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                        Returning 32 results for 'contrast foot'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    ":"Storm of Crows"}. The abhorrent overlord conjures a swarm of spectral crows and harpies in a 20-foot-radius sphere centered on a point the overlord can see within 120 feet of it. The sphere remains for 1
                                                
                                            
                                                
                                                     creatures whose gray, leathery skin is in stark contrast to the gleaming jewelry made of Underworld gold that they adorn themselves with. Their appetite for pain and death is eclipsed only by their greed
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm uses one of the following breath weapons:
Elemental Breath. The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in
                                                
                                            
                                                
                                                     failed save, or half as much damage on a successful one.
Sapping Breath. The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm uses one of the following breath weapons:
Elemental Breath. The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in
                                                
                                            
                                                
                                                    , or half as much damage on a successful one.
Sapping Breath. The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failed save
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm uses one of the following breath weapons:
Elemental Breath. The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in
                                                
                                            
                                                
                                                    , or half as much damage on a successful one.
Sapping Breath. The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failed save
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm uses one of the following breath weapons:
Elemental Breath. The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in
                                                
                                            
                                                
                                                    , or half as much damage on a successful one.
Sapping Breath. The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failed save
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm uses one of the following breath weapons:
Elemental Breath. The greatwyrm exhales elemental energy in a 300-foot cone. Each creature in
                                                
                                            
                                                
                                                    , or half as much damage on a successful one.
Sapping Breath. The greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failed save
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    "}. Malaxxix summons a vortex of whirling mezzoloths at a point it can see within 90 feet of itself. The vortex is a 30-foot-radius, 100-foot-high cylinder centered on that point. Each creature other
                                                
                                            
                                                
                                                     worthwhile. When Malaxxix deigns to speak with others, the fiend displays grandiloquent diction and a pompous demeanorâa stark contrast to the yugolothâs usual fury.
Curse of Malaxxix
A creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     world. Elves had yet to set dainty foot out of the fey realm when the thunder of the giantsâ steps shook the world to its bones, and even the dragons were yet unaware of the power and glory they would
                                                
                                            
                                                
                                                     another, but those races have no shared heritage. In contrast, every true giant, regardless of type, can trace its ancestry directly to Annam the All-Father. Most giants believe that Annam took a number
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Moving Around Other Creatures  You can move through a nonhostile creatureâs space. In contrast, you can move through a hostile creatureâs space only if the creature is at least two sizes larger or
                                                
                                            
                                                
                                                     5 feet wide, for example, but it does control a space that wide. If a Medium hobgoblin stands in a 5-foot-wide doorway, other creatures canât get through unless the hobgoblin lets them. A creatureâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake.
 Actions
 Multiattack. The kruthik makes two stab attacks or two spike attacks.
 Stab. Melee Weapon Attack: +5 to hit
                                                
                                            
                                                
                                                     hives serve a purpose in the natural world. Bees pollinate flowers. Termites make earth out of wood. Kruthiks, by contrast, slay societies. Perhaps that function is just as necessary.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Horizonâs Edge Magic In contrast to the other locations described in this chapter, Horizonâs Edge is notable more for the magic and technology it contains than for any magic inherent to the site
                                                
                                            
                                                
                                                     30-foot-diameter portal appears before the creature who solved the cube, leading to the northeastern platform of Horizonâs Edge. The portal is two-way and remains open for 10 minutes or until a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     wide. If a Medium hobgoblin stands in a 5âfoot-wide doorway, other creatures can't get through unless the hobgoblin lets them. A creature's space also reflects the area it needs to fight effectively. For
                                                
                                            
                                                
                                                     that reason, there's a limit to the number of creatures that can surround another creature in combat. Assuming Medium combatants, eight creatures can fit in a 5-foot radius around another one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Frostfellâs monsters and bitter cold make it a dangerous place to travel. Most planar voyagers keep to the air, braving the powerful winds and driving snow to avoid setting foot on the great glacier. Plane
                                                
                                            
                                                
                                                     fundamentally similar to places found on the Material Planeâthe place where all four elements mingle freely. At a symbolic level, the Para-elemental Planes represent the interaction and sometimes the contrast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     feet away with a polearm (which has a reach of 10 feet), instead of 5 feet away? Would you still be able to use Sneak Attack? The 5-foot limitation in Sneak Attack is unaffected by the reach of a weapon
                                                
                                            
                                                
                                                    , but using a magic item doesnât fall under Use an Object, as explained in the Dungeon Masterâs Guide (see "Activating an Item"). In contrast, using a nonmagical item, such as a healerâs kit, is in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     approach the fortress on foot, or they might row around the island to look for clues about what lies inside. When the characters come close enough to the island to see details of the exterior or the
                                                
                                            
                                                
                                                     mollusks. In stark contrast to other sites along the coast, no seabirds can be seen near the island.
 As reported by the scouts, a long stone causeway leads southward from the marshy coastline, crossing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of four quarters. Travel from one to the other is either by foot over rickety walkways or by skiff. Local fishers often supplement their income by renting their skiffs as crude water taxis. Most
                                                
                                            
                                                
                                                     and boardwalks are in stark contrast to the crowds that frequent the other three quarters. Militia patrols are common here, but guards in the High Quarter are universally corrupt, accepting bribes from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     executioner when dragons commit grave injustices against dragonkind. He is lawful neutral, and he is said to be incapable of mercy or forgiveness.
 Tamara, by contrast, embodies the ideal of mercy. She
                                                
                                            
                                                
                                                     elemental energy in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 84 (13d12) damage of a type determined by the greatwyrmâs kindâacid (copper), cold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     who regards any opportunity to inflict misery on others as worthwhile. When Malaxxix deigns to speak with others, the fiend displays grandiloquent diction and a pompous demeanorâa stark contrast to the
                                                
