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Returning 35 results for 'contrast waking read'.
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waking and devouring the land.
These prophecies besiege Apocalypse Sorcerers, plaguing and empowering in equal measure. Some find relief in putting these revelations into writing, producing texts that
read as incoherent but slowly seep into the mind as sensible, even inevitable. When the apocalypse-bringer is freed to travel across Etharis unburdened, undoing the works of gods and men, magic will swell and pool, ripe for the taking. This sign of the end is also their gift.
Warlock
Legacy
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Classes
Basic Rules (2014)
(such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards, warlocks supplement their magic with some facility at hand-to-hand combat. They
their patrons in dreams or waking visions, or deal only with intermediaries. QUICK BUILD You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability
compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Wake-up Call After making introductions, Haldryck tells the characters they look light on their feet and in possession of good manners. He could use their help. Read the following boxed text
does that sound?”
If the characters agree, Haldryck thanks them and describes the three guests who requested wake-up calls before returning to his duties. Waking the Early Risers When the characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Old Dartwild Cabin As the characters approach the cabin, read the following text: The front door of the cabin is wide open, and a rotten stench emanates from it. A noise behind you signals the
more than harmless spectators. When the characters enter the cabin, read the following text: The cabin is full of buzzing flies. Seated in a dark corner behind a rickety kitchen table is what’s
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
6. Awaiting the Master’s Orders If any of the characters peer through the hole in the hull of this ship, read or paraphrase the following boxed text: The inside of this cabin is fitted with hammock
general, must succeed on a DC 13 Dexterity (Stealth) check upon entering the cabin, to avoid “waking” the drowned ascetics. If the creatures are alerted, they attack immediately. Otherwise, the characters
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
6. Awaiting the Master’s Orders If any of the characters peer through the hole in the hull of this ship, read or paraphrase the following boxed text: The inside of this cabin is fitted with hammock
general, must succeed on a DC 13 Dexterity (Stealth) check upon entering the cabin, to avoid “waking” the drowned ascetics. If the creatures are alerted, they attack immediately. Otherwise, the characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Old Dartwild Cabin As the characters approach the cabin, read the following text: The front door of the cabin is wide open, and a rotten stench emanates from it. A noise behind you signals the
more than harmless spectators. When the characters enter the cabin, read the following text: The cabin is full of buzzing flies. Seated in a dark corner behind a rickety kitchen table is what’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
numbers of elves will be needed to withstand. In contrast, if an elven community goes a century or longer without a new birth, members take this as a sign that the community has stagnated and must disband
, but they aren’t to be discussed with adults until a memory of waking life first intrudes upon a youngster’s trance. This experience, called the First Reflection, marks the end of childhood and the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
numbers of elves will be needed to withstand. In contrast, if an elven community goes a century or longer without a new birth, members take this as a sign that the community has stagnated and must disband
, but they aren’t to be discussed with adults until a memory of waking life first intrudes upon a youngster’s trance. This experience, called the First Reflection, marks the end of childhood and the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for Battle When the characters and people of Vogler arrive at High Hill, read the following description: Passing through woods and fields, Vogler’s parade of militia members and reenactment
spectators finally reaches High Hill. The grassy slope is spotted with trees and crumbled stone fencing. Near the base, several dozen soldiers in matching armor stand in even formation. The contrast
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for Battle When the characters and people of Vogler arrive at High Hill, read the following description: Passing through woods and fields, Vogler’s parade of militia members and reenactment
spectators finally reaches High Hill. The grassy slope is spotted with trees and crumbled stone fencing. Near the base, several dozen soldiers in matching armor stand in even formation. The contrast
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Deep Gnomes (Svirfneblin) Also known as svirfneblin, the deep gnomes of the Underdark are a stark contrast to their surface kin, dour and serious compared to the cheerful and generally optimistic
. Your darkvision has a radius of 120 feet. Stone Camouflage. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain. Extra Language. You can speak, read, and write Undercommon. DEEP
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, read the following: A boy’s voice issues from a stuffed purple dragon on one of the beds. “They’re not like the others. Should we hide from them too, Regan?”
