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Returning 35 results for 'continued rolling goblins to have reborn'.
races
Mordenkainen Presents: Monsters of the Multiverse
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
races
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your
races
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1d4 + 1 ogres, 2d6 + 2 hobgoblins, and 2d6 + 10 goblins. The ogres are using ropes to pull the 2,000-pound fragment out of a 50-foot-wide, 30-foot-deep crater. The hobgoblins scream at the ogres to
put their backs into it. The goblins lie around the outskirts of the crater, picks and shovels scattered between them. The goblins have spent the past several days digging the crater and are suffering
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to make the journey more interesting, consider rolling on the Triboar Trail Random Encounters table in chapter 3. Reroll a result of “Cragmaw goblin band” since the characters dealt with the goblins in that chapter.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Initiative. On the goblins’ turn, they attempt to scramble up the stairs and activate the rolling log trap (detailed below). The goblins then fight the characters. Rolling Log Trap. This 10-foot-long
width of the stairway. Two goblins stand guard on a landing halfway up the stairs.
These two Goblin Warriors are Hostile toward the characters. When the goblins detect an intruder to the south, roll
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters die, Pharaoh Ankhtepot resurrects them (perhaps as reborn; see chapter 1). Their continued existence is contingent on searching for and finding his ka.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
3 rounds. During the fight, Ruxithid uses his psionic flight to hover above the fray, darting in to make attacks while commanding the shield guardian (and the two other goblins, if they’re also
present) to take the brunt of the damage. Ruxithid fights to the death, but when he is reduced to 0 hit points, the shield guardian becomes inanimate and the other goblins, if present, surrender. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are two roaring polar bears that don’t look happy.
These goblins were rolling across the tundra when their advance scout, a trained hawk, spotted the abandoned sled. The one-eared goblin boss, Izobai
severed head. Both Oobok’s tracks and the yeti’s tracks were erased by the wind. The tracks that are present were left by goblins. Characters who inspect the tracks around the corpse can, with a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hungry beasts, greedy bandits, or vicious monsters. Check for encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an encounter takes place. Roll a d12 and consult the
(1d8 + 2) — 4 Ghouls (1d4 + 1) 3–4 — Ogre (1) 5–6 5 Goblins (1d6 + 3) 7–8 6 Hobgoblins (1d4 + 2) 9–10 7–8 Orcs (1d4 + 2) 11 9–10 Wolves (1d4 + 2) 12 11–12 Owlbear (1) Stirges. These flying predators
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, they might stumble across hungry animals, greedy bandits, or vicious monsters. Check for random wilderness encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an
Goblin Band This band of Cragmaw marauders consists of 2d4 goblins led by a goblin boss. They know the location of Cragmaw Castle and can provide directions if they are captured and threatened. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the sigil of the Six! A crew of hobgoblins and goblins can be seen swarming the deck, and a ballista and three harpoon guns are trained on your vessel. To arms!
If the battle balloon took more than
crew is made up of a female hobgoblin captain named Garla, six hobgoblins, six goblins, six smoke mephits, and a hippogriff (serving as the captain’s mount). All these creatures are recent mercenary
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Medium. To set your height and weight randomly, start with rolling a size modifier: Size modifier = 2d12 Height = 6 feet + your size modifier in inches Weight in pounds = 200 + (2d6 × your size modifier
has the following racial traits. Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1. Age. Goblins reach adulthood at age 8 and live up to 60 years
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rolling on the Icewind Dale Trinkets table in appendix A). If the characters clearly portray themselves as enemies of the goblins, Spellix removes his goblin mask so that the characters don’t mistake
contains an adult goblin and 1d6 goblin children (noncombatants). When the fortress comes under attack, the goblins who live here pull up their rope ladders, which makes getting to the huts difficult. A
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
-foot-deep water and smelly refuse. Krenko and three other goblins came this way, heading to his new hideout. The characters can spot signs of grimy boot prints made by Small creatures on one of the
every day since the goblins came through here, add 5 to the DC of the check. It takes 2 hours to navigate the twisting tunnels at normal walking speed. The tunnels are near Golgari territory, but above
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, stumbled upon a gang of bugbears and goblins. The goblinoids told Lob and Ogg about a large farm on the far side of the Dessarin River. It occurred to the hill giants that they should attack it. So, the
dispatched a horde of hill giants, ogres, bugbears, and goblins to pillage it. With Lob and Ogg leading the way, the horde got lost in the hills and blundered into a copper dragon’s territory. Many giants
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
artifact also reveals that an adult gold dragon named Aurinax guards the vault. The three keys needed to open the vault are chosen by you or determined randomly by rolling on the Vault Keys table
five goblins dressed up as children wearing Trolltide masks and a bugbear (70 percent chance), or four wererats in human form (30 percent chance). The Cassalanters send two imps in raven form, three
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shells scrubbed by pixies.
Above the circular course, a wooden gantry hangs from the branches of a central tree, where two goblins officiate the proceedings.
