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Returning 35 results for 'contrast warning rather'.
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Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hold and controls their actions. In contrast, lizardfolk see emotions as traits assigned to other creatures, objects, and situations. A lizardfolk doesn’t think, “I’m scared.&rdquo
pleasurable creatures and things are ones that allow lizardfolk to assess more situations as benign rather than fearsome.
Cold and Calculating
Most humanoids describe cold-blooded people as lacking in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the
Old Faith, in contrast to the worship of gods in temples and shrines. Druid spells are oriented toward nature and animals — the power of tooth and claw, of sun and moon, of fire and storm. Druids also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the
Old Faith, in contrast to the worship of gods in temples and shrines. Druid spells are oriented toward nature and animals — the power of tooth and claw, of sun and moon, of fire and storm. Druids also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the
Old Faith, in contrast to the worship of gods in temples and shrines. Druid spells are oriented toward nature and animals — the power of tooth and claw, of sun and moon, of fire and storm. Druids also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the
Old Faith, in contrast to the worship of gods in temples and shrines. Druid spells are oriented toward nature and animals — the power of tooth and claw, of sun and moon, of fire and storm. Druids also
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature
, animals, or elemental forces. The ancient druidic traditions are sometimes called the Old Faith, in contrast to the worship of gods in temples and shrines.
Druid spells are oriented toward nature and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
such figures have been included as NPCs, but you should not treat this adventure’s approach to those characters as canon. Rather, use them to flesh out this particular adventure in “what-if” fashion
their characters should treat with such legendary figures carefully — a warning that is repeated by whichever agent the characters are dealing with.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
such figures have been included as NPCs, but you should not treat this adventure’s approach to those characters as canon. Rather, use them to flesh out this particular adventure in “what-if” fashion
their characters should treat with such legendary figures carefully — a warning that is repeated by whichever agent the characters are dealing with.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inquisitives devoted to solving crimes and tracking down the perpetrators. Warning Guild. Affiliated with but largely independent from House Medani, the Warning Guild provides certification and contract
inquisitives are often called upon to solve mysteries that baffle local law enforcement. Running Your Own. Rather than join an existing inquisitive agency, you can start your own. You need to establish
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their actions. In contrast, lizardfolk see emotions as traits assigned to other creatures, objects, and situations. A lizardfolk doesn’t think, “I’m scared.” Instead, aggressive, stronger creatures
for lizardfolk. Pleasurable things should be preserved and protected, sometimes at the cost of the lizardfolk’s own safety. The most pleasurable creatures and things are ones that allow lizardfolk to assess more situations as benign rather than fearsome.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their actions. In contrast, lizardfolk see emotions as traits assigned to other creatures, objects, and situations. A lizardfolk doesn’t think, “I’m scared.” Instead, aggressive, stronger creatures
for lizardfolk. Pleasurable things should be preserved and protected, sometimes at the cost of the lizardfolk’s own safety. The most pleasurable creatures and things are ones that allow lizardfolk to assess more situations as benign rather than fearsome.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inquisitives devoted to solving crimes and tracking down the perpetrators. Warning Guild. Affiliated with but largely independent from House Medani, the Warning Guild provides certification and contract
inquisitives are often called upon to solve mysteries that baffle local law enforcement. Running Your Own. Rather than join an existing inquisitive agency, you can start your own. You need to establish
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
nearest tree, unmoving.
The figure is a mezzoloth corpse that the nagas hollowed out and propped up with sticks and its own trident. They hope this warning of a failed attack will keep other mezzoloths
.
The spirit naga Valsyx lurks here, composing abstruse riddles unless the characters encountered him elsewhere. He knows confusion rather than blight. Valsyx is at home in the mire and isn’t slowed
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
nearest tree, unmoving.
The figure is a mezzoloth corpse that the nagas hollowed out and propped up with sticks and its own trident. They hope this warning of a failed attack will keep other mezzoloths
.
