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Returning 35 results for 'contract replaced guard to her remains'.
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Magic Items
Dungeon Master’s Guide
. The broom then moves into an unoccupied space as close to you as possible. The broom acts immediately after you on your Initiative count and remains animate until you take a Bonus Action and use a
). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the broom is reduced to 0
Spells
Player’s Handbook
commands to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. If the creature is Hostile, it strives to twist your
you are on a different plane, it returns to the place where you bound it and remains there until the spell ends.
Using a Higher-Level Spell Slot. The duration increases with a spell slot of level 6 (10 days), 7 (30 days), 8 (180 days), and 9 (366 days).
Monsters
Baldur’s Gate: Descent into Avernus
rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Summon Erinyes (1/Day). Mahadi summons Ilzabet, an erinyes bound to him by an infernal contract. The erinyes appears
in an unoccupied space within 60 feet of him, acts as his ally, and can’t summon other devils. The erinyes remains for 10 minutes or until Mahadi dismisses it as an action. If the erinyes dies
Monsters
Mordenkainen Presents: Monsters of the Multiverse
are fiendish trackers and guardians employed by evil powers. They prefer to enter into contracts to guard valuable treasures and important locations. They always do exactly as asked—never any more
. What happens next depends on the contract. Unless instructed to kill, a canoloth merely holds on to its prisoner, but if given the order to do so, it tears its prey limb from limb.Acid, PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.Multiattack. The death kiss makes three Tentacle attacks. Up to three of these attacks can be replaced by
tentacles retracted when on the hunt, then lashes out with them to catch opponents off guard.
A death kiss lacks the combat finesse and intelligence of a true beholder. In most cases, it simply latches on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Sword attacks. One of the attacks can be replaced by a Hand Crossbow attack. The drow can also use Spellcasting to cast darkness.
Shadow Sword. Melee or Ranged Weapon Attack: +9;{"diceNotation":"1d20+9
, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Sword attacks. One of the attacks can be replaced by a Hand Crossbow attack. The drow can also use Spellcasting to cast darkness.
Shadow Sword. Melee or Ranged Weapon Attack: +9;{"diceNotation":"1d20+9
summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Shadow Step
Monsters
Mordenkainen Presents: Monsters of the Multiverse
bipedal body has a slavering wolf’s head and a fanged serpent’s head. Its demon lord can speak and see through the serpent head; this master also uses the molydeus to guard treasures, slay
demons. It remains for 1 minute, until it or the molydeus dies, or until the molydeus dismisses it as an action.
PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t summon other demons. It remains for 1 minute, until it or the molydeus dies, or until the molydeus dismisses it as an action.The molydeus can take 3 legendary actions, choosing from the options
’s head. Its demon lord can speak and see through the serpent head; this master also uses the molydeus to guard treasures, slay foes, and terrify troops into obedience.
A molydeus’s demon
Monsters
Bigby Presents: Glory of the Giants
plant life.
Empowered Fire Giants. Fire giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
If the scion dies, existing ore remains, but new veins of ore stop forming. The
scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See “Giants of Myth” in chapter 3 for additional inspiration.)
Scions of
Monsters
Bigby Presents: Glory of the Giants
enough to move to and attack, the colossus attacks an object. Once the colossus goes berserk, it remains berserk until it is destroyed.
Immutable Form. The colossus is immune to any spell or effect that
these ancient flesh colossi guard abandoned ruins, sites sacred to giants, and lost treasures—and possibly the procedure to create new examples of their kind.Lightning, Poison, Psychic
Monsters
Bigby Presents: Glory of the Giants
rolls.
If the scion dies, existing ore remains, but new veins of ore stop forming. The other effects end immediately.
Scions of Giants’ Gods
Giants are descended from the All-Father, Annam
first empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See
Magic Items
Keys from the Golden Vault
the painting remains a subject of debate. The portrait is one of several paintings commissioned by the late Daiyani Grysthorn, a crime lord who frequently gave magical paintings as gifts to her most
Portrait. While you are attuned to the painting, you can command it to guard its location against one or more creatures you identify as the painting’s enemies. The painting performs this function
Monsters
Van Richten’s Guide to Ravenloft
destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The priest is a
, leaving only its skull. Its stat block is replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now
Magic Items
The Book of Many Things
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
, disappearing in a flash of rainbow-colored light. You draw no more cards.
The fey crossing appears as a shimmering fractal of light above the deck, and it remains open for 1 minute after the card is
monsters
needs a Rajani soul to do so. Only one such soul remains: the blacksmith and scoundrel who is Vol’s sole remaining descendant. Ideally, Urevian convinces the party to fetch it for him. The contract
Magic Resistance. Urevian has Advantage on saving throws against spells and other magical effects.
