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Returning 35 results for 'continued remote game to have refer'.
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Monsters
Waterdeep: Dragon Heist
years ago, but has since returned. The Rosznars' inability to regain the respect they feel they deserve rankles them. The slave trade has continued in Amn and elsewhere, and it's not like other noble
nobles she targets are made of sterner stuff, so Esvele has learned how to fight as well. She knows she's playing a dangerous game, but is satisfied that at least one member of the Rosznar family is earning the respect of Waterdeep's nobility.
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
to the folk of the Sword Coast. If you come from Kara-Tur, the people of Faerûn likely refer to you as Shou, even if that isn’t your true ethnicity, because that’s the blanket term
Monsters
Fizban's Treasury of Dragons
. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points
away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragon’s minions and allies first, followed by the
Monsters
Fizban's Treasury of Dragons
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Monsters
Fizban's Treasury of Dragons
in a game of dragonchess that has been going on for centuries.
2
An ancient dragon turtle serves as counsel to an empyrean court, tempering the Celestials’ passions with the dragon turtle
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
, the hermit, and the sage.
The small colonies of aarakocra are insular and remote, and few aarakocra live away from their roosts. In the Star Mounts of the High Forest in the Forgotten Realms, no more
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
; Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate
an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The firbolgs
races
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
player characters are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
might sound like fun, but it can prove distracting and could slow down the game.
Kenku Names
Given that kenku can duplicate any sound, their names are drawn from a staggering variety of
clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Introduction: Vast Oceans of Adventure In a D&D game, adventures can unfold in any corner of the multiverse—not just in the dungeons and wildernesses of the Material Plane but also on other planes of
existence, including what celestial navigators refer to as Wildspace. When you stand on a Material Plane world and look up at the night sky, what you’re seeing is Wildspace and, beyond that, the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Introduction: Vast Oceans of Adventure In a D&D game, adventures can unfold in any corner of the multiverse—not just in the dungeons and wildernesses of the Material Plane but also on other planes of
existence, including what celestial navigators refer to as Wildspace. When you stand on a Material Plane world and look up at the night sky, what you’re seeing is Wildspace and, beyond that, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters. Reinforce Expectations Make it clear that D&D is a group storytelling game. As the DM, you have a role in crafting adventures and arbitrating rules, but you aren’t solely responsible for how
much fun the group has. Everyone is responsible for the group’s enjoyment of the game. By the same token, the whole group has a role in determining how scary the game is and how far that frightful
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters. Reinforce Expectations Make it clear that D&D is a group storytelling game. As the DM, you have a role in crafting adventures and arbitrating rules, but you aren’t solely responsible for how
much fun the group has. Everyone is responsible for the group’s enjoyment of the game. By the same token, the whole group has a role in determining how scary the game is and how far that frightful
Compendium
- Sources->Dungeons & Dragons->Monster Manual
categorization and have no rules of their own, but certain game effects might refer to them. Lists of monster groups related by descriptive tags appear in appendix B.
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
categorization and have no rules of their own, but certain game effects might refer to them. Lists of monster groups related by descriptive tags appear in appendix B.
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, and zombies. Descriptive Tags A monster might have one or more tags in parentheses following its type. Such tags provide additional categorization and have no rules of their own, but certain game effects might refer to them.
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, and zombies. Descriptive Tags A monster might have one or more tags in parentheses following its type. Such tags provide additional categorization and have no rules of their own, but certain game effects might refer to them.
