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Returning 35 results for 'contrast reserves giving to her related'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Light A tale that is perpetually dark in tone becomes tiresome very quickly. It needs to feature the occasional ray of light for contrast and to create a sense of hope. Monsters and other terrors
must be offset with creatures that are kind and lovable, giving the characters even more reasons to stand against the darkness. Here are a couple of ways to add glimmers of light to a tragic tale: In a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Light A tale that is perpetually dark in tone becomes tiresome very quickly. It needs to feature the occasional ray of light for contrast and to create a sense of hope. Monsters and other terrors
must be offset with creatures that are kind and lovable, giving the characters even more reasons to stand against the darkness. Here are a couple of ways to add glimmers of light to a tragic tale: In a
Kobold
Legacy
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Species
Volo's Guide to Monsters
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
suspicion of their kin drove them from Aerenal to Khorvaire, and the house splintered during the Last War, giving rise to House Thuranni. The two houses of shadow control the business of espionage
throughout Khorvaire, but they also operate more legitimate ventures related to art and entertainment. Phiarlan blood still runs among some of the Aereni elves, and the Mark of Shadow appears once or twice in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
suspicion of their kin drove them from Aerenal to Khorvaire, and the house splintered during the Last War, giving rise to House Thuranni. The two houses of shadow control the business of espionage
throughout Khorvaire, but they also operate more legitimate ventures related to art and entertainment. Phiarlan blood still runs among some of the Aereni elves, and the Mark of Shadow appears once or twice in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Additional regional effects in this category include the following examples: Exposing Terrain. The terrain within 6 miles of the lair actively works to foil stealth, giving creatures other than the dragon
disadvantage on Dexterity (Stealth) checks. Leaves change color to contrast with those trying to hide among them, branches move to reveal creatures, fog clears, and so on. Smooth Roads. Difficult terrain
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Additional regional effects in this category include the following examples: Exposing Terrain. The terrain within 6 miles of the lair actively works to foil stealth, giving creatures other than the dragon
disadvantage on Dexterity (Stealth) checks. Leaves change color to contrast with those trying to hide among them, branches move to reveal creatures, fog clears, and so on. Smooth Roads. Difficult terrain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
failing an ability check, not talking to the right person, or not looking in the right place. See also “Perception” in this chapter for more advice on hidden secrets in adventures. Giving Information
want to give information to just one player. It might be information you think the character won’t want to share with the rest of the party, perhaps something related to elements of the character’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
failing an ability check, not talking to the right person, or not looking in the right place. See also “Perception” in this chapter for more advice on hidden secrets in adventures. Giving Information
want to give information to just one player. It might be information you think the character won’t want to share with the rest of the party, perhaps something related to elements of the character’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
through passion and labor into something usable. Purphoros is primarily associated with forging, metallurgy, and related activities. It was his followers who first brought bronze to Theros, and a few
Purphoros, deeply involved in the project of civilization. Purphoros’s desire to overturn the established order with violence stands in stark contrast to their measured ways. As a result, Purphoros stands aloof from them.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
through passion and labor into something usable. Purphoros is primarily associated with forging, metallurgy, and related activities. It was his followers who first brought bronze to Theros, and a few
Purphoros, deeply involved in the project of civilization. Purphoros’s desire to overturn the established order with violence stands in stark contrast to their measured ways. As a result, Purphoros stands aloof from them.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
island — always giving it a wide berth — so the characters can disembark somewhere else along the perimeter. After the characters take to their boats, they can decide to come ashore on the mainland and
mollusks. In stark contrast to other sites along the coast, no seabirds can be seen near the island.
As reported by the scouts, a long stone causeway leads southward from the marshy coastline, crossing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
island — always giving it a wide berth — so the characters can disembark somewhere else along the perimeter. After the characters take to their boats, they can decide to come ashore on the mainland and
mollusks. In stark contrast to other sites along the coast, no seabirds can be seen near the island.
As reported by the scouts, a long stone causeway leads southward from the marshy coastline, crossing
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character becomes afflicted with the yugoloth’s curse. Malaxxix can spy upon any creature so afflicted and can teleport to a cursed creature at will. Malaxxix typically reserves this attention for creatures
who regards any opportunity to inflict misery on others as worthwhile. When Malaxxix deigns to speak with others, the fiend displays grandiloquent diction and a pompous demeanor—a stark contrast to the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character becomes afflicted with the yugoloth’s curse. Malaxxix can spy upon any creature so afflicted and can teleport to a cursed creature at will. Malaxxix typically reserves this attention for creatures
who regards any opportunity to inflict misery on others as worthwhile. When Malaxxix deigns to speak with others, the fiend displays grandiloquent diction and a pompous demeanor—a stark contrast to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping table. A spell that removes a curse ends all ichor-related warping effects on a creature. Ichor-Coated Weapons Demon ichor is sticky enough to adhere to most weapons. A creature in Avernus
become wings, giving it a flying speed of 5 feet.
91–95 The target’s body becomes unusually brittle, causing the target to gain vulnerability to bludgeoning, piercing, and slashing damage.
