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                        Returning 33 results for 'continues calls'.
                    
                
                        
                            
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                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     within a volcano on the Elemental Plane of Fire. This fortress-palace is known as the Temple of Ultimate Consumption. Imix is quick to answer calls from the Material Plane, since he hungers eternally
                                                
                                            
                                                
                                                    ":"Wildfire","rollDamageType":"fire"} fire damage. A wildfire continues to threaten the characters for 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Wildfire Rounds"} rounds or until they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     calls to us â canât you hear it?â Waving the sword in the air like a lunatic, he continues, âTogether we shall see the Moonstar name elevated to glorious heights my father could never dream of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     a wooden gear shaft that rises through the ceiling in the center of the room. A stone staircase continues up, toward the sound of loud cackling.
 The old woman is Morgantha, a night hag. She doesnât
                                                
                                            
                                                
                                                     the finest ingredients. If the characters seem uninterested in her wares, she bellows, âBegone!â If they attack or refuse to leave, she calls out to her daughters and turns to fight. The hags operate the millstone manually, since the arms of the windmill no longer function.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                    Dead Spiders When the characters enter the cave, they see a passage leading deeper underground. From the cave entrance, a passage continues deeper beneath the hills and slopes downward. You travel
                                                
                                            
                                                
                                                     for several minutes before the passage turns north and leads up a set of natural stone steps. A group of caverns continues out ahead of you.
 The ceiling of these caverns is choked with webs, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    T3. Cage Trap If the party continues east along the tunnel past area T2, they walk into a trap. Read the following text only if a character examines the ceiling: The ceiling consists of square stone
                                                
                                            
                                                
                                                     continues down the passage.
 Ten iron cages are suspended from chains over the hallway, and the âpanelsâ are the cage bottoms. The true ceiling is 25 feet high, and each cage hangs from 5 feet of heavy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     stop relying on the kindness of strangers.â
 The woman then opens a door into what looks like a kitchen and calls out, âHeat up something for Trovus. Heâs been out âpatrollingâ again.â
 The woman
                                                
                                            
                                                
                                                     Kelvinâs Cairn. If they refuse the quest, Caer-Konig continues to be tormented by invisible thieves until the duergar stop searching the town for chardalyn. Getting a Dogsled If the characters are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     characters do this, the gwishin finds peace, and neither she nor the fog returns. If they refuse or donât uphold their promise within a few weeks, her threat continues. Presenting All the Tokens. If the
                                                
                                            
                                                
                                                     supernatural gift detailed in the Dungeon Masterâs Guide). Memory of the Ancestors. This charm calls the spirit of one of your ancestors to inhabit one weapon of your choice and watch over you. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     work and leaving behind a fitting legacy that continues to bolster the clan even after its creator has passed on â a legacy counted not only in objects, but also in dwarven souls. Dwarves who become
                                                
                                            
                                                
                                                     child enters the world â an event that calls for great celebration. Few dwarves develop romantic feelings for their spouses, at least not in the way that other races do. They view their spouses as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     deliberate magic. While Yaranaâs macaw was able to slip through, the rift is fading, preventing further passage in either direction. After a moment, Yarana continues: âListen, please!â the woman calls. âIâm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     particularly tough and devious goblin called Sprika. She has tamed and trained a Giant Centipede to act as bodyguards. She carries a gnarled staff that glows with a sickly green light, which she calls her
                                                
                                            
                                                
                                                     combat, Sprika continues to shout. She instructs the other goblins to keep the characters away from the bowl, for it is a gift for a powerful âmasterâ in the Caves of Chaos. Tactics. The goblins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     balcony are old, empty barrels with âThe Wizard of Winesâ burned into their sides. The balcony climbs another five feet as it continues along the west and east walls, ending at doors leading to the
                                                
                                            
                                                
                                                     gown and horned headdress, the druid wears necklaces of human teeth. If the characters attack the druid, she calls forth her twig blights. When that happens, the swarms of ravens descend from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     a failed save, the creature takes 21 (6d6) psychic damage and telepathically hears dozens of drowning cries. Characters who inspect the hole in the ship determine it continues through the bottom of
                                                
