Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'continued rules god to her refers'.
Other Suggestions:
continue runes god to her rulers
continue rites god to her rulers
continue runes god to her revere
continue rites god to her revere
continues rules god to her revere
Classes
Player’s Handbook
forces of annihilation and corruption. Whether sworn before a god’s altar, in a sacred glade before nature spirits, or in a moment of desperation and grief with the dead as the only witnesses, a
level 1 features, which are listed in the Paladin Features table. See the multiclassing rules to determine your available spell slots.
Paladin Features
—Spell Slots per
Monsters
Mordenkainen Presents: Monsters of the Multiverse
resulting dire trolls crave more and more troll flesh to fuel their continued growth.
Dire trolls also increase their size by grafting flesh onto themselves. When a slab of quivering troll flesh is bound
strongly resembling a troll. Vaprak is given to fits of mindless destruction and uncontrollably fears the plots and ambitions of other deities.
Vaprak’s troll worshipers believe this god
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
out of their tunnels toward the surface.
8
A sea god has sent a dragon turtle to unleash devastation along a populated coast.
Connected Creatures
Dragon turtles are stolid and slow to
Monsters
Fizban's Treasury of Dragons
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
Species
Dragonlance: Shadow of the Dragon Queen
During the mythical origins of Krynn, Reorx, god of craft, indulged in an age of unfettered creation. Many peoples sprang from his divine forge, but not all among them remained as the god created
others might become professional thieves.
Creating Your Character
If you create a kender character, follow these additional rules during character creation.
Ability Score Increases
When
Backgrounds
Ghosts of Saltmarsh
’s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following
might not.
D6
IDEAL
1
Camaraderie. Good people make even the longest voyage bearable. (Good)
2
Luck. Our luck depends on respecting its rules — now
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
mock folk who rely on society’s structures or rules to maintain power.
Survival of the Fittest
Among goliaths, any adult who can’t contribute to the tribe is expelled. A lone goliath has
the one tasked with doing it.
A goliath’s nickname is a description that can change on the whim of a chieftain or tribal elder. It refers to a notable deed, either a success or failure
Classes
Player’s Handbook (2014)
thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift justice
Tempest Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift
races
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score
races
Mordenkainen Presents: Monsters of the Multiverse
and from out of the corner of your eye, they came to the Material Plane, urged to spread throughout the multiverse by the conquering god Maglubiyet. Centuries later, they still bear a fey gift for
lurking just out of sight, and many of them have sneaked away from that god’s influence.
They are long of limb and covered in coarse hair, with wedge-shaped ears and pointed teeth. Despite their
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
and tenacity that can’t be matched, and the god equipped his children to be able to live above or below ground.
On some worlds, such as Eberron, orcs were among the first defenders of the natural
races
Mordenkainen Presents: Monsters of the Multiverse
Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god
fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Crafting Magic Items “Equipment” contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, “you” refers to the character crafting the magic item.
races
Mordenkainen Presents: Monsters of the Multiverse
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Crafting Magic Items “Equipment” contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, “you” refers to the character crafting the magic item.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
executive offices are situated here, along with a temple to the sea god Procan. Sybar is situated on the north coast of the island. Fishing and farming villages dot the remainder of Sybarate, which is
) 5 The archmage Porphura isn’t dead at all. She lives still as a lich who rules the island in secret. (False) 6 Singing sea chanteys charms creatures in the garden. (True only for leprechauns; see
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
executive offices are situated here, along with a temple to the sea god Procan. Sybar is situated on the north coast of the island. Fishing and farming villages dot the remainder of Sybarate, which is
) 5 The archmage Porphura isn’t dead at all. She lives still as a lich who rules the island in secret. (False) 6 Singing sea chanteys charms creatures in the garden. (True only for leprechauns; see
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The Flying Citadel When the end came for the City of Lost Names, it came for everyone in equal measure except the followers of Chemosh, god of undeath. Chemosh’s servants thrived in the ruins of the
Bastion of Takhisis, Onyari’s temple dedicated to forces controlled by the gods of evil. Led by the vampire Alstare Bellis, they assumed control of the temple and continued their worship. When Lord
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Glossary The adventure uses terms that might be unfamiliar to you. A few of these terms are described here. For descriptions of rules-specific terms, see the Basic Rules. Characters. This term refers
to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of characters or adventurers is called a party. Nonplayer Characters (NPCs). This term refers to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Glossary The adventure uses terms that might be unfamiliar to you. A few of these terms are described here. For descriptions of rules-specific terms, see the Basic Rules. Characters. This term refers
to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of characters or adventurers is called a party. Nonplayer Characters (NPCs). This term refers to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
described here. For descriptions of rules-specific terms, see the Basic Rules.
Characters. This term refers to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of
Reading Ahead As the players familiarize themselves with the character options and adventuring gear described in the Basic Rules, take advantage of the opportunity to read ahead. “The Adventure
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
described here. For descriptions of rules-specific terms, see the Basic Rules.
Characters. This term refers to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of
Reading Ahead As the players familiarize themselves with the character options and adventuring gear described in the Basic Rules, take advantage of the opportunity to read ahead. “The Adventure
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The Flying Citadel When the end came for the City of Lost Names, it came for everyone in equal measure except the followers of Chemosh, god of undeath. Chemosh’s servants thrived in the ruins of the
Bastion of Takhisis, Onyari’s temple dedicated to forces controlled by the gods of evil. Led by the vampire Alstare Bellis, they assumed control of the temple and continued their worship. When Lord
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
9. Secret Passage This secret room is for Neronvain’s personal use only. A small shrine to Fenmarel Mestarine—the elven god of outcasts, scapegoats, and solitude—resembles a pair of white eyes
peering out from the dark wall above a basin. Also present here is a journal that reveals Neronvain’s relationship to King Melandrach, whom Neronvain refers to frequently as “my poor father.” The journal
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
refers to a passive check total as a score. For example, if a 1st-level character has a Wisdom of 15 and proficiency in Perception, he or she has a passive Wisdom (Perception) score of 14.
The rules on hiding in the “Dexterity” section below rely on passive checks, as do the exploration rules.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
refers to a passive check total as a score. For example, if a 1st-level character has a Wisdom of 15 and proficiency in Perception, he or she has a passive Wisdom (Perception) score of 14. The rules on
hiding in the “Dexterity” section below rely on passive checks, as do the exploration rules in chapter 8, “Adventuring.”
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
refers to a passive check total as a score. For example, if a 1st-level character has a Wisdom of 15 and proficiency in Perception, he or she has a passive Wisdom (Perception) score of 14. The rules on
hiding in the “Dexterity” section below rely on passive checks, as do the exploration rules in chapter 8, “Adventuring.”
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
refers to a passive check total as a score. For example, if a 1st-level character has a Wisdom of 15 and proficiency in Perception, he or she has a passive Wisdom (Perception) score of 14.
The rules on hiding in the “Dexterity” section below rely on passive checks, as do the exploration rules.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
9. Secret Passage This secret room is for Neronvain’s personal use only. A small shrine to Fenmarel Mestarine—the elven god of outcasts, scapegoats, and solitude—resembles a pair of white eyes
peering out from the dark wall above a basin. Also present here is a journal that reveals Neronvain’s relationship to King Melandrach, whom Neronvain refers to frequently as “my poor father.” The journal
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature