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Returning 24 results for 'contrast rounded giving to have reflections'.
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contrast rounded giving to have reflection
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Light A tale that is perpetually dark in tone becomes tiresome very quickly. It needs to feature the occasional ray of light for contrast and to create a sense of hope. Monsters and other terrors
must be offset with creatures that are kind and lovable, giving the characters even more reasons to stand against the darkness. Here are a couple of ways to add glimmers of light to a tragic tale: In a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
followed chills my blood.”
10 “Sudden noises or appearances fray my nerves.”
11 “I can’t be comfortable around creatures larger than I am.”
12 “Reflections always seem like they’re
stumbling back from a horrid event, consider giving the character inspiration for their fear-focused reaction (see “Inspiration” in the Player’s Handbook). Once a character gains inspiration in this way
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Additional regional effects in this category include the following examples: Exposing Terrain. The terrain within 6 miles of the lair actively works to foil stealth, giving creatures other than the dragon
disadvantage on Dexterity (Stealth) checks. Leaves change color to contrast with those trying to hide among them, branches move to reveal creatures, fog clears, and so on. Smooth Roads. Difficult terrain
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its shield guardian unleashes potent magical power.
Magnificent Treasure. Because a shield guardian’s ownership can be transferred by giving its matching amulet to another creature, some wizards
guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (rounded up) is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
island — always giving it a wide berth — so the characters can disembark somewhere else along the perimeter. After the characters take to their boats, they can decide to come ashore on the mainland and
mollusks. In stark contrast to other sites along the coast, no seabirds can be seen near the island.
As reported by the scouts, a long stone causeway leads southward from the marshy coastline, crossing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
suffering from broken bones, lacerations, and concussions, and half of them (rounded down) are at 0 hit points and dying; the rest have 1 hit point each. A character can rush to the building and use an
getting closer!
A duergar is using its Invisibility trait to get close enough to the character to make an attack, but the snow betrays its presence, giving the character the chance to act first. When the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
avoid entering the hall. All the color has leached out of his skin, hair, eyes, and apparel, giving him a strangely monochromatic look. And his problems don’t end there. A kenku named Kettlesteam stole
onlookers in their youth; the images grow steadily older, until the mirrors deep within the hall reflect onlookers in their twilight years. As the characters scrutinize their reflections, ask the players
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
well-rounded fighters of great skill and knowledge. Combat Superiority When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice. Maneuvers
creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack’s damage roll. The next attack roll
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
bowl to the goblins for 50 GP, there were only three goblins, but there may be more now.
Giving Clues when Roleplaying
Dilly the bandit was injured by the giant wolf spiders. The players may have
equal to the roll of the die. Anyone who gets a 12 or higher takes half that number, rounded down. So if you roll a 5 on the d6, the characters who failed the saving throw take 5 Bludgeoning damage, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you can add to the villains in this chapter, giving them more or less good reasons to perform their evil deeds. Morally Ambiguous Villains d4 Villain 1 The villain is targeting people with
activities. 6 A villainous mastermind cooperates with local law enforcement to track down and eliminate rival villains, without ever giving the authorities a peek into their own evil deeds. The Mysterious
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
dropped the ring in the sand. Keep it safe. I’ll be waiting for you in Xaryxispace.”
After giving up her ring, Xedalli moves back into the space occupied by her illusory image and ends her mislead
. If Vocath isn’t around to negotiate a peaceful end to the conflict, Xeleth’s fleet docks at the base and deploys troops once it’s safe to do so. Enemy leaders are rounded up and executed, and any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
introduces festivals that fall outside the calendar’s months, giving it a fantastical feel.
Factions and Organizations In addition to the many political entities that dot the lands of the Flanaess and the
except the strange powers of the old hermit living in the nearby woods, which they regard with suspicion and mention only in whispers. By contrast, magic is common enough in the Free City of Greyhawk
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts. Level 3: Combat
. Level 18: Survivor You attain the pinnacle of resilience in battle, giving you these benefits. Defy Death. You have Advantage on Death Saving Throws. Moreover, when you roll 18–20 on a Death Saving
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Necropolis Locations (Y10-Y18) Y10. Arboretum A canopy of golden leaves crowns the trees inside a sunken basin. The trees grow in stark contrast to their bleak surroundings, their branches swaying
rating of 10 (5,900 XP). It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can’t use its Poison Breath. The golem was decapitated when Ythryn crashed into the Reghed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
dances and crackles, giving off pleasant warmth. A door to the north bears the Knight card, while a door to the west bears the Euryale card. A door to the east shows the back of a card.
A handsome
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of molten lava to have immunity to fire damage. Giving a monster resistances and immunities to three or more damage types (especially bludgeoning, piercing, and slashing damage) is like giving it
(rounded down). When calculating a monster’s damage output, also account for special off-turn damage-dealing features, such as auras, reactions, legendary actions, or lair actions. For example, a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
is cleared of opponents. The headsman, by contrast, uses his axe after tossing one victim down the well. Treasure. The stakes of the game include six pieces of jewelry (worth 250 gp each) and ten
-foot radius (simulate this by making players uneasy in whatever way you find best). The wall to the west is a mural showing giants bowing before a black cairn, offering sacrifices and giving gifts. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
all of the crystals from the wall by hand takes 24 hours of work divided by the number of creatures performing the task (rounded down). As long as at least one crystal remains embedded in the wall
that touches the statue feels bolstered and happy, gaining 10 temporary hit points. This feeling also makes the creature more likely to trust others, giving it disadvantage on Wisdom (Insight) checks and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(see chapter 7) stand guard here. This oddly shaped room features two rounded corners that make the chamber flow in a pleasing way. A stairwell disappears downward from the south wall, and a door is set
into the east wall. A large stone brazier, its base shaped like a pair of back-to-back sitting dwarves, rests in the center of the room, giving off heat and light.
The staircase leads down to area
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doesn’t require air, food, or water. Items worn or carried by the creature are unaffected. A wish spell can end the curse. The creature can end the curse on itself by giving a bouquet of eight black
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
against this chamber’s wide, rounded wall. They merge seamlessly with the wrinkled, gray walls and floor as though melted into them. Only their upper torsos and heads remain free, and each lifeless face
grating and tickle at the back of listeners’ minds. Characters who stay here with Jomlus for 24 hours while the spectator rereads the page hear Jomlus hit on the correct pronunciation, giving them the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Psychic Library Rounded shelves in this room display dozens of crystals in a variety of colors.
This room is a repository of knowledge that the mind flayers consider worthy of preserving. Most crystals
that the alcove is a gateway bolstered by runes the fanatics placed within three nearby rifts. These runes send Far Realm energy to the gateway, giving it the power needed to open. However, the gateway
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
veins of copper and silver ore. In the years that followed, miners settled nearby, giving rise to the town of Fireshear. The miners work for a consortium of three allied merchant companies: Hammaver
of acolytes, assassins, guards, knights, spies, and veterans. Evildoers and enemies of the Gilded Eye are rounded up and brought to Helm’s Hold to face judgment. Those deemed to be under “demonic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
or some other similarly sized and sturdy object under the pressure plate prevents it from activating. 9. Dragon Riddle Dust fills this hall like a layer of gray snow. In the rounded northern end of
direct the characters to head toward “Yusdrayl on her dragon throne,” giving them simple directions to area 21 and warning them to avoid rousing the ire of Yusdrayl’s elite guards. 17. Dragon Chow A