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Returning 35 results for 'continues friendly'.
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continue friendly
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
eaglesâ weight. âWelcome, ground-walkers,â squawks one of the eagles. The other continues: âThis is the home of Derwyth. If you come in peace, follow usâif not, leave now.â
Avri and Ivo, two giant
eagles who speak Common, welcome the characters to Derwythâs wood. The eagles are loyal to Derwyth and friendly to those who regard her home with respect. They spend their days soaring over the valley
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with a 3-mile jaunt to Bryn Shander, continues with an exhausting 23-mile journey to Caer-Dineval, and ends with a 3-mile hike around Lac Dinneshere to Caer-Konig. Characters can reduce the total
mines, but they rarely venture to the surface nowadays except to forage and hunt. Characters can find refuge among the dwarves, who are civil if not friendly, but must leave within a day or two, since
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
friendly, curious, and eager to ask new arrivals all sorts of questions. The characters are free to explore the kingdom and experience the following wonders: One character at a time can ride Pinecone, an
gameâs friendly supervisor, Honeymint, and a seeker named Starbug. On the Story Tracker, jot down the names of any characters who play hide-and-seek with the pixies; this experience might prove useful in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
book they discovered, the sprite becomes friendly and contributes some additional details about their situation. As a scholar among his kind, Wheeldoli knows about some of the gods revered by the big
most a day or two from now.â When the characters have learned all they can from Wheeldoli, the sprite directs them to a narrow gravel path that skirts the community and then continues northward
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
â in the Basic Rules). She becomes friendly as soon as the characters demonstrate that they care about the cloisterâs safety, such as by fighting the zombies at the beach or undertaking any of the
during the day. Unless otherwise noted, the kobolds are initially friendly toward the adventurers. The kobolds are summarized below. They can offer a local perspective or be a way for you to pass
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a failed save, the creature takes 21 (6d6) psychic damage and telepathically hears dozens of drowning cries. Characters who inspect the hole in the ship determine it continues through the bottom of
in her incorporeal form and intercepts one of the flameskulls. Violette, now free from the crew of the Girscamen, is friendly toward the characters and keeps the flameskull she intercepted at bay
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
supportive NPC whom the characters can trust and turn to when they need help, such as a local leader, an innkeeper, a patron, a retired adventurer, or a family member. Friendly Resources. Provide experts or
redeeming quality the characters can appreciateâideally a villain who isnât preoccupied with killing or harming the characters. As your campaign continues, introduce new people and locations, and bring
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Spiritor Danai, a spirit of revelry who is inhabiting the body of a willing host, a satyr named Kallista. Danai is chaotic good, friendly, and unflappably optimistic. As she approaches, each character
that Kopoha isnât on the guest list. As Kopoha grows more insistent, winds carrying the scent of a thunderstorm rise around the pair. The argument continues until the characters intervene. Any
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the clan, and stone carvers start using short cuts that compromise their constructions. If such a decline continues for too long and becomes too severe, the result could be a schism within the clan
waiting to attack will be happy to finish the job. FRIENDLY FROM A DISTANCE
Even though dwarves have a natural affinity for one another, different clans keep a comfortable distance between their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
something valuable: the Blackstaffâs patronage. Vajra continues to take an interest in their adventuring careers, helping out when she can. Force Grey (Gray Hands) Missions Party Level Mission Brief
young bronze dragon, Zelifarn, swimming around a barnacle-covered shipwreck at the bottom of the deep harbor. The friendly dragon tries to coax as much treasure as it can from the characters. Those
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, Karametra, Nylea, and other gods unite to protect the world from this threat. Friendly Cooperation. If Thassaâs champion helps Heliodâs champion today, perhaps Heliodâs champion will help Thassaâs
quest or pursues opposite aims, they might suffer any of the following consequences: The characterâs piety score might decrease by 1 each day, or each play session, for as long as the character continues
