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Returning 35 results for 'continuing respective grow to have respected'.
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Monsters
Bigby Presents: Glory of the Giants
action.Though they’re often mistaken for mundane cats, giant lynxes are magical creatures with origins in the snowy woodlands of the Feywild. Their coats grow lighter in winter, helping to
their territories.
Frost and cloud giants sometimes befriend giant lynxes and treat them as beloved pets. As long as the lynxes’ intelligence and independence are respected, the creatures are happy to share their divination magic with their giant companions.Cold
Backgrounds
Ghosts of Saltmarsh
injured marine for miles to avoid capture and death.
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
eradicated.
6
My commander betrayed my unit, and I will have revenge.
D6
FLAW
1
I grow combative and unpredictable when I drink.
2
I find civilian life
Species
Acquisitions Incorporated
, allowing an individual to experience more of the world and grow in empathy and understanding. There is no pattern to any verdan’s mutations, as verdan from the same family can shift in drastically
other verdan who have traveled to different parts of the world, they drop everything to spend as long as possible sharing stories and observations from their respective travels. However, their
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin
them.
Tritons also have a tendency to emerge from their isolation under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
period of hazing follows, where the stubs are enticed to perform menial or humiliating tasks. When the satyrs grow bored—or a respected, sober satyr steps in—the hazing ends, which typically results in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
period of hazing follows, where the stubs are enticed to perform menial or humiliating tasks. When the satyrs grow bored—or a respected, sober satyr steps in—the hazing ends, which typically results in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and hide their family’s lycanthropic curse. Nuikin. Every member of this competitive family is expected to become a genius in their respective field. Numerous libraries, museums, and theaters advertise
Nuikin accomplishments. Ocrotire. The Ocrotires descend from respected admirals and seafaring explorers (despite Borca’s lack of a coast). Their estate features a vast oceanarium featuring thousands
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and hide their family’s lycanthropic curse. Nuikin. Every member of this competitive family is expected to become a genius in their respective field. Numerous libraries, museums, and theaters advertise
Nuikin accomplishments. Ocrotire. The Ocrotires descend from respected admirals and seafaring explorers (despite Borca’s lack of a coast). Their estate features a vast oceanarium featuring thousands
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
by all. The brass, bronze, copper, gold, and silver dragons are noble, good, and highly respected by the wise. Though their goals and ideals vary tremendously, all true dragons covet wealth, hoarding
four distinct stages of life, from lowly wyrmlings to ancient dragons, which can live for over a thousand years. In that time, their might can become unrivaled and their hoards can grow beyond price
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
by all. The brass, bronze, copper, gold, and silver dragons are noble, good, and highly respected by the wise. Though their goals and ideals vary tremendously, all true dragons covet wealth, hoarding
four distinct stages of life, from lowly wyrmlings to ancient dragons, which can live for over a thousand years. In that time, their might can become unrivaled and their hoards can grow beyond price
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
region surrounding Varkenbluff, continuing her occult research in secret. By age twenty-four, Dr. Dannell had earned her doctorate in anthropology from Varkenbluff University, a prestigious institution
unearthed, the creatures within rapidly develop and hatch. The resulting creatures are ravenous for raw meat and grow exponentially as they feed, eventually overwhelming entire villages. The eggs are nearly
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
region surrounding Varkenbluff, continuing her occult research in secret. By age twenty-four, Dr. Dannell had earned her doctorate in anthropology from Varkenbluff University, a prestigious institution
unearthed, the creatures within rapidly develop and hatch. The resulting creatures are ravenous for raw meat and grow exponentially as they feed, eventually overwhelming entire villages. The eggs are nearly
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Lynx Though they’re often mistaken for mundane cats, giant lynxes are magical creatures with origins in the snowy woodlands of the Feywild. Their coats grow lighter in winter, helping to
. Frost and cloud giants sometimes befriend giant lynxes and treat them as beloved pets. As long as the lynxes’ intelligence and independence are respected, the creatures are happy to share their
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Lynx Though they’re often mistaken for mundane cats, giant lynxes are magical creatures with origins in the snowy woodlands of the Feywild. Their coats grow lighter in winter, helping to
. Frost and cloud giants sometimes befriend giant lynxes and treat them as beloved pets. As long as the lynxes’ intelligence and independence are respected, the creatures are happy to share their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
githzerai and the creation of a new unified nation of all gith. Members of the Sha’sal Khou work secretly within their respective societies, subtly discouraging attacks on the other gith race while looking
fortified enclave where children will grow up calling themselves simply “gith.” The group’s most high-ranking advocate in the githyanki hierarchy is a powerful warlord named Zetch’r’r. He secretly
