Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'converse reflects grasping to have red'.
Other Suggestions:
converse reflected granting to have red
converse reflect granting to have red
conversely reflect grabbing to have red
covers reflect grabbing to have red
confers reflect granting to have red
Monsters
Mordenkainen Presents: Monsters of the Multiverse
blue field
3
Hunting horn banded in gold on a gray field
4
Raised fist grasping an anchor on a quartered field of blue and white
5
Turtle with crenelated tower on its shell on a
white field
6
Dragon skull supported on either side by dragon wings on a red field
7
Yellow chicken foot on a black field
8
Lightning bolt splitting a galley in two on a blue field
Monsters
Quests from the Infinite Staircase
or larger plant within the lair.
Vine Wall. A wall of grasping vines appears on the ground within 120 feet of the Gardener. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it
the next round (losing initiative ties) to investigate.
Lighting. The sky above the garden is a perpetual twilight range of orange, red, pink, and yellow hues with no visible sun, moon, or stars
Equipment
Combat
Utility
Whimsy
0
2
0
Snap vines are carnivorous plants with a thick central stalk and many thinner grasping, hook-like tendrils that they use to ambush unsuspecting birds and small rodents. The sap is a viscous orange-red fluid.
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any dragonborn, the clan is more important
than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor
Compendium
- Sources->Dungeons & Dragons->Monster Manual
slaadi seek to play with, telepathically converse with, or devour the other creatures. These whims change from moment to moment. Red slaadi instinctively avoid harming those bearing slaadi eggs, which
Red Slaad Red slaadi amass in vast throngs in Limbo. There they wrestle and croak-sing as they endlessly dismantle and rebuild islands of drifting planar matter. When they encounter non-slaadi, red
Compendium
- Sources->Dungeons & Dragons->Monster Manual
slaadi seek to play with, telepathically converse with, or devour the other creatures. These whims change from moment to moment. Red slaadi instinctively avoid harming those bearing slaadi eggs, which
Red Slaad Red slaadi amass in vast throngs in Limbo. There they wrestle and croak-sing as they endlessly dismantle and rebuild islands of drifting planar matter. When they encounter non-slaadi, red
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
small hole has been bored through the east wall, enabling Turbulence to converse with her sister in area 8b while the two are in their quarters. Treasure. Turbulence’s footlocker contains a set of
traveler’s clothes and a pentacle-shaped bloodstone amulet (125 gp). 8b. Violence’s Room A small hole has been bored through the west wall, enabling Violence to converse with her sister in area 8a while
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
small hole has been bored through the east wall, enabling Turbulence to converse with her sister in area 8b while the two are in their quarters. Treasure. Turbulence’s footlocker contains a set of
traveler’s clothes and a pentacle-shaped bloodstone amulet (125 gp). 8b. Violence’s Room A small hole has been bored through the west wall, enabling Violence to converse with her sister in area 8a while
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
on a blue field 3 Hunting horn banded in gold on a gray field 4 Raised fist grasping an anchor on a quartered field of blue and white 5 Turtle with crenelated tower on its shell on a white field 6
Dragon skull supported on either side by dragon wings on a red field 7 Yellow chicken foot on a black field 8 Lightning bolt splitting a galley in two on a blue field 9 Two crouching displacer beasts
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
on a blue field 3 Hunting horn banded in gold on a gray field 4 Raised fist grasping an anchor on a quartered field of blue and white 5 Turtle with crenelated tower on its shell on a white field 6
Dragon skull supported on either side by dragon wings on a red field 7 Yellow chicken foot on a black field 8 Lightning bolt splitting a galley in two on a blue field 9 Two crouching displacer beasts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
create new sentences. To converse with a kenku is to witness a performance of imitated sounds and almost nonsensical verse.
