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Returning 35 results for 'continuing reluctantly guarded to have rules'.
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containing reluctantly guard to have rules
continuing reluctantly guard to have rules
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continuing reluctantly guard to have runes
Monsters
Fizban's Treasury of Dragons
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who has guarded a mountain pass for
Monsters
Fizban's Treasury of Dragons
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who has guarded a
Monsters
Fizban's Treasury of Dragons
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
has guarded a mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass unless the dragon
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
crystal dragon who has guarded a mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of a treasury vault. Helm embodies the spirit of watchfulness without regard to good or evil. In legends, he is honorable and keeps his word to a fault, such as when he guarded the celestial
stairways during the Time of Troubles, preventing the gods from ascending them and continuing the chaos of that period, until the Tablets of Fate were found. Although his faith has known dark days, worship of
Compendium
- Sources->Dungeons & Dragons->Legendary Magic Items
adversaries or locked away and guarded by traps in hidden places. The items in this collection were created for the film Dungeons & Dragons: Honor Among Thieves. Each one can tilt the balance of power in any D
&D game, so use these items with caution. Rules for magic items appear in the Dungeon Master’s Guide. A collection of magic items for The World’s Greatest Roleplaying Game
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Iggwilv and Natasha from the characters’ memories before continuing the conversation as if nothing had happened. Inform the players that this effect has occurred—the names Iggwilv and Natasha no longer
mean anything to their characters, and their characters are unaware of what Zybilna has just done. As far as the characters are concerned, Zybilna is the archfey who rules Prismeer and has no other
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Zhentarim neighbors. However, a delusional drow assassin threatens to turn the drow and Zhentarim enclaves against one another. The location of Mantol-Derith is a well-guarded secret, and the influence and
disguising of goods by any means, and no use of magic during negotiations and haggling. The punishment for breaking any covenant is equally straightforward: the violator is wrapped in chains and tossed into the Darklake. Recent events in Mantol-Derith have rendered these rules moot.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
ante deck, you can play the card game for real. Otherwise, adjudicate the outcome of a three-dragon ante game using d12s and the following rules: Step 1. Randomly determine which participant is the
. Starting to the left of the dealer and continuing clockwise, each participant reveals one of their die rolls. This step is repeated twice more; on the second and third round, each participant can raise
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the one-time payments and continuing expenses associated with running the tavern in Trollskull Alley, as well as providing rules for determining how much coin the business makes or loses.
One-Time
lamenting the burdens of being a father of nine, he is quick to point out that the characters’ continued compliance with guild rules and regulations makes his rather difficult life “just a bitty bit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character unless the character attacks it. 9b. Arch Gate to Level 15 Rubble. The floor of this 50-foot-high cavern is strewn with the remains of a dozen gargoyles. (The gargoyles once guarded the gate in
is one of Halaster’s gates (see “Gates”). It is composed of one hundred stone jigsaw pieces, each weighing 10 pounds. The rules of this gate are as follows: Only one piece of the arch can be removed at
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
real-world history, and character creation rules presuppose no standard bar for heroics. Encourage Space A typical D&D session is longer than a typical horror movie, and it can be hard to sustain the
someone’s not enjoying, ask, “Is everyone comfortable with continuing?” before proceeding. If anyone’s not, thank the players for their honesty and hasten the game to a cliffhanger. Before the next
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Core Assumptions The rules of the game are based on the following core assumptions about the game world. Gods Oversee the World. The gods are real and embody a variety of beliefs, with each god
heals wounds to something much more rare and impressive, such as a levitating tower or a stone golem guarding the gates of a city. Beyond the realms of civilization are caches of magic items guarded
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sign of power.
Adult Blue Dragon Connections d8 Connected Creatures
1 An adult blue dragon rules a city and applies exacting standards of aesthetic perfection to everything and everyone
loyal bandit clan to a bronze dragon as a courting gift.
8 An adult blue dragon is obsessed with getting at the treasure guarded by a medusa.
Ancient Blue Dragon Connections d4 Connected
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
extra cost, and traveling on foot or by means the franchise provides). A majordomo is proficient in Charisma (Persuasion) and two skills of the DM’s choice. The DM is encouraged to use the rules for
, who slowly applies those features to the headquarters. A majordomo of a franchise modeling itself after a spy organization might constantly invent devices for the franchise, making continuing progress
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
caravans scheduled anytime soon, she does make the characters an offer. Ylsa invites the characters into her well-guarded office, where she shows them a pile of coins and jewelry from all over the
somehow follow him here, use the chase rules in chapter 8 of the Dungeon Master’s Guide, adapting the results for urban complications to a cave full of hateful derro. If Droki loses them, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters aren’t interested in aiding the githzerai but request help getting through the Obstacle Course, Yrlakka tells them that the level is rigged with many traps and guarded by a death tyrant. Arch Gate
to Level 17. The arch is one of Halaster’s magical gates (see “Gates”). This gate’s rules are as follows: The gate opens for 1 minute if a creature touches the arch with a six-fingered gauntlet (one
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
avatar of their deity. The dragon now uses the cult to destabilize the local sovereign’s rule.
3 Ruins rumored to hold the treasury of a lost empire are guarded by an elaborate network of ooze-based
nearing fruition. If their pact succeeds, they will unleash devastation on a continental scale.
4 An ancient black dragon rules a vast, decadent city built on artificial islands within a polluted
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
you plan to use this adventure in a continuing campaign, killing a helpless Chosen can later bring the characters into conflict with other agents of that Chosen’s deity. The magic of the Doomvault
a black gate.