Snail racing is a highly competitive
disqualified, as is the jockey’s snail. A spectator caught doing so is escorted from the carnival by 1d4 goblins (lawful good) who are watching the crowd closely for troublemakers. Surprises. At the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Exchange is falling over, and some of my friends are missin’!” An annoyed elf man in a baker’s apron says, “If I see one more of those gremlins come near my shop, I’m hitting them with a rolling pin. I
characters have been away, a series of crimes has plagued the town. From eyewitness accounts, the culprits are likely goblins. The crimes have caused unrest among the townsfolk, who demand that Harbin take
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and two magic items, determined by rolling on Magic Item Table B in Dungeon Master’s Guide. 2. Upper Level Nothing of value is to be found on this level of the tower except a large sack lying on the
floor. Determine its contents by rolling three times on the Items in a Giant’s Bag table in the introduction. Moog is here unless she has been lured elsewhere. If the characters wait her out, Moog gets
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character wins a prize playing a game, roll a d8 on the Carnival Prizes table to determine the prize. Carnival Prizes d8 Prize 1 Trinket (determined by rolling on the Feywild Trinkets table in the
by the goblin; two goblins working together make one check with advantage. Resolve a tie by rerolling. A victorious participant earns one roll on the Carnival Prizes table. Guess the Number of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Nettlebee Ranch Nettlebee Ranch sprawls over a series of low, rolling hills where the forest has been cleared away for crops of oats and barley. The Nettlebees’ prize livestock — sheep, ponies, and
few days later, Watson noticed the brand on the cattle. Nettlebees took turns guarding the livestock by night. Slowly but surely, the brands continued to appear. Watson investigated the barrow and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
goblins, orcs, hobgoblins, ogres, and trolls over the years. Green hags bound to her service act as baronesses who enforce her will over their section of the forest, and an elite guard of twenty-three
beside their mistress. Random Encounters. The Dreadwood Random Encounters table provides ideas for the sort of encounters that can take place here. Check for an encounter once per day by rolling a d20. On
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
if they rid her of the kite without causing her to age. Roll on the Feywild Trinkets table in the introduction to determine the trinket. Goblin Procession Eight goblins (neutral) shuffle into view
their bells to comfort the dead, whom they believe lie in the rock beneath their feet. The goblins are interested in talking to strangers and are willing to trade their services for a trinket. They have
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Soulmonger is somewhere in Chult.” “Chult is a peninsula ringed with mountains and choked with rain forests. Enormous reptiles, hostile goblins, and an army of undead prowl its jungles and ruins
interest of time, Syndra is prepared to use a teleport spell to transport herself and the heroes to Port Nyanzaru. If the characters agree, don’t bother rolling to determine the spell’s accuracy
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
legacy and serving the needs of Baldur’s Gate with the riches earned during his adventuring career, he continued his mercenary explorations, seeking glory and plunder across the Sword Coast. Machil found
pockets a random trinket (determined by rolling on the Trinkets table in the Player’s Handbook). On a failed check, the character sends a pile of dusty items spilling to the floor and earns a stern look
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
possibility of establishing trade relations with the giants or bribing them, if necessary, to ensure their own continued wealth and prosperity. At the same time, the Zhentarim profits by selling the services of
1487 DR, the Year of the Rune Lords Triumphant
1488 DR, the Year of Dwarvenkind Reborn
1489 DR, the Year of the Warrior Princess
1490 DR, the Year of the Star Walker’s Return
1491 DR, the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
first indication of new turmoil came in 1482 DR, when Bhaal, the long-dead god of murder, was reborn in Baldur’s Gate amid chaos and bloodshed, leaving two of the city’s dukes and many of its citizens
, while the Dalelands became a war zone. As if to offset the drought in the south, in the autumn of 1485 the Great Rain began to fall around the Sea of Fallen Stars and continued unceasingly. While
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
750 gp and weighing 50 pounds). Among the furnishings in their bedchamber is an alabaster chest containing 800 pp and 1d3 magic items, determined by rolling on Magic Item Table F in chapter 7 of the
Guards on the rooftop of the keep spot a frost giant approaching from the west with a small army of fifty goblins and ten hobgoblins, plus five ogres equipped with goblin huckers (see the “Goblin
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
secret until the Frostmaiden is reborn at the next winter solstice. In addition, Auril’s demise causes the uppermost levels of the fortress to collapse, as described in the “Fall of Grimskalle
walrus as big as an elephant is having a grand old time rolling and sliding on the ice, paying you little heed.
The giant walrus (see appendix C), named Ukuma, is supposed to be guarding this room
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins are in the midst of cleaning the feasting hall when the characters first arrive. Fearing the wrath of Duchess Brimskarda, they frantically tidy up giant-sized plates and mugs while fighting over
table scraps. If the goblins are attacked, they flee west through the hallway and beat on the doors to area 31 until they are let inside. If the western tunnel is blocked off, they make their stand
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strives to collect everyday objects that played a significant role in an exciting story (such as “the rolling pin that Aunt Hattie used to chase away a bugbear” or “the shoes that Timtom wore when he
goblins, and the occasional hungry ogre or other solitary monster. And, as halfling luck would have it, these incidents are so rare that a single one might be talked about for generations. In one village
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
encounters that can take place along the seashore or on the surface of the water. Check for an encounter once per day by rolling a d20. On an 18 or higher, the characters have an encounter at some point
her ship. When blown, it roars like a massive dragon. Gnasher is crewed by uncouth humanoids who fear and admire Thereax, amounting to twenty-three orcs, forty goblins, four hobgoblins, twelve kobolds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tell the party that the village has fallen to hill giants and goblins and that many villagers have taken refuge in the nearby forest. Characters can give the village a wide berth, or they can deal with
the threat. If they get within three miles of the village, they start to see scattered farmsteads surrounded by dry fields. At each farmstead are 3d6 goblins; they either are searching the cottage and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
releases arena combatants from area X7. Ten human bandits and five bugbears (all members of the Xanathar Guild) guzzle ale and heckle combatants from the bleachers, while two goblins serve up salted rat
Statues. The statues are the petrified remains of intruders and Xanathar Guild members that were turned to stone by Xanathar. There are a dozen statues in all: four humans, three goblins, two drow, a dwarf