“Well, it doesn’t matter now, donkey!” a
apparitions in the house, causing the house to awaken. See “Waking the House” earlier in the adventure for details.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, read the following: A boy’s voice issues from a stuffed purple dragon on one of the beds. “They’re not like the others. Should we hide from them too, Regan?”
“Well, it doesn’t matter now, donkey!” a
apparitions in the house, causing the house to awaken. See “Waking the House” earlier in the adventure for details.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Deep Gnomes (Svirfneblin) Also known as svirfneblin, the deep gnomes of the Underdark are a stark contrast to their surface kin, dour and serious compared to the cheerful and generally optimistic
. Your darkvision has a radius of 120 feet. Stone Camouflage. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain. Extra Language. You can speak, read, and write Undercommon. DEEP
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Arrival at the Island When the characters’ transportation first arrives within sight of the island fortress, read: A rock outcropping thrusts up from the sea to form an island here, just offshore. It
causeway, read: The island is bare of vegetation other than mosses, lichens, seaweed, and the occasional clump of coarse grass. No wildlife appears present, but for a few clouds of insects and small
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Arrival at the Island When the characters’ transportation first arrives within sight of the island fortress, read: A rock outcropping thrusts up from the sea to form an island here, just offshore. It
causeway, read: The island is bare of vegetation other than mosses, lichens, seaweed, and the occasional clump of coarse grass. No wildlife appears present, but for a few clouds of insects and small
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
balance it upright, the writing can be read as the cylinder goes around. The message wraps around the pillar like the threads of a screw, but in two alternating spirals. The first is read from top to
bottom as the cylinder rotates; then the cylinder must be flipped over to reveal the second line of script, also read from top to bottom. Speaking stones are sized to match the length of the message they
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
balance it upright, the writing can be read as the cylinder goes around. The message wraps around the pillar like the threads of a screw, but in two alternating spirals. The first is read from top to
bottom as the cylinder rotates; then the cylinder must be flipped over to reveal the second line of script, also read from top to bottom. Speaking stones are sized to match the length of the message they
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
dreams of Gormadraug waking and devouring the land.
These prophecies besiege Apocalypse Sorcerers, plaguing and empowering in equal measure. Some find relief in putting these revelations into writing
, producing texts that read as incoherent but slowly seep into the mind as sensible, even inevitable. When the apocalypse-bringer is freed to travel across Etharis unburdened, undoing the works of gods
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
area D2, they have been replaced by even cruder versions created in a hurry.) Read the following text: Streams of colored light swirl through the air around the golden statue in the ruined rotunda. Each
dragon wyrmling), if they can free Aidron from his chains (see “Freeing Aidron” below). Any surviving kobolds and winged kobolds lurk here, but they stay out of combat if possible. See “Waking the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the armchairs are three darkling elders (see appendix C) who read to pass the time. Endelyn recently informed them that she’s expecting visitors, so the elders aren’t surprised to see the characters
after Endelyn has died, the paper is lying on the floor in plain view. Written in the Elvish script, it reads: Every morn when Skabatha rises,
The one first seen by her waking eyeses
Is swiftly forgotten like some fleeting swain
And shan’t be remembered ’til she sleeps again.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
area D2, they have been replaced by even cruder versions created in a hurry.) Read the following text: Streams of colored light swirl through the air around the golden statue in the ruined rotunda. Each
dragon wyrmling), if they can free Aidron from his chains (see “Freeing Aidron” below). Any surviving kobolds and winged kobolds lurk here, but they stay out of combat if possible. See “Waking the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the armchairs are three darkling elders (see appendix C) who read to pass the time. Endelyn recently informed them that she’s expecting visitors, so the elders aren’t surprised to see the characters
after Endelyn has died, the paper is lying on the floor in plain view. Written in the Elvish script, it reads: Every morn when Skabatha rises,
