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Returning 24 results for 'contrast resisted guard to her rejection'.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
layers. The plane is the model of justice and order, of celestial grace and endless mercy, where angels and champions of good guard against incursions of evil. It is one of the few places on the planes
where travelers can let down their guard. Its inhabitants strive constantly to be as righteous as possible. Countless creatures aim to reach the highest and most sublime peak of the mountain, but only
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
spectators finally reaches High Hill. The grassy slope is spotted with trees and crumbled stone fencing. Near the base, several dozen soldiers in matching armor stand in even formation. The contrast
Regiment use the guard stat block. Members of the Vogler militia also use the guard stat block, but their spears are padded and deal no damage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
successful one. In other cases, failing an ability check makes it impossible to make the same check to do the same thing again. For example, a rogue might try to trick a town guard into thinking the
different way to get past the guard or try the check again against another guard at a different gate. But you might decide that the initial failure makes those checks more difficult to pull off
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Watch The first soldiers you see in service to the city will be the members of the City Guard who patrol the roads leading to Waterdeep, watch the walls, guard civic structures, and protect
magisters. Waterdeep’s streets, however, are policed by an altogether different force: the City Watch. The similarity of their names often confuses newcomers, so I offer this handy mnemonic: “The Guard
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Setessa’s Surroundings Beyond the city’s encircling trees, the territory of Setessa extends to cover about a third of the Nessian Wood and a wide swath of the open chaparral. In contrast to Meletis
Nessian Wood from the east. Ancient Setessans carved an impenetrable fortress into the mountains to guard the pass. Bassara patrols from Setessa still check in on the fortress regularly, and they occupy
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Ergothian Empire in western Ansalon. Vinas Solamnus, head of the Ergothian imperial guard, was sent to eastern Ergoth to put down a massive rebellion. However, Solamnus learned of the rebels’ grievances
orders of knights that would guard the realm together as the Knights of Solamnia. Tarnished Pride Before the Cataclysm, Solamnia was a beacon of peace and prosperity. The knights established great
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wyrmlings. They believe (wrongly) that they can raise these wyrmlings to serve them.
3 A shadow dragon wyrmling is training a colony of darkmantles to guard the lair the creatures all share
.
4 A shadow dragon wyrmling and a shadow demon have become unlikely companions as they compare and contrast their parallel evolutions.
5 Two shadow dragon wyrmlings of different dragon kinds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warehouse, three members of the Waterdeep City Watch stand guard. No one else is on the street, except a seemingly inebriated halfling who stumbles toward you.
Gray Hands Spy The stumbling figure is Otis
Adalgrim (NG male halfling spy). Otis works for the Gray Hands — members of the City Watch or the City Guard invited to join a special security force working directly for Vajra Safahr, the Blackstaff
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
upon the characters to be on their guard, or to take guards with them, if they visit. From time to time, the sound of combat rings through the tabernacle hallways, a contrast to the chanting voices of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the commanders of the four prominent fortress-watchtowers that guard the polis. These commanders are elected by popular vote: Anthousa of Leina Tower, Phaedra of Hyrax Tower, Niketa of Bassara Tower
children are sacred to Karametra, so they are brought into the city and tended just as Setessa’s own children are. In contrast to the discipline associated with educating children in other poleis
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
guard standing at ease. The pose it assumed led to its naming, and it is viewed with respect by the citizens of the southerly wards. The Hawk Man This statue looks like a winged, hawk-headed being
the north, wherein lies the entrance of a tunnel carved through the arm. Visitors and residents can ring a bell in the courtyard, whereupon a door guard acknowledges the ringer and lowers a rope ladder
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Keptolo. But Vhaeraun represents a different aspect of drow masculinity: strong, silent, obedient, swift, and deadly. He is thought of as Lolth’s favored son, in contrast to Keptolo’s role as her beautiful
candidate’s alliance with Zinzerena’s secret cult. Eilistraee Most drow know nothing of Eilistraee. Matron mothers of the most powerful houses closely guard the scrolls that chronicle her existence. They
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
