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Returning 35 results for 'continuing respecting ground to have routes'.
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Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Features of Yon Yon is a realm of rocky peaks, thunderclouds, and howling winds. The narrow ledges and footpaths that curl around the mountains make foot travel possible, but such routes are arduous
, and dead ends are common. Skittish goats leap and bound across the mountain slopes with ease, but they avoid strangers. To see farther than a mile or two, one must ascend to high ground, where the rain and winds are particularly fierce. Yon View Player Version
Kobold
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Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair against intruders, and their plans always include knowing the best escape routes and who is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Features of Yon Yon is a realm of rocky peaks, thunderclouds, and howling winds. The narrow ledges and footpaths that curl around the mountains make foot travel possible, but such routes are arduous
, and dead ends are common. Skittish goats leap and bound across the mountain slopes with ease, but they avoid strangers. To see farther than a mile or two, one must ascend to high ground, where the rain and winds are particularly fierce. Yon View Player Version
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, a delicate tower of sharp marble and graceful buttresses rises into the sky. It’s made all the taller by its rocky foundation, which floats off the ground.
Give the players a few moments to ask questions about the city before continuing with the following section.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, a delicate tower of sharp marble and graceful buttresses rises into the sky. It’s made all the taller by its rocky foundation, which floats off the ground.
Give the players a few moments to ask questions about the city before continuing with the following section.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
about a dungeon. Even the most wide-open terrain presents clear pathways. Roads seldom run straight because they follow the contours of the land, finding the most level or otherwise easiest routes across
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
about a dungeon. Even the most wide-open terrain presents clear pathways. Roads seldom run straight because they follow the contours of the land, finding the most level or otherwise easiest routes across
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
them. Survival for a solitary drow underground is nearly impossible. The main routes through the Underdark are dotted with drow guard posts, and the back ways are prowled by ropers, mind flayers
. And even that achievement is no guarantee of safety, because a lone drow above ground is likely to be attacked on sight by surface dwellers. Those who find a way to survive in the painful world of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
them. Survival for a solitary drow underground is nearly impossible. The main routes through the Underdark are dotted with drow guard posts, and the back ways are prowled by ropers, mind flayers
. And even that achievement is no guarantee of safety, because a lone drow above ground is likely to be attacked on sight by surface dwellers. Those who find a way to survive in the painful world of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Other Routes Characters who can’t avail themselves of Vizeran’s secret route or choose not to use it must find another way to Menzoberranzan. There are many routes to choose from, such that the party
can approach the City of Spiders from literally any direction. However, all of these routes are known to the drow. The characters might have encountered a drow force on a previous attempt to reach
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Other Routes Characters who can’t avail themselves of Vizeran’s secret route or choose not to use it must find another way to Menzoberranzan. There are many routes to choose from, such that the party
can approach the City of Spiders from literally any direction. However, all of these routes are known to the drow. The characters might have encountered a drow force on a previous attempt to reach
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
you lurch to a stop. Everything is silent for a moment, then with the sound of a distant crack, the ground begins to shudder. A split runs through the floor and up a nearby wall. The citadel is
to flee the citadel as swiftly as possible. Soth’s End The characters witness Lord Soth consumed by disaster. If he is in area S23 or area S25, the ground opens beneath the death knight and he falls
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
you lurch to a stop. Everything is silent for a moment, then with the sound of a distant crack, the ground begins to shudder. A split runs through the floor and up a nearby wall. The citadel is
to flee the citadel as swiftly as possible. Soth’s End The characters witness Lord Soth consumed by disaster. If he is in area S23 or area S25, the ground opens beneath the death knight and he falls
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tumbled stone. These openings allow the dragon to enter and depart the lair via multiple routes. Additionally, the sunken areas shown on the surface map correspond to areas where the dragon can burst
both of the following additional lair actions while in its lair: Laughing Gas. The dragon chooses a point on the ground that it can see within 120 feet of it. A cloud of pink gas fills a 20-foot
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tumbled stone. These openings allow the dragon to enter and depart the lair via multiple routes. Additionally, the sunken areas shown on the surface map correspond to areas where the dragon can burst
both of the following additional lair actions while in its lair: Laughing Gas. The dragon chooses a point on the ground that it can see within 120 feet of it. A cloud of pink gas fills a 20-foot
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
seek out knowledge that could free Levistus or allow Geryon to vanquish him and ascend to the lordship. Geryon fulfills his responsibilities in the soul trade by continuing to court mortals through his
remorhazes, krakens, mammoths, and even a few tribes of frost giants. These denizens have no fear of any other creatures, including devils, which makes the place an ideal proving ground. Lesser devils
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
seek out knowledge that could free Levistus or allow Geryon to vanquish him and ascend to the lordship. Geryon fulfills his responsibilities in the soul trade by continuing to court mortals through his
remorhazes, krakens, mammoths, and even a few tribes of frost giants. These denizens have no fear of any other creatures, including devils, which makes the place an ideal proving ground. Lesser devils
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
handful of apprentices who had used their spells in ingenious ways to escape death. Some of those inside tried to flee Ythryn, but glacial ice blocked all conventional routes of escape, and attempts to
magic or simply unable to control it.
Without great magic to keep them aloft, the remaining flying cities of Netheril crashed to the ground, and many arcanists who survived were driven mad. Once magic
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
handful of apprentices who had used their spells in ingenious ways to escape death. Some of those inside tried to flee Ythryn, but glacial ice blocked all conventional routes of escape, and attempts to
magic or simply unable to control it.