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
two Howling Hatred initiates keep watch in the entry hall. See chapter 7 for their statistics. Friendly Entry. If Savra has allowed the characters in, she tells the characters that they have
skywrite (see appendix B for descriptions of both spells). S11. Pinnacle At the apex of the tower, the stairs terminate at a round stone gazebo that continues upward in a needle-like minaret. Beyond
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
add even more danger to the fight. After 3 rounds of combat, Mother Stag approaches and pretends to drive the treant away. See âOffer of Helpâ below. Perilous Exploration. As the party continues on
characters move through the woods at night, the moonbeams function in the same way. After the third group check, Mother Stag arrives to âassistâ the characters. See âOffer of Helpâ below. A Friendly Voice
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cultâs Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
in the Field Ward of Waterdeep. This pattern of murder and suicide continues unless the spyâs true identity is discovered.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
check is greater than the highest passive Wisdom (Perception) score, the Ashen Heirs escape. If not, the chase continues for another round. Questioning the Ashen Heirs If the characters catch the Ashen
a djinni. If opened, the samovar loses its magic (unlike a typical iron flask) and releases a friendly djinni named Baadi. Baadi is a bombastic fellow who offers to grant the characters a wish if
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cultâs Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
might use commune to discover the spy. The succubus has gained another victim by that pointâa knight of the Order of the Gauntlet who regularly goes to meet her at her slum dwelling in the Field Ward of Waterdeep. This pattern of murder and suicide continues unless the spyâs true identity is discovered.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cultâs Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
in the Field Ward of Waterdeep. This pattern of murder and suicide continues unless the spyâs true identity is discovered.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, locals are neither friendly nor spitefulâthey simply exist. Not surprisingly, they are easily conquered, as was the case when the townâs current ruler, a mysterious Humanoid called High Cardinal
showy outfit and song. In undeath, he continues to rebel, hoping to overthrow the High Cardinal and her entourage of eleven-eyed tyrants. On the first floor, Roricâs skeleton crew serves unappetizing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
certain defeat at the hands of his other enemies. Roolâs betrayal doesnât make him friendly toward the party. Once Daggerdark is dispatched, Rool continues to fight the adventurers to the bitter end
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the start of the chapter. The archdruid is friendly toward visitors who have done nothing to anger her. The displacer beast and the awakened tree fight to the death to defend her. Characters who do
northwest corner curls up 10 feet to area 6e and continues up another 10 feet to area 6h.
6d. Hall of the Forest Kingdom A flight of stairs connects this room to the lower floor. The room is empty except
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. This room stands at the top of the tower, not in an extraplanar space. Portal. The archway was created to connect the tower with a friendly realm within the Feywild. When Wakenreth toppled from Onyari
Dungeon Masterâs Guide. Any exploration of the plane beyond the portalâs immediate vicinity is beyond the scope of this adventure. Restoring the Tower After the anhkolox is defeated, Veriel continues
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
is pretendingâpoorlyâto be a ghost. If given food or garbage, the otyugh continues to pretend to be three rag-ghosts, but it can telepathically warn the characters about the ropers in area Y1 and
shock, but she is friendly toward those who try to communicate with her. Lio Gong speaks only an ancient dialect of Xingyu (the language of Yongjing). Zhong Yin can understand what the dwarf says if
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their place on the altar. The ritual continues for 3 rounds or until all cultists have been dispatched. A Silence spell that envelops all the cultists also stops the ritual. If one or more cultists are
duergar loyal to Zargon work to expand this fleshy chamber. When the characters enter, two of the duergar are arguing over the quality of their tools. The duergar are friendly to characters who wear the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
above are spread across the floor. An underground passage is blocked to the south, but it continues into darkness to the north. Two pairs of human-sized boot prints, easily spotted in the dust, head
stalactites and stalagmites. It continues on to the northeast, but the uneven walls make it hard to see into that section â even as heap of bones and gear is plainly visible.
