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Returning 35 results for 'continuously reflect grinding to have requires'.
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Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Staff of Charming Staff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges. While holding the staff, you can use any of its properties: Cast
Spell. You can expend 1 of the staff’s charges to cast Charm Person, Command, or Comprehend Languages from it using your spell save DC. Reflect Enchantment. If you succeed on a saving throw against an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Staff of Charming Staff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges. While holding the staff, you can use any of its properties: Cast
Spell. You can expend 1 of the staff’s charges to cast Charm Person, Command, or Comprehend Languages from it using your spell save DC. Reflect Enchantment. If you succeed on a saving throw against an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
applies. But if the answer is yes, assign an appropriate skill or tool proficiency to reflect that training and practice. Skills As described in the Player’s Handbook, a skill proficiency represents a
unsafe wooden construction or to discern the origin of a crafted item, since neither check requires tool use. Saving Throws and Attack Rolls Characters are either proficient with a saving throw or attack, or they aren’t. The bonus always applies if a character is proficient.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group A head of state like Prince Oargev requires a variety of adventurers to do the range of tasks they require. Depending on the kinds of work you do, your party might include some or
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons. It is also immune to any spell effect that requires a saving throw. While inside the gem, the demon lord can’t be
streams flowing through the cavern and into the Darklake.
Light. Mantol-Derith is brightly lit by continual flame spells and crystals in the walls that reflect the light. A network of walkways and small plazas crisscross the rocky ground of the outpost, paved with crushed crystals that also reflect light.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
, does it require concentration? A potion’s effect requires concentration only if its description says so or if it duplicates a spell that requires concentration. For the hat of disguise, how do I set
dwarven thrower. If a rogue with the Assassinate feature uses a vorpal sword, isn’t the surprise attack an instant kill? No. A vorpal sword requires you to roll a 20 on the attack roll to decapitate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
doesn’t remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your
spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Baba Yaga’s Mortar and Pestle Wondrous item, artifact (requires attunement) The creations of the immortal hag Baba Yaga defy the laws of mortal magic. Among the notorious implements that cement her
own, grinding the contents of the mortar into a mush or fine powder that’s equally useful for cooking or alchemy. At the start of each of your turns, whatever is in the mortar takes 4d10 force damage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
requires a successful DC 10 Wisdom (Perception) check to notice the south door that leads into area 18A. Once that door is opened, the gas dissipates. 18A. False Crypt Beyond the door, a stairway leads
to shake and stones will begin to come down from the ceiling. Obviously the place is beginning to collapse, but take your time detailing the increasing rumblings, tremors, grinding noises, falling
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
fear. Niche F. In a scene that shows various forms of crafting, twelve commoners are busy weaving rugs and baskets, carving totems, making pots, grinding stones for weapons, and making clothes. Treasure
digger completely, and the trapped character can’t breathe until dug out. Struggling out on one’s own requires a successful DC 15 Strength (Athletics) check, and doing so takes 1 minute. Door. When the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
requires quelling all the crypt hauntings and defeating the ghosts. When this happens, a sigh like grinding stone echoes through the crypt, and each room momentarily flickers with light. No more crypt
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
doesn’t remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your
spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Buying a Magic Item Purchasing a magic item requires time and money to seek out and contact people willing to sell items. Even then, there is no guarantee a seller will have the items a character
desires. Resources. Finding magic items to purchase requires at least one workweek of effort and 100 gp in expenses. Spending more time and money increases your chance of finding a high-quality item
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
filled with air that is continuously and magically replenished On the map, air-filled areas are tinted purple. Some air-filled areas contain pools of water; a pool fills a depression in the floor and
climbing them without gear requires a successful DC 20 Strength (Athletics) check.
Crystal Windows. Some rooms have oval windows made of thick, transparent crystal. These windows were designed to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
requires the utmost secrecy. I can’t stress to you enough how important it is that you speak nothing of what you hear within these four walls.”
Once Verity gets assurances from the characters that
throughout the casino (marked on Verity’s map with red icons) project what they reflect onto twin mirrors in the security office (area A16). The Prize. The gold coins and the erinyes statuette are kept
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
wood. D4. Confused Constructs The ground here is spongy and carpeted in soft green grasses. Heavy footfalls and shrieks of grinding metal emanate from the mists. A muddy steel crate rests amid the
its contents, lessening the explosion to 5 feet. This requires an action and a successful DC 15 Intelligence (Arcana) check. If the crate is covered with at least 10 feet of earth, the damage is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, its spiny carapace deflects harm and can reflect magical attacks. The tarrasque is a creature of tireless rage. It lashes out at any creature that catches its attention, thrashing with claws and its
Resistance. The tarrasque has Advantage on saving throws against spells and other magical effects.
