Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'contrast rest groups to her release'.
Magic Items
Dungeon Master’s Guide
finish a Long Rest, if you and the Demonomicon are on the same plane of existence, one trapped creature within the book can attempt to possess you. You make a DC 20 Charisma saving throw. On a failed
save, you are possessed by the creature, which controls you like a puppet. As a Magic action, the possessing creature can release you and appear in the closest unoccupied space to you. On a
Magic Items
Guildmasters’ Guide to Ravnica
dagger has the following additional properties.
Siphon Vitality. As a bonus action, you can release any number of stored souls from the dagger to regain 1d10 hit points per soul released
.
Annihilation. If the dagger holds five souls, you can use this property: As a reaction immediately after you hit a creature with the dagger and deal damage to that target, you can release all five souls. If the
Monsters
Guildmasters’ Guide to Ravnica
equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is
they remain capable of experiencing all the delights of their corporeal forms. In contrast to Orzhov spirits, they also retain their personalities, which are almost uniformly cruel.
Blood Bond
Monsters
Candlekeep Mysteries
it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Heal Self (Recharges after a Long Rest). Steel Crane regains 2d8 + 4
Monsters
Mythic Odysseys of Theros
strategies often emulate the favored servants of Nylea—especially wild beasts like wolves and lynxes. Typically a few soldiers harry an enemy while the rest capitalize on their foe's distraction.
Hoplites
military unit. In combat, hoplites typically work in groups and use coordinated tactics to win victories.
The three Hoplite Unit Names tables present the sorts of titles used by hoplite contingents hailing
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage.Stone’s Endurance (Recharges after a Short or Long Rest). When the goliath takes damage, it reduces the
Shelter and Wyrmdoom Crag are two mountain strongholds inhabited by goliaths. The former is home to the Skytower (Akannathi) clan, the latter to the Wyrmdoom (Thuunlakalaga) clan. The two groups refuse
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage.Stone's Endurance (Recharges after a Short or Long Rest). When Aruk takes damage, it reduces the damage taken by 9 (1d12 + 3
mountain strongholds inhabited by goliaths. The former is home to the Skytower (Akannathi) clan, the latter to the Wyrmdoom (Thuunlakalaga) clan. The two groups refuse to get along, and competition between
Backgrounds
Acquisitions Incorporated
Acquisitions Incorporated goes about its business. Why deal with the rest, when you can work for the best?
Perhaps the rival did not treat you as well as you were hoping, or you washed out of that organization
employer or other groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion.
Monsters
Mythic Odysseys of Theros
creature's speed becomes 0 for the rest of the turn.Multiattack. The hoplite makes three melee attacks or two ranged attacks.
Spear. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
glorification of the warrior's spirit, the basis of an ethos that forges an unbreakable bond between members of a military unit. In combat, hoplites typically work in groups and use coordinated tactics to
Monsters
Waterdeep: Dragon Heist
":"fire"} fire damage when used with two hands.
Spellfire (Recharges after a Long Rest). Magical, heatless, silver fire harmlessly erupts from Laeral and surrounds her until she is incapacitated or
disappears.
Release a 60-foot line of silver fire that is 5 feet wide or a 30-foot cone of silver fire. Objects in the area that aren’t being worn or carried take 26 (4d12);{"diceNotation
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Metallic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to
mercy or forgiveness.
Tamara, by contrast, embodies the ideal of mercy. She heals the sick, tends the injured, and delivers a peaceful departure to dragons nearing the end of their natural lives
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Metallic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to
forgiveness.
Tamara, by contrast, embodies the ideal of mercy. She heals the sick, tends the injured, and delivers a peaceful departure to dragons nearing the end of their natural lives. She has a
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Metallic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to
forgiveness.
Tamara, by contrast, embodies the ideal of mercy. She heals the sick, tends the injured, and delivers a peaceful departure to dragons nearing the end of their natural lives. She has a
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Metallic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to
forgiveness.
Tamara, by contrast, embodies the ideal of mercy. She heals the sick, tends the injured, and delivers a peaceful departure to dragons nearing the end of their natural lives. She has a
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Metallic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to
forgiveness.
Tamara, by contrast, embodies the ideal of mercy. She heals the sick, tends the injured, and delivers a peaceful departure to dragons nearing the end of their natural lives. She has a
Monsters
Planescape: Adventures in the Multiverse
if the target is a creature, the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target
experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if they promise to return with rare spices or one-of-a-kind meals. Those who manage to
Monsters
Icewind Dale: Rime of the Frostmaiden
equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. the target dies if its hit point maximum is
normal vampires, gnoll vampires don’t have coffins where they rest, and they have no such places to return to when their corporeal bodies are destroyed. They are undeterred by running water, and
Monsters
Waterdeep: Dungeon of the Mad Mage
restrictions (see “Alterations to Magic”).
Arcane Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3
short or long rest. Halaster has the following wizard spells prepared:
Cantrips (at will): dancing lights, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): mage armor, magic missile
Magic Items
Waterdeep: Dragon Heist
slots, nothing happens. Spell slots that are expended in this fashion are regained when the target finishes a long rest, as normal.