Kenku speak to one another in much the same way. Because they are adept
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Fire Fire represents vibrancy, passion, and change. At its worst, it is cruel and wantonly destructive, as the efreet often are, but at its best, fire reflects the light of inspiration, the
deep red at midnight, so the darkest hours of the plane display a deep red twilight. At noon, the light is nearly blinding. Most business in the City of Brass (see below) takes place during the darker
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
create new sentences. To converse with a kenku is to witness a performance of imitated sounds and almost nonsensical verse.
Kenku speak to one another in much the same way. Because they are adept
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
floor. The basin is about ten feet long, five feet wide, and three feet tall. It is filled with a steaming golden liquid.
The red mirror on the eastern wall seems to be composed of fiery glass and
reflects objects only when they are close to it. The white mirror has a pungent odor of nutmeg and spice, and its depths are gelid and smoky.
The mirror that hangs on the western wall is in a stone
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
floor. The basin is about ten feet long, five feet wide, and three feet tall. It is filled with a steaming golden liquid.
The red mirror on the eastern wall seems to be composed of fiery glass and
reflects objects only when they are close to it. The white mirror has a pungent odor of nutmeg and spice, and its depths are gelid and smoky.
The mirror that hangs on the western wall is in a stone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Fire Fire represents vibrancy, passion, and change. At its worst, it is cruel and wantonly destructive, as the efreet often are, but at its best, fire reflects the light of inspiration, the
deep red at midnight, so the darkest hours of the plane display a deep red twilight. At noon, the light is nearly blinding. Most business in the City of Brass (see below) takes place during the darker
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Fire A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to deep red at midnight, so
the darkest hours of the plane display a deep-red twilight. At noon, the light is intense. Most business in the City of Brass (see below) takes place during the darker hours. The weather on the plane
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
is two zombified ogres that are smashing all the furniture in this room, apparently obeying the commands of a dwarf wearing a red robe. Desks and chairs made of black wood and adorned with skulls lie
destroy the Ogre Zombies. If the characters oblige, Melindra becomes Friendly toward them. If they refuse to help, she remains Indifferent. If the characters converse with Melindra while she is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
is two zombified ogres that are smashing all the furniture in this room, apparently obeying the commands of a dwarf wearing a red robe. Desks and chairs made of black wood and adorned with skulls lie
destroy the Ogre Zombies. If the characters oblige, Melindra becomes Friendly toward them. If they refuse to help, she remains Indifferent. If the characters converse with Melindra while she is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
saw a bloodied woman in armor — a soldier wearing the colors and crest of Elturel — grasping a longsword fit for an angel. Fresh blood streamed from a nasty cut on the woman’s cheek. Flying next to the
. The winged elephant fled and took to the red sky of Avernus, where it watched as a bloody scab grew up from the ground to engulf the palace and the enormous demon. The winged elephant fled and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
saw a bloodied woman in armor — a soldier wearing the colors and crest of Elturel — grasping a longsword fit for an angel. Fresh blood streamed from a nasty cut on the woman’s cheek. Flying next to the
. The winged elephant fled and took to the red sky of Avernus, where it watched as a bloody scab grew up from the ground to engulf the palace and the enormous demon. The winged elephant fled and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fist-sized diamond, a red crystal tankard, and a golden belt with an obsidian buckle and studs. (These items can all be found in area 15a.) 11d. Cradle and Crown Frescoes. Stone panels set into the
gp) that reflects color as a prism does. This crown is needed to activate two of Halaster’s gates: on level 8 in area 18b and on level 11 in area 11a. 11e. Life in Undermountain Stone panels set into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fist-sized diamond, a red crystal tankard, and a golden belt with an obsidian buckle and studs. (These items can all be found in area 15a.) 11d. Cradle and Crown Frescoes. Stone panels set into the
gp) that reflects color as a prism does. This crown is needed to activate two of Halaster’s gates: on level 8 in area 18b and on level 11 in area 11a. 11e. Life in Undermountain Stone panels set into
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, but giants of different types can generally understand one another. Any non-giant who learns the Giant language can converse with all types of giants, but giants sometimes have a hard time hearing the
? Wo dun stomm rad?
Who is your leader? Wer dun forer?
