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Returning 35 results for 'contract release guild to her reserves'.
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Iron Bands of Binding
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once
Iron Bands of Bilarro
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Job at Hand The posted contract explains that any interested parties are to meet with Guildmaster Tabeth at the local guild house. When the characters follow up, Tabeth provides them with the
two factions weakened them both. The mariners’ guild then sent a force ashore, and the remaining pirates were killed or driven off by the guild’ soldiers. The island, though now apparently abandoned
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Job at Hand The posted contract explains that any interested parties are to meet with Guildmaster Tabeth at the local guild house. When the characters follow up, Tabeth provides them with the
two factions weakened them both. The mariners’ guild then sent a force ashore, and the remaining pirates were killed or driven off by the guild’ soldiers. The island, though now apparently abandoned
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with a variety of different members of the guild in different contexts—when looking for a contract, gathering referrals, staying in the guildhall, and so on. The Guild Contact table provides
Adventurers’ Guild Contacts Typically, an adventuring group has no particular contact within the larger guild. There’s a local leader or bookkeeper who collects dues, but otherwise you might interact
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with a variety of different members of the guild in different contexts—when looking for a contract, gathering referrals, staying in the guildhall, and so on. The Guild Contact table provides
Adventurers’ Guild Contacts Typically, an adventuring group has no particular contact within the larger guild. There’s a local leader or bookkeeper who collects dues, but otherwise you might interact
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
from its chains and returned to the Material Plane. Otherwise, Zariel will release the chains but leave Elturel in Avernus with no hope of salvation. To Destroy a Demon Lord Baphomet and Yeenoghu are
both clear and present dangers to Avernus. Although Zariel would relish slaying either of them personally, she gladly draws up a contract agreeing to trade Elturel and the souls within the city for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inquisitives devoted to solving crimes and tracking down the perpetrators. Warning Guild. Affiliated with but largely independent from House Medani, the Warning Guild provides certification and contract
Other Inquisitive Agencies Beyond the Finders’ Guild, the following inquisitive organizations solve mysteries across Khorvaire: King’s Citadel. Part spy, part inquisitive, and part soldier, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inquisitives devoted to solving crimes and tracking down the perpetrators. Warning Guild. Affiliated with but largely independent from House Medani, the Warning Guild provides certification and contract
Other Inquisitive Agencies Beyond the Finders’ Guild, the following inquisitive organizations solve mysteries across Khorvaire: King’s Citadel. Part spy, part inquisitive, and part soldier, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
from its chains and returned to the Material Plane. Otherwise, Zariel will release the chains but leave Elturel in Avernus with no hope of salvation. To Destroy a Demon Lord Baphomet and Yeenoghu are
both clear and present dangers to Avernus. Although Zariel would relish slaying either of them personally, she gladly draws up a contract agreeing to trade Elturel and the souls within the city for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
land safely on the island — every attempt to come ashore has been met by a horde of undead. The guild posts a lucrative contract offer in nearby coastal communities, seeking adventurers willing to secure
Chapter 5: Isle of the Abbey A local mariners’ guild would like to claim a small, strategically located island and build a lighthouse there. But so far, its representatives have not been able to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
land safely on the island — every attempt to come ashore has been met by a horde of undead. The guild posts a lucrative contract offer in nearby coastal communities, seeking adventurers willing to secure
Chapter 5: Isle of the Abbey A local mariners’ guild would like to claim a small, strategically located island and build a lighthouse there. But so far, its representatives have not been able to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the
bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the
bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the
bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Adventure Summary The adventure likely unfolds in the following sequence. The characters meet with the mariners’ guild and accept the contract to make Abbey Isle safe for the construction of a new
isle, they can return to the mariners’ guild headquarters and collect the reward from Guildmaster Tabeth. PLACING THE ADVENTURE
Abbey Isle offers a perfect adventure site to place just offshore from a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the
bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Adventure Summary The adventure likely unfolds in the following sequence. The characters meet with the mariners’ guild and accept the contract to make Abbey Isle safe for the construction of a new
isle, they can return to the mariners’ guild headquarters and collect the reward from Guildmaster Tabeth. PLACING THE ADVENTURE
Abbey Isle offers a perfect adventure site to place just offshore from a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
at the characters’ location within a few days — accompanied by a voluminous contract and an extensive list of penalties to be paid if anything should happen to it. The primary focus of the agreement
reserves the right to resurrect characters as indentured servants to work off the loss. The crew that delivered the battle balloon remain with the ship, though the characters are firmly in charge and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
at the characters’ location within a few days — accompanied by a voluminous contract and an extensive list of penalties to be paid if anything should happen to it. The primary focus of the agreement