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
waterway and greatly improving the town’s sanitation. If the kobolds like the area and aren’t mistreated by the humans, they might build a warren and make a permanent home there, while continuing to
kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow their own subterranean food, and prefer to sneak about at night, the people of a town might go for weeks or months without noticing evidence that kobolds are in the area, and years between actual sightings.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
waterway and greatly improving the town’s sanitation. If the kobolds like the area and aren’t mistreated by the humans, they might build a warren and make a permanent home there, while continuing to
kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow their own subterranean food, and prefer to sneak about at night, the people of a town might go for weeks or months without noticing evidence that kobolds are in the area, and years between actual sightings.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
githzerai and the creation of a new unified nation of all gith. Members of the Sha’sal Khou work secretly within their respective societies, subtly discouraging attacks on the other gith race while looking
fortified enclave where children will grow up calling themselves simply “gith.” The group’s most high-ranking advocate in the githyanki hierarchy is a powerful warlord named Zetch’r’r. He secretly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
environment, as the city’s scattered oases provide it with some of the only arable land in the region. While much of this land provides for the empire’s people, a significant fraction is used to grow feed for
respected scholar and reformer adamant that her persona not eclipse her teachings. She insisted that after her death her followers not repeat her name or depict her face in art. Today, the faithful
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
environment, as the city’s scattered oases provide it with some of the only arable land in the region. While much of this land provides for the empire’s people, a significant fraction is used to grow feed for
respected scholar and reformer adamant that her persona not eclipse her teachings. She insisted that after her death her followers not repeat her name or depict her face in art. Today, the faithful
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Most of the gods accepted Corellon’s mutability and passionate behavior, but these traits infuriated Gruumsh, the greatest of the orc gods. Gruumsh’s wrath was almost universally respected, even among
-dwelling groups, each worshiping some or all of the Seldarine in their respective enclaves. As a consequence of this rift, no elf would ever fully return to Corellon’s embrace to enjoy life eternal in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Most of the gods accepted Corellon’s mutability and passionate behavior, but these traits infuriated Gruumsh, the greatest of the orc gods. Gruumsh’s wrath was almost universally respected, even among
-dwelling groups, each worshiping some or all of the Seldarine in their respective enclaves. As a consequence of this rift, no elf would ever fully return to Corellon’s embrace to enjoy life eternal in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
assigned gender roles for young or adults. A leader, sorcerer, miner, or crafter is as likely to be female as male. Grow Fast, Die Early Kobolds grow and mature much more swiftly than members of
back to life as the next egg laid in the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
assigned gender roles for young or adults. A leader, sorcerer, miner, or crafter is as likely to be female as male. Grow Fast, Die Early Kobolds grow and mature much more swiftly than members of
back to life as the next egg laid in the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Elemental Evil arises in the Sumber Hills. The scattered towns and isolated homesteads of this frontier now face a dire threat. If the forces of Elemental Evil can’t be defeated before they grow
their respective cults. The four prophets established themselves in the ruins of dwarven Tyar-Besil and occupied the Haunted Keeps that guard access to the vast dungeon. Lunatics, outlaws, power
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers new
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers new
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Elemental Evil arises in the Sumber Hills. The scattered towns and isolated homesteads of this frontier now face a dire threat. If the forces of Elemental Evil can’t be defeated before they grow
their respective cults. The four prophets established themselves in the ruins of dwarven Tyar-Besil and occupied the Haunted Keeps that guard access to the vast dungeon. Lunatics, outlaws, power
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
stands for. (Any)
2 Tradition. Honor the dead through rites of respect and by continuing their ways. (Lawful)
3 Dread. Mortals put their fear out of mind, but through me, they will remember the
inevitable. (Evil or neutral)
4 Apathy. Life is but a rehearsal for death, and it’s best not to grow too attached to it. (Neutral)
5 Succor. I offer balm to the dying—which, to varying
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
stands for. (Any)
2 Tradition. Honor the dead through rites of respect and by continuing their ways. (Lawful)
3 Dread. Mortals put their fear out of mind, but through me, they will remember the
inevitable. (Evil or neutral)
4 Apathy. Life is but a rehearsal for death, and it’s best not to grow too attached to it. (Neutral)
5 Succor. I offer balm to the dying—which, to varying
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death. Suggested Characteristics Marines are looked up to by other soldiers and respected
fellow marine captured by an elusive enemy. 5 Fear leads to tyranny, and both must be eradicated. 6 My commander betrayed my unit, and I will have revenge. Marine Flaws d6 Flaw 1 I grow combative