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Returning 15 results for 'continues finishes'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
violence in their presence and move quickly to settle disputes, to ensure that peace continues to reign.
If an autumn eladrin invites you over for dinner, come with an empty stomach. Their goodwill
week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season, provided they arenât incapacitated. When the
Monsters
Mordenkainen's Fiendish Folio Volume 1
). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target finishes a long rest, it regains all spent Hit Dice and gains 10 temporary hit points.
Curse
sore and cramped, as rocks or sharp sticks somehow end up under their bedrolls. Once a killmoulis is angered, it continues to tail a group and visit its curse upon them. Only an offering of fine food
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
if it were a magic item. If the creature finishes a long rest more than 1 mile from the iceberg, the creatureâs attunement to the shard ends. The shard canât be moved. Attunement to the shard gives
8 miles per hour (80 feet per round) in a direction of the creatureâs choice. The iceberg continues this movement until the attuned creature changes the direction and speed or the creatureâs
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
in the party wakes up sore and cramped, as rocks or sharp sticks somehow end up under their bedrolls. Once a killmoulis is angered, it continues to tail a group and visit its curse upon them. Only an
Bountiful Generosity (1/day). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target finishes a long rest, it regains all spent Hit Dice and gains 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
continues to plague them. Fomorians make alliances with other creatures when it suits them, but they are disloyal by nature and betray their allies on a whim.
Curse of the Evil Eye. Fomorians can
checks, saving throws, and attacks based on Strength or Dexterity.
The transformed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on a success.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
continues: âI am so pleased to have you all here with me today! This is an opportunity for all of us to learn more about ourselves, our fellow students, and the amazing world around us. Today weâll be
heading out into the bog to recover some lost supplies and return them to dry land.â
Once he finishes his welcome, the instructor pairs each character with a student. He gives each pair of students a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
suffers one level of exhaustion when it finishes the first long rest it takes after being exposed. Whenever it finishes a long rest thereafter, it must make a DC 10 Constitution saving throw. On a
smaller. A ledge along the river continues east to a door on the north wall, and the rushing river separates you from a ledge on the southern side.
A large, strange-looking stalagmite stands in the middle
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
through the emotional spectrum each week. Changeable Natures Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season, provided they arenât
disputes, to ensure that peace continues to reign. Autumn Eladrin
Medium Fey (Elf), Typically Chaotic Neutral
Armor Class 19 (natural armor)
Hit Points 165 (22d8 + 66)
Speed 30 ft.
STR
12 (+1
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Another four-armed gargoyle animates whenever another such door is opened. This process continues for as long as any gargoyles remain in the alcoves. The gargoyles donât leave the room. Pillars of
process continues until eight of the creatures have manifested. Pillars of Blood. If a living humanoid creature touches a pillar, the part of its body that touched the pillar becomes stuck, and the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
of the cave. A character who makes a successful DC 15 Wisdom (Perception) check discovers the door. On the other side, a worked passage continues up to what appears to be a blank wall, marked with
DC 15 Intelligence check after the character finishes a long rest. On a successful check, the character salvages 1d4 flasks of alchemistâs fire. On a failed check, the reagents are mixed improperly
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
) poison damage and becomes poisoned for 1 hour. On a successful saving throw, it takes half as much damage and isnât poisoned. In either case, the creature has painful stomach cramps until it finishes
who climb the spiral staircase come to a door 100 feet above the prison roof. The staircase continues beyond this door to the towerâs higher levels. The door opens into a room filled with wooden bunk
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
) poison damage and becomes poisoned for 1 hour. On a successful saving throw, it takes half as much damage and isnât poisoned. In either case, the creature has painful stomach cramps until it finishes
who climb the spiral staircase come to a door 100 feet above the prison roof. The staircase continues beyond this door to the towerâs higher levels. The door opens into a room filled with wooden bunk
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
south. The chasm floor is fifty feet below the bridge and consists of a jumbled mass of boulders. To the west, the chasm narrows and continues for some distance.
Three gargoyles guard the area
and her guards are on the verge of defeat, she turns on her own guards and finishes them off so she can try to strike a deal with the characters. Yarsha tells the party that Miraj is the earth prophet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
: When reduced to 0 hit points, he drops to 1 hit point instead (but canât do this again until he finishes a long rest). He has darkvision out to a range of 60 feet. He speaks Common and Orc. Yorn
comprehension!â The threat is empty, but the statue continues to levitate for 1 minute before sinking back down to the ledge. The magic resets after 1 hour. While it is levitating, the statue can be easily
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Adbar Road), while the other continues down a little-used path east toward Ascore. Forlorn Hills A great forest claimed by elven kingdoms once covered the Forlorn Hills. When the elves left, the forest
beneath its great boughs. In addition, any creature that finishes a long rest under the boughs gains the benefit of the greater restoration spell. Map 3.5: The Grandfather Tree View Player Version






