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Returning 23 results for 'continuing realm grasping to have revel'.
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containing realm granting to have refer
containing realm granting to have reveal
continuing realm grabbing to have reveal
continuing realm grabbing to have rival
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, and heartlessly cruel—the perfect realm for Xardorok to claim as despot. Unbeknownst to Xardorok, however, it is not Deep Duerra guiding his actions but the archdevil Asmodeus in the guise of Deep
to destroy Ten-Towns. His sons, Durth and Nildar, lead teams of duergar on quests to retrieve more of this dark-colored crystal for their grasping, despotic father.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of glory—a finite amount that they might revel in but that allows them to experience a life beyond grasping for greatness. Those who don’t find themselves upon the path to despair, personal harm, and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Champion Bountiful and overrated. You can’t spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering
on a blue field 3 Hunting horn banded in gold on a gray field 4 Raised fist grasping an anchor on a quartered field of blue and white 5 Turtle with crenelated tower on its shell on a white field 6
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Levistus Though ice might hold my body in place, it has done nothing to contain my ambition.
— Levistus
Even by the otherworldly standards of the Nine Hells, the realm of Stygia and its lord
imprisoned means that Levistus can focus his full attention on such matters, which allows him to excel at what he does. A Contested Realm Levistus was not always the lord of Stygia. The archdevil Geryon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Demonweb Connection Lolth’s personal realm is a layer of the Abyss known colloquially as the Demonweb Pits. Far from being intimidated by their deity’s connection to the Abyss, the drow revel in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wand. Your wizard’s spellbook might be a relic from an ancient realm of giants, perhaps a large and heavy tome mostly written in the Giant language. Or you might wield a weapon that a giant intended
or your class or provided you with your starting equipment. If you have a continuing obligation to this giant, see “Giant Patrons” in chapter 3 for additional inspiration. Primeval Animals You could
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
because it serves as a means to bring ever more souls into his realm. Also, Erebos occasionally steers Mogis’s rampages in directions that inconvenience Heliod. This disruption inevitably leads to
the chaos Phenax is able to cause and the carnage the Returned wreak on the world. Phenax has a talent for inciting conflict, which allows Mogis to revel in the resulting strife. Mogis harbors an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to keep the living out of the realm of the dead and the dead from returning to the land of the living. Underworld Crossing Adventures Adventures in Underworld crossings usually involve the characters
Underworld—their treasures proving useless in the realm of the dead. The dunes of discarded coins that pile up on the Underworld’s shores might be enough to tempt mortal treasure hunters, even at the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the aboleth’s phantasmal force lair action for the next 24 hours, although such a creature can choose to be affected. Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any
THE FAR REALM: REAL YET UNREAL
Regional Effects The region containing an aboleth’s lair is warped by the creature’s presence, which creates one or more of the following effects: Underground surfaces
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the animals that occupy his domain. Gloaming Court The Queen of Air and Darkness rules the Gloaming Court, a realm of twilight, fireflies, cobwebs, and autumn leaves accompanied by the music of hooting
in the Palace of Heart’s Desire, situated where the three portions of her realm meet. As its name suggests, the palace is fabled as a destination for anyone seeking their heart’s desire. On some
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
humanity, the wild lands of leonin and minotaurs, the great forests and wide plains where satyrs revel and centaurs roam, and the seas where tritons dwell and titanic monsters lurk. It also offers glimpses
into the divine realm of Nyx and the dismal realms of the Underworld. Chapter 4 builds on the guidelines in the Dungeon Master’s Guide, highlighting adventures set in Theros. Maintaining a focus on the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
monsters such as aboleths and mind flayers or forces such as Cthulhu, Hadar, Ityak-Ortheel the Elf Eater, Nyarlathotep, malicious solar bodies, or entities from the Far Realm. Aberrant Cultist Medium
spellcasting ability as Spellcasting.
Death Cultist Death cultists revel in nihilistic forces, embracing them as paths to undeath, multiversal purity, or entropic inevitability. These cultists serve
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
exception of the Far Realm horror, the specific locations of portal encounters are not detailed here. If the characters ask about where they are in any given encounter, or if they’re inclined to venture
outside the encounter area, the choice of location is up to you. Portals d6 or d8 Portal
1 Far Realm horror
2 Guarded warehouse
3 Raging storm
4 Amid the rigging
5
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
government is composed of groups or individuals primarily seeking wealth for themselves, often at the expense of their subjects. The grasping Bandit Kingdoms in the Greyhawk campaign setting are prime
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
venture into her realm, and lays waste to villages or towns established within her reach. Olhydra erodes that which she can’t batter and drown; she is patient, retreating in the face of adversity only to
uses her lair action to cause one of the following effects: Pools of water in the lair surge outward in a grasping tide. Any creature within 20 feet of such a pool must succeed on a DC 20 Strength saving
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
his orcs on a mission of ceaseless slaughter, fueled by an unending rage that seeks to lay waste to the civilized world and revel in its anguish. Orcs are naturally chaotic and unorganized, acting on
except Gruumsh. His realm is the darkness that no creatures but those devoted to him can see through. To other orcs, the followers of Shargaas are depraved and twisted creatures that have no honor and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
success, the character discerns that the runes are connected to a ritual that could open a rift to the Far Realm. The dead humanoids were likely victims sacrificed to power the ritual. Something went
. Far Realm Rift When the characters enter this area, read: A five-foot-diameter circle of dark energy crackles in the northwest corner of this room. The walls are etched with complex runes, as well
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Grand Revel Led by the clergy of Sune, Sharess, and Lliira, the Grand Revel is a day of dancing, music, and the consumption of sweet treats of all kinds, from chocolate to red firemint candies
this world and the faerie realm of the Feywild is thought to be weak on this day. Though this phenomenon provokes caution in rural areas (with folk avoiding woodlands, putting offerings of food on
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
elaborate lacework. 3 Bizarre. This archfey looks like something from the realm of dreams. They could take on the appearance of a scintillating ball of light, a floating mask, or a whispering shadow. 4
. 4 Madcap. The archfey loves to sing, dance, drink, wear silly masks, do cartwheels, and throw parties where everyone is free to cavort and revel how they wish. 5 Mercurial. The archfey has two
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
feet (thirty-seven in all, worth 10 gp each) A human wearing a ring of resistance (fire) A half-elf grasping a sack with a burst seam showing silvery coins (471 sp) A human wearing gleaming armor
document serves as a token of free passage to the hall of the fire giants. The biggest hill giant knows that they are bound south to King Snurre’s realm after seeing the jarl, intending to take a message
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
). Long ago, duergar miners captured and brought several otyughs from the Underdark to serve as a convenient way to dispose of the outpost’s waste. The otyughs survived the mind flayers’ attack, continuing
they are unable to elaborate further. (Unbeknownst to them, this compulsion to destroy the shrine stems from Ruxithid’s connection to Ilvaash, a Far Realm godlet who despises Ilsensine.) Evil Energy
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Moradin Several streets converge on a plaza, in the center of which stands a thirty-foot-tall granite statue of Moradin grasping a great stone lantern in an outstretched fist. A bright light emanates
chamber containing a map of an ancient dwarven realm meticulously etched into the flagstone floor. At the far end of the chamber, a high throne atop a marble dais overlooks all. Peaked arcades hung
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dragon The most evil-tempered and vile of the chromatic dragons, black dragons collect the wreckage and treasures of fallen peoples. These dragons loathe seeing the weak prosper and revel in the
effect two rounds in a row: Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 15






