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Returning 35 results for 'contrast willing response'.
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contact willing respond
Monsters
Guildmasters’ Guide to Ravnica
, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Bite
they remain capable of experiencing all the delights of their corporeal forms. In contrast to Orzhov spirits, they also retain their personalities, which are almost uniformly cruel.
Blood Bond
Monsters
Spelljammer: Adventures in Space
Merging. Two dohwars can have a telepathic conversation with each other and a third willing creature of their choice, provided all three are within 30 feet of one another.Bite. Melee Weapon Attack
the dohwar's life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands.
Dohwars prefer to communicate through a form of telepathy they
Monsters
Fizban's Treasury of Dragons
greatwyrms are among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the
mercy or forgiveness.
Tamara, by contrast, embodies the ideal of mercy. She heals the sick, tends the injured, and delivers a peaceful departure to dragons nearing the end of their natural lives
Monsters
Fizban's Treasury of Dragons
among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from
forgiveness.
Tamara, by contrast, embodies the ideal of mercy. She heals the sick, tends the injured, and delivers a peaceful departure to dragons nearing the end of their natural lives. She has a
Monsters
Fizban's Treasury of Dragons
among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from
forgiveness.
Tamara, by contrast, embodies the ideal of mercy. She heals the sick, tends the injured, and delivers a peaceful departure to dragons nearing the end of their natural lives. She has a
Monsters
Fizban's Treasury of Dragons
among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from
forgiveness.
Tamara, by contrast, embodies the ideal of mercy. She heals the sick, tends the injured, and delivers a peaceful departure to dragons nearing the end of their natural lives. She has a
Monsters
Fizban's Treasury of Dragons
among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from
forgiveness.
Tamara, by contrast, embodies the ideal of mercy. She heals the sick, tends the injured, and delivers a peaceful departure to dragons nearing the end of their natural lives. She has a
monsters
Test with Advantage. Response: The target rolls 1d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"One for Sorrow"} and subtracts it from the total.
Two for Joy (2/Day). Trigger: The magpie
or another creature within 30 feet makes an ability check or a saving throw. Response: The target rolls 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Joy"} and adds it to the total.To
monsters
can see hits them with an attack. Response: The mitflit makes a Dagger or Dart attack against the creature.Mitflits, also known as mites, are self-loathing and pitiful cowards with oversized heads
beings that seem willing to accept them. A social structure, even one in which they are bullied, partially fills the hole within most mitflits’ personalities, and they rarely rebel or lash out
monsters
DC 12):
At Will: Darkness, Detect Magic, Fog Cloud Protective Shove. Trigger: A willing ally within 5 feet of the caligni is hit by a melee attack roll. Response: The caligni adds 3 to the
monsters
space as another willing creature with this trait. While they share a creature’s space in this way, the dreshkan makes melee attack rolls with Advantage. Multiattack. The dreshkan makes two
: A creature the dreshkan can see attacks the dreshkan and the attack roll misses by 5 or more. Response: The dreshkan makes a melee or ranged Needle attack against that creature.Because morlocks are
monsters
Cheek Pouches. Ryta can carry up to 5 pounds of small objects in her stretchy cheek pouches.
Swarming Stance. Ryta can occupy the same space as another willing creature with this trait. While
hit Ryta while she doesn’t have the Grappled or Restrained condition. Response: Ryta adds 2 to her AC against the attack, possibly causing it to miss. Ryta then moves 5 feet without provoking
monsters
damage, and the target has the Frightened condition until the start of the brute’s next turn. Success: Half damage only.Devotion. Trigger: An ally within 5 feet takes damage. Response: The ally
curse, and they are often willing to die for those allies.
Secret. Serum brutes are dependent upon their curse, and magic that breaks curses can leave the giants debilitated and bereft.
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
his or her appearance. A male gnome’s beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnome’s clothing, though usually
skilled engineers, alchemists, tinkers, and inventors. They’re willing to make mistakes and laugh at themselves in the process of perfecting what they do, taking bold (sometimes foolhardy
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hold and controls their actions. In contrast, lizardfolk see emotions as traits assigned to other creatures, objects, and situations. A lizardfolk doesn’t think, “I’m scared.&rdquo
, if other creatures prove useful to lizardfolk, those creatures can trigger a protective response made all the stronger by their apparent weakness. The lizardfolk assess such beings as hatchlings
monsters
Swarm, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 24).Hellish Rebuke. The behemoth casts Hellish Rebuke in response to that spell’s trigger
through the regular willing sacrifice of citizens to slow or delay the inevitable doom to come.
