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Returning 31 results for 'converse rejection guide to have ranging'.
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common folk, these pale humanoids with manes of kelp-like hair are creatures of the sea, able to converse with the flora and fauna of the depths. Laneshi dwell within a culture that views the world in
terms of absolutes and a sense of underlying duality. Day or night. Acceptance or rejection. Friend or foe. Their culture is also entwined along the line between life and death. They commune with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
beliefs. Conversely, a lack of faith can also be a meaningful part of your story. If you don’t believe in any divine power, what caused such doubt? The Rejection of Faith table offers ideas that can
personal interpretation. 6 You had a transcendental experience and believe you have a divine purpose to fulfill. Rejection of Faith d6 Rejection 1 You believe that the magic of clerics and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
opportunity to converse with the adventurers before making their decisions as to whether they will support Bruenor’s plans. To play out these meetings, use the social interaction rules provided in
chapter 8, “Running the Game,” of the Dungeon Master’s Guide. Some representatives are fine with meeting the adventurers in the Vault of Kings, but you might have others request a private or even
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dance, ball games are a common pastime, ranging from ancient variations played with the hip to more contemporary kicking games. Wrestling evolved into its own form of theatrical entertainment: La
Lucha, where luchadores don colorful masks, adopt epic personas, and battle using acrobatic maneuvers. Faith and Festivals Worship is ingrained in city culture, and major religions have temples ranging
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Styes, ranging from large public houses to holes-in-the-wall with two tables and nothing but acrid, home-brewed rotgut on tap. The clientele are uniformly glum and morose, and brawls and fights are
effects of redface are identical to those of sight rot (see “Diseases” in chapter 8 of the Dungeon Master’s Guide), but it’s caused by pollutants in the air rather than contaminated drinking water, making
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
peruse the contents within, with an Avowed adjutant (a commoner) serving as their guide. Visitors are required to stay with their guide, since those unfamiliar with the library might become lost in
heights vary, ranging from as low as ten feet to as high as one hundred feet in the tallest towers. The Avowed use floating disks, each one large enough to hold three Medium creatures, to reach the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
lizardfolk spot the strangers in their camp. These lizardfolk won’t negotiate or converse with characters. They’ve been told by the elf who commands operations at Castle Naerytar that strangers in
chosen character, but he doesn’t want any of his comrades to know. He speaks enough pidgin Common to converse in simple terms, in case no one in the party speaks Draconic. How Snapjaw goes about
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
traveler’s feet. Wilderness Hazards. Any of the wilderness hazards described in the Dungeon Master’s Guide might manifest near the dragon’s lair. Weather Changes Fog, storms, precipitation, and
. Rain falls constantly within 6 miles of the dragon’s lair, ranging from light drizzle to a drenching downpour, and it lightly or heavily obscures the area. Water Changes A dragon’s presence often
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
evil being that calls itself the Scholar. It is curious about the characters and seeks to expose them to its corruptive ideas. Should a character converse with it, the Scholar speaks cryptically while
Scholar shares its secret with only one character. That character gains the following charm (a type of supernatural gift detailed in the Dungeon Master’s Guide). Eyes of the Impossible Supernatural
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
uses her trained sunflies to deliver the flasks to him. The night hag plans to take the souls to Hades, where he’ll transform them into larvae (see the Dungeon Master’s Guide) and sell them as
description when the characters arrive: In this clean but stark and undecorated room converse two figures in comfortable chairs. One is a hound archon with long, straight hair, and the other is a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
purpose. Types of Ancient Beings From brooding dragons to unfathomable voices whispering from the dark, ancient beings guide and empower mortals for inscrutable reasons. The relationship your group has
in the treasure chapter of the Dungeon Master’s Guide. The DM determines which supernatural gifts are available. Ancient Being Contact The organizational contact who dispenses assignments or delivers
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
eradicate all knowledge of a specific truth. 6 Museum of Dreams. Magical communication or shared dreamscapes connect a network of wide-ranging specialists. Wizardly boyfriends relax while their
such efforts. You can call in a favor to delegate the work of researching lore (a downtime activity described in the Player’s Handbook and Xanathar’s Guide to Everything) to a colleague, contact
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and can act independently to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons. Constructed Nature. An animated object doesn’t
Dungeon Master’s Guide). Broom of Animated Attack
Small construct, unaligned
Armor Class 15 (natural armor)
Hit Points 17 (5d6)
Speed 0 ft., fly 50 ft. (hover)
STR
10(+0)
DEX
17(+3
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Guide, Athreos. All the mosaics are ruined now, but they can be repaired enough to reveal the gist of what they depicted if a creature spends an hour searching through the mud to find the missing pieces
Constitution saving throw for each niche or urn they search or contract sewer plague (see chapter 8 of the Dungeon Master’s Guide). Treasure. Amid the rotted remains on each of the six stacked burial
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Grimskalle, as shown on map 5.1. An ice mephit named Söpo is perched at the top of the ice stairs and is willing to serve as a guide for new arrivals, not out of kindness but to alleviate its boredom
communicates using gestures as best it can. Söpo enjoys watching other creatures suffer. Initially, however, it acts as a guide to earn the characters’ trust, pointing out areas where characters might
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
toward truth like a friendly guide—a guardian and shepherd of priests who fall from their previous devotions. Terrance reveres an entity known as the Greater Unknown, which he believes is the source of
factotums. Factol Skall (neutral evil lich) is the oldest factol in Sigil. The founder of the Heralds of Dust, Skall has yet to transcend his current existence, lingering to guide as many souls as
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(Animal Handling) check, the skeletons stop, bow, and vanish. That character then gains the following charm (a type of supernatural gift detailed in the Dungeon Master’s Guide). Favor of the Heroic Steed
with Knight Sarlamir. If the characters converse with her, she introduces herself as Knight Jandin, a knight of the Order of the Sword who died during the Cataclysm. She shares the information from
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
sentient magic item until the character leaves the region. Randomly generate the item’s properties as described in the “Sentient Magic Items” section of the Dungeon Master’s Guide. 71–75 A spectral force
Dungeon Master’s Guide). 21–25 A cricket-shaped creature with the statistics of a cat bounds up to one random creature and follows it like an affectionate pet for 24 hours before scampering off. 26–30 A
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
ceiling. Green Slime. Six patches of green slime (see the Dungeon Master’s Guide) cling to the ceiling near the fallen adventurer. A character who inspects the slime and succeeds on a DC 15
enters his lair—especially hardened adventurers. When he notices the characters, Lludd greets them in Common. Parleying with Lludd. If the characters converse with Lludd, he offers to point them toward a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ranging from three to eight feet tall. The air smells heavily of mildew.