reserves the right to resurrect characters as indentured servants to work off the loss. The crew that delivered the battle balloon remain with the ship, though the characters are firmly in charge and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
contract of immense power known as the Guildpact. The leaders of each of the ten armies — ancient beings known as paruns — were the signatories to the Guildpact, and they became the first guildmasters of
Ravnica. The text of the Guildpact spelled out specific roles for each guild within the infrastructure of Ravnica, allowing the city to grow while the guilds coexisted in relative peace. But the true
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
contract of immense power known as the Guildpact. The leaders of each of the ten armies — ancient beings known as paruns — were the signatories to the Guildpact, and they became the first guildmasters of
Ravnica. The text of the Guildpact spelled out specific roles for each guild within the infrastructure of Ravnica, allowing the city to grow while the guilds coexisted in relative peace. But the true
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Wererat Wererats are cunning lycanthropes that operate much like a thieves’ guild. Through its bite, a wererat can pass along the curse of lycanthropy — something it normally reserves for new gang
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
positively ruthless at enforcing the terms of an agreement. Moreover, a contract with even the lowliest devil is enforced by Asmodeus’s will. Any mortal creature that breaks such a contract instantly
power and boons they can provide. A soul is usually forfeited when a mortal dies naturally, for devils are immortal and can wait years for a contract to play out. If a contract allows a devil to claim a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their initial pass, those dangers reemerge on the trip back — and will prevent them from fulfilling their contract if not eliminated. When the characters climb out of the sinkhole, Captain Truff is
characters. Who knew adventuring required so much paperwork? Dock Ward Ambush While the NPCs and characters are going over their bookkeeping, a group of villains working for the Xanathar Guild tries
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their initial pass, those dangers reemerge on the trip back — and will prevent them from fulfilling their contract if not eliminated. When the characters climb out of the sinkhole, Captain Truff is
characters. Who knew adventuring required so much paperwork? Dock Ward Ambush While the NPCs and characters are going over their bookkeeping, a group of villains working for the Xanathar Guild tries
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Wererat Wererats are cunning lycanthropes that operate much like a thieves’ guild. Through its bite, a wererat can pass along the curse of lycanthropy — something it normally reserves for new gang
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
their offer and produces a contract stating that she will release the city in exchange for the sword, delivered without any complications or deceit. Lulu rankles at the idea of the characters forging any
can free the city from its chains and return it to the Material Plane. Relinquishing the Sword If the characters try to bargain for Elturel’s release without the Sword of Zariel, Zariel considers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
their offer and produces a contract stating that she will release the city in exchange for the sword, delivered without any complications or deceit. Lulu rankles at the idea of the characters forging any
can free the city from its chains and return it to the Material Plane. Relinquishing the Sword If the characters try to bargain for Elturel’s release without the Sword of Zariel, Zariel considers
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
positively ruthless at enforcing the terms of an agreement. Moreover, a contract with even the lowliest devil is enforced by Asmodeus’s will. Any mortal creature that breaks such a contract instantly
power and boons they can provide. A soul is usually forfeited when a mortal dies naturally, for devils are immortal and can wait years for a contract to play out. If a contract allows a devil to claim a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The fiends aren’t looking for trouble, since they’re more interested in landing a lucrative contract with the mage. Two of the nycaloths — Torgrazk and Shraal — are loyal to Zariel and have been sent
opportunity to kidnap one or more characters and deliver them to Zariel. If they succeed, Zariel invites the rest of the group to her flying fortress to negotiate terms for their comrades’ release (see “Zariel’s Flying Fortress”).
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
deal. But a rogue who notices a carefully worded legal trap in a contract can save their franchise from lasting harm — and a rogue who can insert such details into someone else’s contract is worth their
in towns and cities throughout the land. As an Acquisitions Incorporated rogue, you definitely left your guild in order to join a franchise, for no rogue can serve two masters. At least not
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
deal. But a rogue who notices a carefully worded legal trap in a contract can save their franchise from lasting harm — and a rogue who can insert such details into someone else’s contract is worth their
in towns and cities throughout the land. As an Acquisitions Incorporated rogue, you definitely left your guild in order to join a franchise, for no rogue can serve two masters. At least not
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The fiends aren’t looking for trouble, since they’re more interested in landing a lucrative contract with the mage. Two of the nycaloths — Torgrazk and Shraal — are loyal to Zariel and have been sent
opportunity to kidnap one or more characters and deliver them to Zariel. If they succeed, Zariel invites the rest of the group to her flying fortress to negotiate terms for their comrades’ release (see “Zariel’s Flying Fortress”).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
after rolling initiative, the living unseen servants knock the green flasks off their pedestals, causing the containers to shatter on the floor and release their poison gas (which has no effect on
guest’s weapons and gear, then spends the next hour hiding these items throughout the castle.
Otto reserves its polymorph spell for a truly dangerous adversary, turning that enemy into a frog before