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
What If Everyone Dies? Misadventure can wipe out an entire group. (You’ll sometimes hear players refer to this as a “total party kill” or “TPK.”) Such a catastrophe doesn’t have to end the whole game
—rather, it presents an opportunity to take the game in a new direction. Consider these possibilities. A Fresh Start Everyone makes new characters, and the campaign starts anew. This might be the most
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Hells that has opened in the remote wilderness. A close-knit band of loyal friends strives to overcome the forces of a tyrannical overlord. An epic-fantasy campaign emphasizes the conflict between good
and evil as a prominent element of the game, with the adventurers more or less squarely on the side of good. These characters are heroes in the best sense, driven by a higher purpose than selfish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
What If Everyone Dies? Misadventure can wipe out an entire group. (You’ll sometimes hear players refer to this as a “total party kill” or “TPK.”) Such a catastrophe doesn’t have to end the whole game
—rather, it presents an opportunity to take the game in a new direction. Consider these possibilities. A Fresh Start Everyone makes new characters, and the campaign starts anew. This might be the most
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Plane, the githyanki must bring their offspring to the Material Plane to mature. Unfamiliar with the asteroid’s actual name, the githyanki refer to Stardock as Crèche K’liir. THE ORIGINAL CRYSTAL
&D game. Waterdeep: Dungeon of the Mad Mage presents alternative versions of the Crystal Labyrinth and Stardock scaled for fifth edition and this product. If you want to expand this level of Undermountain, the original adventure would be a fine source of inspiration.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Plane, the githyanki must bring their offspring to the Material Plane to mature. Unfamiliar with the asteroid’s actual name, the githyanki refer to Stardock as Crèche K’liir. THE ORIGINAL CRYSTAL
&D game. Waterdeep: Dungeon of the Mad Mage presents alternative versions of the Crystal Labyrinth and Stardock scaled for fifth edition and this product. If you want to expand this level of Undermountain, the original adventure would be a fine source of inspiration.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ending a Session Try not to end a game session in the middle of an encounter. It’s difficult to keep track of information such as Initiative order and other round-by-round details between sessions
everyone to discuss the events of the session. Ask your players what parts of the session they liked and what they would have liked to see more. Take notes on what happened and the situation at the end of the session so you can refer back to those notes as you prepare the next session.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Hells that has opened in the remote wilderness. A close-knit band of loyal friends strives to overcome the forces of a tyrannical overlord. An epic-fantasy campaign emphasizes the conflict between good
and evil as a prominent element of the game, with the adventurers more or less squarely on the side of good. These characters are heroes in the best sense, driven by a higher purpose than selfish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ending a Session Try not to end a game session in the middle of an encounter. It’s difficult to keep track of information such as Initiative order and other round-by-round details between sessions
everyone to discuss the events of the session. Ask your players what parts of the session they liked and what they would have liked to see more. Take notes on what happened and the situation at the end of the session so you can refer back to those notes as you prepare the next session.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ending a Session Try not to end a game session in the middle of an encounter. It’s difficult to keep track of information such as Initiative order and other round-by-round details between sessions
everyone to discuss the events of the session. Ask your players what parts of the session they liked and what they would have liked to see more. Take notes on what happened and the situation at the end of the session so you can refer back to those notes as you prepare the next session.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ending a Session Try not to end a game session in the middle of an encounter. It’s difficult to keep track of information such as Initiative order and other round-by-round details between sessions
everyone to discuss the events of the session. Ask your players what parts of the session they liked and what they would have liked to see more. Take notes on what happened and the situation at the end of the session so you can refer back to those notes as you prepare the next session.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
all the memories and skills it enjoyed in life. In all respects, it is identical to its living self, including its game statistics. Though souls can enjoy the acts of eating, drinking, and sleeping
suffers level 6 exhaustion from the continued application of this effect petrifies into a statue called a misera, and it doesn’t rise again.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
all the memories and skills it enjoyed in life. In all respects, it is identical to its living self, including its game statistics. Though souls can enjoy the acts of eating, drinking, and sleeping
suffers level 6 exhaustion from the continued application of this effect petrifies into a statue called a misera, and it doesn’t rise again.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
books. This book is intended for Dungeon Masters (DMs) and provides game statistics for monsters: all sorts of creatures—whether friend or foe—controlled by the DM. Those statistics appear in stat blocks
. The book presents the monsters’ sections alphabetically, with animals gathered in appendix A. Official D&D adventures refer to the monsters in this book, and you may use these monsters—along with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Schools of Magic The rules of the game refer to the schools of magic (abjuration, illusion, necromancy, and so on), but it’s up to you to determine what those schools signify in your world. Similarly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Schools of Magic The rules of the game refer to the schools of magic (abjuration, illusion, necromancy, and so on), but it’s up to you to determine what those schools signify in your world. Similarly
Compendium
- Sources->Dungeons & Dragons->Monster Manual
books. This book is intended for Dungeon Masters (DMs) and provides game statistics for monsters: all sorts of creatures—whether friend or foe—controlled by the DM. Those statistics appear in stat blocks
. The book presents the monsters’ sections alphabetically, with animals gathered in appendix A. Official D&D adventures refer to the monsters in this book, and you may use these monsters—along with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
polis against a champion of Mogis.
3 Sail to a remote island to reclaim a lost weapon of great power.
4 Establish law and order in a place of anarchy and lawlessness.
5 Triumph in a
with her bare hands. As the games commenced, the rumors continued, and athletic victories seemed hollow so long as the so-called best was not there to compete.
When Kelephne did arrive, she was
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
polis against a champion of Mogis.
3 Sail to a remote island to reclaim a lost weapon of great power.
4 Establish law and order in a place of anarchy and lawlessness.
5 Triumph in a
with her bare hands. As the games commenced, the rumors continued, and athletic victories seemed hollow so long as the so-called best was not there to compete.
When Kelephne did arrive, she was