Secret. If a soul willingly perishes in flame or lava to ensure the behemoth’s demise, the Fiend will
Class
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Rules
larger game. A cleric, by contrast, might see himself as a willing servant in a god's unfolding plan or a conflict brewing among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Saving Throws In contrast to an ability check, a saving throw is an instant response to an effect and is almost never made by choice. A saving throw makes the most sense when something bad threatens
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Saving Throws In contrast to an ability check, a saving throw is an instant response to an effect and is almost never made by choice. A saving throw makes the most sense when something bad threatens
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
curves to a point suggestive of a sickle. Engage All the Senses. Describe elements of the creature that are likely to provoke a visceral response, such as the smell of rot that its oily flesh exudes
descriptions. Sometimes it’s a contrast between mundane and terrifying details that stands out, like a monster’s soulful eyes or pearly teeth set amid vicious features. Make it Personal. There’s a fine line
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
curves to a point suggestive of a sickle. Engage All the Senses. Describe elements of the creature that are likely to provoke a visceral response, such as the smell of rot that its oily flesh exudes
descriptions. Sometimes it’s a contrast between mundane and terrifying details that stands out, like a monster’s soulful eyes or pearly teeth set amid vicious features. Make it Personal. There’s a fine line
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mounted Combat A willing creature that is at least one size larger than a rider and that has an appropriate anatomy can serve as a mount, using the following rules. Mounting and Dismounting During
. A controlled mount can move and act even on the turn that you mount it. In contrast, an independent mount—one that lets you ride but ignores your control—retains its place in the Initiative order
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contrast to the usual duergar focus on utility. The duergar she leads are content to follow her for the sake of what their raids will earn them, and they care nothing for the historical value of the relics
they steal and destroy. Skella is willing to parley with adventurers and stay out of their way in exchange for a chance to plunder more of the dungeon and leave in one piece. Her lawful nature means
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mounted Combat A willing creature that is at least one size larger than a rider and that has an appropriate anatomy can serve as a mount, using the following rules. Mounting and Dismounting During
. A controlled mount can move and act even on the turn that you mount it. In contrast, an independent mount—one that lets you ride but ignores your control—retains its place in the Initiative order
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contrast to the usual duergar focus on utility. The duergar she leads are content to follow her for the sake of what their raids will earn them, and they care nothing for the historical value of the relics
they steal and destroy. Skella is willing to parley with adventurers and stay out of their way in exchange for a chance to plunder more of the dungeon and leave in one piece. Her lawful nature means
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mounted Combat GABOLEPS Astride a giant seahorse, a
paladin adventures underwater A willing creature that is at least one size larger than a rider and that has an appropriate anatomy can serve as
only three action options during that turn: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it. In contrast, an independent mount—one that lets you ride
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mounted Combat GABOLEPS Astride a giant seahorse, a
paladin adventures underwater A willing creature that is at least one size larger than a rider and that has an appropriate anatomy can serve as
only three action options during that turn: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it. In contrast, an independent mount—one that lets you ride
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
dohwar’s life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands. Dohwars prefer to communicate through a form of telepathy they call
telepathic conversation with each other and a third willing creature of their choice, provided all three are within 30 feet of one another.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they remain capable of experiencing all the delights of their corporeal forms. In contrast to Orzhov spirits, they also retain their personalities, which are almost uniformly cruel. Blood Bond
attack.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they remain capable of experiencing all the delights of their corporeal forms. In contrast to Orzhov spirits, they also retain their personalities, which are almost uniformly cruel. Blood Bond
attack.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. A cleric, by contrast, might see himself as a willing servant in a god’s unfolding plan or a conflict brewing
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
dohwar’s life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands. Dohwars prefer to communicate through a form of telepathy they call
telepathic conversation with each other and a third willing creature of their choice, provided all three are within 30 feet of one another.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. A cleric, by contrast, might see himself as a willing servant in a god’s unfolding plan or a conflict brewing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Setessa’s Surroundings Beyond the city’s encircling trees, the territory of Setessa extends to cover about a third of the Nessian Wood and a wide swath of the open chaparral. In contrast to Meletis
the forest. Myth of Nikaia the First Caryatid
A Setessan archer named Nikaia claimed that she could outshoot anyone, even Nylea. Word of this unwise boast spread, and in response Nylea appeared at
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Setessa’s Surroundings Beyond the city’s encircling trees, the territory of Setessa extends to cover about a third of the Nessian Wood and a wide swath of the open chaparral. In contrast to Meletis
the forest. Myth of Nikaia the First Caryatid
A Setessan archer named Nikaia claimed that she could outshoot anyone, even Nylea. Word of this unwise boast spread, and in response Nylea appeared at