Gorkoh hides behind one of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
forty feet or more overhead. The stairway continues to wind down along a ledge that follows the north wall of the chamber. A fast-moving stream about five feet wide runs across the floor of the
other areas to track down and ambush the party. Negotiation. Kaarghaz starts out hostile and wonât become friendly to the characters. Nevertheless, a character who speaks Draconic might be able to stave
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
tome can conclude, with a successful DC 10 Intelligence (Investigation) check, that itâs the work of a madman. Any character who continues to read the book beyond that basic level of understanding must
creature friendly to Ulder, the target provokes an opportunity attack from that creature.
Reactions
Guardian Strike. If an enemy within 5 feet of Ulder attacks a target other than him, Ulder can
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
toward characters who are friendly toward her. Thunderwing Thunderwing looks mournfully at the adventurers and snuffles loudly, bubbles of snot forming beneath her tiny nose. If someone is kind to her
into a dry husk. Stealing the life force of the boy enables her to cast antilife shell immediately and without visibly doing so. She continues to concentrate on the spell as she resumes her grisly work
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and held up with a profusion of props and cross-braced poles to form a stable. The innkeeper, Myles Heldruin (LG male Damaran human commoner), is a friendly, talkative young man eager to please those
Mirabar and continues for hundreds of miles southward through the Dessarin Valley, meeting the High Road just north of Waterdeep. Many towns and villages lie along the route and depend on the relative
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
comprehension!â The threat is empty, but the statue continues to levitate for 1 minute before sinking back down to the ledge. The magic resets after 1 hour. While it is levitating, the statue can be easily
scholarâs pack (worth 40 gp) and a book of Dwarvish phrases. A character who doesnât speak Dwarvish can use the book to communicate on a rudimentary level with friendly dwarves. Chest 5 is inlaid
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
condition. Releasing Enstavva. If the characters end Enstavvaâs Petrified condition, she is pensive and Friendly toward anyone who frees her. Enstavva knows Common, Dwarvish, and Giant. She is curious
itâs bonded to (see area D7), the guardian fights the closest creature as it continues trying to protect its former controller, the halfling Deena Finkleton. Southwest Alcove. This alcove contains the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
use the unicorn horn to free the owl from its temporal stasis, if they want to do so. Bloodybeak is friendly toward Zybilna and hostile toward all other creatures. When the owl is no longer frozen in
jabberwock like a pet, regularly inviting it into her palace to feed from her cauldron. It continues to visit the palace even now that Zybilna is frozen in time, has fed recently, and is sound asleep
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
guards issue a warning against bothering folk not in the wedding party, and might eventually search or incarcerate any individual who continues to cause trouble. Tabaxi Merchant. Sticking out like a
like. Intimidation and trickery work on her well enough, but a friendly attitude wins her over to the characters more strongly. If the characters stay on her good side, she might become a valuable
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the ground. Each day at dawn, highsun, and dusk, there is a cumulative 10 percent chance that a friendly druid (NG male or female moon elf) visits the site. The druid doesnât stay long but urges
initiative count, the ghost of another chieftain appears next to the tree. This process continues until four Uthgardt ghosts have been defeated. The ghosts donât attack members of the Blue Bear tribe. Any
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
DC 20 Charisma (Persuasion) check; if the character makes an offering of food or treasure worth 50 gp or more, this check is made with advantage. On a successful check, the statues become friendly
, the creature continues to interact with the water as if it were tactile, such as swimming through it. T25: Crypt Doors This corridor ends at a massive double door with a carved relief depicting a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
flumphs came to the Briny Maze to fight Ilvaash even though they arenât individually very powerful. They are friendly toward anyone who opposes Ilvaash. The flumphs are in high spirits despite lairing
empty rooms are still empty. Shalfiâs Digging. If the aberrant zealot Shalfi in area B9 continues his work, he breaks through the chamber ceiling after a couple of days, which surprises Lowarnizel and