The spirit naga Valsyx lurks here, composing abstruse riddles unless the characters encountered him elsewhere. He knows confusion rather than blight. Valsyx is at home in the mire and isn’t slowed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaigns to overturn it. Rather, her champions’ work often serves her immediate interests or embodies her ire about some recent slight. The Thassa’s Quests table suggests a few adventures the god’s
discovering ancient knowledge. The campaign might begin with Thassa warning the characters about an impending attack or disaster involving a seaside community, leaving them to convince others and organize a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaigns to overturn it. Rather, her champions’ work often serves her immediate interests or embodies her ire about some recent slight. The Thassa’s Quests table suggests a few adventures the god’s
discovering ancient knowledge. The campaign might begin with Thassa warning the characters about an impending attack or disaster involving a seaside community, leaving them to convince others and organize a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
convoluted plots to thwart the evil designs of their enemies. A guardian naga doesn’t seek out violence, warning off intruders rather than attacking. Only if its foes persist does the naga attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
convoluted plots to thwart the evil designs of their enemies. A guardian naga doesn’t seek out violence, warning off intruders rather than attacking. Only if its foes persist does the naga attack
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
gnome charlatan to connive another gnome out of a jewel mine—as long as this is accomplished through cunning, negotiation, or deception rather than violence or outright theft, and as long as the mine
, it acts preemptively. If a problem can be solved without violence—by sharing a piece of information, or a whispered warning sent via message—that’s what they’ll do. But the Trust won’t hesitate to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gnome—as long as the charlatan accomplishes the deed through cunning, negotiation, or deception rather than violence or outright theft, and as long as the mine stays in Zil hands. The same applies to
. Trust agents prefer to solve a problem without violence—by sharing a piece of information or a whispered warning sent via a message spell. But the Trust won’t hesitate to eliminate a threat, whether with poison, spell, or blade. Typically, a target never sees the agent of their demise.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
gnome charlatan to connive another gnome out of a jewel mine—as long as this is accomplished through cunning, negotiation, or deception rather than violence or outright theft, and as long as the mine
, it acts preemptively. If a problem can be solved without violence—by sharing a piece of information, or a whispered warning sent via message—that’s what they’ll do. But the Trust won’t hesitate to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gnome—as long as the charlatan accomplishes the deed through cunning, negotiation, or deception rather than violence or outright theft, and as long as the mine stays in Zil hands. The same applies to
. Trust agents prefer to solve a problem without violence—by sharing a piece of information or a whispered warning sent via a message spell. But the Trust won’t hesitate to eliminate a threat, whether with poison, spell, or blade. Typically, a target never sees the agent of their demise.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Moving Around Other Creatures You can move through a nonhostile creature’s space. In contrast, you can move through a hostile creature’s space only if the creature is at least two sizes larger or
, there’s little room for anyone else. In contrast, as many as twenty Medium creatures can surround a Gargantuan one. Squeezing into a Smaller Space A creature can squeeze through a space that is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Moving Around Other Creatures You can move through a nonhostile creature’s space. In contrast, you can move through a hostile creature’s space only if the creature is at least two sizes larger or
, there’s little room for anyone else. In contrast, as many as twenty Medium creatures can surround a Gargantuan one. Squeezing into a Smaller Space A creature can squeeze through a space that is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros’s Influence The raw creative force that Purphoros embodies is chaotic, but Purphoros isn’t a god of unbridled chaos. Rather, he shows mortals how to harness that primal energy, shaping it
Purphoros, deeply involved in the project of civilization. Purphoros’s desire to overturn the established order with violence stands in stark contrast to their measured ways. As a result, Purphoros stands aloof from them.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creature’s efforts. In a contest, the ability checks are compared to each other, rather than to a target number. When you call for a contest, you pick the ability that each side must use, deciding
.
In contrast, a character with high Intelligence and low Wisdom is probably oblivious but clever. The character might not spot the clean section of wall but, if asked about it, could immediately
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creature’s efforts. In a contest, the ability checks are compared to each other, rather than to a target number. When you call for a contest, you pick the ability that each side must use, deciding
.
In contrast, a character with high Intelligence and low Wisdom is probably oblivious but clever. The character might not spot the clean section of wall but, if asked about it, could immediately
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Because larger creatures take up more space, fewer of them can surround a creature. If four Large creatures crowd around a Medium or smaller one, there's little room for anyone else. In contrast, as many as
miniatures or other tokens, follow these rules.
Squares. Each square on the grid represents 5 feet.
Speed. Rather than moving foot by foot, move square by square on the grid. This means you use your speed
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Because larger creatures take up more space, fewer of them can surround a creature. If four Large creatures crowd around a Medium or smaller one, there's little room for anyone else. In contrast, as many as
miniatures or other tokens, follow these rules.
Squares. Each square on the grid represents 5 feet.
Speed. Rather than moving foot by foot, move square by square on the grid. This means you use your speed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros’s Influence The raw creative force that Purphoros embodies is chaotic, but Purphoros isn’t a god of unbridled chaos. Rather, he shows mortals how to harness that primal energy, shaping it
Purphoros, deeply involved in the project of civilization. Purphoros’s desire to overturn the established order with violence stands in stark contrast to their measured ways. As a result, Purphoros stands aloof from them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire. In contrast to the Sovereign Host, the church maintains a defined structure and creed. Archbishops monitor regions; cardinals lead the church; and the ultimate authority is the Keeper of the
to form in the foundation. In Breland, some priests fell prey to greed or forged ties to criminal organizations. In Aundair, a zealous faction known as the Pure Flame advocates using violence rather
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is Captain Mergen Truff (NG female elf veteran), a laconic figure who would rather be doing “real work” than standing here warning off vagrants too foolish to avoid falling into a massive hole in the
conversation — and make sure to work in the first three points as a warning from the guards, even if the players fail to seek more information: The fissure opened beneath the warehouse during the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is Captain Mergen Truff (NG female elf veteran), a laconic figure who would rather be doing “real work” than standing here warning off vagrants too foolish to avoid falling into a massive hole in the
conversation — and make sure to work in the first three points as a warning from the guards, even if the players fail to seek more information: The fissure opened beneath the warehouse during the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire. In contrast to the Sovereign Host, the church maintains a defined structure and creed. Archbishops monitor regions; cardinals lead the church; and the ultimate authority is the Keeper of the
to form in the foundation. In Breland, some priests fell prey to greed or forged ties to criminal organizations. In Aundair, a zealous faction known as the Pure Flame advocates using violence rather
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to possess the material goods in a stronghold’s hoard, and would much rather snatch up living treasure. Using its powers of deception, a green dragon might try to entice dwarves it encounters to ally
reminisce over the defeat of a dragon, or weep as they recall the death of a beloved elder.
In contrast to clan gatherings, dwarves who drink alone invariably become morose and sullen — when