                                            
                                                
                                                     is a 30-foot-radius, 100-foot-high cylinder centered on that point. Each creature other than Malaxxix in that area must make a DC 20 Dexterity saving throw. On a failed save, a creature takes 35
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                     additional zombie minions in an 80-foot-long line extending from Perigold in the direction of the target, reducing them to 0 hit points. If there are no other zombie minions in the line, then Perigold canât
                                                
                                            
                                                
                                                     creatures succeeding on their saving throw. By contrast, under this bookâs minion rules, spellcasters still have a good reason to use high-level spells against minions.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . For example, children (and even some adults) hop on one foot when crossing Asmaghâs Alley in the Castle Ward. Why? Well, Asmagh was an apothecary who poisoned many patients, then buried them upright
                                                
                                            
                                                
                                                    ,â âbullyblades,â and âalleybladesâ Those who boast of martial skill but who shrink from violence or lack real ability are âsharpjaws.â In sharp contrast are Waterdeepâs âfastfistsâ (any lout easily provoked to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the incarnate wickedness you desire.
 (SLAWOMIR MANIAK) Abhorrent Overlord Abhorrent overlords are gaunt, bipedal creatures whose gray, leathery skin is in stark contrast to the gleaming jewelry made
                                                
                                            
                                                
                                                     the target is a creature.
 Storm of Crows (Recharge 6). The abhorrent overlord conjures a swarm of spectral crows and harpies in a 20-foot-radius sphere centered on a point the overlord can see within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     herds. These herds are voluntary associations, in contrast to the family groups of the Lagonna. When necessary, several small bands join together in a larger herd to target particularly dangerous but
                                                
                                            
                                                
                                                     because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot. Survivor. You have proficiency in one of the following skills of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Spire of Iriolarthas (Y19a-Y19h) A shimmering force field surrounds this 1,200-foot-tall obsidian citadel, which rises from the center of Ythryn and dwarfs all neighboring structures. Creatures canât
                                                
                                            
                                                
                                                    , attacks them. Y19b. Ballroom Chamber music washes over you as you enter this ballroom. In contrast to the desolate, frozen ruins outside, a dozen people mill around in here, dressed in flowing silk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     the necrotic damage, whether because of immunity or some other reason. Using 5-foot squares, does cloud of daggers affect a single square? Cloud of daggers (5 ft. cube) can affect more than one square
                                                
                                            
                                                
                                                     step into an antimagic field ! In contrast, a spell like conjure woodland beings has a non-instantaneous duration, which means its creations can be ended by dispel magic and they temporarily
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Necropolis Locations (Y10-Y18) Y10. Arboretum A canopy of golden leaves crowns the trees inside a sunken basin. The trees grow in stark contrast to their bleak surroundings, their branches swaying
                                                
                                            
                                                
                                                     dark, icicle-festooned roof of the great ice cavern beyond.
 Silver light emanates from a three-foot-diameter glass orb situated atop a two-foot-high cylindrical stone plinth in the center of a thirty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, chosing itself and no other
                                                
                                            
                                                
                                                     Piles of straw and moth-eaten blankets have been set up in this area as rough beds, and broken furniture and garbage is scattered around. In contrast to the squalor, four fine paintings hang along the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     5-foot squares, does Cloud of Daggers affect a single square? Cloud of Daggers (5-foot Cube) can affect more than one square on a grid unless the DM says effects snap to the grid. There are many ways
                                                
                                            
                                                
                                                     Antimagic Field! In contrast, a spell like Conjure Woodland Beings has a non-instantaneous duration, which means its effect can be ended by Dispel Magic and temporarily disappears within an Antimagic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     zone. White Gate. A white gate is located in the south branch of the corridor that leads east from this area toward the Swine Run. 18. Barracks Rough cots scattered across the floor contrast with the
                                                
                                            
                                                
                                                    . Throne Swarm Trap. The 20-foot-tall white throne is a magic trap that the Thayans might use if desperate. When any non-undead creature climbs onto it, a swarm of stinging insects pours out of the back of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     modifier to the attack and damage rolls of the attack. In contrast, if you make the spell attack of the fire bolt cantrip, you add your spellcasting ability modifier to the attack roll. If youâre a
                                                
                                            
                                                
                                                     to move an additional 5 feetâbeyond your 10-foot reachâthe creature then triggers an opportunity attack. Can a blinded creature make an opportunity attack? An opportunity attack is triggered by âa
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     E2 ahead of it. If they comply, it triggers the alarm in area E2 and attacks. Glass Walls. Each 5-foot section of glass wall has AC 13, 30 hit points, and immunity to acid, poison, and psychic damage
                                                
                                            
                                                
                                                     mechanism.) Hanging on the walls are twelve metal masks bearing human-like visages. Alarm Mechanism. The 1-foot-diameter, disk-shaped tile that serves as the coin in the Zhentarim symbol is actually a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     with a 50-foot-high ceiling (which enables even very tall victims to be suspended on chains well above the floor). The stairway and the chamber are lit by torches, but the area is lightly obscured due to
                                                
                                            
                                                
                                                     is cleared of opponents. The headsman, by contrast, uses his axe after tossing one victim down the well. Treasure. The stakes of the game include six pieces of jewelry (worth 250 gp each) and ten
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     smiling figure with its hands held out, as if ready to accept an offering.
 In contrast to the beatific pillars, alcoves around the room contain statues of four-armed gargoyles.
 Advance Notice
                                                
                                            
                                                
                                                     the whole area, signifying the magic that helps in the creation of undead. Divine Sense and detect evil and good reveal that this area is desecrated. Stone Tables. These 3-foot-high carved slabs
                                                
                                            
                                        