Reflective Carapace. If the tarrasque is targeted by a Magic Missile spell or a spell that requires a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is a tunnel cloaked by a 6th-level major image spell to look like a solid stone wall. Discovering its nature from a distance requires a DC 19 Intelligence (Investigation) check, although direct
or falls from the bridge. Secret Way. Hidden at the back of one hook horror’s crevice is a narrow passage leading 20 feet up to area G7. The opening to this tunnel requires a successful DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moment to pause and reflect in such a place, or stop for a quick snack. Set flowers in your cap or hair to protect against evil faeries. When the hair on your neck stiffens or the skin on your arm
requires a rogue slipping into a dragon’s den or the local militia repelling an orc attack by refusing to yield, halflings surprise larger folk again and again with their unflappable nature. Happy with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hags Hags represent all that is evil and cruel. Though they resemble withered crones, there is nothing mortal about these monstrous creatures, whose forms reflect only the wickedness in their hearts
hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can’t perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
minute of effort, though a knock spell or similar magic opens it with ease. Pulling a lever in area Z2 causes the doors to swing inward, stone grinding against stone. Arrow Slits. Two goblin psi
. Once repaired, the lift continuously moves between the bunks and the mining tunnels, with a 1-minute stop at each location. Z5: Latrines The reek of waste wafts from these latrines. The walls here
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
guardian to attack. Zox’s music box has no magical properties beyond its ability to play a tune. The music plays continuously but stops if the box is dropped, shaken, or otherwise handled roughly. The box
is a Tiny object with AC 10, 1 hit point, and immunity to poison and psychic damage. Provided it has 1 hit point, the box can be repaired with tinker’s tools. Repairing it requires 10 minutes and a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover
a new spellbook. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many wizards keep a backup spellbook.
Level 1: Ritual Adept You can cast any
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover
into a new spellbook. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many wizards keep a backup spellbook.
Level 1: Ritual Adept You can cast any
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
without the proper key requires thieves’ tools and a successful DC 20 Dexterity (Sleight of Hand) check, or a Knock spell or similar magic. If the office door is opened by any means other than the key, its
musings of the Dragon Queen?”
The facets of the sanctum’s walls reflect images of Tiamat’s eyes as she talks. Windfall regains 300 hit points but has the paralyzed condition due to Tiamat’s magic as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
face. (This rune matches the one on the shield guardian’s forearms and is the personal sigil of the wizard who created both.) This particular shield guardian amulet is a rare magic item that requires
” the altar and immediately falls, shattering on the ceiling-turned-floor unless someone within reach catches it. Catching the falling flask requires a successful DC 10 Dexterity saving throw. If more
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the whole room. Removing the mirror from the ceiling requires no special effort. Saving Valendar. Valendar can’t transform into his true form as long as he is in the area of moonlight emanating from the
, doing so with a successful DC 18 Dexterity (Sleight of Hand) check, or force open a locked door, which requires a successful DC 18 Strength (Athletics) check. V12a: Treasures. The door to this vault is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the yakfolk village. Normal horses and ponies are reticent to climb the staircase. Coaxing such a creature to climb the stairs requires a DC 15 Wisdom (Animal Handling) check. Magically summoned mounts
. Grain harvested from area 7 is brought here and made into flour. The grinding of the millstone, the cranking of the water wheel, and the rush of water pouring down the mountainside drown out most other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster might be based on a real-world creature or a monster from myth, in which case its name might be obvious. If you need to invent a name, keep in mind that the best names either reflect the
bonuses the same way players calculate the attack bonuses of a character. When a monster has an action that requires an attack roll, its attack bonus is equal to its proficiency bonus + its Strength or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
inside the room and requires a successful DC 20 Strength (Athletics) check to force open. A character who listens at either door and succeeds on a DC 10 Wisdom (Perception) check hears gruff voices
plan to get past the Undead guardians in this area. W13: Starry Cavern Glittering minerals in the ceiling of this large cavern catch any light and reflect it back to create the impression of a starry
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
hit points. 51–55 One player character’s appearance changes for the next 24 hours to reflect the region’s haunted history. For example, they might manifest the distinctive facial scar associated with a
Intense buzzing or grinding noises fill the region for the next 24 hours. With the exception of truly cacophonous sounds, creatures can only hear speech and noises that originate within 10 feet of them. 06
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Oozes. One of the many experiments in the Doomvault is an effort to infuse oozes with intelligence. The Red Wizards have met with some success, though the process requires the sacrifice of many
sound of steel grinding flesh and bone, rising and falling at intervals. The noise means that Thayans here fail to perceive sounds of combat from nearby areas. Glyph Keys. Every one of the Red Wizards
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
those within like fun-house mirrors. A door to the west shows the Gem card, while a door to the east displays the Sun card.
Though they reflect like mirrors, the shimmering fields aren’t physical
-foot-deep pit filled with grinding, blood-stained gears. The walls are metal cards devoid of grip.
Like the Sun and Moon rooms (areas 4 and area 5), this chamber is an elaborate trap. See the Balance
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, or make a ranged weapon attack with the ball against a player on defense. Each option is described below:
Hurling the ball between the tines of an electrified mast requires a successful ranged
spells that continuously sweep the floors. If the characters ascend to the topmost chamber of the tower, read: Glowing orbs are set into the walls of this thirty-foot-diameter circular chamber. Four giant
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
while he was eating the candied apple on the end table. The hag was summoned elsewhere before he could free his teeth from the sticky treat. Removing the dentures from the apple requires a Utilize
struck a partnership with the hag. The last few pages of the book are blank because Edith’s story isn’t over. At the end of the adventure, the book magically completes its final pages to reflect the