Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 22 results for 'contract returner ghosts to have require'.
Other Suggestions:
construct return goats to have require
construct return ghosts to have require
construct returns goats to have require
construct returns ghosts to have require
constrict returned ghost to have require
Monsters
Guildmasters’ Guide to Ravnica
next turn, the other members appear in unoccupied spaces within 30 feet of the summoner. The ghosts each roll initiative when they appear.If five Obzedat ghosts are all within 30 feet of each other
ghosts regain spent legendary actions at the start of the turn of the ghost with the highest initiative.
Forced Obedience. A target that all of the Obzedat ghosts can see must succeed on a DC 16 Wisdom
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Resistance. The marut has advantage on saving throws against spells and other magical effects.
Unusual Nature. The marut doesn’t require air, food, drink, or sleep.Multiattack. The marut makes two
and other inevitables to bring order to dealings between planar folk. A wide array of disparate creatures, including yugoloths, will enter into a contract with inevitables if asked.
The Hall of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
contract crumbles to dust and is destroyed. Devils require compensation in exchange for voiding a contract. Some cowardly devils might be willing to void a contract in exchange for their lives, but most
Infernal Contracts Once the devil and the character agree to the terms of a deal, the agreement must be sealed with a contract, which the devil can produce as an action. The contract often appears in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Proposal Diabolical deals start with either the devil or the character broaching the subject and offering something. The terms of the deal require, at a minimum, the devil to offer a gift and the
, they seal the deal with a physical contract, which can take one of many forms (see “Infernal Contracts”). Ability Checks and Deal-Making Most deals with devils can be resolved without rolling dice to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
followers to their cult of devil worship, which was Asmodeus’s plan all along. Reneging on a contract with Asmodeus is a luxury no mortal can afford, but there is a way for Lord and Lady Cassalanter to
save the souls of Terenzio and Elzerina. A clause in the contract allows them to preserve their remaining (and future) children’s lives by instead paying “one shy of a million gold coins, and the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
other inevitables to bring order to dealings between planar folk. A wide array of disparate creatures, including yugoloths, will enter into a contract with inevitables if asked. The Hall of Concordance
have their contract chiseled onto a sheet of gold that is placed in the chest of a marut. From that moment until the contract is fulfilled, the marut is bound to enforce its terms and to punish any
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other inevitables to bring order to dealings between planar folk. Many creatures, including yugoloths, will enter into a contract with inevitables if asked. Cosmic Enforcers. The Hall of Concordance is
— can have their contract chiseled onto a sheet of gold that is placed in the chest of a marut. From that moment until the contract is fulfilled, the marut is bound to enforce its terms and to punish
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Fey Contracts A fey contract is formed when a creature receives a gift (or the promise of a gift) from a Fey and is expected to give the Fey something in return. The gift can be almost anything, and
the contract forms as soon as the gift is received. Accidental Fey Contracts A creature can accidentally stumble into a fey contract in a number of ways. The one bit of good news for the novice
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
that person from the table. This social contract covers the basics, but individual groups might require additional agreed-upon terms to guarantee a fun play experience for all. And a social contract
Social Contract D&D is first and foremost meant to be a fun-for-all experience. If one or more participants aren’t having fun, the game won’t last long. Session zero is the perfect time for you and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Obzedat, the Ghost Council The ghosts who make up the Obzedat are traditionally called patriarchs, though they can be male or female. They are the oldest, wealthiest, and most influential oligarchs
guild and accumulate even larger fortunes. Mostly Unanimous. The ghosts of the Obzedat function as a unit, driven by their shared desire to accumulate ever more wealth for the guild. In times of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the keep. The mechanism to lower the portcullis is in area 2. Were the portcullis to be dropped, lifting it manually would require a successful DC 22 Strength (Athletics) check. Scaling the Walls. The
the dining table are the ghostly figures of three dwarves: one wearing vestments and two in sturdy armor. They murmur to each other in somber tones.
In life, the three ghosts were an adventuring
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the stables clean. These hirelings often enjoy a long-term contract that includes a place to live within the stronghold as part of the offered compensation. Services Service
Pay
Coach cab
; some expert hirelings require more pay. Untrained hirelings are hired for menial work that requires no particular skill and can include laborers, porters, maids, and similar workers.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
laborers to keep the stables clean. These hirelings often enjoy a long-term contract that includes a place to live within the stronghold as part of the offered compensation. Service Pay Coach cab
expert hirelings require more pay. Untrained hirelings are hired for menial work that requires no particular skill and can include laborers, porters, maids, and similar workers.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ghost Dragon I’ll have you know, Fizban the Fabulous is not afraid of ghosts. I am, on the contrary, deeply saddened by the reality of their existence. And maybe just a little bit creeped out
turn inside an object.
Legendary Resistance (3/Day). If the ghost dragon fails a saving throw, it can choose to succeed instead.
Unusual Nature. The ghost dragon doesn’t require air, food, drink, or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for battle on the sea. These vessels hunt pirates, defend and invade territory, carry important government cargo, escort officials, transport prisoners, and do anything else their commanders require
as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Crew members and officers on good and neutral ghost ships are ghosts. On evil ghost ships, the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
(†) appear in Monsters of the Multiverse. Roll a d6 if you don’t have that book. *See the appendix. Mortuary Encounters, Tier 2 (Levels 5–10) d10 Encounter 1 Three ghosts of long-dead nobles invite the
ritual dedicated to the powers of death. To complete the ritual, the deathlocks require a living sacrifice—one of the characters would be perfect. 9 Four minotaur skeletons carry a palanquin of bones
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
in this fitting area. Corpse Storage. The Heralds of Dust sequester bodies that require further assessment to a cylindrical storage area in the center of this facility. Corpses stored in this area
by ghosts and wayward souls. Unable to cross over to the other side by conventional means, these spirits accumulate in Sigil and sometimes cause trouble for the city’s living residents. The Heralds
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
that you receive your fee for contract work from outside clients. The contact is your first point of communication if you need to reach out to highly ranked members of the syndicate’s hierarchy. Roll or
that require the combined skills of your team. 3 Gang Warfare. You ensure that no other crime syndicate gains a significant foothold in your territory. 4 Enforcement. You keep the corrupt, headstrong
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the Great Old One
: Create Thrall When you cast Summon Aberration, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 minute for that casting, and when summoned, the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
do so. Portcullises. The gatehouse’s portcullises are so large that they each require two winches to operate, one on the second floor of each adjoining tower, and the two winches must be operated
doors at each end are readily visible from inside the hallway and don’t require an ability check to find. B13: Prison Cells The door to this chamber bolts from the outside. Inside, bundles of rags have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
it were, and if the story was spun the right way, the marketing potential could be huge. Some even say that the ghosts (which totally don’t exist) like to sing, so that’s a plus! The kitchen is
might agree that it would be fun to use some of the effects of Bigby’s hand for such an attack. Most siege weapons (whether mechanical or magical) require two characters, crew, or skilled hirelings to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
bear echoes of the past and, like ghosts, harass visitors even as they seek respite from age-old traumas. Few places are meaninglessly haunted, and you can easily customize the general results on the
beneath one random creature, creating a quicksand pit (see the Dungeon Master’s Guide). 61–65 One random creature in the region must succeed on a DC 16 Constitution saving throw or contract the sight