The one first seen by her waking eyeses
Is swiftly forgotten like some fleeting swain
And shan’t be remembered ’til she sleeps again.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brightly lit by continual flame spells cast in wall sconces. Y19a. Main Entrance If the characters reach this area by ascending the strut at area Y6, read: Near the apex of the strut, the ceiling of
, attacks them. Y19b. Ballroom Chamber music washes over you as you enter this ballroom. In contrast to the desolate, frozen ruins outside, a dozen people mill around in here, dressed in flowing silk
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brightly lit by continual flame spells cast in wall sconces. Y19a. Main Entrance If the characters reach this area by ascending the strut at area Y6, read: Near the apex of the strut, the ceiling of
, attacks them. Y19b. Ballroom Chamber music washes over you as you enter this ballroom. In contrast to the desolate, frozen ruins outside, a dozen people mill around in here, dressed in flowing silk
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
most of his waking hours in here, attempting to decipher Thalivar’s coded research notes (see area H6). See “Dealing with Gallio Elibro” for advice on roleplaying the wizard if he’s present when the
bones crushed underneath. Those who succeed on a DC 12 Intelligence (Medicine) check while examining the bones identify that they are fey in origin. RAISING SOAPWORT
Characters who’ve read Thalivar’s
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
most of his waking hours in here, attempting to decipher Thalivar’s coded research notes (see area H6). See “Dealing with Gallio Elibro” for advice on roleplaying the wizard if he’s present when the
bones crushed underneath. Those who succeed on a DC 12 Intelligence (Medicine) check while examining the bones identify that they are fey in origin. RAISING SOAPWORT
Characters who’ve read Thalivar’s
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
avoid waking Sparkrender as long as at least half of them succeed on a DC 14 Dexterity (Stealth) check. If the characters try to turn the statues (see “Hidden Entrance” below) without waking
. Waking the Dragon. If awakened, Sparkrender is hostile toward the characters, growling and barking threats in Draconic. Characters who speak Draconic (the paladin and the wizard) can try to convince
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
avoid waking Sparkrender as long as at least half of them succeed on a DC 14 Dexterity (Stealth) check. If the characters try to turn the statues (see “Hidden Entrance” below) without waking
. Waking the Dragon. If awakened, Sparkrender is hostile toward the characters, growling and barking threats in Draconic. Characters who speak Draconic (the paladin and the wizard) can try to convince
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
herds. These herds are voluntary associations, in contrast to the family groups of the Lagonna. When necessary, several small bands join together in a larger herd to target particularly dangerous but
your choice: Animal Handling, Medicine, Nature, or Survival. Languages. You can speak, read, and write Common and Sylvan. (Wisnu Tan)
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dimensional Caverns When the basement door is opened, read: Instead of a basement stairway, a rough stone tunnel stretches away from the Dran & Courtier, quickly widening to a cavernous space studded
Love; What is Romance?; Men are from Abeir, Women are from Toril; and so forth. Passages on nearly every ruined page are crudely underlined and circled with guano-based pigment. Waking Raah At
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Necropolis Locations (Y10-Y18) Y10. Arboretum A canopy of golden leaves crowns the trees inside a sunken basin. The trees grow in stark contrast to their bleak surroundings, their branches swaying
Arcane Octad (see "Rite of the Arcane Octad"), they must craft a wand from the wood of this tree. Gathering wood without waking the tree requires a successful DC 20 Dexterity (Stealth) check. If the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Warehouse Environs Eventually, the characters spot the sign for Jolly’s Lamp Emporium. Read the following as they move toward their goal: Jolly’s Lamp Emporium is an unassuming, ramshackle shop in
, strapping female human who has seen her share of scuffles and doesn’t back down from a fight. If something took her out, it must be powerful. By contrast, Constable Boot is a runty male human, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Warehouse Environs Eventually, the characters spot the sign for Jolly’s Lamp Emporium. Read the following as they move toward their goal: Jolly’s Lamp Emporium is an unassuming, ramshackle shop in
, strapping female human who has seen her share of scuffles and doesn’t back down from a fight. If something took her out, it must be powerful. By contrast, Constable Boot is a runty male human, and