                                            
                                                
                                                     tomes in area T5. After this, or if the characters are hostile toward it, Ylch telepathically calls upon the lingering crew of the Girscamen to aid it and then attacks. Sunken Souls. At the abolethâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     know the purpose of the charactersâ visit. If the characters join her, Shir offers them tea, then calls for fine Tashlutan wine, pastries, and other finger foods to be delivered to the table. The
                                                
                                            
                                                
                                                    , Shir says that the high priest went through the portal to visit Valin eight months ago and has not come back. Messages received from him through Valinâs attendant, Alessia, say that he continues to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Lair Imixâs home is a fiery inverted pyramid within a volcano on the Elemental Plane of Fire. This fortress-palace is known as the Temple of Ultimate Consumption. Imix is quick to answer calls from the
                                                
                                            
                                                
                                                    ) fire damage. A wildfire continues to threaten the characters for 1d10 rounds or until they get out of its path. Wooden structures caught in the wildfire are destroyed. Lava fountains erupt from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     as to make tears freeze in oneâs eyes. There are yeti caves on the east side of the island. An abominable yeti called Korgrah lives among them. If shooed away, Söpo continues to follow the party but
                                                
                                            
                                                
                                                    , which calls itself Professor Skant, is happy to be found. See appendix D for a description of Professor Skant. If she is present, Vellynne tries to reclaim the orb but wonât fight the characters for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     stairs have been warded with a magical alarm. When a creature ascends past the halfway point of the staircase, a magic mouth spell calls out in Dwarvish, âAlert! Alert! Intruders approach!â This sound
                                                
                                            
                                                
                                                     the south.
 Suddenly a harsh voice calls from the shadows of the pillars, âGo back the way you came! This is the only warning youâll get!â
 The cavern was formerly Durgeddinâs throne room, banquet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . Splugothâs Bargain When the characters have had a bit of time to adjust to their diminutive state, read: A loud voice calls from above, dripping with disdain. âHello there, members of Acquisitions
                                                
                                            
                                                
                                                     the same result. Spells that impose conditions function normally against Onyx, but those conditions end automatically at the end of the catâs next turn. Ending the Chase. Onyx continues her âplayful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     your disgusting limbs! Embrace Gzemnidâs globular perfection!â When a character kills a monster. âUnworthy, but we accept your offering!â When a character calls on the power of a deity or patron to
                                                
                                            
                                                
                                                     donât appear again. Hinchel Or  Modrons trample the
 endlessly regenerating
 remains of the demon
 Arlgolcheir T2: Beheritâs Head The modronsâ path continues, leading past a many-horned skull
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     losing to Karg. When the party arrives, he calls out, âI wanna play dese liâl guys! Hey, puny-bones! Wanna play?â If a character accepts the challenge, resolve the outcome of each game with an
                                                
                                            
                                                
                                                     below this level. The shaft continues upward into darkness.
 Three passages lead away from the shaft. A small brass gong and a striking hammer are near the ledge.
 The floating disk is made to move by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     above are spread across the floor. An underground passage is blocked to the south, but it continues into darkness to the north. Two pairs of human-sized boot prints, easily spotted in the dust, head
                                                
                                            
                                                
                                                     stalactites and stalagmites. It continues on to the northeast, but the uneven walls make it hard to see into that section â even as heap of bones and gear is plainly visible.
 Gorkoh hides behind one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     calls himself Great Ulfe. These raiders emerge from the Mountain Door to hunt and pillage in the surrounding area. To keep their lair secure, the orcs have blocked access to the lower levels of
                                                
                                            
                                                
                                                     of the cave. A character who makes a successful DC 15 Wisdom (Perception) check discovers the door. On the other side, a worked passage continues up to what appears to be a blank wall, marked with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     eyes and deep red hair tied in braids calls out a greeting as she approaches the caravan. âWelcome, guests and friends of Clan Dhargun and Clan Thunderwind! Horn Enclave is at your disposal for the
                                                
                                            
                                                
