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Returning 35 results for 'contracts rolls glove to have ritual'.
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Magic Items
Princes of the Apocalypse
after it is used to deal damage. It contains a spark of Imix, Prince of Evil Fire.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the target
perform a ritual called the Dance of the All-Consuming Fire, using Tinderstrike to create a devastation orb of fire (see the devastation orb description for the time and cost of the ritual). Once you
Magic Items
Princes of the Apocalypse
spear contains a spark of Yan-C-Bin, the Prince of Evil Air.
You have a +2 bonus to attack rolls and damage rolls you make with this magic weapon, which has the finesse weapon property. When you hit
air node, you can perform a ritual called the Song of the Four Winds, using Windvane to create a devastation orb of air (see the devastation orb description for the time and cost of the ritual). Once
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Cunning Opportunist. The stone cursed has advantage on the attack rolls of opportunity attack;opportunity attacks.
False Appearance. If the stone cursed is motionless at the start of combat, it has
repeat the saving throw. The effect ends if the second save is successful; otherwise the target is petrified for 24 hours.Stone cursed are spawned through a foul alchemical ritual performed on a Humanoid
Monsters
Strixhaven: A Curriculum of Chaos
ritual ends or is interrupted:
Clinging to Life. Death saving throws are made with advantage.
Grievous Wounds. Any creature that scores a critical hit rolls one additional damage die to determine
use that action again until he finishes a long rest:
Clay Behemoth. A clay golem erupts from the floor in an unoccupied space within 15 feet of the ritual circle. The golem obeys Murgaxor's commands
Monsters
Strixhaven: A Curriculum of Chaos
","rollType":"roll","rollAction":"Verdant Talisman"} to its initiative rolls while it wears the talisman. These benefits last for 1 hour or until the apprentice conducts another ritual to bestow another
Regeneration. The apprentice regains 5 hit points at the start of its turn if it has at least 1 hit point.
Verdant Talisman. At the end of a 10-minute ritual, the apprentice can touch one willing
Monsters
Strixhaven: A Curriculum of Chaos
Regeneration. As long as the pledgemage has at least 1 hit point remaining, the pledgemage regains 5 hit points at the start of its turn.
Verdant Talisman. At the end of a 10-minute ritual, the
1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Verdant Talisman"} to its initiative rolls while it wears the talisman. These benefits last for 1 hour or until the pledgemage conducts
Magic Items
Princes of the Apocalypse
Olhydra, the Princess of Evil Water.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the targets takes an extra 1d8 cold damage.
Water Mastery
have done so, Drown can’t be used this way again until the next dawn.
Tears of Endless Anguish. While inside a water node, you can perform a ritual called the Tears of Endless Anguish, using
Magic Items
Princes of the Apocalypse
bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the target takes an extra 1d8 thunder damage.
Earth Mastery. You gain the following benefits while you hold
inside an earth node, you can perform a ritual called the Rumbling, using Ironfang to create a devastation orb of earth (see the devastation orb description for the time and cost of the ritual). Once you
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the
attack rolls and ability checks.
Unusual Nature. The bodak doesn’t require air, food, drink, or sleep.Fist. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
Monsters
Planescape: Adventures in the Multiverse
).
Liquefaction Ritual. The shator can perform a 1-minute ritual that turns all willing farastu demodand;farastus and kelubar demodand;kelubars of its choice within 60 feet of itself into a living liquid form. Each
a DC 17 Dexterity saving throw or have disadvantage on attack rolls and its speed halved until the end of its next turn.Multiattack. The shator makes one Bite attack and two Enervating Trident
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes three Shadow
attack—and then they are the last thing their victims see.
A shadowblade gains their powers over shadow via a ritual in which they kill a shadow demon and mystically prevent it from re-forming in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes three Shadow
moment they attack—and then they are the last thing their victims see.
A shadowblade gains their powers over shadow via a ritual in which they kill a shadow demon and mystically prevent it from re
Monsters
Bigby Presents: Glory of the Giants
Blurred Form. Attack rolls against the spectral cloud are made with disadvantage unless the attacker is within 15 feet of the spectral cloud or the spectral cloud is incapacitated.
Incorporeal
cloud giant undergoes a ritual in which its heart is transplanted into a cloud, causing the giant’s body to dissolve and its spirit to animate the cloud.Poison, ThunderCold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Icewind Dale: Rime of the Frostmaiden
cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn.Ice trolls have all the meanness and hunger of common
minutes for the heart to melt and the blizzard to form. The blizzard lasts for 8 hours.
A hag or similar creature can perform a ritual that turns the heart into a magical talisman that acts like a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. During this time, the shell sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and creatures that can see the snail have disadvantage on attack rolls against it. In addition
shield.
A flail snail shell can also be used to make a robe of scintillating colors. The shell is ground and added to the dye applied to the fabric. The powder is also a material component of the ritual that enchants the robe.Fire, Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks
dedicated solely to her, but the devotees performed no such ritual. As revenge for the devotees’ betrayal, the Spider Queen manipulated the creation rituals so that they sometimes created
Darkling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to
qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling some of the darkling's absorbed light away from its body. If the ritual succeeds, the
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with
preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a
monsters
Light Sensitivity. While in Bright Light, the hunting horror has Disadvantage on attack rolls and checks.
Magic Resistance The hunting horror has Advantage on saving throws against spells and other
service by spellcasters who uncover ritual sites and who unlock secret tomes, though, invariably, such a discovery is the first step on the road to becoming Nyarlathotep’s pawn.
