason to Visit. These four sites are central to the adventure (see chapter 3
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
possibility of establishing trade relations with the giants or bribing them, if necessary, to ensure their own continued wealth and prosperity. At the same time, the Zhentarim profits by selling the services of
lost souls to its organization with the promise of a better life. Its agents are evil and grasping. When they are not gathering information for the kraken, they lurk in the shadows and indulge in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
possibility of establishing trade relations with the giants or bribing them, if necessary, to ensure their own continued wealth and prosperity. At the same time, the Zhentarim profits by selling the services of
lost souls to its organization with the promise of a better life. Its agents are evil and grasping. When they are not gathering information for the kraken, they lurk in the shadows and indulge in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers
, instead of twice.
2 Corrosive Pseudopod. The horror’s limb attack deals an extra 9 (2d8) acid damage.
3 Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers
, instead of twice.
2 Corrosive Pseudopod. The horror’s limb attack deals an extra 9 (2d8) acid damage.
3 Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
seemingly obliterated in a battle (perhaps to be reborn in another location). For this reason, imposing a sense of order on the relationship between the Abyss’s layers is a fool’s errand. All that can be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
seemingly obliterated in a battle (perhaps to be reborn in another location). For this reason, imposing a sense of order on the relationship between the Abyss’s layers is a fool’s errand. All that can be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying
reason, Kas brought the Undying King’s rule to an end in a terrible battle that left Vecna’s tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, which is a plane of good, the Feywild leans toward neither good nor evil; both are equally prevalent and powerful there. For that reason, parts of the Feywild where evil holds sway are substantially
the closest affinity. And their eyes often glimmer with fey magic. Continued exposure to the Feywild, over a century or more, hastens the onset of Remembrance significantly among most elves. Elves who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying
reason, Kas brought the Undying King’s rule to an end in a terrible battle that left Vecna’s tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
only recently has Baalzebul worked off all those transgressions and been returned to his former humanoid form. In all that time, he has not told a lie to another devil, and his continued honesty is
motivated by his desire to keep his current appearance. Second, Asmodeus decreed that any deal Baalzebul strikes shall end in disaster for the other party. For this reason, other devils avoid forming
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
been shipwrecked and on the brink of drowning when your patron’s grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you. Entities of the deep
the damage to that creature by 1d8. When you reach 10th level in this class, the damage reduced by the tentacle increases to 2d8. Grasping Tentacles 10th-level Fathomless feature You learn the spell
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, which is a plane of good, the Feywild leans toward neither good nor evil; both are equally prevalent and powerful there. For that reason, parts of the Feywild where evil holds sway are substantially
the closest affinity. And their eyes often glimmer with fey magic. Continued exposure to the Feywild, over a century or more, hastens the onset of Remembrance significantly among most elves. Elves who
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
only recently has Baalzebul worked off all those transgressions and been returned to his former humanoid form. In all that time, he has not told a lie to another devil, and his continued honesty is
motivated by his desire to keep his current appearance. Second, Asmodeus decreed that any deal Baalzebul strikes shall end in disaster for the other party. For this reason, other devils avoid forming
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
between the grasping human nobles and the high-minded paladins. Stoneshafts fear the politics of powerful Waterdeep will lead to an assault on Thornhold. They have thus been preparing for siege by
of their defenses. For the same reason, only the Stoneshaft elders know and plan all the details of those defenses, so any single dwarf doesn’t know everything and can’t reveal it. Stoneshafts like
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
been shipwrecked and on the brink of drowning when your patron’s grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you. Entities of the deep
the damage to that creature by 1d8. When you reach 10th level in this class, the damage reduced by the tentacle increases to 2d8. Grasping Tentacles 10th-level Fathomless feature You learn the spell
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
between the grasping human nobles and the high-minded paladins. Stoneshafts fear the politics of powerful Waterdeep will lead to an assault on Thornhold. They have thus been preparing for siege by
of their defenses. For the same reason, only the Stoneshaft elders know and plan all the details of those defenses, so any single dwarf doesn’t know everything and can’t reveal it. Stoneshafts like
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
first indication of new turmoil came in 1482 DR, when Bhaal, the long-dead god of murder, was reborn in Baldur’s Gate amid chaos and bloodshed, leaving two of the city’s dukes and many of its citizens
, while the Dalelands became a war zone. As if to offset the drought in the south, in the autumn of 1485 the Great Rain began to fall around the Sea of Fallen Stars and continued unceasingly. While
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
first indication of new turmoil came in 1482 DR, when Bhaal, the long-dead god of murder, was reborn in Baldur’s Gate amid chaos and bloodshed, leaving two of the city’s dukes and many of its citizens
, while the Dalelands became a war zone. As if to offset the drought in the south, in the autumn of 1485 the Great Rain began to fall around the Sea of Fallen Stars and continued unceasingly. While
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gyrt. It was a tense meeting. I think the only reason I was not killed on sight is that I was an elf traveling alone. I think they feared I was a wizard. Uthgardt hate all magic but that of their
the newly reborn Blue Bear tribe might well be Tree Ghost Uthgardt who are following a call from a revived Blue Bear totem.
Great Worm. The Frost Hills, a small southern spike of the Spine of the