                                                    , Rizwin calls it the slaughterstone eviscerator, and explains that itâs there to protect Horn Enclave. âMoradin help anyone who crosses us,â she says, laughing. The construct can be activated by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     invitation of her husband, the burgomaster. She calls for the maid to take them to the den (area N3e) and then to inform Baron Vallakovich (see area N2l) that his guests have arrived. A serving table
                                                
                                            
                                                
                                                     Gallery If the characters arrive here from the entrance hall (area N3a), read: The staircase climbs twenty feet to a beautifully appointed gallery that continues toward the west, running almost the length
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     south. The chasm floor is fifty feet below the bridge and consists of a jumbled mass of boulders. To the west, the chasm narrows and continues for some distance.
 Three gargoyles guard the area
                                                
                                            
                                                
                                                     their efforts against the fire cult. Miraj isnât above offering a bribe to entice enemies, then reneging on the deal if they come back to collect. Miraj calls himself a âmud sorcererâ because he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     at half their normal hit points. If confronted by individuals she believes to be new recruits, Hellenrae calls them out and tests them personally in hand-to-hand combat. She chooses one character at a
                                                
                                            
                                                
                                                     localized cave-in partially obstructs this disused mine tunnel. A heap of rubble stands six feet high and blocks a ten-foot long section of the passage, but the tunnel definitely continues past the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     tents and pack them onto dogsleds. A few of them spot you and brandish their weapons. A tall figure standing among them calls out, âWe shall not lie down and die for your pleasure, emissaries of
                                                
                                            
                                                
                                                    , Isarr might stumble upon tracks left by the characters but continues his search of the outer tents, then does the same thing with the inner ring of tents, saving the chieftainâs tent for last. By
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     proves Hostile, grabbing his weapons and commanding his pet into battle with him. Luskar isnât as fanatical as the others who follow Aerstigga; he surrenders and calls off his pet if he or the rhino
                                                
                                            
                                                
                                                     itâs bonded to (see area D7), the guardian fights the closest creature as it continues trying to protect its former controller, the halfling Deena Finkleton. Southwest Alcove. This alcove contains the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     comprehension!â The threat is empty, but the statue continues to levitate for 1 minute before sinking back down to the ledge. The magic resets after 1 hour. While it is levitating, the statue can be easily
                                                
                                            
                                                
                                                     narrow, barred window set into it. The door is locked and trapped (see below). As the characters approach the door, read: A raspy voice calls out from beyond the door. âIf you be good, let us rid these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     ponders what the character said. If the check fails, Zorhanna continues her attack. Once three such checks succeed, Zorhanna concludes that the characters are not her enemies and calls for an end to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     calls out to the corpse in Draconic, as though the wizard were still alive. The dragon isnât hungry or spoiling for a fight. But if one or more characters refuse to cower before her, Arveiaturace
                                                
                                            
                                                
                                                     Mirabar and continues for hundreds of miles southward through the Dessarin Valley, meeting the High Road just north of Waterdeep. Many towns and villages lie along the route and depend on the relative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Charisma (Performance) checks. Shalfi digs beneath a loyal flesh meld (see appendix A) that he calls Jitterjaws. Jitterjaws was a gift from Ilvaash to Shalfi for his devotion. It is loyal to Shalfi, and
                                                
                                            
                                                
                                                     empty rooms are still empty. Shalfiâs Digging. If the aberrant zealot Shalfi in area B9 continues his work, he breaks through the chamber ceiling after a couple of days, which surprises Lowarnizel and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     down and away for 100 feet. It then angles upward and continues for 1 mile, exiting through the north side of the mountain. G6: Small Gallery This cave holds numerous types of fungi. Three giant
                                                
                                            
                                                
                                                     you, its sheer walls rising overhead. Fallen rocksâthe result of a recent rockslideâblock the canyonâs exit.
 Six centaurs stand nearby. One trots forward and calls out to you. âUnfortunate timing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     to poison damage. Kalimanzaros has served Iggwilv for hundreds of years and still calls her by that name in private. He would never betray her or divulge information that could be used against her
                                                
                                            
                                                
                                                     jabberwock like a pet, regularly inviting it into her palace to feed from her cauldron. It continues to visit the palace even now that Zybilna is frozen in time, has fed recently, and is sound asleep
                                                
                                            
                                        