I give you respect. Am du paart.
Who goes there? Wer fers dir?
Where are you going? Wie ferst du?
My name is Red Wind of a Thousand
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, but giants of different types can generally understand one another. Any non-giant who learns the Giant language can converse with all types of giants, but giants sometimes have a hard time hearing the
? Wo dun stomm rad?
Who is your leader? Wer dun forer?
I give you respect. Am du paart.
Who goes there? Wer fers dir?
Where are you going? Wie ferst du?
My name is Red Wind of a Thousand
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Red Larch Locations Here follow brief descriptions of important locations in town. Buildings shown on the map that don’t have a number and a description are houses, sheds, or outbuildings. They
about the “Trouble in Red Larch” storyline (for 1st-level characters) or the “Rumors of Evil” storyline (for characters ready to investigate the cult of Elemental Evil). Just ignore the leads and clues
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Red Larch Locations Here follow brief descriptions of important locations in town. Buildings shown on the map that don’t have a number and a description are houses, sheds, or outbuildings. They
about the “Trouble in Red Larch” storyline (for 1st-level characters) or the “Rumors of Evil” storyline (for characters ready to investigate the cult of Elemental Evil). Just ignore the leads and clues
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters have an opportunity to converse with the satyrs. If this happens, the characters learn the following information: Often over the past tenday, several cracks of thunder have sounded, even when
there appears to be no storm brewing. At night, in places where the canopy of trees thins to provide a clear enough view, occasional bolts of red lightning can be seen in the distance. Strange
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
means the Brightguard falls!” Among the bystanders is the well-known actor Afsoun Ghorbani. While the characters converse with Artavazda, read the following text: Two white-and-gold-clad Brightguards
question a calm elf woman with dark hair, sharp green eyes, and a pink tunic over a red dress. One guard and the blue-skinned angel Artavazda lock eyes, and the angel nods. The Brightguards place
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(Persuasion) check convinces him to converse, though most of Zhelsuel’s responses are cutting and brief: Zhelsuel shares any of the information from the “Silvanesti’s Exiles” or “Zhelsuel” sections. If
characters bring up the Red Dragon Army’s attack on Kalaman, it clearly gives him pause, but he quickly dismisses the conflict as irrelevant to his people. If the characters mention they’re in pursuit of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
means the Brightguard falls!” Among the bystanders is the well-known actor Afsoun Ghorbani. While the characters converse with Artavazda, read the following text: Two white-and-gold-clad Brightguards
question a calm elf woman with dark hair, sharp green eyes, and a pink tunic over a red dress. One guard and the blue-skinned angel Artavazda lock eyes, and the angel nods. The Brightguards place
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(Persuasion) check convinces him to converse, though most of Zhelsuel’s responses are cutting and brief: Zhelsuel shares any of the information from the “Silvanesti’s Exiles” or “Zhelsuel” sections. If
characters bring up the Red Dragon Army’s attack on Kalaman, it clearly gives him pause, but he quickly dismisses the conflict as irrelevant to his people. If the characters mention they’re in pursuit of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters have an opportunity to converse with the satyrs. If this happens, the characters learn the following information: Often over the past tenday, several cracks of thunder have sounded, even when
there appears to be no storm brewing. At night, in places where the canopy of trees thins to provide a clear enough view, occasional bolts of red lightning can be seen in the distance. Strange
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
affects nearby water, such as the way black and red dragons can foul the water near their lairs. Other regional effects related to water include the following examples: Beguiling Water. When a creature
dragon’s lair can forge connections to other worlds of the Material Plane or even other planes of existence. Magic portals to the Elemental Plane of Fire often appear around a red dragon’s lair, for example
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
affects nearby water, such as the way black and red dragons can foul the water near their lairs. Other regional effects related to water include the following examples: Beguiling Water. When a creature
dragon’s lair can forge connections to other worlds of the Material Plane or even other planes of existence. Magic portals to the Elemental Plane of Fire often appear around a red dragon’s lair, for example