Hunting
monsters
its level. When Shub-Niggurath rolls initiative, set this trait’s level to 0. The trait’s level increase by 1 after each of Shub-Niggurath’s turns to a maximum of 3. Use the highest
30 Acid damage if it has the Prone condition, when it ends its turn in the Emanation.
Level 3. Plants have Advantage on all attack rolls made against non-Plants in the Emanation. A creature hit by a
monsters
Magic Resistance The Yithian has Advantage on saving throws against spells and other magical effects.
Time Master. When the Yithian rolls Initiative, it may choose to treat the result of its d20
difficult for the Yithians. They must build up ritual sites in the future to increase their capacity to travel to an era. They rely on the cult to keep their work secret and protect them from nosy outsiders
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cult. The five dragon masks can be combined in a ritual to form the supreme Mask of the Dragon Queen. The wearer of this mask can channel its power to beckon Tiamat from her infernal realm, although
Dragon fang (dagger) Glove and hand tattooing details dragon loyalty Left: 2nd Rank
Right: 4th Rank
Left to Right — Cult Initiate; 1st Rank: Dragonclaw; 2nd Rank: Dragonwing; 3rd Rank
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cult. The five dragon masks can be combined in a ritual to form the supreme Mask of the Dragon Queen. The wearer of this mask can channel its power to beckon Tiamat from her infernal realm, although
Dragon fang (dagger) Glove and hand tattooing details dragon loyalty Left: 2nd Rank
Right: 4th Rank
Left to Right — Cult Initiate; 1st Rank: Dragonclaw; 2nd Rank: Dragonwing; 3rd Rank
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to use these remains in a ritual to summon the demon lord Baphomet. If the characters fought any minotaurs in area 7b, Maku and his followers cannot be surprised here. 8a. Keep Calm and Carrion The
brass horn while the other minotaurs try to hack intruders to pieces. Baphomet does not answer prayers, nor does the demon lord have any interest in Maku’s tribe. As such, the minotaur shaman’s ritual
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to use these remains in a ritual to summon the demon lord Baphomet. If the characters fought any minotaurs in area 7b, Maku and his followers cannot be surprised here. 8a. Keep Calm and Carrion The
brass horn while the other minotaurs try to hack intruders to pieces. Baphomet does not answer prayers, nor does the demon lord have any interest in Maku’s tribe. As such, the minotaur shaman’s ritual
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Seelie and Unseelie Courts, and other powerful archfey. Such contracts usually require a wish spell or an elaborate ritual to negate. Here are a few ways one might become unwittingly bound to a fey
Fey Contracts A fey contract is formed when a creature receives a gift (or the promise of a gift) from a Fey and is expected to give the Fey something in return. The gift can be almost anything, and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Regional Effects Murgaxor’s ritual wreaks havoc on the equilibrium of life and death, creating the following regional effects in the Ruins of Caerdoon and the fortress, which is detailed in a later
section. These effects end 1d6 days after the ritual ends or is interrupted: Clinging to Life. Death saving throws are made with advantage. Grievous Wounds. Any creature that scores a critical hit
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Regional Effects Murgaxor’s ritual wreaks havoc on the equilibrium of life and death, creating the following regional effects in the Ruins of Caerdoon and the fortress, which is detailed in a later
section. These effects end 1d6 days after the ritual ends or is interrupted: Clinging to Life. Death saving throws are made with advantage. Grievous Wounds. Any creature that scores a critical hit
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Seelie and Unseelie Courts, and other powerful archfey. Such contracts usually require a wish spell or an elaborate ritual to negate. Here are a few ways one might become unwittingly bound to a fey
Fey Contracts A fey contract is formed when a creature receives a gift (or the promise of a gift) from a Fey and is expected to give the Fey something in return. The gift can be almost anything, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
undoing all the mistakes made by those losers from the last franchise. If the characters were victorious, you can all celebrate a job well done! When the ritual ends, any remaining goblins surrender and
” at some time in the future. Orrery of the Wanderer The final state of the orrery depends on what happened during the ritual. If a significant number of mishaps occurred while the characters and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Entering into a Deal Despite their thirst for trapping mortal souls in binding contracts, devils can enter into deals only in specific circumstances. The easiest way for a devil to forge a deal is to
in “Devil True Names and Talismans” in the Monster Manual), instead of binding the devil into service, the summoner can create a ritual circle that allows the devil to forge a deal. Once the deal is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
betters. Many dread names are included in the rolls of the archdevils; the few described here are among those that adventurers are most likely to encounter. Wish Fulfillment. All devils seek control
a wish spell) requested by the mortals they bind to their infernal contracts. Archdevils always fulfill the letter of the wish, rewarding desperate mortals with a twisted interpretation of their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
betters. Many dread names are included in the rolls of the archdevils; the few described here are among those that adventurers are most likely to encounter. Wish Fulfillment. All devils seek control
a wish spell) requested by the mortals they bind to their infernal contracts. Archdevils always fulfill the letter of the wish, rewarding desperate mortals with a twisted interpretation of their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
undoing all the mistakes made by those losers from the last franchise. If the characters were victorious, you can all celebrate a job well done! When the ritual ends, any remaining goblins surrender and
” at some time in the future. Orrery of the Wanderer The final state of the orrery depends on what happened during the ritual. If a significant number of mishaps occurred while the characters and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Entering into a Deal Despite their thirst for trapping mortal souls in binding contracts, devils can enter into deals only in specific circumstances. The easiest way for a devil to forge a deal is to
in “Devil True Names and Talismans” in the Monster Manual), instead of binding the devil into service, the summoner can create a ritual circle that allows the devil to forge a deal. Once the deal is