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Returning 35 results for 'continuing return gond to have rangers'.
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Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gond The Wonderbringer, the Inspiration Divine, the Holy Maker of All Things Gond is the god of artifice, craft, and construction. He is revered by blacksmiths, woodworkers, engineers, and inventors
. Anyone who is crafting something might say a prayer to Gond to guide the work, but folk know that Gond smiles most brightly upon new inventions that others find useful. Priests of Gond wander the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gond The Wonderbringer, the Inspiration Divine, the Holy Maker of All Things Gond is the god of artifice, craft, and construction. He is revered by blacksmiths, woodworkers, engineers, and inventors
. Anyone who is crafting something might say a prayer to Gond to guide the work, but folk know that Gond smiles most brightly upon new inventions that others find useful. Priests of Gond wander the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
good possibility. In this case, a continuing campaign might be necessary for the high-level heroes to acquire the resources they need to take on any remaining demon lords, since the trick with the
dark heart isn’t going to work a second time. The characters’ continuing adventures could involve further cooperation with Vizeran DeVir (if he survives) or delving deeper into the Underdark for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
good possibility. In this case, a continuing campaign might be necessary for the high-level heroes to acquire the resources they need to take on any remaining demon lords, since the trick with the
dark heart isn’t going to work a second time. The characters’ continuing adventures could involve further cooperation with Vizeran DeVir (if he survives) or delving deeper into the Underdark for
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
View of the World A ranger’s view of the world begins (and sometimes ends) with that character’s outlook toward civilized folk and the places they occupy. Some rangers have an attitude toward
. Indeed, to those who have seen them operate and been the beneficiaries of their prowess, it scarcely matters why rangers do what they do. That said, no two rangers are likely to express their opinions on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
View of the World A ranger’s view of the world begins (and sometimes ends) with that character’s outlook toward civilized folk and the places they occupy. Some rangers have an attitude toward
. Indeed, to those who have seen them operate and been the beneficiaries of their prowess, it scarcely matters why rangers do what they do. That said, no two rangers are likely to express their opinions on
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
students take as many as a third of their classes in other colleges, continuing the breadth of their first-year education and looking for places where the perspectives of other disciplines can bring
several years beyond that time frame. Most students eventually graduate, though, and they walk a variety of paths after leaving the university. Many return to whatever home they came from, putting what
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
students take as many as a third of their classes in other colleges, continuing the breadth of their first-year education and looking for places where the perspectives of other disciplines can bring
several years beyond that time frame. Most students eventually graduate, though, and they walk a variety of paths after leaving the university. Many return to whatever home they came from, putting what
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. Aside from Kentigern, Alondo has no love for mortals and wishes to be left alone. That said, he is the most conscientious of his ilk, working diligently to prevent the return of Gormadraug. Still, rumors
can be summoned. Rangers who stalk the gloom or deal in poisons may petition Ilhara for aid. She is of particular importance to the spies of Clan Morgöng in Valika. Gormadraug Primordial of All
Kobold
Legacy
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Species
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
protection from invaders and in return providing services such as excavating new living spaces and disposing of trash. If it’s unlucky, the tribe is enslaved by the other humanoids, and the kobolds
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Abandoned Camp When characters return to the camp area, they find it mostly abandoned. (If they stayed, they witnessed the rapid packing up and avbandonment of the camp.) The stinking huts of the
horse to pack the field-dressed game back to the camp. Hunters don’t necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Abandoned Camp When characters return to the camp area, they find it mostly abandoned. (If they stayed, they witnessed the rapid packing up and avbandonment of the camp.) The stinking huts of the
horse to pack the field-dressed game back to the camp. Hunters don’t necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and then settles again into quiescence, until later in the day when the process reverses itself, as residents return from work and servants leave. The liveliest, and perhaps the loveliest, part of the
Waterdeep Deity or Deities Temple Name Location All deities Holyhands House North Ward All elven deities Temple of the Seldarine Castle Ward Gond House of Inspired Hands Sea Ward Helm Helm’s Hall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and then settles again into quiescence, until later in the day when the process reverses itself, as residents return from work and servants leave. The liveliest, and perhaps the loveliest, part of the
Waterdeep Deity or Deities Temple Name Location All deities Holyhands House North Ward All elven deities Temple of the Seldarine Castle Ward Gond House of Inspired Hands Sea Ward Helm Helm’s Hall
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
success. If Viro isn’t found, a character can repeat the check after continuing the search for another 10 minutes. If Viro is not found within the hour, the carnival’s mood lowers by 1 step (see “Tracking
Mood” earlier in the chapter). If the characters return with Viro, Dirlagraun is grateful and reveals that, many years ago, its own cub vanished from the carnival without a trace. The cub’s name is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
success. If Viro isn’t found, a character can repeat the check after continuing the search for another 10 minutes. If Viro is not found within the hour, the carnival’s mood lowers by 1 step (see “Tracking
Mood” earlier in the chapter). If the characters return with Viro, Dirlagraun is grateful and reveals that, many years ago, its own cub vanished from the carnival without a trace. The cub’s name is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
through the same area later on. Mountain guides, druids, and rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s
these colors on itself and its personal items. For instance, the chief of one tribe might be the only one that has the right to stain its tusks with red ochre, while the warriors of another tribe rub streaks of ash into their garments to signify their safe return from a raid.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
through the same area later on. Mountain guides, druids, and rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s