96
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in the “Death House Hauntings” section. Haunted Doorways. The room on the other side of a haunted doorway is filled with magical darkness and silence, giving no hint of whatever is within. A creature
task are eventually forced from the haunted zone. Finding the Correct Exit. A character who casts Detect Evil and Good or Find the Path or who has truesight sees a faint aura around an object related
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in the “Death House Hauntings” section. Haunted Doorways. The room on the other side of a haunted doorway is filled with magical darkness and silence, giving no hint of whatever is within. A creature
task are eventually forced from the haunted zone. Finding the Correct Exit. A character who casts Detect Evil and Good or Find the Path or who has truesight sees a faint aura around an object related
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping table. A spell that removes a curse ends all ichor-related warping effects on a creature. Ichor-Coated Weapons Demon ichor is sticky enough to adhere to most weapons. A creature in Avernus
become wings, giving it a flying speed of 5 feet.
91–95 The target’s body becomes unusually brittle, causing the target to gain vulnerability to bludgeoning, piercing, and slashing damage.
96
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
another blue dragon related to them.
7 Rock slides have closed a mountain pass, and the only other road through the area wends through the territory of a blue dragon notorious for playing illusory
Creatures In contrast to most chromatic dragons, blue dragons see value in relationships with other creatures, even if the power balance in those relationships is always weighted in the dragon’s favor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, that change signaled a major shift in the devils’ tactics. Zariel’s fiery temperament and reckless maneuvering stand in stark contrast to Bel’s approach, which relied on his expertise in logistics and
most prevalent theory holds that her confinement is related to the end of the long war between the dragons and giants, that she was sequestered here by means of a mighty curse levied by a forgotten
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
another blue dragon related to them.
7 Rock slides have closed a mountain pass, and the only other road through the area wends through the territory of a blue dragon notorious for playing illusory
Creatures In contrast to most chromatic dragons, blue dragons see value in relationships with other creatures, even if the power balance in those relationships is always weighted in the dragon’s favor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, that change signaled a major shift in the devils’ tactics. Zariel’s fiery temperament and reckless maneuvering stand in stark contrast to Bel’s approach, which relied on his expertise in logistics and
most prevalent theory holds that her confinement is related to the end of the long war between the dragons and giants, that she was sequestered here by means of a mighty curse levied by a forgotten
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in battle. The cruel hag magically fused the bodies of Diana and her horse, giving her the appearance of a centaur. Diana fled Prismeer and befriended Mister Witch and Mister Light, who offered her a
, can supply the characters with clues related to the hags (see “Riddle of the Carousel” below). Diana tells them that they must “speak to the unicorns,” but to earn their trust they must learn the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in turn arose from Vaprak’s blood shed in a similar manner. The fensirs introduced in chapter 6 of this book are descended from trolls. Ogres are sometimes described as descendants of Vaprak, giving
them a distant and distorted connection to Annam. Oni are often said to be distantly related to ogres, but at this point they are more fiendish than Giant. Cyclopes. Contradictory legends explain the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in turn arose from Vaprak’s blood shed in a similar manner. The fensirs introduced in chapter 6 of this book are descended from trolls. Ogres are sometimes described as descendants of Vaprak, giving
them a distant and distorted connection to Annam. Oni are often said to be distantly related to ogres, but at this point they are more fiendish than Giant. Cyclopes. Contradictory legends explain the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in battle. The cruel hag magically fused the bodies of Diana and her horse, giving her the appearance of a centaur. Diana fled Prismeer and befriended Mister Witch and Mister Light, who offered her a
, can supply the characters with clues related to the hags (see “Riddle of the Carousel” below). Diana tells them that they must “speak to the unicorns,” but to earn their trust they must learn the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you can add to the villains in this chapter, giving them more or less good reasons to perform their evil deeds. Morally Ambiguous Villains d4 Villain 1 The villain is targeting people with
activities. 6 A villainous mastermind cooperates with local law enforcement to track down and eliminate rival villains, without ever giving the authorities a peek into their own evil deeds. The Mysterious
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you can add to the villains in this chapter, giving them more or less good reasons to perform their evil deeds. Morally Ambiguous Villains d4 Villain 1 The villain is targeting people with
activities. 6 A villainous mastermind cooperates with local law enforcement to track down and eliminate rival villains, without ever giving the authorities a peek into their own evil deeds. The Mysterious
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
introduces festivals that fall outside the calendar’s months, giving it a fantastical feel.
Factions and Organizations In addition to the many political entities that dot the lands of the Flanaess and the
except the strange powers of the old hermit living in the nearby woods, which they regard with suspicion and mention only in whispers. By contrast, magic is common enough in the Free City of Greyhawk
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, giving her multiple offspring of about the same age. She might do this to form a coven with two of her daughters, or to create a coven made up entirely of her offspring. Some hags cite ancient lore
to a more directed purpose, the members have different spells available for use with their Shared Spellcasting trait, usually focusing on a theme related to that purpose. Three examples of themed hag
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, giving her multiple offspring of about the same age. She might do this to form a coven with two of her daughters, or to create a coven made up entirely of her offspring. Some hags cite ancient lore
to a more directed purpose, the members have different spells available for use with their Shared Spellcasting trait, usually focusing on a theme related to that purpose. Three examples of themed hag
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
introduces festivals that fall outside the calendar’s months, giving it a fantastical feel.
Factions and Organizations In addition to the many political entities that dot the lands of the Flanaess and the
except the strange powers of the old hermit living in the nearby woods, which they regard with suspicion and mention only in whispers. By contrast, magic is common enough in the Free City of Greyhawk