The mushroom ring in the center of the room is a fey crossing. It was through this gateway that Thunderwing and Bunny Blossom
Dungeon Master’s Guide). Any intruder who opens or otherwise disturbs the door causes the mold to release its spores. The stonework in this cavern suggests this area was once a kitchen. Pots and pans
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
draped with cloth *Appears in Sword Coast Adventurer’s Guide Lolth Unlike Corellon, who asks very little of his followers, Lolth is a demanding mistress. What she demands most of all are sacrifices
. Eilistraee is a god of moonlight, song, dance, and, most important, the rejection of the evil ways of Lolth. Drow who feel like outsiders in their society, who react with disgust to the evils perpetrated by
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
that enters his lair—especially hardened adventurers. When he notices the characters, Lludd greets them in Common. Parleying with Lludd. If the characters converse with Lludd, he offers to point them
cave to the west (see area G8). If the characters avenge the lizards’ fallen kin, one of the lizards agrees to serve the party as a cavern guide and mount for the next hour. Zoltan Boros A barlgura
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
jagged rocks amid a sea of gravel. Anauroch’s most southerly part is the Sword — a hot, sandy desert. Use the Desert Monsters table in appendix B of the Dungeon Master’s Guide to inspire encounter ideas
Dungeon Master’s Guide to determine the contents of each dragon’s trove. Aurilssbarg See the “Ice Peak” section. Bargewright Inn Once a hilltop wayside inn, this site has become a walled community of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the party succeeds in getting her to converse: The doors to the north lead to halls infested with undead and cursed magic. The door to the southwest leads into the old kitchens, guarded by more
willing to negotiate in the right circumstances. She knows the same information as the duergar in area 36 and might be convinced to guide the party to the chasm that leads to the dragon’s lair (area 38
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wyrmheart Mine A clan of shield dwarves operated this iron mine (map 2.14) up until forty years ago, when it was conquered by a young red dragon named Tzindelor. Hew Hackinstone (see “Finding a Guide
loud spell going off anywhere in the complex. The dragon is inclined to kill anyone she doesn’t recognize but might converse with adventurers who have something interesting to say. Being young, she
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
or to gain financial support for some endeavor. My agreement to write Volo’s Guide to Waterdeep was signed on a warm Sornyn evening many years ago, so who knows where your own initiative will take
honors the Lady of Joy with dances and balls throughout the city. Pink beverages, ranging from healthy juices to deadly strong intoxicants, are imbibed. The boom and crackle of smokepowder explosions go
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
do they know that Gremorly is dead. Patrin knows where the library is and offers to guide the characters to it. He warns them it’s home to a nest of phase spiders, which travel the Ethereal Plane and
spiderweb-covered library contains hundreds of books in genres ranging from history and religion to speculative fiction. Gremorly added his impressive personal collection to the library, including
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. His body has been partially calcified by the mineral-rich water dripping from the ceiling. Green Slime. Six patches of green slime (see the Dungeon Master’s Guide) cling to the ceiling near the fallen
crystal cave. Three bizarre creatures with stone-lidded eyes converse in grating tones. Each has three clawed arms, three stumpy legs, and a barrel-like body.
Three xorn from the Elemental Plane of Earth
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
calligrapher’s supplies. D12: Gallery Framed portraits and alabaster busts of members of the Delphi family decorate the walls and corners of the room, with facial expressions ranging from proud to
, a vial containing oil of slipperiness, and a vial with one dose of assassin’s blood poison (see the Dungeon Master’s Guide). D14: Meditation Room A fetid stench permeates this room, which is empty
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
it drifts too near the ground or the ocean surface, it causes mighty storms or fierce maelstroms. A scion’s slumber is filled with dreams ranging from inspiring visions of Annam’s return to melancholy
day to day, ranging from pleasantly sunny to brutal hailstorms. If the scion dies, these effects end immediately. Fire Scion Kent Davis A scion of Surtur slumbering at the peak of a volcano causes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
visitors. He’s also an ally of the Order of the Gauntlet, occasionally passing messages and sending reports on local events to the order. Lymmura is a sympathetic ear and guide to all. She has been coming
) “brigands” lurking around Red Larch at night, not to mention monsters ranging from snake-headed rats to ghostly dragons that faded away when approached. (If you’re looking for NPCs to deliver more fanciful