Ward Contract. Any signed contract Urevian carries (including one draped over his horns) has
Planar Binding
Legacy
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Spells
Basic Rules (2014)
must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter
ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the
spells
When you cast this spell, you drop to 0 Hit Points and die. At the start of your next turn, you become a Ghost occupying the same space as your corpse. Your game statistics are replaced by the Ghost
spell remains on your corpse, you return to life with a number of Hit Points equal to half your Hit Point maximum. If the material component used to cast this spell is no longer on your corpse, you
spells
, such as to guard a particular chamber or corridor. If you issue no commands, the creature takes the Dodge Action. Once given an order, the creature continues to follow it until its task is complete. The
have maintained with this spell for 30 days remains permanently under your control. You may only control a maximum of four creatures with this spell.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the contract, the devil and the character making the deal must sing or play the discordant song, which remains stuck in their heads until the deal is fulfilled. Soaking the sheet music in holy water
Infernal Contracts Once the devil and the character agree to the terms of a deal, the agreement must be sealed with a contract, which the devil can produce as an action. The contract often appears in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the contract, the devil and the character making the deal must sing or play the discordant song, which remains stuck in their heads until the deal is fulfilled. Soaking the sheet music in holy water
Infernal Contracts Once the devil and the character agree to the terms of a deal, the agreement must be sealed with a contract, which the devil can produce as an action. The contract often appears in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1D. Inner Ward Originally, the passage between the outer and inner wards could be closed off with heavy wooden gates, but they have long since fallen apart and haven’t been replaced. The inner ward
is patrolled by three guard drakes (see appendix D for statistics) at all hours of the day. They attack anyone they don’t recognize or who isn’t accompanied by someone they recognize.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1D. Inner Ward Originally, the passage between the outer and inner wards could be closed off with heavy wooden gates, but they have long since fallen apart and haven’t been replaced. The inner ward
is patrolled by three guard drakes (see appendix D for statistics) at all hours of the day. They attack anyone they don’t recognize or who isn’t accompanied by someone they recognize.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Job at Hand The posted contract explains that any interested parties are to meet with Guildmaster Tabeth at the local guild house. When the characters follow up, Tabeth provides them with the
, remains a danger due to undead guarding the only safe approach: a beach called the Skull Dunes. The mariners’ guild is willing to pay 2,000 gp to the characters if they can land, explore the island
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Job at Hand The posted contract explains that any interested parties are to meet with Guildmaster Tabeth at the local guild house. When the characters follow up, Tabeth provides them with the
, remains a danger due to undead guarding the only safe approach: a beach called the Skull Dunes. The mariners’ guild is willing to pay 2,000 gp to the characters if they can land, explore the island
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
entity to trap her inside the diamond. The entity then replaced Zorhanna with a simulacrum using one of the shard solitaire’s magical properties. Zorhanna’s simulacrum now wanders Paliset Hall
, preparing for the arrival of the gala’s guests, while the real Zorhanna remains trapped inside the shard solitaire.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
entity to trap her inside the diamond. The entity then replaced Zorhanna with a simulacrum using one of the shard solitaire’s magical properties. Zorhanna’s simulacrum now wanders Paliset Hall
, preparing for the arrival of the gala’s guests, while the real Zorhanna remains trapped inside the shard solitaire.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Primus, leader of the modrons. As a creature of absolute law, Primus could be trusted to issue a fair and impartial verdict. Asmodeus drafted a contract to seal the deal, and the angels — after carefully
mortals to evil, but he and his minions never breached a contract and explained the terms clearly. Had they not obeyed the rule of law in doing so? Was it not mortal ambition, rather than infernal deception
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H15. Pantry This room has been ransacked, leaving nothing but smashed shelves, broken barrels, torn sacks, and other detritus lying about. Amid the detritus, the characters find the skeletal remains
of a male humanoid clad in a rusty breastplate. On the verge of starvation, this guard was killed trying to steal rations.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Primus, leader of the modrons. As a creature of absolute law, Primus could be trusted to issue a fair and impartial verdict. Asmodeus drafted a contract to seal the deal, and the angels — after carefully
mortals to evil, but he and his minions never breached a contract and explained the terms clearly. Had they not obeyed the rule of law in doing so? Was it not mortal ambition, rather than infernal deception
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H15. Pantry This room has been ransacked, leaving nothing but smashed shelves, broken barrels, torn sacks, and other detritus lying about. Amid the detritus, the characters find the skeletal remains
of a male humanoid clad in a rusty breastplate. On the verge of starvation, this guard was killed trying to steal rations.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
conversation. If other characters approach the guard later, the guard remains unwilling to share information about the vault. On a successful check, the character convinces the former guard to reveal
Guards table to help you roleplay each guard. Former Guards d6 Ex-Guard 1 Turolga Flathelm (neutral dwarf), a gruff woman who has a soft spot for stray cats 2 Ballidyr Josephon (neutral human), a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
conversation. If other characters approach the guard later, the guard remains unwilling to share information about the vault. On a successful check, the character convinces the former guard to reveal
Guards table to help you roleplay each guard. Former Guards d6 Ex-Guard 1 Turolga Flathelm (neutral dwarf), a gruff woman who has a soft spot for stray cats 2 Ballidyr Josephon (neutral human), a
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
: Defeating a greater rival Fiend and taking their place in the hierarchy. Ensnaring a particularly powerful or influential soul with a contract. Establishing a cult of worshipers who offer their
Stage 1 Boon You have acquired the ability to bind mortal creatures to your will. You can create a contract to bind a mortal Humanoid’s soul to you, feeding on its power. The mortal gains a gift
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Giant Spider Hatchery Webs. Thick webs fill the corners, shroud the ceiling, and smother the rotted remains of old furnishings.
Spiders and Eggs. Four giant spiders guard a large cluster of