these colors on itself and its personal items. For instance, the chief of one tribe might be the only one that has the right to stain its tusks with red ochre, while the warriors of another tribe rub streaks of ash into their garments to signify their safe return from a raid.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
seek out knowledge that could free Levistus or allow Geryon to vanquish him and ascend to the lordship. Geryon fulfills his responsibilities in the soul trade by continuing to court mortals through his
agents, offering them superior strength and great physical prowess in return for their allegiance. A Frozen Wasteland Every other layer of the Nine Hells has a function related to warfare, industry
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
seek out knowledge that could free Levistus or allow Geryon to vanquish him and ascend to the lordship. Geryon fulfills his responsibilities in the soul trade by continuing to court mortals through his
agents, offering them superior strength and great physical prowess in return for their allegiance. A Frozen Wasteland Every other layer of the Nine Hells has a function related to warfare, industry
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
extradimensional magic created by worshipers of Gond (god of craft). An intricate clockwork device is suspended in a two-foot-diameter, faintly glowing crystal orb embedded in the ceiling over the bar. The Avowed
), Gond (god of craft), or Milil (god of poetry and song). Anyone can freely enter one of the shrines, but access to a private chamber requires a key from the barkeep and a payment of 5 gp. Meeting
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
extradimensional magic created by worshipers of Gond (god of craft). An intricate clockwork device is suspended in a two-foot-diameter, faintly glowing crystal orb embedded in the ceiling over the bar. The Avowed
), Gond (god of craft), or Milil (god of poetry and song). Anyone can freely enter one of the shrines, but access to a private chamber requires a key from the barkeep and a payment of 5 gp. Meeting
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of help to the Lantanese when the whole world was ripped from under them? To whom did they turn when in that other world their prayers to their favored god, Gond, went unanswered? What happened in
materials such as various types of woods and metals, trading unusual gems and strange gold coins in return. Of their inventions, folks have seen little, but the few glimpses attained have fueled much
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of help to the Lantanese when the whole world was ripped from under them? To whom did they turn when in that other world their prayers to their favored god, Gond, went unanswered? What happened in
materials such as various types of woods and metals, trading unusual gems and strange gold coins in return. Of their inventions, folks have seen little, but the few glimpses attained have fueled much
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goblins, worgs, and their ilk. The deeper one goes, the more otherworldly the woods become, with fey creatures leading travelers astray — or to their doom. Even the High King’s rangers walk the forest with
the south. The Ffolk of Moray are loyal to the High King. They hope for a return to a unified Moonshaes under the Kendrick banner and are determined to hold on long enough to see it. Norland North of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goblins, worgs, and their ilk. The deeper one goes, the more otherworldly the woods become, with fey creatures leading travelers astray — or to their doom. Even the High King’s rangers walk the forest with
the south. The Ffolk of Moray are loyal to the High King. They hope for a return to a unified Moonshaes under the Kendrick banner and are determined to hold on long enough to see it. Norland North of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Inside the Temple The temple of Gond is open and abuzz with activity during daylight hours, then closes from sunset until sunrise. At night, acolytes retire to their private quarters to work on pet
the House of Inspired Hands will pay them 500 gp to destroy it. If they return with proof of its destruction, Valetta sees that they receive the promised reward and also offers them one each of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hasn’t been destroyed or rendered inoperable. If the characters have befriended Valetta, the dragonborn priest of Gond (see chapter 3), she happily releases Nim the nimblewright into their custody
Elminster himself — if they promise to return the stolen gold to Waterdeep’s coffers. Invisible Creature Any creature under the effect of an invisibility spell counts as this key, as do naturally
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Inside the Temple The temple of Gond is open and abuzz with activity during daylight hours, then closes from sunset until sunrise. At night, acolytes retire to their private quarters to work on pet
the House of Inspired Hands will pay them 500 gp to destroy it. If they return with proof of its destruction, Valetta sees that they receive the promised reward and also offers them one each of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hasn’t been destroyed or rendered inoperable. If the characters have befriended Valetta, the dragonborn priest of Gond (see chapter 3), she happily releases Nim the nimblewright into their custody
Elminster himself — if they promise to return the stolen gold to Waterdeep’s coffers. Invisible Creature Any creature under the effect of an invisibility spell counts as this key, as do naturally
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
notorious monster is all the scarier when it emerges and rips apart something the characters assumed was their true antagonist. Have foes play dead, only to “return to life” after characters think things are
someone’s not enjoying, ask, “Is everyone comfortable with continuing?” before proceeding. If anyone’s not, thank the players for their honesty and hasten the game to a cliffhanger. Before the next
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
character signing one of these contracts gives up their soul forever. After the signing character reaches 17th level, if at any point they die, their death is permanent, with no chance to return from
. Mahadi and Zariel Zariel relies on Mahadi’s services to provide supplies, magic items, and other items of value necessary for continuing her campaign in the Blood War. Infernal Rapture has also been
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
character signing one of these contracts gives up their soul forever. After the signing character reaches 17th level, if at any point they die, their death is permanent, with no chance to return from
. Mahadi and Zariel Zariel relies on Mahadi’s services to provide supplies, magic items, and other items of value necessary for continuing her campaign in the Blood War. Infernal Rapture has also been
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
notorious monster is all the scarier when it emerges and rips apart something the characters assumed was their true antagonist. Have foes play dead, only to “return to life” after characters think things are
someone’s not enjoying, ask, “Is everyone comfortable with continuing?” before proceeding. If anyone’s not, thank the players for their honesty and hasten the game to a cliffhanger. Before the next