Creatures. A Red Wizard necromancer (see appendix B) works here, guarded by a helmed horror. They are immune to the Dark Mist, and the Red Wizard has the Venomous Touch trait (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Guarded Caves These caves and the tunnels connecting them are free of fog. 12a. Standing Gate to Level 14 House Freth posts guards here to watch for trouble that might ascend from level 13
stones form one of Halaster’s magic gates (see “Gates”). Its rules are as follows: Any creature that touches one of the standing stones is targeted by a maze spell (save DC 22). To open the gate, a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
appeared in ports along the Sword Coast, but from what I hear, the Lantanese who emerge from them are guarded and say little about their homeland. These traders seek to attain large quantities of raw
pirates hold to their own code of conduct, the folk of Nelanther care nothing for rules, honor, or even good, neighborly sense: they attack each another as often and as viciously as they do any
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
process that involves one or more adventures to track down rare materials and the lore needed to create the item. Potions of healing and spell scrolls are exceptions to the following rules. For more
ancient stone that was once touched by the god of magic — a stone now guarded by a suspicious androsphinx. In addition to facing a specific creature, creating an item comes with a gold piece cost
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
outside the encounter area, the choice of location is up to you. Portals d6 or d8 Portal
1 Far Realm horror
2 Guarded warehouse
3 Raging storm
4 Amid the rigging
5
strange surroundings and the chaos quadrapod as products of the nightmarish Far Realm. Portal 2: Guarded Warehouse As the portal opens, you feel a lurch as its magic wraps around you. The door is gone
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
labyrinth. Guarded by two red dragons, Vlaakith sits upon her Throne of Bones and holds court over her supplicants. Glathk District. A muddy field that extends as far as the eye can see is the githyanki
equivalent of a labor camp. The glathk district, named after the Gith word for “farmer” — a term of derision — is where githyanki are taken when they violate society’s rules. Punishments are nonlethal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, the Serpent King. A brief account of that experience follows. Ancient and evil, the spirit naga Jarant rules the kingdom by virtue of his personal power and thanks to the aid of the Marlspire of Najara
serpents and poisonous creatures of all manner — lie the Serpent Ways, a series of intricate, well-guarded tunnels interspersed with caverns and chambers. The passages serve as the main pathways for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
desperation compels you to enter my home, little darlings?”
See “Dealing with Bavlorna” below for advice on how to run an encounter with the hag, keeping in mind the rules of hospitality, ownership, and
reciprocity to which she adheres (see “Rules of Conduct” earlier in the chapter). Bavlorna has an iron key tucked in one of the pockets of her garment; this key unlocks the door to area B19. The tall
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bank is a walled citadel under the city’s control. Between them stretches a wide stone bridge. Travelers must move through the citadel and pass inspection before continuing west to Triboar or crossing
honest) buyers for them. If the characters come to Yartar seeking an expeditious means of travel, the Hand of Yartar tells them about a not-so-secret teleportation circle guarded by a wizard named
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Level 3: Spellcasting You have learned to cast spells. See chapter 7 for the rules on spellcasting. The information below details how you use those rules as an Eldritch Knight. Cantrips. You know two
failed save, you can give the target the Prone condition or transport it up to 10 feet horizontally. Level 10: Guarded Mind You have Resistance to Psychic damage. Moreover, if you start your turn with the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
down after the second warning, Rasqel orders the bugbears to attack while he hangs back. They obey reluctantly, but if it becomes clear that their lives are in danger at any point, or if the characters
might note that the undead minions Hoobur creates to harry the party don’t follow the standard rules by which a spellcaster character might create undead. Likewise, some of the creatures working for
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
rules in this book’s introduction. V8: Garrison All manner of undead creatures—mostly skeletons and zombies—impatiently mill around this area. They look ready for a fight.
The vault’s Undead soldiers
Casivus. Casivus has guarded this shrine since long before Lord Soth’s forces arrived, and it chafes at the evil doings of Teremini and her minions. The naga is initially indifferent to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
old comrade of Eliander. He is a stickler for the rules, and Eliander trusts him with his life. The jail in the cellar consists of two sections. A single large chamber holds drunks, brawling fishers
Dexterity check with thieves’ tools to pick). The dwarves keep their funds here — about 1,000 gp in coins and gems, guarded by four suits of animated armor and a rug of smothering left in the vault
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
everything from petty disputes in other wards to groundbreaking cases in the High Courts. They adjudicate, review, and study the rules of Sigil, maintaining order according to the law as they interpret
precious or dangerous—are showcased in an exhibition hall just inside the Armory. Doom Lords. Beyond the forge lie four heavily guarded chambers, each containing a portal to a fortress on the edge of one
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
protective of the pool and attacks intruders. The mephits join in, but unlike the myrmidon, each one reduced to fewer than 10 hit points flees. See area G6 for rules about moving through the river of
monolith that is constantly changing its shape, filling the great cavern with a thunderous grinding noise.
If Marlos Urnrayle has been defeated elsewhere, this cavern is guarded by two earth elemental
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the road are heavily guarded because of desert bandits. Blackford Road This trade trail runs east from Luskan to Mirabar. The road is named for a little-used ford across the River Mirar that allows
Cromm’s Hold, a keep on the edge of the Lizard Marsh (see the “Lizard Marsh” entry for details). Pencheska is using her position to infiltrate the Lords’ Alliance. She rules Daggerford much as Lady