appendix B) guard the apprentices. All the Thayans attack as soon as they notice intruders. Each round of combat, the Thayans direct one giant spider and one giant centipede to join the fight
zone. White Gate. A white gate is located in the south branch of the corridor that leads east from this area toward the Swine Run. 18. Barracks Rough cots scattered across the floor contrast with the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, attacks them. Y19b. Ballroom Chamber music washes over you as you enter this ballroom. In contrast to the desolate, frozen ruins outside, a dozen people mill around in here, dressed in flowing silk
writer notes that it has been moved to the citadel’s stasis chamber for further study. Y19d. Guard Passage At the end of the passage to the west, a narrow window overlooks the steps that lead to the main
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
guard, usually because you failed to notice foes being stealthy or you were startled by an enemy with a special ability, such as the gelatinous cube’s Transparent trait, that makes it exceptionally
of certain spells. The way to guard against such abuse would be to create a set of additional rules that would limit your ability to change durations. The net effect? More complexity would be added to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the party will cause her to fulfill her obligation as quickly as possible and depart. By contrast, she might strike up a long-term friendship with a party of good-aligned characters. Treasure. The
bag. 10. Antecavern A frost giant guard is alert inside this oblong cavern at all times. He has a greataxe and one throwing rock. He shouts to alert the guards to the south if intruders enter the area
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Necropolis Locations (Y10-Y18) Y10. Arboretum A canopy of golden leaves crowns the trees inside a sunken basin. The trees grow in stark contrast to their bleak surroundings, their branches swaying
. Hall of Silk Silken drapes hang from the walls of this storefront, their surfaces swirling with illusory images of dragon’s fire and twinkling star fields. A group of emotionless figures stand guard
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
is cleared of opponents. The headsman, by contrast, uses his axe after tossing one victim down the well. Treasure. The stakes of the game include six pieces of jewelry (worth 250 gp each) and ten
this place, although he would not mind seeing evil characters in the party die also. Guardroom (G). One fire giant guard and three wererats in human form (appearing as female humans in tattered
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
melee attack.
Howling Hatred Initiate Howling Hatred initiates are attracted by the cult’s philosophy of non-attachment and the rejection of material things, unaware of the cult’s true nature. The
the Howling Hatred. In contrast to their hurricane counterparts in the air cult, skyweavers embrace the worship of Elemental Evil for a quick path to power. With little experience wielding the might
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
called the Avowed, guard this place and work tirelessly to ensure the library’s protection and preservation. Though they are friendly enough in a workaday fashion, they are also suspicious of all visitors
brought. As the first monk examines an offered gift, determining its title and provenance, a second gate guard performs a casting of the message spell. The Waterdhavian sage Waldrop tells me that the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
urge is easily resisted. Prolonged custody of the wand might have a more detrimental effect, at your discretion. Y29. Museum A palatial hexagonal building rises before you, crowned with a glittering
as walls and pillars. The pillars are four spitting mimics (see appendix C) that guard the creature on display, attacking anyone who touches or otherwise disturbs it. The dead creature is a magically
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Flowing designs decorate the walls. Lounging against the south wall are two mind flayers, their face tentacles periodically gesticulating.
Two mind flayers named Shalghast and Ulthundul guard this room
” section at the end of this chapter. X5: Cosmologium Sarah Dahlinger Two menacing slaadi guard Illithinoch’s orrery A massive iron orrery fills the center of this room, its numerous arms spinning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nonmagical and harmless. E3. Guard Station A 5-foot-square window in this area looks out toward area E1. Unless she has been drawn elsewhere, Kaevja Cynavern stands watch in front of the window. Kaevja
wooden chairs. The table stands out in stark contrast against the alabaster walls and floor. If they haven’t been drawn elsewhere, two of Manshoon’s followers are sparring and engaged in mock
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
smiling figure with its hands held out, as if ready to accept an offering.
In contrast to the beatific pillars, alcoves around the room contain statues of four-armed gargoyles.
Advance Notice
Outpost The Dread Legion, Thay’s army, maintains a full company in the Doomvault. 33. Cavern Guard Post Glowing crystals set into the walls and floors light a rough stone cavern. To the south is a black