Master of Enchantment. When you cast an enchantment spell of 1st
.)
Destroying the staff would release the spirits trapped inside it, but in that event, Khelben’s spirit can lodge itself inside any one piece of the staff that remains. The piece containing Khelben&rsquo
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Tasha’s Cauldron of Everything
depravities. Once used, this action can’t be used again until the next dawn.
When you finish a long rest, if you and the Demonomicon are on the same plane of existence, the trapped creature of the
possessing creature can release you as an action, appearing in the closest unoccupied space. On a successful save, the fiend can’t try to possess you again for 7 days.
When the tome is discovered
monsters
Regurgitate again until it spends a Short or Long Rest feeding on carrion.Giant flies lay their eggs on the bodies of larger monsters or livestock. When they hatch, these eggs release squirming
attack rolls against the target. Regurgitate (1/Short or Long Rest). Trigger: The maggot takes damage. Response: The maggot regurgitates a rancid meal. Constitution Saving Throw: DC 11, each
backgrounds
Warden
Rest wardens tend to be either a dour and somber lot or—in contrast to their trade—are filled with the vibrance and joy of life. Those who understand the thin thread between life
In a place closer to the lands of the dead than the living, those who tend the eternal rest and disposition of the deceased are held in a mixture of high esteem and apprehension. You have plied the
classes
In contrast to the esoteric ideals of other orders, Warriors of the Leaden Crown have practical aims: the self-governance of all people. These Monks see history as a series of clashes between groups
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
.
Gang Mentality
Since bugbears aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Sharn Watch maintains a significant presence. The rest of Lower Dura, in stark contrast, has been left to rot. Ignored by the Watch, it is the domain of gangs and crime lords. The inhabitants of the
of sorts, where all the major criminal powers of Sharn have a stake. Those groups are described in more detail later in this chapter. The district of Fallen is a haunted ruin; this temple district was
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Sharn Watch maintains a significant presence. The rest of Lower Dura, in stark contrast, has been left to rot. Ignored by the Watch, it is the domain of gangs and crime lords. The inhabitants of the
of sorts, where all the major criminal powers of Sharn have a stake. Those groups are described in more detail later in this chapter. The district of Fallen is a haunted ruin; this temple district was
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Customizing the Puzzle This puzzle explores how to use groups of objects to disguise a message. So long as your groups can be arranged in a logical order (like the gems being arranged alphabetically
in this puzzle), all you must do is adjust the number of items to correspond to a particular letter of the alphabet. Alternatively, perhaps another organizing principle orders your groups. For example
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Customizing the Puzzle This puzzle explores how to use groups of objects to disguise a message. So long as your groups can be arranged in a logical order (like the gems being arranged alphabetically
in this puzzle), all you must do is adjust the number of items to correspond to a particular letter of the alphabet. Alternatively, perhaps another organizing principle orders your groups. For example
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
passage through their colonies. Circles and Melds. The largest myconid in a colony is its sovereign, which presides over one or more social groups called circles. A circle consists of twenty or more
Reproduction. Like other fungi, myconids reproduce by mundane sporing. They carefully control their spores’ release to avoid overpopulation.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
courtesy, and then sets out the rules of her test: Contenders may divide into small groups or choose to participate alone. Once groups are established at the trial’s start, alliances between contenders
whim. For example, if she catches a competitor too soon, she might offer to release them if they sacrifice an arm to feed her beasts.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
courtesy, and then sets out the rules of her test: Contenders may divide into small groups or choose to participate alone. Once groups are established at the trial’s start, alliances between contenders
whim. For example, if she catches a competitor too soon, she might offer to release them if they sacrifice an arm to feed her beasts.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
passage through their colonies. Circles and Melds. The largest myconid in a colony is its sovereign, which presides over one or more social groups called circles. A circle consists of twenty or more
Reproduction. Like other fungi, myconids reproduce by mundane sporing. They carefully control their spores’ release to avoid overpopulation.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demonic Boons Wicked folk who seek power from demons are scattered across the multiverse. Some of them gather in cults, but many of them act on their own or in small groups. Whatever their
is of the same level as the spell it replaces. A typical demon can impart boons to a number of creatures equal to the demon’s number of Hit Dice. In contrast, demon lords have no limit on the number
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Halflings Folk think of elves as aloof and graceful, dwarves as fierce and hardy, and of gnomes — if they think of them at all — as clever and shy. Halflings, in contrast, have the reputation of
aspects of the two groups’ cultures make them distinct, but even without such trappings they are distinct due to a divergence in what seems to be a primal drive: to go or to stay. Lightfoot halflings are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demonic Boons Wicked folk who seek power from demons are scattered across the multiverse. Some of them gather in cults, but many of them act on their own or in small groups. Whatever their
is of the same level as the spell it replaces. A typical demon can impart boons to a number of creatures equal to the demon’s number of Hit Dice. In contrast, demon lords have no limit on the number