Without great magic to keep them aloft, the remaining flying cities of Netheril crashed to the ground, and many arcanists who survived were driven mad. Once magic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
stone wall. Most of these routes are blocked on both ends, preventing creatures from easily entering the lair through anywhere but the main entrance. The beholder, of course, can disintegrate these
catch ground-based creatures, a beholder creates or positions certain traps so that they’re effective against flying intruders. Practically any kind of trap could be a feature of a beholder’s lair. A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
stone wall. Most of these routes are blocked on both ends, preventing creatures from easily entering the lair through anywhere but the main entrance. The beholder, of course, can disintegrate these
catch ground-based creatures, a beholder creates or positions certain traps so that they’re effective against flying intruders. Practically any kind of trap could be a feature of a beholder’s lair. A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
problems, take advantage of what its fellows in the Lords’ Alliance can offer, and find a way to reap greater profit from its position along major trade routes — where it stands as the gateway to all the
unauthorized folk tread the ground between the walls, but no one has tested the area to see if its magic still functions; even if it doesn’t, more than a hundred angry warriors charging out of the tower at
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
problems, take advantage of what its fellows in the Lords’ Alliance can offer, and find a way to reap greater profit from its position along major trade routes — where it stands as the gateway to all the
unauthorized folk tread the ground between the walls, but no one has tested the area to see if its magic still functions; even if it doesn’t, more than a hundred angry warriors charging out of the tower at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
boulevard then splits to the north, continuing as the High Road, and to the west as a boulevard called Waterdeep Way, heading toward the Palace of Waterdeep (not to be confused with Waterdeep Castle
, roughly a dozen feet above ground. The name of the road you travel on will be on the wall nearest, while the name of the crossing road will be around the corner. Simply ingenious! Landmarks Proud
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
boulevard then splits to the north, continuing as the High Road, and to the west as a boulevard called Waterdeep Way, heading toward the Palace of Waterdeep (not to be confused with Waterdeep Castle
, roughly a dozen feet above ground. The name of the road you travel on will be on the wall nearest, while the name of the crossing road will be around the corner. Simply ingenious! Landmarks Proud
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
you plan to use this adventure in a continuing campaign, killing a helpless Chosen can later bring the characters into conflict with other agents of that Chosen’s deity. The magic of the Doomvault
-worshiping communities who seek alternative routes to power. Ghaunadaur is a malignant and unknowable deity that desires living sacrifice and destruction due to monstrous causes, particularly oozes. If
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
you plan to use this adventure in a continuing campaign, killing a helpless Chosen can later bring the characters into conflict with other agents of that Chosen’s deity. The magic of the Doomvault
-worshiping communities who seek alternative routes to power. Ghaunadaur is a malignant and unknowable deity that desires living sacrifice and destruction due to monstrous causes, particularly oozes. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fortresses defend routes to lower layers. Azzagrat Graz’zt’s corrupt, decadent city is split across layers 45, 46, and 47. The Demonweb On layer 66, Lolth’s web snares all and hides portals to other planes
ground contains gaping craters that are portals to the other layers of the Abyss. Other portals lead to Pandemonium, Sigil, the gate-town of Plague-Mort in the Outlands, and the Astral Plane, making
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
routes of several border patrols, as well as the locations of a gnome vale, a hermit’s hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
damage and has the prone condition, pummeled to the ground by the falling rocks. On a successful save, a creature takes half as much damage only. Troll Cave The characters happen on a shallow cave not
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
routes of several border patrols, as well as the locations of a gnome vale, a hermit’s hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
damage and has the prone condition, pummeled to the ground by the falling rocks. On a successful save, a creature takes half as much damage only. Troll Cave The characters happen on a shallow cave not
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, making finishing a long rest impossible unless the characters leave the area. Front Door The door leading into the ground floor at the base of the lighthouse is both locked and trapped. Fusillade Trap. A
DC 20 Strength check, or it can be battered down (AC 13, 50 hit points, immunity to poison and psychic damage). Ground Floor When the characters gain access to the ground floor, they can see what’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
reaching the crow’s nest, then continuing on to the aft platform and the exit portal. At different points during the crossing of the rigging, the characters might attract the attention of crew members
armor has been studying a map of the Sword Coast marked with trade routes. A number of other maps are stuffed into a backpack at the foot of the mast. The characters can attempt to steal the backpack
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
reaching the crow’s nest, then continuing on to the aft platform and the exit portal. At different points during the crossing of the rigging, the characters might attract the attention of crew members
armor has been studying a map of the Sword Coast marked with trade routes. A number of other maps are stuffed into a backpack at the foot of the mast. The characters can attempt to steal the backpack
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, making finishing a long rest impossible unless the characters leave the area. Front Door The door leading into the ground floor at the base of the lighthouse is both locked and trapped. Fusillade Trap. A
DC 20 Strength check, or it can be battered down (AC 13, 50 hit points, immunity to poison and psychic damage). Ground Floor When the characters gain access to the ground floor, they can see what’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
block and fights until destroyed. At your discretion, a noisy fight might attract the attention of the guards patrolling area V1. Guards’ Patrol Routes. If the characters didn’t snatch Alda’s clutch
during the gala, they can find a copy of the guards’ after-hours patrol routes on the desk under some other loose paperwork (see the “Curator Alda Arkin” section). V6: Records Room Filing cabinets stand